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Posted

Can someone please shed some light on what is going on here, please?

 

The two guys to my right are Forsworn Warlords. I've recently noticed that all Warlords, male and female, have grey face. None of the other Forsworn types, looters etc, have the problem.

How do I find out what the cause is? The one Warlord id I checked in the CK, from Hag's End, was just a generic spawn dunWhateverredoubt. TESVEdit doesn't show any conflicts I can see.

My guess would be the skin replacer but why/how could it do male and female?



1082821713_ForswornGreyFace.thumb.jpg.8b7a15cb3f71ae1602ac0d8279e4beb3.jpg

Thanks of an anticipatory manner.

Posted
29 minutes ago, Grey Cloud said:

The two guys to my right are Forsworn Warlords. I've recently noticed that all Warlords, male and female, have grey face.
 

the "experts" have to ask for something that easy to fix?

 

first, that's not grey face, that's a missing texture (purple)

not fully purple because there's more than one texture on that mesh, and some were found, but that's still purple

and to find what is missing... instead of looking at that npc in crap kit (that won't have the problem if you don't load it with the mod that bring the problem), why not ctrl f id.nif and check if you have those textures?

 

 

 

 

Posted

in CK you have to export the facegen by selecting the actor in the object window and press CTRL F4 , you also have to move your facetints folder to like the desktop as you're doing this, as they are usually at a higher resolution than CK can handle (else you'll get an error!) then you can move the facetints folder back to where it's supposed to be once you ctrl f4'd all the greyface actors 

Posted
1 minute ago, Naihra said:

in CK you have to export the facegen by selecting the actor in the object window and press CTRL F4 , you also have to move your facetints folder to like the desktop as you're doing this, as they are usually at a higher resolution than CK can handle (else you'll get an error!) then you can move the facetints folder back to where it's supposed to be once you ctrl f4'd all the greyface actors 

Thanks but that isn't the issue here.

Posted
31 minutes ago, Grey Cloud said:

 

Okay. So I searched for the id ff00d903 and base id 0001e7b5 in Data and nothing came up. So what has that told me?

ff it's the save....

 

no head nif for 0001e7b5, that just mean the nif is in a bsa, or in the mod mo folder

or that 0001e7b5 use trait from template xxyyyyyy

so you go to xxyyyyyy then it's headpart then it's textureset, and it's one of those that get overwrite by mod x that is missing whatever texture it give to those npc

 

Posted
21 hours ago, Grey Cloud said:

Can someone please shed some light on what is going on here, please?

 

The two guys to my right are Forsworn Warlords. I've recently noticed that all Warlords, male and female, have grey face. None of the other Forsworn types, looters etc, have the problem.

How do I find out what the cause is? The one Warlord id I checked in the CK, from Hag's End, was just a generic spawn dunWhateverredoubt. TESVEdit doesn't show any conflicts I can see.

My guess would be the skin replacer but why/how could it do male and female?

 

  Reveal hidden contents

 

 


1082821713_ForswornGreyFace.thumb.jpg.8b7a15cb3f71ae1602ac0d8279e4beb3.jpg
 

 

 

Thanks of an anticipatory manner.

If you continue having this problem, go to that npc, open the console, make click over the npc, verify that the console aim to that actor and type recycleactor

Close the console and seach for the npc. If the npc is a Forsworn or a Bandit must reappear in the same cell. If he was dead he will reappear LIVE.
Look for the npc and tell me if the problem is solved or if it persists because depending on the result you will have different problems.

Posted
1 hour ago, Grey Cloud said:

The problem persists.

 

  Reveal hidden contents

 

 


Forsworn.thumb.jpg.dbc745b4fc5807568f432b03ee9c4ea1.jpg
 

 

 

I don't have any 'Forsworn overhaul' type mods.

Probably, your problem is caused by a bad mod making bad things. When the game generate any npc use a base actor that come from a base race but the exact npc generated depend of the leveled list and the exact apareance is taken, in a random way, from the leveled list. When a mod make bad things with the leveled list the game can start making weird things.

