Temporary500 Posted November 15, 2020 Author Posted November 15, 2020 2 hours ago, im-a-carrot-lol said: <snip> Don't worry, there was nothing wrong with what you wrote and I understood everything Also, sorry about your headache! My best wishes to you to feel better! About the bump, what type of bump is it? It might be because of my attempts at making it go outwards (I smoothed the area, also by hand, but either I didn't see it or I just completely missed it), on my end I am not seeing anything of the sort, unless you are speaking of a kind of ridge where the two meshes connect, that is something I could not flat out and keep the mesh from showing a gap at the same time unfortunatly. Now that I am of sounder mind-state I could see if I can find some way to do so, though, so do let me know if that might be the issue (I worry about touching that area too much though, so in case I will work on this, do please make a backup of the file, I will do so myself, but always best to have options). About the SOS Addon, if you want to replace the mesh, you need first to change what slot the mesh uses in nifskope, as the slot 49 version, as the name suggests, uses slot 49, while the SOS Addon uses slot 52, thus replacing the genitals etc, I would go into detail, but I cannot at the moment (still sick), but I will post a tutorial + file with the 52 slot once I am able to :3 In case you want to know right away, I do believe I made a tutorial on something like it in previous posts somewhere. In short, it just requires to open nifskope, clock on the mesh you see on the right, open (on the left) the NiNode that will get selected, and then just search for BDSDismemberData (or something like it, should be right beneath another thing called something like LightShader/Texture something, sorry for the vagueness, going by memory here). Once you have found that, just select it and, at the very bottom, you will see something with a blue/green (can't remember) arrow-thing pointing to it called Partitions, just open it so that it shows what's inside and then, where you see the number 49, just select, from the dropmenu, the slot with 52 in it. From there you can save the mesh and replace the SOS Addon one, and it should work allright :3 About Blender, I wish I could help, but I always had issues myself with exporting stuff, and I just try to not use it unless it is extremely necessary because of the "unexpected results" it gives me (it shows up fine, everything is fine, load in-game: crash or the pieces are all deformed). Never had this issue, thus far (unless I am messing with weight nodes) with OutfitStudio, I can also post a tutorial for that if you'd like, I will need to find the time to though (today has been very interesting). About making the mesh just a merge of the body, I can do that no problem, but it might not be the best suited for SAM, as it changes through sliders in-game, not only the weight slider, and I have no idea how to make the vagina react to that as well, so it would probably be one body that has just two shapes 0 and 100, what kind of appearance those shapes have will depend on you, I can also make numerous versions of this (equippable stuff) too, or can make them auto-equip, there is a lot that one can do with this, do let me know if you are interested, and I will see what I can do :3 About the health, don't worry, it is always bad, just sometimes is worse is all, it is from birth and it won't go away (far as I have been told), so really, I just share to let know why I cannot work on something right away, I appreciate the sentiment but is not needed, really ^^" Also, in case, never worry about me forcing myself or something, I am always happy to help, and I can manage breaks and work while still do stuff on-time (getting worst lately but eh, nothing I can do about that), so really, always feel welcome to ask/request/point out that something doesn't work, I will make it work or do what I can to find a solution most happily :3
Temporary500 Posted November 16, 2020 Author Posted November 16, 2020 On 11/15/2020 at 3:30 PM, im-a-carrot-lol said: <snip> Here is a small tutorial for changing the slot number for a mesh (here I am using the Samuel shape I managed to extract from the sliders, also the base I used for the mesh I linked you before): Spoiler Remember to save after you are done and, in case, keep a backup just to be sure it works. Also, for the changes to work (otherwise the mesh will be invisible in-game) you will also need to open the esp file associated with the mod in question and change the armor's body slot to switch it to the one you want it to use (in case of multiple partitions, multiple part numbers, or just wanting to hide a specific body part while wearing the mesh in question, remember to also add