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Skyrim SE for Beginners - V 3.2.6 (Outdated)


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Posted

@First Well, Sophi looks a little pissed here [ use spoiler tag reminder! ], and it's probably not about the fancy futa latex you gave her (+3!). 

So, not enough info given but first re-re-check your modlist order and your load order, and if that don't fix it, hey, I dunno, maybe she's really, really pissed 'bout something else.

Posted (edited)

@Aylis A better fix for the Knee problem, the one we have now (do we even have any?) is quite.. bad, this is far better

It also fixes stuff that haves bugged me for a while when i take screenshots (mainly the position of hands in reference to the torso)

https://www.nexusmods.com/skyrimspecialedition/mods/61479

____________________________

Serana Dialogue just updated it supposedly fix an annoying bug that i always had with Amorous Dialogues 
will check later (needs a new save, sigh)
It literally updated a minute ago, was checking out some stuff on my load order and noticed it
 

Spoiler

image.png.fb1819a8b594a03386d41a78ad8646b2.png

 

Edited by Jessica_Degurechaff
Posted
19 hours ago, remodel said:

Me too.  

 

Just started testing everything but the Dyndolod and wouldn't you know, the darn permanent touches in forts are missing their textures.    The last Mod to touch them was Embers XD and this was the mod that I recently downloaded the newer version and reinstalled to get the "Capital Windhelm Expansion - EMBERS XD Patch" to load but failed.  For the life of me I can't get that patch to work.  Out of date?  That Ember XD reinstall borked textures with the torches.  I'll try the older version of Embers XD I had before that worked with torches.  Then maybe I can get back to testing mods I recently loaded instead of fixing what I had working.  I want to see what the leveled list tag did.

 

I reinstalled Embers version 2.4.7 and got the torch textures back.  @Aylis  I think this part of the guide needs adjusting or something is off on my mod load.  Capital Windhelm Expansion - EMBERS XD Patch will not install without errors and the torch option creates a permanent torch with different hardware and no textures.  This is with the latest updates to Embers XD. 

i usually skip Capital Windhelm, i give it a last chance this past installation and its bareable, but if you get issues with it i would just drop it, thats what i did besdies this last time.
From blackface, to npcs stuck on geometry, to ME getting stuck in stuff, to random crashes.. i gave up. 

as for torches one never knows, but i would try reinstalling these 3:

 

Spoiler

image.png.a9325e491fb2570d4e0f3fe96c863447.png



You should post a screenshot of the issue just in case someone knows the reason for it.

Posted
1 hour ago, Jessica_Degurechaff said:

as for torches one never knows, but i would try reinstalling these 3:

Thanks for the suggestion but it's Embers XD that's the problem.  See my trouble shooting in reveal below to see the last mod that touched it. In the picture you'll notice the hardware and torch have a different form.  I tracked it down through the NIF from More Informative Console pic below.  When I reinstalled Embers XD without the torch addon the problem went away.  That Embers XD torch isn't worth it to me to fix it.

 

2 hours ago, Jessica_Degurechaff said:

i usually skip Capital Windhelm, i give it a last chance this past installation and its bareable, but if you get issues with it i would just drop it, thats what i did besdies this last time.
From blackface, to npcs stuck on geometry, to ME getting stuck in stuff, to random crashes.. i gave up. 

Oh Wow.  I just fixed a ton of blackface issues from patches.  If this causes them it's gone.

 



1301966574_EmbersXDTorch.png.42bb0256d5faf9e4e76d279e69ae02ba.png

 

 

1631654470_TorchMissingTextures.jpg.3ae3afd9e5b7cdec8d842b03f1753bf7.jpg

Posted
10 minutes ago, remodel said:

Oh Wow.  I just fixed a ton of blackface issues from patches.  If this causes them it's gone.

Mmmh, you cleaned your blackfaces by removing Windhelm capital?