 

In my game is caused by Deadly Wenches:

Spoiler

image.png.7983077dc2be50b1d2277617c60f6b65.png

 

With Deadly Wenches enabled i see this:

Spoiler

1847500159_TESV2019-05-0313-34-13-85.jpg.5ba23af99c8673cff50d505e402f3f88.jpg

 

With Deadly Wenches DISABLED i see this:

Spoiler

582927780_TESV2019-05-0318-20-56-41.jpg.406b2fa95b5d2cb7ecef6a7e74c44f2e.jpg

 

As you can see, the screenshots are exactly equal and the npc code is the same. I simply enable or disable the mod and load the same savegame. The exact apareance of the npc depend of the mods installed because the game recompute the leveled list and give it a diferent apareance. If you see weird things, normally is caused by a bad mod. Disable mods until locate it.

 

For make extensive test, is convenient generate some npc's with the console and look if REALLY the problem is solved. In my case, i must type "player.placeatme 0002eee7 10" because my problem is in that baseID. In your case, you must type "player.placeatme 0001e7b5 10" because your problem is with the base ID 0001e7b5.

 

I think the problem not have relation to the facegens because Deadly Wenches only have the ESP and the MCM and not have BSA file or facegen folder.

Spoiler

image.png.2a9f12dc67cc0dc0af99118fec211bb5.png

 

Posted
9 minutes ago, GenioMaestro said:

Probably, your problem is caused by a bad mod making bad things.

Thanks. That is what I was thinking but I don't know how to find out which mod it is (without disabling/enabling things).

Posted
Quote
33 minutes ago, Grey Cloud said:

Thanks. That is what I was thinking but I don't know how to find out which mod it is (without disabling/enabling things).

 

As of the last that I knew, there is no way (except disabling) to locate the cause of the gray face bug. As was suggested, you can open your console, click on one of the characters with the gray face, and look at what mod last impacted them. This is your most likely candidate. Treating it without disabling mods is time consuming since you need to go into the CK and choose the affected NPCs and hit CTRL+F4 for each. If you're not afraid of messing up the "good" NPCs you CAN make this short by choosing all the NPCs at one time and hitting CTRL+F4.

Posted
11 minutes ago, Psalam said:

As of the last that I knew, there is no way (except disabling) to locate the cause of the gray face bug. As was suggested, you can open your console, click on one of the characters with the gray face, and look at what mod last impacted them. This is your most likely candidate. Treating it without disabling mods is time consuming since you need to go into the CK and choose the affected NPCs and hit CTRL+F4 for each. If you're not afraid of messing up the "good" NPCs you CAN make this short by choosing all the NPCs at one time and hitting CTRL+F4.

If you read the OP and look at the screenie you will see that most of your post is redunant.

Posted
50 minutes ago, Psalam said:

As of the last that I knew, there is no way (except disabling) to locate the cause of the gray face bug.

that's done in 5 minutes....

you search xxyyyyyy in mo, then open the nif that win the file order, and compare that to the last esp that edit xxyyyyyy in tesedit

 

44 minutes ago, Grey Cloud said:

If you read the OP and look at the screenie you will see that most of your post is redunant.

you were expecting more than useless copy paste from the "experts"?

 

your npc are purple because you are missing textures

vanilla npc aren't purple, their texture are in textures.bsa, you have something that edit those npc, even if you have no idea what the mods you have do

 

missing texture, nothing complicated to take care of either

you click on the purple thing, you get the nif from the id, then you know what you are missing, and can probably find it with google

if the something is a npc that use traits from template x, it's x nif you have to check

if you don't understand anything to that, just write player.placeatme xxyyyyyy in a .txt for all npc forswornnordM01,02,03,04

coc qasmoke

disable ai

bat the .txt

 

x isn't purple, ignore it, y is purple? check his nif, that should be in mod y folder, and you are missing mod y requirement, male replacer z

 

Posted
7 minutes ago, yatol said:

your npc are purple because you are missing textures

vanilla npc aren't purple, their texture are in textures.bsa, you have something that edit those npc, even if you have no idea what the mods you have do

We have already established that something is missing and we know that it is a texture(s). What I want to know is how do I find out what is causing it. Unless I am looking in the wrong place in TESVEdit (quite possible) there is nothing to see.

