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Posted
1 hour ago, sexlabextra said:

Anyone else having a bug with the "Money Can Buy Happiness"

It refuses to say where the prostitutes are from

 

image.png.69db923944c065a87535f4602fed9b40.png

 

from _ plying their

and 

siphoned off to _.

 

I have minimal UI enhanced mods and LV mods (about 13-15 mods), so why are names getting abandoned?

so I've had a look, this is the event in the files

 

lv_country_events.12.name: "Money Can Buy Happiness"
lv_country_events.12.desc: "§LRecently we have seen an influx of prostitutes from §Y[event_target:neighbour_target.GetName]§! plying their trade in our cities. This increase in the number of workers in the sex industry has increased the happiness of the general populace but is resulting in some of our wealth being siphoned off to §Y[event_target:neighbor_target.GetName]§!§!."

 

this event has trying to find an neighbouring empire, then, once found, is trying to get the name of that empire in order to fill in the "black space". For whatever reason however, it can't find a neighbouring empire (maybe because none exists) and so it simply leaves the space blank.

Posted
18 hours ago, TX19 said:

so I've had a look, this is the event in the files

 

lv_country_events.12.name: "Money Can Buy Happiness"
lv_country_events.12.desc: "§LRecently we have seen an influx of prostitutes from §Y[event_target:neighbour_target.GetName]§! plying their trade in our cities. This increase in the number of workers in the sex industry has increased the happiness of the general populace but is resulting in some of our wealth being siphoned off to §Y[event_target:neighbor_target.GetName]§!§!."

 

this event has trying to find an neighbouring empire, then, once found, is trying to get the name of that empire in order to fill in the "black space". For whatever reason however, it can't find a neighbouring empire (maybe because none exists) and so it simply leaves the space blank.

Thank you!

I think the calling of the name is flawed. I have 2 neighbors and the game map registers them as neighbors. So I assume its calling a 'void'ed method.

Posted (edited)

Right, I'm done

 

the districts added by Lustful Void are gone and in their place are nice shiny Zones

balancing wasn't really my concern so expect these to be stronger than the base game, especially as these zones can now go over base game districts

oh and Lithia, feel free to take and use as you please.

 

drag and drop into your mods folder, when it asks to replace the 11 files hit yes and your done.

 

EDIT: fixed Sexologist Zone having no available building

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Lustful Districts.rar

Edited by TX19
Fixed File
Posted

I'm having a weird bug where LV traits appear to do anything none of the bonus appear to work, I've tried with just LV so it's not a mod conflict and it's just trait that don't work tech give the bonus without problem. Anyone else having this bug ? and hopefully a way to fix it ?

Posted
On 2/12/2026 at 2:43 PM, TX19 said:

Right, I'm done...

Uh. So for me, it half worked? The LV buildings are no longer in the game, but even after researching Gem Incubation Insight and Generalized Sexology Studies I am not seeing any new districts available to build? The only specializations available are the normal ones. Do I need to do something else? Are there other prerequisites?

Screenshot 2026-02-18 194708.png

Screenshot 2026-02-18 194808.png

Posted (edited)
7 hours ago, Schmee said:

Uh. So for me, it half worked? The LV buildings are no longer in the game, but even after researching Gem Incubation Insight and Generalized Sexology Studies I am not seeing any new districts available to build? The only specializations available are the normal ones. Do I need to do something else? Are there other prerequisites?

Screenshot 2026-02-18 194708.png

Screenshot 2026-02-18 194808.png

 

That's strange, do me a favour make a save and then open the console then type:
research_all_technologies
then check if you can build the Zones, if you can then it's a tech requirement you don't have yet.

 

Another thing you can do is start a new game with the tentacle world origin or sexopolis origin if the zones work for that then it should work for the baseline planets.

I'm thinking you don't have the technology needed as in order to build gym incubation districts, for example, you need the vanilla material tech that unlocks district specialisation.

 

one last thing is to check the patch is installed properly. this requires the original Lustful Void 0.7.8.3 (4.0+).zip.

when you install my patch it is a copy and replace to those files. If you didn't have to overwrite 11 files in order to install this then you probably haven't installed it correctly, as this isn't a separate mod.

Edited by TX19
Posted
4 hours ago, TX19 said:

 

That's strange, do me a favour make a save and then open the console then type:
research_all_technologies
then check if you can build the Zones, if you can then it's a tech requirement you don't have yet.

 

Another thing you can do is start a new game with the tentacle world origin or sexopolis origin if the zones work for that then it should work for the baseline planets.

I'm thinking you don't have the technology needed as in order to build gym incubation districts, for example, you need the vanilla material tech that unlocks district specialisation.

 

one last thing is to check the patch is installed properly. this requires the original Lustful Void 0.7.8.3 (4.0+).zip.

when you install my patch it is a copy and replace to those files. If you didn't have to overwrite 11 files in order to install this then you probably haven't installed it correctly, as this isn't a separate mod.

Oh, that's... interesting. So, I did the research_all_technologies and that didn't work. Started a fresh game under sexopolis origin, and it looked good! Decided to test it on a hunch, and colonized one of those planets in the home system from the sexopolis spawn and- lo and behold- no special districts on the regular colony. Oof.

