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Help with crashing at random locations and when opening inventories


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Posted
28 minutes ago, TheArchlich said:

I didn't try running TES5edit without installing it. Probably not. Still if you install it with any kind of mod manager it will land there.

Now if you just unpack a loose copy of TES5edit to a random place on your PC (which is not an 'installation process' BTW) nothing will happen probably.

And I said uninstall TES5edit, not remove all it's files from your PC.

 

And yes having TES5edit files together with your Skyrim executables will have a negative impact on your game stability.

Can you explain how install Tes5Edit? The download not have any installer.

Spoiler

image.png.d8043af0fe515747e2bc293b00265646.png

 

If I add the compresed file TES5Edit 4_0_2-25859-4-0-2-1555041090.7z to my Vortex and enable it the files go to the DATA folder of the game. I make it in january and not find any problem until today.

If you add the compresed file TES5Edit 4_0_2-25859-4-0-2-1555041090.7z to MO and enable it the files never can go to the game folder because MO use Virtual FileSystem.

 

Are you sure we are talking about the same Tes5Edit? Because thousand and thousand of players use it every day and i never see a problem caused by Tes5Edit. Do you have a any tecnical report of the problem?

Posted
1 hour ago, GenioMaestro said:

Can you explain how install Tes5Edit? The download not have any installer.

  Reveal hidden contents

image.png.d8043af0fe515747e2bc293b00265646.png

 

If I add the compresed file TES5Edit 4_0_2-25859-4-0-2-1555041090.7z to my Vortex and enable it the files go to the DATA folder of the game. I make it in january and not find any problem until today.

If you add the compresed file TES5Edit 4_0_2-25859-4-0-2-1555041090.7z to MO and enable it the files never can go to the game folder because MO use Virtual FileSystem.

 

Are you sure we are talking about the same Tes5Edit? Because thousand and thousand of players use it every day and i never see a problem caused by Tes5Edit. Do you have a any tecnical report of the problem?

I'm done arguing with you. My game works. I just said how ti fix the problem, and whether they decide to do it or not it's up to them. I asked not to tag me. Fuck off. I won't respond to anyone else in this thread.

Posted
10 hours ago, TheArchlich said:

1.) Number of plugins doesn't say how heavy they are. +PC performance also matters

2.) if you use crash fixes and enboost it's a proove you have no clue what you are doing (those are just setting presets by other people. Why won't you set it up yourself?).

3.) You didn't install TES5edit in the default location so how is it supposed to affect Skyrim? Do you have any clue how Windows works? Same if you in stall it on another PC it won't crush your Skyrim. (I assume that inexperienced users don't mess with file pathways).

1. What about the number of mods? What odes 'heavy' mean? My PC runs DDR3 RAM (8MB) which gives a clue to its vintage.

 

2. Are you saying you write your own dlls to fix crash inducing problems? Can you produce any evidence from anywhere which will back what you are saying? Can you find anyone, anywhere who actually agrees with you?

 

3. There is no 'default' location for TESVEdit. What effect is it supposed to have on Skyrim? It is a tool for altering things in esps and doing some other things. It is not supposed to do anything to the running game.

I'm a retired IT tech who has held several Microsoft quallies, so yes, I know a bit about how Windows works (from 3.11 onwards).

 

You don't know anything and are unable to provide anything which supports your nonsense. The only thing you have managed is to get Yatol and myself in agreement.

Posted
10 hours ago, TheArchlich said:

And I said uninstall TES5edit, not remove all it's files from your PC.

Can you explain the difference, in practical terms, between uninstalling and removing? I mean for any software not just TESVEdit.

Posted
39 minutes ago, Grey Cloud said:

 

The champ runs " probably like 60 mods". All bow.

you are at his level if you think number of mods mean something

i run... i don't know...

 

i have 2 esp for towns (merge plugin can't put jk in tamriel reload btt, copy paste don't do it right either, and there's too much stuff to try finding out what isn't copy paste right)

1 for weather, not sure what i have in there, pure weather, relighting, storm, water

0 for npc, they were in unof patch and requiem (for rote spell, ai overhaul and whatever i put there), now that's in skyrim.esm, have rename all hair to hairnord01, that was rename hair (sg and ks were renamed to hair, same name, can use a race effect to replace hair with a random hair, won't have to redo that later if newer and better hair mod, 20 sec the head nif for 2500 npc, that take too much time)

1 for armor, have keep immersive armors (need an esp to merge armor mod, that one have a lot of armors, so it's that esp)

in sexlab i have defeat, sexlabnudecreature, uilist.... because why not?

 

are you supposed to count textures mods in that? no reason to keep all those folders in mo, that end up in whiterun.bsa, riften.bsa, armors2.bsa...

 

 

Posted
12 minutes ago, yatol said:

you are at his level if you think number of mods mean something

i run... i don't know...

No idea what the rest of your blahblah means. I currently run just over 300 mods and don't bother with merges and patches. That's just the way I do things and the way my game is currently set up. The number of mods will or wont change. All it means is that @TheArchlich probably can't run more than 60 mods before his game collapses due to lack of CF and ENBoost.

Posted
1 hour ago, Grey Cloud said:

 All it means is that @TheArchlich probably can't run more than 60 mods before his game collapses due to lack of CF and ENBoost.

find out about crashfix when i tried enderal, because it come with it

didn't saw any difference when i tried it on requiem profile, had the usual navmesh ctd, grey face npc because mod edit that npc for some reason, and whatever else had to be patch on newer mod

don't need crash fix to run my load order

 

i can also run it fine without enbboost (whiterun need 4 or 5 gb, but i can put textures.bsa in overwrite, why would i do that to go back to inferior vanilla rendering?)

 

can also run it fine without memory patch and the others things i didn't bother trying (don't ram ctd, no reason to try my luck with those things)

 

 

mods only have a performance impact when they do stuff

mods like enhanced blood, defeat, wet&cold and the rest just suck (it's not that long to take care of the problem by putting condition actor in combat, actor have bow equipped, weather is x y z, or whatever, to only load that stuff when it have something to do)

quest mods come with quests, quest stuff is persistant, but once the quest is done, that stuff is no longer persistant, performance waste is gone

overhauls mods like perkus, requiem, high level ennemie, rote, obis, sic... add stuff to leveled lists, spawing 500 lydia or 500 bandits that are selected from x then y the z... if you can't notice the difference, you won't see it either because there's a little more leveled lists

Posted
1 hour ago, yatol said:

i can also run it fine without enbboost (whiterun need 4 or 5 gb, but i can put textures.bsa in overwrite, why would i do that to go back to inferior vanilla rendering?)

 

can also run it fine without memory patch and the others things i didn't bother trying (don't ram ctd, no reason to try my luck with those things)

Strange how in all these years you have never shared your secrets with us mere mortals.

Posted
1 hour ago, Grey Cloud said:

Strange how in all these years you have never shared your secrets with us mere mortals.

what secrets are you talking about? have copy paste some what to do stuff in some topics from that section

have look for that stuff in morrowind topics, since skyrim topics are mostly bullshit

 

it take more time to check conflicts, clean the log, and search stuff to fix in error.txt, but that do the job

while installing x or y.... you still crash despite those things? then it's useless

Posted

are you guys sure you dont want to.... idk, set up some skyrim modding championships to determine, once and for all, who is the best skyrim modder of them all?

 

Op you have very many mods that appear script heavy - have you tried a longer run after applying the mentioned fixes? was the crash random or did it occur in similar conditions as the previous crashes?

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