Roejaster Posted May 15, 2019 Posted May 15, 2019 I'm almost willing to pay someone to walk me through getting this working. I have gone through the STEP process, downloaded all the pre-req mods needed, ran LOOT, SSEdit quick cleaning program, done the clean out, followed the STEP set up process, made sure none of the mods or programs are throwing errors, I can't even get the launcher to pop up through SKSE after following the tutorial thoroughly, nor can I get past the launcher through the regular means of boot up. Mod manager images for reference. https://imgur.com/a/pRdwwpq This community has been great so far, thanks again gang.
Roejaster Posted May 15, 2019 Author Posted May 15, 2019 I'm almost willing to pay someone to walk me through getting this working. I have gone through the STEP process, downloaded all the pre-req mods needed, ran LOOT, SSEdit quick cleaning program, done the clean out, followed the STEP set up process, made sure none of the mods or programs are throwing errors, I can't even get the launcher to pop up through SKSE after following the tutorial thoroughly, nor can I get past the launcher through the regular means of boot up. Mod manager images for reference. https://imgur.com/a/pRdwwpq This community has been great so far, thanks again gang.
Guffel Posted May 15, 2019 Posted May 15, 2019 If the game won't even start into the main menue, it usually it a missing master error. That meas you have an .eps activated with is depentent on an .esm that is missing. Try going into the "plugins" tab in NNM and check every .esp, it will show you all its dependencies and should even say if one of them is missing, then disable it or install the required master ?
rb888 Posted May 15, 2019 Posted May 15, 2019 Installed all FNIS stuff then Sex labs stuff then then Sal stuff and go from there but you have go slow to make it work make sure it doesn't break the game I found out flower girls doesn't work with April updated.
Roejaster Posted May 15, 2019 Author Posted May 15, 2019 3 minutes ago, rb888 said: Installed all FNIS stuff then Sex labs stuff then then Sal stuff and go from there but you have go slow to make it work make sure it doesn't break the game I found out flower girls doesn't work with April updated. Thanks, I'll give it a shot!
Roejaster Posted May 15, 2019 Author Posted May 15, 2019 6 minutes ago, Guffel said: If the game won't even start into the main menue, it usually it a missing master error. That meas you have an .eps activated with is depentent on an .esm that is missing. Try going into the "plugins" tab in NNM and check every .esp, it will show you all its dependencies and should even say if one of them is missing, then disable it or install the required master ? Thanks Guffel! I'll go check it out and return and report!
Roejaster Posted May 15, 2019 Author Posted May 15, 2019 Went through the NMM and I don't have any Missing Master errors, nothing was flagged, all the plugins should be in working order.
Guest Posted May 15, 2019 Posted May 15, 2019 If you have a Discord account I can give it a look directly. For free of course. Join the LoversLab discord, and PM me. Be aware I am in UTC-1, so for me today is already gone.
Just Checking Posted May 15, 2019 Posted May 15, 2019 I was going to suggest double checking that all the files have been enabled but it looks like they probably all are, unless you accidentally disabled after you installed them, so I guess that's out. Probably couldn't hurt to verify your game files if you haven't already but other than that, I guess the only thing you can do is disable everything and launch your game. If it starts, great, work your way down the list enabling things to see where it stops running again. I like to do it in chunks of five or ten so at a time to get an idea where the problem is faster and then just iterate the batch that broke it until you find your culprit. If your game isn't even starting with all the mods disabled, that's a whole different problem that someone much smarter than me will have to weigh in on.
Psalam Posted May 15, 2019 Posted May 15, 2019 Quote 18 minutes ago, Roejaster said: Went through the NMM and I don't have any Missing Master errors, nothing was flagged, all the plugins should be in working order. The other thing that will frequently cause this is too many animations for the Skyrim game to handle. To test that hypothesis, run FNIS. Then copy and paste what it produces (it should begin with a description of your skeleton and end with the number of animations successfully loaded). Once that's up here it will be easy to determine if that is your issue. Let me also suggest that you look at Donttouchmethere's blog to make certain that you have all the basics that you need to run a stable Skyrim game.