Because im currently having that issue:
A bit of context, You see im using a patcher (SSEdit) to make all males use female (aka, it takes the female data and overwrites the male data with it) 
The thing is that it takes faceGen from whatever you have in your mod list as a pool for it, but for some reason i get black faces even when in normal gameplay i have NEVER seen anyone with that.. except on Windhelm so i was thiking that it may be the cause in my case too. But im wondering if removing it may cause issues since my modlist is already done and over, do i need to remake DynDOLOD, Texgen and reinstall a bunch of mods? Or i can just turn it off and forget about it?

I should have turned it off when i was going down the list, i already knew it haves tons of issues man.

 

Posted

Someone please help me here.  During a SL Amorous Adventures scene, the characters merged standing and made their sounds; no animation.

 

When I installed SexLab from the MCM there were NO animations; ZIP.  While SexLab was installing I noticed it looked a little funny from the last time I did it a year ago, so I captured a pic (see in reveal).  Initially I was pleased there were no animations to remove, but the failed scene tells me something went wrong. I ran FNIS after completely installing SexLab mods and unchecking NEMISIS. I registered Billyy in SLAL_SE and SexLab (I think).  I'd like to draw on the knowledge base that's here before I start reinstalling everything and doing trial and terror things.   What's the best way to proceed here to get the animations working?

 



749649697_SkyrimSE2022-01-0708-13-25.png.d62a5071d28e12ea9c0ff8700563fa39.png

 

Posted
3 minutes ago, Alkzis said:

Mmmh, you cleaned your blackfaces by removing Windhelm capital?

Because im currently having that issue:
A bit of context, You see im using a patcher (SSEdit) to make all males use female (aka, it takes the female data and overwrites the male data with it) 
The thing is that it takes faceGen from whatever you have in your mod list as a pool for it, but for some reason i get black faces even when in normal gameplay i have NEVER seen anyone with that.. except on Windhelm so i was thiking that it may be the cause in my case too. But im wondering if removing it may cause issues since my modlist is already done and over, do i need to remake DynDOLOD, Texgen and reinstall a bunch of mods? Or i can just turn it off and forget about it?

I should have turned it off when i was going down the list, i already knew it haves tons of issues man.

No, I haven't removed it yet and haven't tested much there yet, just some.  Jessica alerted me to the Windhelm issue.

 

IMO patchers compromise too much (they select the looks, I don't). 

 

I make my own NPC patches.  The more you do, the easier it gets and you begin to understand all the things that need patching with NPCs.

 

Here's where I started to learn (best guides IMHO):  Fixes for conflicts when using NPCs Overhauls (forum)  and Fixes for conflicts when using NPCs Overhauls (tutorial)

 

I added AI Overhaul, High Poly overhaul, PoeticAnt's NPC all in one male and female replacers, in addition I overlayed Shield Sisters. I needed to make patches for them.  They were working well, I check about half in walk arounds.  Then I discovered to my disappointment that I needed to patch more because Guards Armor Replacer, Unplayable Faction Armors, and Unofficial Skyrim Modder's Patch - USMP SE all edit NPCs and forwarded incorrect face geometry in patches causing massive dark face issues after I thought I had everything working.  It's these last I fixed. I won't fix Windhelm based on an experienced modder's advice.

 

One piece of advice I have is to keep all replacers and patches together If you get complex like I did.  Left and right MO2 panes ordered the same.  Since you're following the guide, stay with it and try a few patches (yep, there are some very minor issues) till you have the feel of it. Then dip your toe in and get PoeticsAnt's High Poly male Companions and patch it.  Don't add AI Overhaul until you think you've got it down.  Small to large steps.

Posted (edited)

Ok, guys. I think I'm making some noob mistake, but as I tried everything I could think of and it didn't work, I'll ask you for some guidance.

 

My first run after reinstalling the game, a new save using Alternate Start, I had my character being chased by a Skeever. I was like, ok, lets try Defeat and have some fun. No schlong, weird animations. I tried some giants around as well, animations worked fine, but no schlongs. Got myself wondering what did I do wrong, and then it hit me, the mods I previously used weren't on this list.

(If this setup was supposed to get creature sex running normally, like dragons, trolls, and stuff, and it isn't working because I messed something up within the install, just call me stupid and skip the rest of the text. Oh, and please tell me what I possibly did wrong. Thanks.)

