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Skyrim SE for Beginners - V 3.2.6 (Outdated)


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Posted

Does anyone have the Sexlab 1.63 beta 8? 
im doing some testing with my personal mod list and one of the mods dont work (for some reason) in the most recent one.

Google does not throw me any bones either, i cant find it, at least not in a site i would trust.

Posted
On 7/8/2022 at 5:26 PM, DeLaKYS said:

How long this guide gonna stay outdated for? There have been major developments in the modding scene.

Aylis is mostly focusing on her Fallout 4 guide right now. It is really up to her when she wants to go back to this guide. I think she went over to the Fallout guide to let the Skyrim modding community catch up with the Anniversary update as well as really overhaul that guide because it really needed it.

Posted

What mods use net script framework? 

I did this guild for AE and it seems thats the only mod not going to get updated. So I'm hoping to Uninstall those mods and hopefully be able to play AE with this guide 

 

Posted
3 hours ago, briyarose said:

What mods use net script framework? 

I did this guild for AE and it seems thats the only mod not going to get updated. So I'm hoping to Uninstall those mods and hopefully be able to play AE with this guide 

 

 

.Net is used for Crashlogs and No Grass in objects

As for AE its a bit more that are not compatible. For most of them you can find alternatives. What i have still open ist TK Dodge, Moonlit Tales, Fizzle and Lokis wade in water.

 

This is my current personal open issues list if you are interested?

 

Spoiler

.NET Script Framework
   https://www.nexusmods.com/skyrimspecialedition/mods/21294

 

Dynamic Equipment Manager SKSE Updated
   https://www.nexusmods.com/skyrimspecialedition/mods/34407?tab=description
    Partial alternative:
        Contextual Helmet Equipping - Combat
           https://www.nexusmods.com/skyrimspecialedition/mods/34083?tab=files
        Unequip Quiver SE
           https://www.nexusmods.com/skyrimspecialedition/mods/44031?tab=files
        Auto Unequip Shield to Back for Skyrim SE - Backshields SE
           https://www.nexusmods.com/skyrimspecialedition/mods/3182
                Seems too complicated to use.

 

NPC AI Process Position Fix
    Superseeded By:
         NPC AI Process Position Fix - NG
           https://www.nexusmods.com/skyrimspecialedition/mods/69326

 

Stay At The System Page - Updated
   https://www.nexusmods.com/skyrimspecialedition/mods/19832?tab=posts
        Stay At The System Page - AE
           https://www.nexusmods.com/skyrimspecialedition/mods/67883
    
Improved Camera
   https://old.reddit.com/r/skyrimmods/comments/cae3x2/mod_improved_camera_beta_3/?sort=new
        Nexr Gen Version: Preview Version only
           https://github.com/ArranzCNL/ImprovedCameraAE/releases
            

TK Dodge SE
   https://www.nexusmods.com/skyrimspecialedition/mods/15309?tab=files
        Alternative?
            TUDM - The Ultimate Dodge Mod
               https://drive.google.com/file/d/0B2VgBVA9jE6RTjJiYnRTTE9qRUE/edit?resourcekey=0-atMbrLF_HPd3ogbiZaBiXw

 

HDT-SMP (Skinned Mesh Physics)
   https://www.nexusmods.com/skyrimspecialedition/mods/30872?tab=posts
        Replacement
            Faster HDT-SMP
               https://www.nexusmods.com/skyrimspecialedition/mods/57339
                
Left Hand Rings Modified SE
   https://www.nexusmods.com/skyrimspecialedition/mods/3240?tab=posts&BH=9
        Partialy working, Ring Icon Option not yet compatible
        
Timing is Everything SE
   https://www.nexusmods.com/skyrimspecialedition/mods/25464?tab=files
        Non FISS Version Works
        
Enhanced Soultrap
   https://www.nexusmods.com/skyrimspecialedition/mods/6338?tab=files
        Compatibale But Replace with 
            YASTM - Yet Another Soul Trap Manager
           https://www.nexusmods.com/skyrimspecialedition/mods/56144?tab=files

 

Footprints
   https://www.nexusmods.com/skyrimspecialedition/mods/3808?tab=files
        Needs Testing (What Funktionality is SKSE based?)

 

Moonlight Tales Special Edition - Werewolf and Werebear Overhaul    
   https://www.nexusmods.com/skyrimspecialedition/mods/2803?tab=description
        broken
        
MorrowLoot Ultimate
   https://www.nexusmods.com/skyrimspecialedition/mods/3058?tab=files
        Partial Support / Missing Configs for CC content (a.k.a it will remain vanilla and inconsistent)
        
FIZZLE
   https://www.nexusmods.com/skyrimspecialedition/mods/18180?tab=description
    
Passive Weapon Enchantment Recharging - Enchanted Weapons Recharge Over Time
   https://www.nexusmods.com/skyrimspecialedition/mods/14491?tab=files
        Requires Optional Update from same Page

 

RAB Skill experience from reading books
   https://www.nexusmods.com/skyrimspecialedition/mods/22944?tab=posts
        Removes Quest starts from Books (Need to manually fix in xEdit) or 
           https://www.nexusmods.com/skyrimspecialedition/mods/61041?tab=files
                  
Loki's Wade In Water
   https://www.nexusmods.com/skyrimspecialedition/mods/42854?tab=posts
        Not Compatible

 