Grey Cloud Posted May 15, 2019 Posted May 15, 2019 Whose plug-in list is that? There are four plug-ins there which are missing masters. Numbers 15, 35, 49 and 68. You also need to run LOOT. You might want to make sure that all your mods are for SE or at least compatible with it.
Psalam Posted May 15, 2019 Posted May 15, 2019 Quote 31 minutes ago, Roejaster said: Thanks, I'll give it a shot! I assume that screenshot is from NMM. All those mods that are "ticked" but appear in red (instead of black) are missing masters. That is a problem you need to correct. I am surprised that LOOT didn't flag those for you also.
ANGRYWOLVERINE Posted May 15, 2019 Posted May 15, 2019 Hmmm How can I say this. I know someone will say it is your load order. Maybe it is.But maybe it isn't.There are a lot of people who can't get SSE to run on their pcs. I am one of them. Never have been able to get it to run. In my case has 0 zilch nada to do with load order or the quality of my pc. It's something else. There is a good youtube video that identifies other reasons for the game to not run.Some people found their solution there and got it to run. None of those solutions worked for me. I will try to find a link. https://www.youtube.com/watch?v=--D8UoTxcrw Seems you were missing some masters. I hope that fixes it for you.If it doesn't try the solutions in the video. Good luck
rb888 Posted May 15, 2019 Posted May 15, 2019 20 minutes ago, Grey Cloud said: Whose plug-in list is that? There are four plug-ins there which are missing masters. Numbers 15, 35, 49 and 68. You also need to run LOOT. You might want to make sure that all your mods are for SE or at least compatible with it.
Guest Posted May 15, 2019 Posted May 15, 2019 It is clearly a problem of missing masters. Arouse redux and Aether suite are missing some masters. I am on it, just wait, and thanks all (especially @Grey Cloud) for the hints.
rb888 Posted May 15, 2019 Posted May 15, 2019 52 minutes ago, Roejaster said: I'm almost willing to pay someone to walk me through getting this working. I have gone through the STEP process, downloaded all the pre-req mods needed, ran LOOT, SSEdit quick cleaning program, done the clean out, followed the STEP set up process, made sure none of the mods or programs are throwing errors, I can't even get the launcher to pop up through SKSE after following the tutorial thoroughly, nor can I get past the launcher through the regular means of boot up. Mod manager images for reference. https://imgur.com/a/pRdwwpq This community has been great so far, thanks again gang. Run CPU -Z post pc specs. It might need more ram?
Grey Cloud Posted May 15, 2019 Posted May 15, 2019 1 minute ago, rb888 said: Cbbe els doesn't have an number. That's because it is an .esl Those things are handled differently as I understand it.
Guest Posted May 15, 2019 Posted May 15, 2019 Just now, rb888 said: Run CPU -Z post pc specs. It might need more ram? His install is missing masters, lot of them. That is the main problem. P.S. the two topics are now merged, so the answers are a little bit funky.
SpyVsPie Posted May 15, 2019 Posted May 15, 2019 Just now, CPU said: His install is missing masters, lot of them. That is the main problem. P.S. the two topics are now merged, so the answers are a little bit funky. That isn't his install, it's the guy "helping"
Guest Posted May 15, 2019 Posted May 15, 2019 Just now, Grey Cloud said: That's because it is an .esl Those things are handled differently as I understand it. Correct. The get an internal number like XYZ in Hex. But the mod managers cannot yet handle this except Vortex.
Guest Posted May 15, 2019 Posted May 15, 2019 Just now, SpyVsPie said: That isn't his install, it's the guy "helping" No, it is his. Confirmation in about 24 hours.
Grey Cloud Posted May 15, 2019 Posted May 15, 2019 12 minutes ago, ANGRYWOLVERINE said: There are a lot of people who can't get SSE to run on their pcs. There are thousands more who can get it to run.
ANGRYWOLVERINE Posted May 16, 2019 Posted May 16, 2019 On 5/15/2019 at 6:13 PM, Grey Cloud said: There are thousands more who can get it to run. Obviously.. So what ? Have a nice day.
Grey Cloud Posted May 16, 2019 Posted May 16, 2019 4 minutes ago, ANGRYWOLVERINE said: Obviously.. So what ? Have a nice day. So your statement was pointless. I can't fly an airplane. What does that prove?
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