those too while modifying the AA, Armor Addon, in the Creation Kit). In your case, as is just to make it use slot 52, is just a matter of switching the numbers, as the esp for the SOS Addon already calls for slot 52. For the Creation Kit part: Spoiler Afterwards you just need to save the esp and that is that :3 The meshes that I link you here are the same as above, with just the 100 weight is Samuel based, with the slot changed to slot 52. This version is for the SOS Addon, so it will require the esp etc. I wanted to also do a tutorial for Outfit Studio, but am unsure on what to explain, and there is a lot that can be done with that tool. Do let me know if I can aid in that as well and in what and I will see what I can do :3 100 Weight is Samuel (Slot 52, SOS Addon version).7z
im-a-carrot-lol Posted November 27, 2020 Posted November 27, 2020 On 11/17/2020 at 2:03 AM, Temporary500 said: Here is a small tutorial for changing the slot number for a mesh (here I am using the Samuel shape I managed to extract from the sliders, also the base I used for the mesh I linked you before): Reveal hidden contents Remember to save after you are done and, in case, keep a backup just to be sure it works. Also, for the changes to work (otherwise the mesh will be invisible in-game) you will also need to open the esp file associated with the mod in question and change the armor's body slot to switch it to the one you want it to use (in case of multiple partitions, multiple part numbers, or just wanting to hide a specific body part while wearing the mesh in question, remember to also add those too while modifying the AA, Armor Addon, in the Creation Kit). In your case, as is just to make it use slot 52, is just a matter of switching the numbers, as the esp for the SOS Addon already calls for slot 52. For the Creation Kit part: Reveal hidden contents Afterwards you just need to save the esp and that is that :3 The meshes that I link you here are the same as above, with just the 100 weight is Samuel based, with the slot changed to slot 52. This version is for the SOS Addon, so it will require the esp etc. I wanted to also do a tutorial for Outfit Studio, but am unsure on what to explain, and there is a lot that can be done with that tool. Do let me know if I can aid in that as well and in what and I will see what I can do :3 100 Weight is Samuel (Slot 52, SOS Addon version).7z 301.39 kB · 4 downloads Sorry for the reeaaally late reply. Its been a rough week ?. First of all, thank you for taking the time to write all of this, I tried to do all that but I just can't seem to make it work lol. So far I kinda be able to minimize the gap size by simply expanding the mesh so it covers up most of the missing part, one thing I noticed is the very top part of the mesh (?, I'm guessing hdt physics) follows the belly movement. Idk I just kinda want to mention it just in case. I also tried recreating the edges of the sos hoping that it works but.. it don't lol. So maybe the problem lies somewhere else? Skeleton? Nodes? I don't even know. Anyway, I just want to play and enjoy the game for now. So I settled back to your version, the equipable one. Thank you for your time, and sorry for all the trouble :P.
Temporary500 Posted November 28, 2020 Author Posted November 28, 2020 17 hours ago, im-a-carrot-lol said: <snip> Never worry about lateness or stuff of the sory, if I am able, I am here :3 And it is never a trouble, I am always happy to assits! I feel ya with the wanting to just play the game after all of this, there are times when I just uninstall everything because I am done with tweaking things away XD In case, I will leave this here for when you/if you will feel like making stuff work differently or better in any way, so read what is below the line here only when you are interested in going ahead with this if ever, I myself am having lots of issues these weeks so a break from tweaking stuff is a welcomed one. ---------------------------------------------- About the belly, yes, I know the part moves with the belly, but it is always nice to have it confirmed just in case (as many times things are different for people, even if it is still the same game). The why of this is, from what I could see, related to belly nodes, as that part of the mesh is, on females, the belly right near the belly button already, so it moves still reacting to the old weights, but in the male mesh, that side is higher up, and moves differently as it has less nodes or something (no equal morphs here also), To fix this, one would need to paint the weights to match the ones of the male mesh, but so far they still break apart for me during animations, and I always risk breaking the mesh entirely when touching that. About the mesh and hdt, far as I know it should also react with