Posted

Here's TESVEdit's take on the guy from the screenshot.

 

 

 


TeseditForsworn.thumb.jpg.2198b02539a90cba8474684be0d06367.jpg
 

 

What does this tell me?

 

In case you can't make it out from the image:

That's Skyrim.esm and the Warlord is listed as LvlForswornMelee. The entry, under the blue highlight, is black text and nothing in the right hand pane is other than black text.

 

Posted
59 minutes ago, Grey Cloud said:

Here's TESVEdit's take on the guy from the screenshot.

  Reveal hidden contents

 

 


TeseditForsworn.thumb.jpg.2198b02539a90cba8474684be0d06367.jpg
 

 

What does this tell me?

 

In case you can't make it out from the image:

That's Skyrim.esm and the Warlord is listed as LvlForswornMelee. The entry, under the blue highlight, is black text and nothing in the right hand pane is other than black text.

 

The problem is caused by how works the leveled list.

When the game generate the npc select it from a group and the problematic mod not need touch or change or refer to that exact npc. Simply, touching the group are breaking the correct generation of the npc. You can locate the problematic mod with Tes5Edit but is not easy. Y try explain it.

 

Locate your problematic npc in skyrim.esm that in my case is 0002eee7:

Spoiler

image.png.c7ae86777b8fc586361eed7fc0d471f6.png

 

As you can see, is not modified by any mod. Because the modification are in the leveled list.

In my case is called LCharBanditWizard [LVLN:0001E771] and i search the code 0001E771 for know what mod are changing that leveled list:

Spoiler

image.png.d544c96c8e5617c4f5b0bd8346186f4f.png

In my case only OBIS change that leveled list but my problem is not in OBIS because disabling OBIS not solve my problem.

 

Now, the complications for locate the problematic mod grow exponentially because, if the problems are not in the leveled list, must be in the npc's that form the leveled list. In my case i have 6 and i must search each code of each npc in the list and look what mods are changing it. I start with [LVLN:00039D5F] and find that:

Spoiler

image.png.7d6b89faf5f11c05a3b56cd9fc733d8d.png

Hoo... that screenshot say that Deadly Wenches are changing the first npc of the leveled list.

Continue search:

Spoiler

image.png.4b80fa87d6ad2420fa8c45ed578dfbde.png

Hoo... the second npc is changed by Deadly Wenches and probably is my problematic mod.

 

Disable the mod, launch the game and load my savegame. Problem solved.

 

As you  can see the problem not have relation to the bsa's or the facegens or the textures.

Is a problem caused by a mod making a bad modification in the leveled characters used in the leveled list.

Posted
39 minutes ago, Grey Cloud said:

That's Skyrim.esm and the Warlord is listed as LvlForswornMelee. The entry, under the blue highlight, is black text and nothing in the right hand pane is other than black text.

 

so what? you didn't bother reading anything above?

 

1e7b5 use trait from 1e792, oh, surprise, or not, that's what i said above, if there's no head nif, npc use trait from x

1e792 is forworn1h, there won't be any head for that, since it use trait from y

 

don't even try to find y, that's too complicated for you since you don't understand anything

 

go to npc forswornNordM01,02,03,04,05 (you type f after sorting by name if you have no idea how to find a npc despite knowing his gaming name)

write player.placeatme all of them in a .txt

bat that .txt in qasmoke

your purple head npc is there, and it's that one mod x is editing (or all of them)

Posted
9 minutes ago, yatol said:

don't even try to find y, that's too complicated for you since you don't understand anything

No I don't understand very much about the way this works, that is why I am asking for help. All this shit about x does this to y explains absolutely nothing unless I know what x and y are.

