zankurous Posted October 11, 2020 Posted October 11, 2020 Just a small heads-up in the latest update: Female Lykaios are using Male hands meshes so their hands end up looking broken. Easily fixed up in Tes5edit though!
pipinosgr Posted October 22, 2020 Posted October 22, 2020 After update, female mouth when speaking are like spikes around not moving mouth when talking (Accalia NPC). something i did wrong?
poblivion Posted October 23, 2020 Posted October 23, 2020 9 hours ago, pipinosgr said: After update, female mouth when speaking are like spikes around not moving mouth when talking (Accalia NPC). something i did wrong? It looks like a bad "tri" file. The problem is only with NPCs?
pipinosgr Posted October 23, 2020 Posted October 23, 2020 11 hours ago, poblivion said: It looks like a bad "tri" file. The problem is only with NPCs? i think so, my male char is fine
Bad Dog Posted October 27, 2020 Author Posted October 27, 2020 NPC file needed facegen run again. Fix uploaded.
pipinosgr Posted October 28, 2020 Posted October 28, 2020 5 hours ago, Bad Dog said: NPC file needed facegen run again. Fix uploaded. ty for the update. is working fine but it has the neck gap. just the npc, as playable char is fine
Bad Dog Posted October 28, 2020 Author Posted October 28, 2020 Dunno why the NPC but not player. Damn.
Blaze69 Posted October 28, 2020 Posted October 28, 2020 8 hours ago, pipinosgr said: ty for the update. is working fine but it has the neck gap. just the npc, as playable char is fine NPC weight values are baked into the save, so if the new NPC files changed the weight for any NPCs and you try to load it on an existing/older save, the game will load the old weight value with the new FaceGen data and the mismatch in weight will cause the neck gap. 1
Bad Dog Posted October 28, 2020 Author Posted October 28, 2020 JFC. But I didn't change weight values, pretty sure. Would changing the weight in the console fix it? (Is that possible?)
Blaze69 Posted October 28, 2020 Posted October 28, 2020 2 hours ago, Bad Dog said: JFC. But I didn't change weight values, pretty sure. Would changing the weight in the console fix it? Nope, that would just trigger the Gray Face Bug. Once a NPC's geometry is loaded into the game (i.e. once you load the cell they are currently on so they are rendered as a 3D object), whatever body weight they have is baked into the save game and will be the one they will continue to use for the rest of that playthrough, so if you change their weight in the plugin and re-export FaceGen, you'll get the new FG head mesh (fit for the new weight) but the body weight will be the old one, and that's what causes the neck seam. Quote (Is that possible?) The console command exists ("SetNPCWeight x"), but the only character it can work on without causing the GFB is the player themselves.
Yuni Posted November 2, 2020 Posted November 2, 2020 Is anyone else getting giant missing object red symbols instead of the Lykaios tail from the HDT tail file? Because that's what I'm getting. I installed the latest CBBE 2.1 version and the base 2.1 verison (not in that order), so I don't know what's missing. Eek.
pipinosgr Posted November 3, 2020 Posted November 3, 2020 2 hours ago, Yuni said: Is anyone else getting giant missing object red symbols instead of the Lykaios tail from the HDT tail file? Because that's what I'm getting. I installed the latest CBBE 2.1 version and the base 2.1 verison (not in that order), so I don't know what's missing. Eek. same here,i downgrade it again and its fine. 1
poblivion Posted November 3, 2020 Posted November 3, 2020 13 hours ago, pipinosgr said: same here,i downgrade it again and its fine. It looks like a bad mesh version, maybe the LE and SE versions have been confused. try this for LE version : actors.7z 1
pipinosgr Posted November 10, 2020 Posted November 10, 2020 On 11/3/2020 at 3:42 PM, poblivion said: It looks like a bad mesh version, maybe the LE and SE versions have been confused. try this for LE version : actors.7z 67.42 kB · 6 downloads well... now the NPC tail's if off.
poblivion Posted November 10, 2020 Posted November 10, 2020 1 hour ago, pipinosgr said: well... now the NPC tail's if off. I haven't tried it in the game, I'll probably need to adjust something, but I think Bad Dog will do it better and sooner than I would.
Shugi_Mocha Posted November 21, 2020 Posted November 21, 2020 So hate to be "That" guy but i downloaded the newest versions from here, i removed the ones i got from nexus but now i cant play as a Lykaios. the option entirely is gone from my creation menu. someone please help? i followed the instilations to the T but nothing.
Bad Dog Posted November 24, 2020 Author Posted November 24, 2020 "Entirely gone" suggests something basic. Is the esp enabled?
ASlySpyDuo Posted November 24, 2020 Posted November 24, 2020 Heads up, the female mouth packed with the standalone Lykaios seems to be wrong and has holes when open. The one included with YA seems to fit fine and proper though so pretty easy copypaste fix but thought I'd let you know. 1
Grisha Qofn Posted December 1, 2020 Posted December 1, 2020 @Bad Dog Is there any way I can change the children model myself?
Grisha Qofn Posted December 2, 2020 Posted December 2, 2020 39 minutes ago, Bad Dog said: Yes. To what? I would just like to edit the mesh because they are out of the world in my assembly
Grisha Qofn Posted December 2, 2020 Posted December 2, 2020 I found file "BeastChildBody.nif" and try to edit it, but in game nothing has changed
Bad Dog Posted December 3, 2020 Author Posted December 3, 2020 I may not have used that in the end. Try the vanilla child body.
pipinosgr Posted December 22, 2020 Posted December 22, 2020 same here,i downgrade it again and its fine. any update on the fix?
Bad Dog Posted December 22, 2020 Author Posted December 22, 2020 Just finishing an update now. I didn't find any problems with the tails tho.
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