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Skyrim SE for Beginners - V 3.2.6 (Outdated)


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Posted (edited)

@Aylis I installed SKSE 2.0.20 for SSE when I started following your Guide again.  The download options on the jContinaers SE files page do not include one for "SKSE 2.0.20 / SSE 1.5.97".  The closest one is "SKSE 2.0.19 / SSE 1.5.97".  Can I safely continue as-is, or do I need to install the older version?

Edited by Decopauge123
Posted (edited)
15 minutes ago, Auxitism said:

Anyone using this yet ? Think I'll give it a go

I tried an earlier version. Didn't work out...

 

Maybe they worked out the kinks.

 

 

@Decopauge123

I'm still on 4.1.13

Edited by Aylis
Posted
17 minutes ago, Aylis said:

I tried an earlier version. Didn't work out...

 

Maybe they worked out the kinks.

 

 

@Decopauge123

I'm still on 4.1.13

There is a blended road patch . And I guess I'll have to pay attention to any meshes that don't have a texture since it only provides meshes . I'll let you know . 

Posted
7 hours ago, Decopauge123 said:

 

I had just run FNIS, saved the output and was getting ready to install and run Nemesis when I suddenly got a wild hair and decided to run xEdit to find out which of the almost 700 ESPs I had installed could be tagged as ESLs.  It was going very well until xEdit reminded me that I had tagged over 50 ESPs, and asked "Did I want to save them now?".  I answered "But, Of Course."  I saved them, went back into xEdit to look at what remained to be tagged, and guess what, xEdit was complaining about three modding groups whose members were below another member.  After several hours of trying to cleanup the Royal S*** Storm I had unleashed on myself, I bowed to the inevitable and and am now once again following this excellent modding guide from t he beginning.  This time I'm checking for tag-able ESPs after completing each section, changing them in xEdit, and posting a note for each one in MO2, making it easy to remember which ESPs have been flagged as Light Plugins (ESPFEs).

 

That was not the only reason I started over from the beginning:  I had put MO2 and the SSE instance (including the 'Downloads' and 'Mods' directories) on an HDD.  This wasn't an issue at first, but as the combined size of those directories approached 250GB:  MO2 would would actually occasionally time out from the number and size of the installed mods it was attempting to access.  I had been thinking on what I was going to do about t his problem when the aforementioned Storm struck, and my available options became fewer.  Some may ask "How can they be 250GB in size?":  when installing  a mod, if I have they choice of different sizes for the installed mod, I select the largest size available.  MO2 and the SSE instance are now on an SSD.

 

I had also been looking at CC content and wondering If I should install some of it (as long as it's free, why not), but was reluctant to install any of it and deal with putting it before everything else, and make sure everything was copesetic.  I now have installed all CC content mentioned in this Guide as 'working'.

 

I'll be back when I have completed all of the FINAL section of the Guide.

Did you try https://www.nexusmods.com/skyrimspecialedition/mods/42211 ? This is what I use to make things light plugins.

Posted

So I got distracted by all the talk of the 32 bit animation....

 

DAR DLL? Is there a working one? Do I not really need it with Nemesis? Is my game broken?

Posted (edited)
1 hour ago, annanymus said:

Did you try https://www.nexusmods.com/skyrimspecialedition/mods/42211 ? This is what I use to make things light plugins.

No, I haven't seen that method.  I found out about the xEdit script "Find ESP plugins which could be turned into  ESL" from another SSE modding guide (but after looking at it, it is much the same process I followed).

 

I searched for the phrase 'Find ESP plugins which could be turned into ESL" and found

 

Request - Find ESP plugins which could be turned into ESL - Exclude existing ESLs #640

 

and

 

ESLify (A Guide to ESL Flag Your Plugins And Maintain Your Plugin Limit)

 

The second item gives you many of the DOs and DONTs of this process.

 

The uploaded file is the relevant part of a recent search for ESPs that can be tagged as Light Plugins (aka "ESL-Flagged ESP" or "ESPFE") made using the script.  The methodology is relatively simple:

 

[11] RaceMenu.esp
    Can be turned into ESL by adding ESL flag in TES4 header

 

This file can ve safely marked as a ESPFE.