 

In my previous installation I had Creature Framework and More Nasty Critters installed - Yes, I like my character to go through some furry action when "she can't handle a fight," and I dig the encounters with creatures and monsters more than the regular sex scenes (no judging here, come on) - so I tried to install it again after I went through this awesome tutorial and got (almost) everything running.

Things I installed following another guide for SE were:


- Creature Framework
- Hentai Creatures - MNC (Ridiculous name, serves only to summon creatures to "play with")

- MoreNastyCritters
- Patched SE SL Tools Updated

 

I skipped updating FNIS for a first run test, just to see if the mods would work, and they did. I summoned a Husky, I hit the "K" key of Defeat to have the animation start, "0" to see the animations available, everything worked perfectly and as expected the doggy had no animations at all since I hadn't updated FNIS. The sex scene went through, Creature Framework showed the Husky on Puppeteer, Sexlab Aroused recognized it, so I quit the game to deal with FNIS.

 

Here is the problem: I unchecked the FNIS output, updated FNIS, created a mod from overwrite, checked it, and when I went back to the game my character was stuck on a T pose.
I'm not mentioning Nemesis because I don't have it installed. I had to skip Animation Motion Revolution since I'm using SKSE64 2.0.17, and it needs 2.0.19 or 20 (for this reason the game would crash when loading) and I think because of this Nemesis ended up in T-poses as well, so I decided to skip them both.

I tried everything. I tried keeping both checked, the old FNIS Output with the new one. T pose. I tried deleting the old FNIS Output file. Anything I try, with this mods installed and running FNIS to get the animations, my char ends up T posing.

If I uninstall the mods and run FNIS (twice, apparently) I get her movements back.

What am I doing wrong? Any ideas?

Edited by Double11
Posted

Thought I'd try "Simpler Knock".  Well, that doesn't work with SL Amorous Adventures.  Gurder (Nordic Hospitality) gave me the key to her house and I couldn't enter without knocking or picking the lock.  No answer on the knock and picking the lock and entering gave some bad disposition ranking.  Going back to "simply Knock" with latest SKSE update.  It works in this case and allows the key to work on entry.  Highly recommend NOT to use Simpler Knock with this Guide.

Posted (edited)
1 hour ago, remodel said:

Someone please help me here.  During a SL Amorous Adventures scene, the characters merged standing and made their sounds; no animation.

 

When I installed SexLab from the MCM there were NO animations; ZIP.  While SexLab was installing I noticed it looked a little funny from the last time I did it a year ago, so I captured a pic (see in reveal).  Initially I was pleased there were no animations to remove, but the failed scene tells me something went wrong. I ran FNIS after completely installing SexLab mods and unchecking NEMISIS. I registered Billyy in SLAL_SE and SexLab (I think).  I'd like to draw on the knowledge base that's here before I start reinstalling everything and doing trial and terror things.   What's the best way to proceed here to get the animations working?

 

 

  Reveal hidden contents

 

 


749649697_SkyrimSE2022-01-0708-13-25.png.d62a5071d28e12ea9c0ff8700563fa39.png

 
 

 

 

Do you have FNIS output activated? Do you have FNIS activated? Did you run Nemesis without FNIS activated? Do you have the FNIS.esp checked? Is it FNIS' or Nemesis' dummy fnis plugin?

The picture makes it fairly clear that FNIS is the problem, and if I had to guess, I'd say it can't find the FNIS output.

Edited by annanymus
Posted
Just now, annanymus said:

Run FNIS

Did that.  Part of trying to fix this will have me running it again.  Still want some feedback on the SexLab install thing before I start trying to run all this down.

Posted
2 hours ago, Double11 said:

- Creature Framework
- Hentai Creatures - MNC (Ridiculous name, serves only to summon creatures to "play with")

- MoreNastyCritters
- Patched SE SL Tools Updated

 

I skipped updating FNIS for a first run test, just to see if the mods would work, and they did. I summoned a Husky, I hit the "K" key of Defeat to have the animation start, "0" to see the animations available, everything worked perfectly and as expected the doggy had no animations at all since I hadn't updated FNIS. The sex scene went through, Creature Framework showed the Husky on Puppeteer, Sexlab Aroused recognized it, so I quit the game to deal with FNIS.