the belly hdt, so that might be just an added issue there, but again, to make it stop it's still related to the painted nodes on it. About minimizing the gap in general, I don't know where did you try to do it, but in case, when I do it in Outfit Studio, what appears there IS NOT how it appears in-game, so I need to open the Creation Kit, add the mesh to an actor (sorry Ancano) and then I usually make them read a book in the animation Preview tab, and check for the changes I made in Outfit Studio there, by keep saving and adding the mesh, back and back again and again. Tedious, but the only way that I can do it and see exactly what I am doing without keep opening the game (which takes longer and crashes on alt-tab for me, even on windowed mode). About anything else, do let me know what I can do/explain if needed and I will do my best :3 ----------------------------------------------------
boringvlln Posted February 23, 2021 Posted February 23, 2021 Hey, just popping up to say thank you! Managed to have it working on SE, the slot 49 version with the updated mesh without the belly seems to work best with the SOS body. I got a little frustrated losing this bodypart every time the char got arrested or anything like that. So I added a basic quest to the esp, to add the vagina to the inventory on startup and making it a quest item, so it could not be removed. This is for the 49 slot, esp only, in case anyone wants it. MannMod1.7z 1
Temporary500 Posted February 23, 2021 Author Posted February 23, 2021 34 minutes ago, boringvlln said: <snip> Thank you for sharing your work, and info on what you found, with us! I thought myself of adding something like it to not get the guards or events like it to remove the thing from the inventory, but I wanted to keep it script free to avoid issues (I console-command my way out of problems I cause with my scripting, but it can be INCREDIBLY frustrating for someone who just wants to play the damn game), so your work is really a godsent!
boringvlln Posted February 23, 2021 Posted February 23, 2021 Sure thing! The main problem for me was probably the skeleton edits. Thankfully Maars included a XPMSE based skeleton replacer in SAM Vagina mod, so I took it from there, and aferwards it worked like a champ 1
Temporary500 Posted February 24, 2021 Author Posted February 24, 2021 16 hours ago, boringvlln said: Sure thing! The main problem for me was probably the skeleton edits. Thankfully Maars included a XPMSE based skeleton replacer in SAM Vagina mod, so I took it from there, and aferwards it worked like a champ The skeleton was the hardest part for me as well, I do wish that the nodes were simply left there and not removed, I do think they would work 100% times better if the creator was the one to include them. Also thank you for sharing this about the skeleton you used! I do hope anyone having issues, or who doesn't want to edit the skeleton themselves or stuff like it, can see your post and use that skeleton instead, mighty helpful!
MetalDude Posted March 13, 2021 Posted March 13, 2021 Is this mod compatible with the Special edition? Or is it oldrim only?
Temporary500 Posted March 13, 2021 Author Posted March 13, 2021 2 hours ago, XiveMotal said: Is this mod compatible with the Special edition? Or is it oldrim only? I can only use the original Skyrim, BUT people have managed to make it work for Special Edition, I have two accounts on how it performs there though, but I seem to recall from the most recent attempt that it is working no issue there as well :3 ADDED EDIT: I wanted to link the file/post here for you, but my health is a bit lacking today and, while I checked the whole thread, I could not find the post I was looking for, so I must have missed it (I can hardly read what I am typing right now, forgive any spelling mistakes, I am doing my best), I remember it being not too long ago that someone posted about it, so I would recommend starting from here and going backwards with the posts/pages, and looking for any attached files (it is hard to miss, really, I will go and take a second look after leaving this message in case I can find it for you :3 )
Temporary500 Posted March 13, 2021 Author Posted March 13, 2021 2 hours ago, XiveMotal said: Is this mod compatible with the Special edition? Or is it oldrim only? Forgive the double quote and message, I am too out of it at the moment and cannot remmebr how to edit a post to add things back on (the previous one I edited while I was typing it for precaution (and good I did that or I would have made three posts at thir rate). The post I was looking for was actually just a few posts above yours, here is a link to it! I can't believe I could not see it, I was so close too XD If it works for you, be sure to thank boringvlln for the work on this!