 

 

[0F] FireBurns.esp
    Can be turned into ESL by compacting FormIDs first, then adding ESL flag in TES4 header
    Warning: Plugin has new CELL(s) which won't work when turned into ESL and overridden by other mods due to the game bug
[13] Atlas Map Markers.esp
    Can be turned into ESL by compacting FormIDs first, then adding ESL flag in TES4 header

 

These files can NOT be safely marked as ESPFEs.  It has something to do with the compacting of FormIDs (I couldn't tell you exactly what it is).  The links seen above will tell you all this, and more.

 

I'm almost done installing the AREA section of the mod guide, and have flagged 11 ESP as ESPFEs, and one .ESM as a Light Master.

FlagESMasESL.txt

Edited by Decopauge123
Posted
8 hours ago, Decopauge123 said:

[...]I select the largest size available.[...]

 

22 minutes ago, Decopauge123 said:

[...]

[11] RaceMenu.esp

    Can be turned into ESL by adding ESL flag in TES4 header[...]

 

Welcome to the fun world of skyrim modding.

 

As you already realized compacting formIDs is something the casual modder should avoid. However in addition a few ESP behave oddly if you flag them, RaceMenu being one of them the last time I did a full install of this list. And chances are there are others if you continue to indiscriminately flag everything that the script suggests.

 

The other thing that raised a flag was your 'downloading the largest sizes'. For that to work out in the end you really need to have a PREMIUM system. I am talking 10900k 64gb ram & 3090 or better here. I mean some of those mods offer 8k texture packs which is just ludicrous.

Posted (edited)
2 hours ago, alaunus01 said:

 

 

Welcome to the fun world of skyrim modding.

 

As you already realized compacting formIDs is something the casual modder should avoid. However in addition a few ESP behave oddly if you flag them, RaceMenu being one of them the last time I did a full install of this list. And chances are there are others if you continue to indiscriminately flag everything that the script suggests.

 

The other thing that raised a flag was your 'downloading the largest sizes'. For that to work out in the end you really need to have a PREMIUM system. I am talking 10900k 64gb ram & 3090 or better here. I mean some of those mods offer 8k texture packs which is just ludicrous.

 

Thank you for your concern about my computer, but as I posted last week, I have a very good computer:  Intel Core i9-9900K CPU @ 3.60GHz with 32GB of on-board DDR4 4266(O.C.) RAM, an AMD Radeon RX 6800 XT OC with 16GB of GDDR6 VRam, and 3 separate SSD drives supporting my OS, Steam and the game, and MO2 with all the mods.  It may not be the latest and greatest MB, but I  go though the wagon ride using less than half the VRam, and when the 16K Alduin lands on the tower, it is taken in stride.

 

I had a long chat with ra2pheonix in the xEdit-support Discord channel earlier tonight.    You can read the entire conversation for all that was discussed, but regarding misbehaving apps after flagging, it boils down to

 

 

the game can handle mods shifting in the plugin order, but generally doesn't handle them changing between regular and esl addresses
[3:48 AM]
it maintains two lists, basically
[3:49 AM]
so if you add an esp and bump an ESP down a slot it's fine, if you add an esl and bump an ESL down a slot it's also fine
[3:49 AM]
but if you ESL or un-ESL midgame that could mess you up depending

 

 

Take care, and I guess I'll see you around.   After what ra2phoenix said about the process of compacting formIDs, It's not something I plan to do anytime soon.

 

 

 

 

Edited by Decopauge123
Posted
8 hours ago, Aylis said:

Btw. i found an interesting thread: Voice Packs Now Available (SE & LE)

 

Voice-over for quite a few mods we use in the guide.

I found that and am installing some of them.

NOTE: (From comment section) Skyrim SE prefers bsa files, and it's load time will drastically increase [with] more loose files you have in your active mods.
        With 60+ voice packs listed, any three or four larger voice packs installed "loose files" will add from 1 to 3 minutes to load time, depending on computer system.
    Devious Devices SE_Voice.7z 
    Fill Her Up Baka Edition BSA Voice Pack
    Public Whore BSA Voice Pack [consequences for losing a battle]
    SexLab Defeat [Compatible with Baka version and invokes Simple Slavery if I lose the battle]
    SexLab Eager NPCs
    Simple Slavery Plus Plus BSA Voice Pack V6.3.12  [consequences for losing a battle; invokes public whore]
    SL Drunk Redux_Voice.7z 
    The Sisterhood of Dibella comments 

    Laura's Bondage Shop_Voice [compliments Devious Devices]

 

I'm planning on loading only the BSA mods.  I'll test when I finish up the patches and post about quality and such.