 

Here is the problem: I unchecked the FNIS output, updated FNIS, created a mod from overwrite, checked it, and when I went back to the game my character was stuck on a T pose.
I'm not mentioning Nemesis because I don't have it installed. I had to skip Animation Motion Revolution since I'm using SKSE64 2.0.17, and it needs 2.0.19 or 20 (for this reason the game would crash when loading) and I think because of this Nemesis ended up in T-poses as well, so I decided to skip them both.

I tried everything. I tried keeping both checked, the old FNIS Output with the new one. T pose. I tried deleting the old FNIS Output file. Anything I try, with this mods installed and running FNIS to get the animations, my char ends up T posing.

If I uninstall the mods and run FNIS (twice, apparently) I get her movements back.

What am I doing wrong? Any ideas?


I get that you skipped nemesis (tho idont get why because it complements FNIS and haves no compatibility issues using the trick Aylis gave us on the guide) but if thats the case you also have to make sure no mods that use it are present, if they are, they can conflict with FNIS (or thats what i understand)

Regardless of that heres a few tips to make it work:
-Make sure you have installed FNIS Creature framework for any creature animation to work:
https://www.loverslab.com/files/file/5462-creature-framework-se/  When installing it merge with the "base" FNIS, at least thats what i did to stop messing around with it.
-Previous to every run of FNIS click on the "De-install creatures" option, all this does is clean up the anims and place shiny cleaner ones in place, this is KEY to make it work. (im not even going to post a screenshot of the buton, you cant miss it)
-For some reason the cellar where one start using Start a new life (sometimes) cucks up Sexlab Installer registry on Creature framework (even when Sexlab itself installer perfectly) 
So it will lock off some stuff until you "install it properly" to avoid this install sexlab once you exit the cellar/sleep in the mara bed  >sexlab>creature framework
-Make sure you ACTIVATE and REGISTER the anims you want using SLAL (SexLab Animation loader) if you dont SexLab will have no animations to play (so characters wil just Tpose to extacy while looking at each other)
-Make sure defeat is the last mod you configure, for real.


Also: In general Creature animations on such a large mod list (or even in medium sized ones) are a coin flip not because the creatures themselves but because how the game handles creature factions, i tried quite a lot to get it consistent but even me, a perfectionist had to settle down that, sometimes it will work, sometimes it wont, you will have to live with that, in smaller installs they work quite nicely, but they melt once things ramp up, at least thats my experience, you gotta bite the bullet on this one.

 

Posted
9 minutes ago, Ahtala said:

Anyone else here having problem with Jaree-Ra and his men not wearing any clothes? But even a bigger issue(legit spoiler, not an image):

  Hide contents

He is invincible for some reason. Tried console commands but none worked. Cant kill him no matter what.

Im not able to finish certain quest because of this.

 

Please, if you know how to fix or diagnose this issue, let me know. Thanks.

While i have not seen this issue (and dont even finish that quest) i cant tell you, but if you dont want to start a new game to chek upon this you can use Console to force the quest to finish, i know is not really fun, but at least it will not softlock you.

What im sure about is that its the first time i have seen such an issue, invisible npcs? only in ghost-related quests or that one at the end of the thieves guild.

Posted
2 hours ago, remodel said:

Thought I'd try "Simpler Knock".  Well, that doesn't work with SL Amorous Adventures.  Gurder (Nordic Hospitality) gave me the key to her house and I couldn't enter without knocking or picking the lock.  No answer on the knock and picking the lock and entering gave some bad disposition ranking.  Going back to "simply Knock" with latest SKSE update.  It works in this case and allows the key to work on entry.  Highly recommend NOT to use Simpler Knock with this Guide.

Simple Knock haves quite a few issues even whitout the guide i believe a good 60 pages or more some of us tried to shoe horn it into the guide because its a cool idea and imo, immersive enough, but nope

Also, just a tidbit of the slew of issues i have with capital Windhelm:

I just avoid this place as much as possible, even when i managed to fix most of my issues.. theres still a lot of them.