Screenshot 2026-02-19 073935.png

Screenshot 2026-02-19 074032.png

Posted

Yikes. Alright, so I considered a mod conflict and went through my load order to see if I could prune or change things. Found the No Scrolls On My Buildings Plz That's Vandalism overwrite and realized there'd be no more need for it. Turned that off, started a fresh game. Lithia and Snuggle Enforcement Zone specializations available immediately on desert capital. *sigh*

 

I guess I'm just stupid. False alarm. I'll update if it's still causing issues, but I think that was the culprit.

Posted

Currently, the 'Addictive Cum' trait is unavailable for all species except Tentacles. This is because the 'Genetic Resequencing' tradition, which is a prerequisite, was removed with the release of the Biogenesis DLC. I tried to manually update the tradition name in the mod's trait text file to match the current version, but it still doesn't work. It seems an official fix is needed for compatibility with the new DLC.

  • 2 weeks later...
Posted
On 2/17/2026 at 2:05 PM, Va2 said:

I'm having a weird bug where LV traits appear to do anything none of the bonus appear to work, I've tried with just LV so it's not a mod conflict and it's just trait that don't work tech give the bonus without problem. Anyone else having this bug ? and hopefully a way to fix it ?

I'm having this same issue. with +150% sex job efficiency, my sexology labs produce 3 science. compared to a a basic unupgraded research lab producing 8. 

  • 2 weeks later...
Posted
4 hours ago, Lithia<3 said:

Hey!

 

I have been very busy updating lv since the 4.3 release, but going through the files made me realize that the core framework of the mod badly needs a full rework.

 

It’s going to be a lot of work, but it will be worth it in the end. With what I’ve already fixed, the mod “feels” a lot cleaner......

 

 

Will the overly generous gene points technologies be nerfed? Your traits are already OP enough and you can gain like 20+ of them. No choice/gameplay involved, just get them all. Best ones AND no negative ones really  needed.

Posted

Hallo, Happy Easter! After rerolling the techs so many times, I vibe-coded an event to show whether you have the requirements for the techs. Just 2 files, one in the localization and the other in events.

 

 

image.png.ca792913328af90037fba01115159b4e.png

Lustful Void.rar

Posted
On 3/25/2026 at 11:58 AM, Lithia<3 said:

Hey!

 

I have been very busy updating lv since the 4.3 release, but going through the files made me realize that the core framework of the mod badly needs a full rework.

 

It’s going to be a lot of work, but it will be worth it in the end. With what I’ve already fixed, the mod “feels” a lot cleaner. For me anyway lol

 

There’s still lots to do, so I'm not sure exactly how long it will take, but I am actively working on it!

 

I am also using ai to keep myself a bit more organized, mainly to track the things I update since I always forget :sweat_smile:

 

It also makes it easy to generate patch notes! So I made interim patch notes for those interested in what has already been done. It was generated by an ai in the end, though, so it only knows what I’ve told it so far. If this is something you want me to share now and then as I work on the update, then let me know :)

 

Also, the current release version of lv does “work” technically. As in it won’t break anything for the most part, for those wondering

LV_interim_patch_notes_audit_progress_01.txt 9.01 kB · 14 downloads

Take your time i'm gonna play vanilla until you get your mod updated i got a lot of achievements to do and a bunch of games on my list anyways

Posted

I don't know if this is just me, but I noticed that no one is engaging in wars with each other. Even purifiers, devourers, and similar empires aren't fighting.

Posted

I haven't revisited stellaris in a couple of years, the thread here seems to have some updates to make LV compatible, to various different successes. To whomever is active on this thread, is it better to roll back the game version to match the last update LV, attempt the patches, or just wait for an update? 

Posted
7 hours ago, tommyboyx595 said:

I haven't revisited stellaris in a couple of years, the thread here seems to have some updates to make LV compatible, to various different successes. To whomever is active on this thread, is it better to roll back the game version to match the last update LV, attempt the patches, or just wait for an update? 

Play on 4.3. For me, this is one of the best patches. Most of the mods from 4.* work fine; most of the time, they are only not balanced. There is way less lag than 4.2 (still laggy on the end game). And now you have to think more about what you are doing with the number of colonies, navy, and systems (I recommend stacking empire size modifiers). Also, megastructures are relevant again.

Posted
On 4/8/2026 at 5:18 AM, DNL said:

Play on 4.3. For me, this is one of the best patches. Most of the mods from 4.* work fine; most of the time, they are only not balanced. There is way less lag than 4.2 (still laggy on the end game). And now you have to think more about what you are doing with the number of colonies, navy, and systems (I recommend stacking empire size modifiers). Also, megastructures are relevant again.

What patches are needed or would you suggest? All i really want is LV to work with it, so no other compatibility issues

Posted
On 2/12/2026 at 11:44 AM, sexlabextra said:

Thank you!

I think the calling of the name is flawed. I have 2 neighbors and the game map registers them as neighbors. So I assume its calling a 'void'ed method.

Yea, the event itself predates Lustful Void and is probably nearing 10 years in age. When she incorporated MASSA she fixed a lot of my old code, but I don't think she ever got around a lot of the event text itself. And I had a lot of trouble getting the game to pull country/leader names. So chances are if you ever come across event text with something janky like that in it, its probably my fault.

Posted

Great mod, needlessly complicated, and full of a lot of features which after a thousand hours begin to feel more like frustrating bloat than meaningful additions. A lite version without the bloat would be great - I do enjoy the events, traits and flavor for the most part.

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