Wintersun - Faiths of Skyrim
   https://www.nexusmods.com/skyrimspecialedition/mods/22506?tab=files
        Support for CC contewnt missing (The 3 Gods from Tribunal)
        
Armor Rating Redux SE - No Cap - Better Formula - Morrowind-like
   https://www.nexusmods.com/skyrimspecialedition/mods/17932?tab=posts
        alternative: 
            Armor Rating Rescaled SKSE Remake
               https://www.nexusmods.com/skyrimspecialedition/mods/35296?tab=description

 

PC Head Tracking and Voice Type SE
   https://www.nexusmods.com/skyrimspecialedition/mods/11993?tab=description
        Not sure if working NEED Testing
                        
Torch Remover
   https://www.nexusmods.com/skyrimspecialedition/mods/33381?tab=files
        should work, needs testing
        
No Grass In Objects
   https://www.nexusmods.com/skyrimspecialedition/mods/42161?tab=posts
        needs .net Framework

 

Posted
On 7/11/2022 at 9:05 PM, Alabaster_Stone said:

My suggestions in order:

* Anywhere after RaceMenu. I'd be careful with this one.

* When I used it I think I put it very low.

* Probably Override, but I think it matters too much.

* In the end, taking the place of the other Bodyslide options on the list.

* Override

* Override

Posted
20 hours ago, wollboi said:

My suggestions in order:

* Anywhere after RaceMenu. I'd be careful with this one.

* When I used it I think I put it very low.

* Probably Override, but I think it matters too much.

* In the end, taking the place of the other Bodyslide options on the list.

* Override

* Override

 

Thank you, but why be careful with the racemenu high heels? Is there another version of it that you would suggest?

Posted (edited)

Been some time since i have an issue i couldnt solve on my own... 

(SGC) SkySA - Combat Behavior Compulsion is making so that no one can use combat anims, my character (or any npc-non creature) T pose whenever they draw a weapon (fist included) and they float instead of walking (also while T posing) i have absolutely no clue what is causing this but im sure it is SkySA since the moment i deactivated it and re run Fnis/nemesis all worked out again.   


Besides SkySA bugfix, theres no other conflicts with SkySA, nothing overwrites it and im not using extra combat anims (but the (optional) that depend on SkySA)

The only reason i can see causing this would be this:

image.png.7c91b93246ed24b2fb68390bc61f7d31.png

But i doubt that it would cause this issue as in the past (other installs) i never put that anywhere and it all worked just fine.

Does anyone have any idea how to fix it? Tried everything already.

Edited by Jessica_Degurechaff
Posted
22 hours ago, Alabaster_Stone said:

 

Thank you, but why be careful with the racemenu high heels? Is there another version of it that you would suggest?

 

It seems like almost every clothing mod has issues with it, and some animation mods. There are patches out there, but you'll have to go digging for them. Shouldn't hurt anything to try, but you'll probably end up surfing around for patches a lot.

Posted
8 hours ago, wollboi said:

 

It seems like almost every clothing mod has issues with it, and some animation mods. There are patches out there, but you'll have to go digging for them. Shouldn't hurt anything to try, but you'll probably end up surfing around for patches a lot.

https://www.nexusmods.com/skyrimspecialedition/mods/64442   Just use this one, and also this one: https://www.nexusmods.com/skyrimspecialedition/mods/42063 



@Alabaster_Stone They do not conflict and at worse one get used instead of the other.    if you use any of these 2 you can keep using racemenu high heels, and in fact i recommend you do.

 

Posted
2 hours ago, wollboi said:

Has anyone played around with EasyNPC yet? It looks super fun to mix and match your favorite NPC replacers.

https://www.nexusmods.com/skyrimspecialedition/mods/52313

 

I have, though it does not seem to work the way they say it should for me, after doing the build through the mod/program it says disable all the npc mods that are part of it, but for me at least 50% of them are still required as master files for the merge that it does, also previews seem a bit iffy as well, I have installed a few of the mugshot packs and non of them actually show, hell most of the vanilla game stuff does not show.

Posted
12 hours ago, trgdolors said:

@Jessica_Degurechaff I believe SkySa has now been replaced by ADXP | MCO. However; I have not used any of them yet.

 

For those that have not seen it, that site, SkyrimGuild, has a bunch of animation/combat mods now. Its where Distar and others have begun posting their mods. Worth a look.

Oh yeah, i know, but i hate that MCO *totally* replaces most anims that i want to keep (Running anims, or walk for example)
it also need some work (a lot) for the old compatible anims made with SkySA in base (yes, i know you can port them via a tool they made, but a lot of the ports end up with problems somewhere, i tested)

Also i got it fixed with the help (rather with the anti-help) of the Guild discord, it was an issue with an extra mod i was using but did not realize. 
They pointed me in the wrong way so i tried the opposite and it worked lol

Posted

Does anybody know how/a mod for Sexlab that can make it so there's no gender filtering for animations at all? I currently have a Futa PC but it feels sort of limiting that the character can only use M/F animations on females and leave out all the F/F ones, including some of the fancy Magic Dildo animations I have. If there was a way to set the Player Character's gender in Sexlab to Both, that'd be neat but I have no idea how.

Posted

Okay, I'm desperate. I tried to fix it. I spent 3 days to find a fix for this gap between my head and my hair. Maybe someone here knows how to fix this?

photo_2022-07-24_00-54-28.jpg

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