Spoiler

1060465858_TheElderScrollsVSkyrimSpecialEditionScreenshot2022_01.08-12_55.56_55.png.a2bd40e8524ce7c8833c932daef02f5e.png

 

Posted
38 minutes ago, Jessica_Degurechaff said:

Simple Knock haves quite a few issues even whitout the guide i believe a good 60 pages or more some of us tried to shoe horn it into the guide because its a cool idea and imo, immersive enough, but nope

Well, I'm dumb enough to try anyway.  I've used it in all my loads and I guess I need to experience more failure before I can give it up.  Sometimes without it I would have to place the necessary NPC at me through the console.  With it I could complete a quest without having to wait forever. Pray I guessed the load and install right. 

Posted

Just a helpful reminder to rebuild the bashed patch every time you change a patch.  I fixed my black face patches and still had them, oh NO!  Informative console told me the last thing to touch the NPC was the bashed patch, so I rebuilt it and viola no black face.

Posted
2 hours ago, Jessica_Degurechaff said:

Also, just a tidbit of the slew of issues i have with capital Windhelm:

I just avoid this place as much as possible, even when i managed to fix most of my issues.. theres still a lot of them.

  Reveal hidden contents

1060465858_TheElderScrollsVSkyrimSpecialEditionScreenshot2022_01.08-12_55.56_55.png.a2bd40e8524ce7c8833c932daef02f5e.png

 

@Jessica_Degurechaff Windhelm is just where conflicts congregate, isn't it?  Just ask @wollboi,  but really, I just wanted to say: love the new avatar pic!

Keep on

Posted

I have an easy/dumb question I'm on the last part of the guide

"The last thing would be to optimize the settings of your ini files for Skyrim. I've included mine in SSEB - Modified Skyrim configuration files."

"The changes in the uploaded ini files are added afterwards in MO2."

when they say to add the custom ini files to MO2 afterward, what are they talking about? and how do I do that?

I feel like this is something incredibly easy but i am lost. any help is welcome.

Posted

@Temphyx Guess who just ditched Capital Windhelm?

 

For those on AE following the 353 update, it looks like the only one we're still waiting on is SoS - https://www.loverslab.com/topic/180533-sos-ae/page/10/

And RaceMenu (there's a 353 update, but it's behind a $5 a month paywall) - https://www.patreon.com/join/expired6978/checkout?rid=3781399&redirect_uri=https%3A%2F%2Fwww.patreon.com%2Fposts%2Fracemenu-0-4-19-60876029

 

Everything else should be good since Fuz Ro Doh updated today. DynDOLOD DLL also seems fine.

Posted
6 hours ago, remodel said:

Did that.  Part of trying to fix this will have me running it again.  Still want some feedback on the SexLab install thing before I start trying to run all this down.

You didn't see that I edited that post. Or maybe the forum just didn't update my edit.

I suggested that reinstalling SL isn't that helpful. According to the picture, FNIS is the problem. I asked if you were sure you have the right "FNIS.esp" checked. Nemesis overrides FNIS.

Posted
1 hour ago, moosss said:

I have an easy/dumb question I'm on the last part of the guide

"The last thing would be to optimize the settings of your ini files for Skyrim. I've included mine in SSEB - Modified Skyrim configuration files."

"The changes in the uploaded ini files are added afterwards in MO2."

when they say to add the custom ini files to MO2 afterward, what are they talking about? and how do I do that?

I feel like this is something incredibly easy but i am lost. any help is welcome.

Hi @moosss, this is really a good question.  It isn't difficult but it depends on where you want to go with ini tweaks. 

First, any ini changes need to be done in the profile folder you're using for this build: X:\Steam\steamapps\common\SkyrimSE Mod Organizer 2\profiles\YourSEforBeginnersProfile

That folder has the ini files skyrim.ini, skyrimprefs.ini, and skyrimcustom.ini that affect the game for this build.  Any changes you make to these files are reversible but some are more consequential, particularly with the integrity of saves.