 

Why do I need to involve Nords when it is a Forsworn?  Where do I go to npc NordM01? What mod is editing all of them? How does being in a cell with a bunch of prurple headed NPCs tell me which mod is guiilty?

Posted
On 5/3/2019 at 6:37 PM, GenioMaestro said:

With Deadly Wenches enabled i see this:

this one helps with that: Vampire Skin Color FIX

 

On 5/3/2019 at 5:03 PM, Grey Cloud said:

The problem persists.

 

  Hide contents

 

 


Forsworn.thumb.jpg.dbc745b4fc5807568f432b03ee9c4ea1.jpg
 

 

 

I don't have any 'Forsworn overhaul' type mods.

now that I see that screenshoot...

 

my female forsworn are all modified by deadly wenches or botox

thats why I don't have that issue with female forsworn

also the only male forsworn left are from vanilla quests

 

So now I remember I saw that odd face on 1 or 2 male forsworn or bandits too and on one later added experimental female follower with vanilla face textures.

Maybe you are right and it is from HSO, because I didn't had that issue with older load orders.

 

I thought it was from mermaids and merman of skyrim (added that later into the game), but seeing your screenshot I would go with HSO on your bug hunt.

 

EDIT: on my setup it was mermaids of skyrim that messed up the face texture

Posted
33 minutes ago, Grey Cloud said:

 How does being in a cell with a bunch of prurple headed NPCs tell me which mod is guiilty?

you forgot why you took a screen of your npc in console above?

 

in your screen above, console say last esp that edit that npc is skyrim.esm

because it was forswornM04 trait or whatever that was pick from that npc template

if you spawn M01 to last one in qasmoke, M04 is there, and it won't be skyrim.esm the last esp you see in console, and you have the npc id now

 

isn't it faster to spawn all npc to fix all the ones that have a problem, than waiting to see in game that one have to be fix, and later this one too, and when you get to another one, wops, how did you fix that earlier?

Posted

Progress.

 

Continued with Genio's advice and worked through the entries. Only thing that was coming up was Revenge of the Enemies (Rebirth Monsters). What I couldn't understand was why there was a problem if the RotE entries were all identical to the entries in Skyrim.esm.

 

 

 


All the LVLN entries are identical.

Forslevlist.thumb.jpg.938ffa62d45ca9b01a28568fa05b1c5f.jpg
 

 

The only difference is the three entries at the bottom.

Anyways I deactivated RotE and got this:

 

Forsworn2.thumb.jpg.3865cd7e17b6690660d74bcf11e271a0.jpg
 

She is the same lady who was a Forsworn Warlord in the original image from last night.

So that would appear to be that. My next move will be to delete those last three entries from the Rebith Monsters.esp.

 

qasmoke.

Before I deactived the RotE.esp I tried Yatol's qasmoke trick.

It got off to a great start.

 

 

 


qasmoke.thumb.jpg.730464c58de7c1f48f8d066a28c0aaf3.jpg
 

 

Ran the bat file but nobody appeared. Tried player.placeatme with a couple of ids I had written down and nobody appeared. Just by chance I noticed that SLAM Widget had an aroused Forsworn. I walked into the next room:

 

 

 


539553655_qasmoke2.thumb.jpg.887575311c7eb3e106e445fdee528d49.jpg

No I wasn't.
 

 

Managed to grab that just before I died. They were all plain Forsworn, no Warlords, Looters etc and Skyrim.esm was the last thing to touch them.

 

EDIT: Deleted the three entries but it didn't do anything - still had the grey face and went back to Warlord. The thing that is confusing me is that I've used RotE for who knows how long and never noticed this problem and there doesn't appear to be any conflicts according to TESVEdit.

So good-bye Revenge of the enemies. I'll play without it for a while to see what actual effect it has on my game and if the enemies need beefing up I'll have to look for an alternative (Suggestions welcome). On the positive side it will give me back two esp slots. :)

 

Thanks for the help, clues and pointers.

 

 

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