Posted
36 minutes ago, remodel said:

I found that and am installing some of them.

NOTE: (From comment section) Skyrim SE prefers bsa files, and it's load time will drastically increase [with] more loose files you have in your active mods.
        With 60+ voice packs listed, any three or four larger voice packs installed "loose files" will add from 1 to 3 minutes to load time, depending on computer system.
    Devious Devices SE_Voice.7z 
    Fill Her Up Baka Edition BSA Voice Pack
    Public Whore BSA Voice Pack [consequences for losing a battle]
    SexLab Defeat [Compatible with Baka version and invokes Simple Slavery if I lose the battle]
    SexLab Eager NPCs
    Simple Slavery Plus Plus BSA Voice Pack V6.3.12  [consequences for losing a battle; invokes public whore]
    SL Drunk Redux_Voice.7z 
    The Sisterhood of Dibella comments 

    Laura's Bondage Shop_Voice [compliments Devious Devices]

 

I'm planning on loading only the BSA mods.  I'll test when I finish up the patches and post about quality and such.

https://www.nexusmods.com/skyrimspecialedition/mods/23316/

is a great tool to turn your loose files into BSAs. It will even create dummy espfe for you. MO2 also has its own BSA packer, but I've never tried it.

Posted
4 hours ago, Decopauge123 said:

 

Thank you for your concern about my computer, but as I posted last week, I have a very good computer:  Intel Core i9-9900K CPU @ 3.60GHz with 32GB of on-board DDR4 4266(O.C.) RAM, an AMD Radeon RX 6800 XT OC with 16GB of GDDR6 VRam, and 3 separate SSD drives supporting my OS, Steam and the game, and MO2 with all the mods.  It may not be the latest and greatest MB, but I  go though the wagon ride using less than half the VRam, and when the 16K Alduin lands on the tower, it is taken in stride.

 

I had a long chat with ra2pheonix in the xEdit-support Discord channel earlier tonight.    You can read the entire conversation for all that was discussed, but regarding misbehaving apps after flagging, it boils down to

 

 

the game can handle mods shifting in the plugin order, but generally doesn't handle them changing between regular and esl addresses
[3:48 AM]
it maintains two lists, basically
[3:49 AM]
so if you add an esp and bump an ESP down a slot it's fine, if you add an esl and bump an ESL down a slot it's also fine
[3:49 AM]
but if you ESL or un-ESL midgame that could mess you up depending

 

 

Take care, and I guess I'll see you around.   After what ra2phoenix said about the process of compacting formIDs, It's not something I plan to do anytime soon.

 

 

 

 

Recommend you consider Ruddy88 ESLify.  It allows selection of mods to change and has a recovery method for changing back if you save the files.  I save the files in a mod created from the overwrite folder and leave it deactivated in case I want to change something back.  It doesn't compact mods.  Very simple to use.

Posted
1 minute ago, annanymus said:

is a great tool to turn your loose files into BSAs. It will even create dummy espfe for you. MO2 also has its own BSA packer, but I've never tried it.

Thanks for that, I had forgotten.  I've used it before to change OldRim animations to SSE for DAR.

Posted
17 hours ago, Temphyx said:

As a side note, there were, I think, at least four SKSE64 revisions that were done for SSE v1.5.97: v2.0.17 through 2.0.20.  The SoS 1.1.4 page only lists the first one.

And no, if the dll is in the SKSE plugins folder, don't move it.  I was wrong, it is a versioning issue.

 

16 hours ago, Double11 said:

I changed it to SSE v.1.5.97, updated the mods that needed a newer version, and everything seems to be working fine now. No more warnings. I haven't got to sexlab yet, to be sure it is working, but I'll get there and let you know.
Thank you very much, Temphyx! You're awesome.

I can highly recommend Unofficial Skyrim Special Edition Downgrade Patcher.  It's what I'm using and is working flawlessly so far up to the SexLab mods.  It's so much easier than the archive file method of downgrading, yes, I've done this in 2019 on the last SE "upgrade".