Second, you can download Aylis' ini files, extract them, remove -.modded from their names, drop them into the above folder, and allow them to overwrite your original ini's.  On the other hand, you could back up your current ini's and use Notepad++ to compare each of them with the Aylis versions.  Go through line by line and consider each change she has proposed.  Note that when the first character on a line is a ; it means that the rest of the line is a comment/description.  This is a really good way to learn what your options are in the ini's, particularly if you refer to some of the references available like STEP.

Anyway, it's a long slow slog, but I think it's well worth the effort.  ymmv

Hope this helps some

Posted
40 minutes ago, Temphyx said:

Hi @moosss, this is really a good question.  It isn't difficult but it depends on where you want to go with ini tweaks. 

First, any ini changes need to be done in the profile folder you're using for this build: X:\Steam\steamapps\common\SkyrimSE Mod Organizer 2\profiles\YourSEforBeginnersProfile

That folder has the ini files skyrim.ini, skyrimprefs.ini, and skyrimcustom.ini that affect the game for this build.  Any changes you make to these files are reversible but some are more consequential, particularly with the integrity of saves.

Second, you can download Aylis' ini files, extract them, remove -.modded from their names, drop them into the above folder, and allow them to overwrite your original ini's.  On the other hand, you could back up your current ini's and use Notepad++ to compare each of them with the Aylis versions.  Go through line by line and consider each change she has proposed.  Note that when the first character on a line is a ; it means that the rest of the line is a comment/description.  This is a really good way to learn what your options are in the ini's, particularly if you refer to some of the references available like STEP.

Anyway, it's a long slow slog, but I think it's well worth the effort.  ymmv

Hope this helps some

Thank you that explains exactly what i was asking. i will read through it as well see what i can learn. thank you very much

Posted (edited)
On 1/8/2022 at 12:30 PM, annanymus said:

Do you have FNIS output activated? Do you have FNIS activated? Did you run Nemesis without FNIS activated? Do you have the FNIS.esp checked? Is it FNIS' or Nemesis' dummy fnis plugin?

The picture makes it fairly clear that FNIS is the problem, and if I had to guess, I'd say it can't find the FNIS output.

Edit: Please, ignore this post.  I had two issues to figure out.  1) I thought NEMESIS handled only mods written for it; not so it uses most HKX files too. 2) I had to reinstall FNIS XXL for the number of animations or NEMESIS would not complete.  I don't know why MEMESIS cares about what FNIS uses. 

 

 

Characters merging during an SL AA scene is still an ongoing problem.  What I don't understand is what is wrong with my FNIS install.  Every answer to above questions are yes.  I think you're right about the output.

 

Output path wrong?  Where does SexLab expect to find them?  

 

Could someone please post what their output path looks like?

 

When I run FNIS, I uncheck/deactivate NEMEISIS and launch FNIS from within MO2. I haven't unchecked the NEMESIS output. It does pickup SexLab.   Pic of successful FNIS and what my output looks like in reveal below.

 

 


1733001809_FNISUpdate.jpg.885e6ba9cb3670da8666007ffa1145a1.jpg

 

187759149_FNISOutput.jpg.64ff7062d4b0657f32858aa40f9631ec.jpg
 

 

 

Started a new game and installed Sexlab in MCM.  Pic in reveal below.  SexLab has no animations to remove at this point. You can see FNIS output doesn't appear in checks.

 

 


480256377_SexLabInstall.png.556b7a9eb76eb77a20b30d1159f0ee24.png

 
 

 

 

Registering animations in SLAL and results in SexLab. Pics in reveal below.  Why can SLAL see and register animations?  Is it just reading the HKX files in Billyy Mod and not the xml output files from FNIS?

 

 

 


784377093_SLALRegistration.png.347be930b02702436879b6678a87358f.png

1583634910_SLALSexLabRegistration.png.f1584b89763f5dc4a4095956af52f5a6.png

1130348488_AnimationsInSexLab.png.dcdf7cb7ac6b879020e655309fd1e567.png
 

 

 

Scene animations do not work!