MetalDude Posted March 13, 2021 Posted March 13, 2021 On 3/13/2021 at 3:26 PM, Temporary500 said: Forgive the double quote and message, I am too out of it at the moment and cannot remmebr how to edit a post to add things back on (the previous one I edited while I was typing it for precaution (and good I did that or I would have made three posts at thir rate). The post I was looking for was actually just a few posts above yours, here is a link to it! I can't believe I could not see it, I was so close too XD If it works for you, be sure to thank boringvlln for the work on this! Sorry for late response. And thanks! I'll try it later to see if it works. EDIT: OK so, I might be a bit dumb, how to use that exactly? Does it require the base file too? EDIT2: Nevermind, figured out how to add it and add texture to it. Now the problem is that it's not completely attached to the body and it doesn't open like in the pics. I'm using the SOS addon.
Temporary500 Posted March 16, 2021 Author Posted March 16, 2021 On 3/13/2021 at 9:49 PM, XiveMotal said: <snip> Sorry for the so late response! I'm glad you got it to work, about the detatchment and the thing not opening, it sounds like a skeleton problem, BUT it can also be an issue with the HDT thing, as I know SSE has its own thing and is not compatible with HDT (I might be wrong though, I have very low knowledge on SSE modding, as I cannot experience it for myself, and just word of mouth is not enough for me to learn). About the SOS Addon, if you got it from my main file and not from someone else's file that was made for SSE, I have no idea if it would work, but I do believe it should, as I know many mods just needs to be saved in the SSE Creation Kit at least once to be "updated" if they do not use scripts, and the SOS Addon just allows the existing SOS system to have a new voice for it (no modifications to the main file). What might be the issue is that the SOS version of SSE is giving issues as it was built differently? It shouldn't be giving the issues you described though, as what you described sounds more like a mesh, collision or skeleton issue to me. In case it's the skeleton, a quick way to see if that is the culprit is to crouch and see where the mesh goes. If it floats/doesn't follow the body down or stuff like this, that is the issue, otherwise it is mesh and/or collision related. In case it is skeleton related, do let me know if you'd like me to modify the skeleton for you, I know it is overwhelming, but there is no other way but to add the nodes that are missing to make the vagina work
MetalDude Posted March 16, 2021 Posted March 16, 2021 6 hours ago, Temporary500 said: Sorry for the so late response! I'm glad you got it to work, about the detatchment and the thing not opening, it sounds like a skeleton problem, BUT it can also be an issue with the HDT thing, as I know SSE has its own thing and is not compatible with HDT (I might be wrong though, I have very low knowledge on SSE modding, as I cannot experience it for myself, and just word of mouth is not enough for me to learn). About the SOS Addon, if you got it from my main file and not from someone else's file that was made for SSE, I have no idea if it would work, but I do believe it should, as I know many mods just needs to be saved in the SSE Creation Kit at least once to be "updated" if they do not use scripts, and the SOS Addon just allows the existing SOS system to have a new voice for it (no modifications to the main file). What might be the issue is that the SOS version of SSE is giving issues as it was built differently? It shouldn't be giving the issues you described though, as what you described sounds more like a mesh, collision or skeleton issue to me. In case it's the skeleton, a quick way to see if that is the culprit is to crouch and see where the mesh goes. If it floats/doesn't follow the body down or stuff like this, that is the issue, otherwise it is mesh and/or collision related. In case it is skeleton related, do let me know if you'd like me to modify the skeleton for you, I know it is overwhelming, but there is no other way but to add the nodes that are missing to make the vagina work Maybe it's collision related or mesh related, cause when I crouch it follows the body. And thanks again for the help!