Posted (edited)
11 hours ago, Aylis said:

Btw. i found an interesting thread: Voice Packs Now Available (SE & LE)

 

Voice-over for quite a few mods we use in the guide.

BY SIGMAR YES.
Thanks man, you have no idea how much i have been looking for anything that adds real dialogues even if they are crappy ones.
______________

Testing:
Eager NPCS: work like a charm, some tone issues here and there but over all legit must have so far.
BaboDialogue:  Im still adding the KeyWords to some of my armors and that mod require play time to actually get encounters, so i cant say anything yet, but its a huge mod so i expect a lot of voices
SexLab Horrible Harassment Expansion:  Good enough
SexLab Approach Redux:   Must have, saw no issues but same as BaboDialogue, it requires more testing sicne the base mod is huge
____Still testing more.

Edited by Jessica_Degurechaff
Posted (edited)

So far in my AE setup these 4 mods are dead and not likely to be updated . If anyone is aware of alternatives let me know .

 

 https://www.nexusmods.com/skyrimspecialedition/mods/21294

https://www.nexusmods.com/skyrimspecialedition/mods/34407

https://www.nexusmods.com/skyrimspecialedition/mods/3532

https://www.nexusmods.com/skyrimspecialedition/mods/40261?

 

also there is a conflict between moreHUD and Atlas Map Markers . In our L\O Atlas' MCM menu becomes hidden but both mods still work. If it becomes a choice between the 2 I'd drop Atlas over moreHUD though

Edited by Auxitism
Posted

Hey Aylis, this the mod author of Evolution- Skyrim Races Rejuvenated. I was searching my mod on the web the see what would come up and saw you had my mod included/featured in your guide. I just wanted to say thanks to you for including my mod in a guide as I never thought it would be in one, and thanks to everyone else on here using my mod. This was my first big mod I made and glad to see a lot of people using it and hope they are enjoying it.

Posted
42 minutes ago, NobleFonz said:

Hey Aylis, this the mod author of Evolution- Skyrim Races Rejuvenated. I was searching my mod on the web the see what would come up and saw you had my mod included/featured in your guide. I just wanted to say thanks to you for including my mod in a guide as I never thought it would be in one, and thanks to everyone else on here using my mod. This was my first big mod I made and glad to see a lot of people using it and hope they are enjoying it.

I enjoy it very much!

Posted (edited)

@NobleFonz

It's the other way around. ;)

 

Thank you for making an excellent mod i simply had to include. It is mod authors like you that make a guide like this even possible in the first place.

 

Edited by Aylis
Fixing 'Denglisch'
Posted

I frequently want to search <CTRL-F> this excellent modding guide's web page (looking for a reference, checking a reference, verifying requirements, etc., etc. etc.).  I have to manually click on each Section Header to display the mods listed in it. The search function can't find what it doesn't see.

 

Is there some way all of the section headers can be accessed at the same time, allowing me to open, display and search the entire page without all that clicking.

Posted

Man, isn't that the truth! I use the <CTRL-F> constantly! That is a ritual I go through every time I reboot my browser and want to look at the guide! Click, click, click, click....Takes a while, huh?

 

Does anyone know a quick command to "Expand All" like MO2 has?

Posted
On 1/3/2022 at 5:37 PM, Auxitism said:

There is a blended road patch . And I guess I'll have to pay attention to any meshes that don't have a texture since it only provides meshes . I'll let you know . 

 

SOS is a winner . I've finished the textures section and been all around looking for bugs . Parallax and SOS go great together. BDS is done . Long live SOS! XD

 

Sidenote : I ran BethINI Ultra(bethini) preset and now where I use to get 30fps I get 90fps . That's in the worst areas like Rift tower with 3d grass . Most time at 160fps

Posted
28 minutes ago, trgdolors said:

Man, isn't that the truth! I use the <CTRL-F> constantly! That is a ritual I go through every time I reboot my browser and want to look at the guide! Click, click, click, click....Takes a while, huh?

 

Does anyone know a quick command to "Expand All" like MO2 has?

I use the sites search feature all the time before asking about something . Search this topic and match exact 

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