Warnings in SexLab below. Yes, they are about FNIS.  And this is the first time I ever had an issue with FNIS. FNIS appears to be working but SexLab animations aren't in game.

 

 

 


556404692_SexLabWarnings.png.96b562f50e5a8a6f4a94956e6c20d42b.png

 
 

 

 

Edited by remodel
Posted
4 hours ago, wollboi said:

@Temphyx Guess who just ditched Capital Windhelm?

Speaking of that, im also going to ditch it this time, im tired of seeing people with an ET-Like face, i dont know why i bother with it yet again, i already knew it was the buggiest mod on the guide.

But May i ask... i need to re-run DynDOLOD/Textures right? But what about grass cache? And what mods do i need to reinstall?

Posted
6 hours ago, Jessica_Degurechaff said:


I get that you skipped nemesis (tho idont get why because it complements FNIS and haves no compatibility issues using the trick Aylis gave us on the guide) but if thats the case you also have to make sure no mods that use it are present, if they are, they can conflict with FNIS (or thats what i understand)

Regardless of that heres a few tips to make it work:
-Make sure you have installed FNIS Creature framework for any creature animation to work:
https://www.loverslab.com/files/file/5462-creature-framework-se/  When installing it merge with the "base" FNIS, at least thats what i did to stop messing around with it.
-Previous to every run of FNIS click on the "De-install creatures" option, all this does is clean up the anims and place shiny cleaner ones in place, this is KEY to make it work. (im not even going to post a screenshot of the buton, you cant miss it)
-For some reason the cellar where one start using Start a new life (sometimes) cucks up Sexlab Installer registry on Creature framework (even when Sexlab itself installer perfectly) 
So it will lock off some stuff until you "install it properly" to avoid this install sexlab once you exit the cellar/sleep in the mara bed  >sexlab>creature framework
-Make sure you ACTIVATE and REGISTER the anims you want using SLAL (SexLab Animation loader) if you dont SexLab will have no animations to play (so characters wil just Tpose to extacy while looking at each other)
-Make sure defeat is the last mod you configure, for real.


Also: In general Creature animations on such a large mod list (or even in medium sized ones) are a coin flip not because the creatures themselves but because how the game handles creature factions, i tried quite a lot to get it consistent but even me, a perfectionist had to settle down that, sometimes it will work, sometimes it wont, you will have to live with that, in smaller installs they work quite nicely, but they melt once things ramp up, at least thats my experience, you gotta bite the bullet on this one.

 

Thanks for the reply, Jessica!

 

So, I skipped Nemesis because I had to skip Animation Motion Revolution which was incompatible with the SKSE64 2.0.17 I have installed. I even tried Aylis's trick and running both FNIS and Nemesis, but without AMR I was getting T poses every time my character ran perpendicularly. I paid attention not to install/uninstall any mod that needed Nemesis or AMR after that.

 

I do have the FNIS creature pack 7.6 SE installed, and while I tried to get those mods I listed to stop messing up my character I did hit "De-install creatures" before running FNIS again and creating a new FNIS Output from Overwrite.

 I followed all the steps of the guide, including starting the game after finishing every mod install section to see if everything was working perfectly, correcting things along the way. I also only checked Alternate Start after starting a game without it and testing everything I could, so I don't think that's the problem. The game was working smoothly.

Even after I initiated another game with Alternate Start, I had already passed by a camp and tested the animations, SLEN, Aroused, Attraction, Defeat... They all worked (except that promising belly bulge I saw in one of the mods listed, that now I can't remember the name.)

 

Only after this I tried installing Creature Framework and More Nasty Critters, that when checked, if I run FNIS, my character gets stuck in T pose. And I don't quite understand how two mods that have nothing to do with the PC are screwing up my animations.

Maybe this battle is lost and I'll have to live with that, as you said. At least it didn't screw up my save. When I uncheck these mods and run FNIS everything goes back to normal.

Now, let me ask: is there any safe way to give schlongs to these creatures without messing with old mods? Because with this setup I got from the guide, if I press "K" I get full animations with wolfs, giants and such, just no schlongs...

Thanks again! 

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