Jrandy Posted March 17, 2021 Posted March 17, 2021 hello all! Sorry for completely late response, but i did want to confirm it was indeed a load order issue and everything was fine, so thank you for your troubles! I'm currently trying to make a setup for SSE since there's a probability it works for me (i say that cause im a duck at this stuff) so let's see how this goes. ^^ 1
Temporary500 Posted March 18, 2021 Author Posted March 18, 2021 On 3/16/2021 at 8:29 PM, XiveMotal said: Maybe it's collision related or mesh related, cause when I crouch it follows the body. And thanks again for the help! No worries, but do let me know if I can help in any way from where I am standing, also do read the post by Jrandy below yours, as it seems they are also trying to get it to work for SSE, perhaps they have some insight on this more than I ever could have On 3/17/2021 at 5:14 AM, Jrandy said: hello all! Sorry for completely late response, but i did want to confirm it was indeed a load order issue and everything was fine, so thank you for your troubles! I'm currently trying to make a setup for SSE since there's a probability it works for me (i say that cause im a duck at this stuff) so let's see how this goes. ^^ Glad to know it seems to be working for you now! Always happy to help with this, so do let me know if I can do anything :3 About what you are trying to do for SSE, do let me know if I can be of any sort of assistance from where I am standing (cannot use SSE, but maybe technical knowledge of sorts? I can also research on things pretty efficiently :3 ), in either case, do share your findings if you make it work, many here request it for SSE, and I cannot do much for them, I am sure they would greatly appreciate it! EDIT: Also, before I forget (again, was sure I typed it at the beginning) thank you for taking the time and coming back to tell of what you managed to accomplish!
RandomModificatiomer21 Posted May 15, 2021 Posted May 15, 2021 Finally worked. I realized I was a dumbass and forgot the "add female nodes to male skeleton" step However it seems to have physics of it's own, creating a lot of open seams around the crotch and overall just looking strange. I think CBPC is treating it like it's a nutsack, cause I enabled SOS physics. Any way to disable that without removing physics for everything?
StickyTheHyena Posted December 16, 2021 Posted December 16, 2021 I'm not sure if I'm doing something right or wrong for the deformations - but - I can say positively that it does work without any issues on Skyrim Special Edition (SSE)! No CTD's or anything so far with preliminary testing! 1
Temporary500 Posted December 18, 2021 Author Posted December 18, 2021 (edited) On 5/15/2021 at 10:26 PM, RandomModificatiomer21 said: Finally worked. I realized I was a dumbass and forgot the "add female nodes to male skeleton" step However it seems to have physics of it's own, creating a lot of open seams around the crotch and overall just looking strange. I think CBPC is treating it like it's a nutsack, cause I enabled SOS physics. Any way to disable that without removing physics for everything? Glad it is working for you now! I know that step is a bit convoluted, but it is the only way, seeing as, even though the female skeleton has dick nodes, the male skeleton has no more advanced nodes, but they are the exact same overall that I can see (I am just replacing the male skeleton with the female one at this point, have not seen any issue or difference in posture and the like so far, so I do recommend to, keep a backup, but do this instead of copying the nodes one by one and adjusting them at this point :3 ). About the physics issues you are experiencing, I am not familiar with CBPC, but the way meshes work is that they need to have the weights painted on them, the vagina has no male nodes on it, it is the female body mesh, just without everything else but the genitals removed, so it should not have anything to do with male physics in any way, BUT, if you mean places like seams where the mesh would connect to the body itself, that is something I cannot fix as that would require the mesh to be painted correctly to connect with the male body weight nodes around that area, something that I cannot do (I tried a lot, you can see me comment on this either here, or I did so with people when PMd about this and I tried to fix the issue. The mesh for some reason, now just breaks if I export it from BodySlide, and I mean BREAK, it becomes a pile of jagged triangles in-game, and in-game only, so the only way for me to see the problem is to work on it and open it in the game, and I have no idea what part of the process breaks it. I tried exporting it with Blender and other programs as well, but nothing seems to work, what it would require is for someone that knows how to paint weights on meshes to make it seamless with the male mesh weights, something I cannot do, and I tried every trick I had with this. There is someone I have been speaking with for quite some time through PMs and he saw the most of this issue, it is actually while helping him out that I discovered I could no longer export this mesh without it breaking apart. That I remember, it only breaks the way I speak of when I touch it in any way in Bodyslide, both moving the nodes and adjusting the weights, particularly those around the belly, and as last time I made a mess and broke my HDT as well trying to fix it, I am too scared to try again and lose everything I managed to restore, as my HDT now works by miracle of me just placing everything and hoping it works, using old and new versions as something broke when modifying the mesh, and I still don't know what. I thought of making a new Skyrim installation just to try this out, but I have no space for it, and HDT doesn't work when I install it from scratch). On 12/16/2021 at 1:46 AM, StickyTheHyena said: I'm not sure if I'm doing something right or wrong for the deformations - but - I can say positively that it does work without any issues on Skyrim Special Edition (SSE)! No CTD's or anything so far with preliminary testing! Thank you for letting us know! Do remember if you did anything while installing and the like, or what are you using for the collisions, it will help others that want this for SSE a lot, I am sure! [For you both and anyone else, do forgive the late replies, for some reason I did not see the notification for yours @RandomModificatiomer21, so do forgive the so late reply, as for everyone else, I am having lots of trouble with my health, I am doing what I can but it is quite difficult to keep a schedule for pc-time, I WILL answer and help however I can if I can though, don't worry! Best of things to you all! ] Edited December 18, 2021 by Temporary500
yavica Posted April 7, 2022 Posted April 7, 2022 On 2/23/2021 at 10:29 AM, boringvlln said: Hey, just popping up to say thank you! Managed to have it working on SE, the slot 49 version with the updated mesh without the belly seems to work best with the SOS body. I got a little frustrated losing this bodypart every time the char got arrested or anything like that. So I added a basic quest to the esp, to add the vagina to the inventory on startup and making it a quest item, so it could not be removed. This is for the 49 slot, esp only, in case anyone wants it. MannMod1.7z 984 B · 51 downloads cant seem to get this to work I'm working off of SE no matter what I do nothing appears or changes from the standard SOS model. I also tried to change the slot value to 52 to see if replacing the SOS slot would work but now I get a void where the crotch is. It would be sweet if anyone could get this to work in SE in a neat easy to use package with 49 and 52 slot versions available for everyone.
malphasu Posted May 1, 2022 Posted May 1, 2022 This could be a dumb question but I have very little experience modding bodies so I'm going to ask anyway lol. I successfully have the BodyPart in the game, and can equip it. I can see it there. However, the penis from SOS is still visible and just poking through the vagina. It's very possible that I downloaded it wrong, since I don't entirely understand the instructions ? Is following your tutorial using that program required, or does the "male skeleton with nodes added" do that work for us?
Morizv Posted July 31, 2022 Posted July 31, 2022 I'm trying to run this mod on SE. The vagina is visible, but the physics are not working. What steps are required to enable physics in SE?
wardrake Posted February 15, 2023 Posted February 15, 2023 On 5/5/2019 at 5:27 AM, EEeeTDYeeEE said: I am trying something similar from a while ago, but with something more in mind. My original intention is to make a working male > female or vice versa morph in the form of a 0.nif to 1.nif weight slider. My way of doing is taking the whole cosio body and morph it to male body inside blender. So there won't be any texture issue. It hit with a technical difficulty that I am very reluctant to went into, I was wrong thinking the job will be easily done if I just import the mesh into bodyslide, but unfortunately it does not work that way. So I have to do it from scratch inside bodyslide itself. Bodyslide is kind of clunky and lack of more delicate functionalities for this kind of job. It still can be done if anyone willing to pounding hours upon hours to fine adjusting it. But I don't see myself being very enthusiastic in it. But then I saw your mod. Just want to share my work if nothing. I don't know how useful my stuff is, but you can take it if you want. MTF_0.obj 640.37 kB · 17 downloads MTF_1.obj 640.5 kB · 14 downloads MTF morph.blend 1.46 MB · 19 downloads I'd like to see this done as a mod. Mod creator deepblueFrog could use this in their Hormones mod, or anyone else who is doing a gender swapping mod.
CalicoJerk Posted April 5, 2024 Posted April 5, 2024 Not to necropost, but more of a warning. Doesn't work for latest AE edition regardless of load order and slot, causes CTD.
apoareion Posted April 7, 2024 Posted April 7, 2024 I just wanted to give a big thank you for making this mod! It took me a bit of fiddling to get it working for me (I'm using the HIMBO body and The New Gentleman, so it wasn't compatible out of the box, totally a me issue. What I did to fix it was redoing some of the weight painting + using OsmelMC's 3D SOS pubic hairs to cover the seams I couldn't quite fix) but it's exactly what I wanted for my character and I'm very grateful that you'd share your work with us. :3
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