alaunus01 Posted November 15, 2021 Posted November 15, 2021 @Alkzis @Numa_Cway Two minor additions to that ESL writeup. 1) Remember to check that the number of formIDs in the plugin does not exceed 2048 before you ESLsify it. Light plugins only can handle half the formids before they end up in memory regions where they cause funky stuff. You do not want that to happen. 2) Sometimes flagging an esp as light just does not work out even if by all means it should. Best example for users of this guide: embers. There is no obvious reason why embers should not work as an esl it just does not (at least at the time Aylis tried to make the embers esl work). Skyrim is funny that way. TL/DR; Do not ESLsify everything at once. ?
Numa_Cway Posted November 15, 2021 Posted November 15, 2021 2 hours ago, alaunus01 said: @Alkzis @Numa_Cway Two minor additions to that ESL writeup. 1) Remember to check that the number of formIDs in the plugin does not exceed 2048 before you ESLsify it. Light plugins only can handle half the formids before they end up in memory regions where they cause funky stuff. You do not want that to happen. 2) Sometimes flagging an esp as light just does not work out even if by all means it should. Best example for users of this guide: embers. There is no obvious reason why embers should not work as an esl it just does not (at least at the time Aylis tried to make the embers esl work). Skyrim is funny that way. TL/DR; Do not ESLsify everything at once. ? to 1) I believe that's basically what the script already does for you. If it's below it will tell you to just flag it. If it exceeds that it will tell you to compact the FormIDs first before flagging. Something no guide recommends anyway. Personally I've never tried it. It certainly is possible but probably way more annoying than it is necessary. to 2) Same problem and you can't even flag Embers XD as ESL without compacting. Spoiler I'm not 100% sure but I believe the ESL you're referring to was a real ESL you could choose during the FOMOD install, not an ESL-flagged ESP (ESP-FE). They're different. Not sure what problems Aylis ran into but if it was a real ESL it could have been basically load order problems. In this guide Embers is loaded rather late while ESL are set up to load before any ESPs thus getting overwritten. If you just flag the plugins where it doesn't tell you to compact the FormIDs there's very little to nothing you can do wrong.
Numa_Cway Posted November 15, 2021 Posted November 15, 2021 4 hours ago, ascendentkunglao said: Any one savy on HDT-SMP xml files and how to get clothes to match my the xmls of 3bbb and certain clothing to react with the body more appropriately? I never added cloth physics to an outfit myself, I've only played around with existing XMLs tweaking some values. For me this guide was very useful in understanding what each parameter is. Maybe you also find something to help you there.
remodel Posted November 15, 2021 Posted November 15, 2021 (edited) I installed Skyrim SE and used the "Unofficial Skyrim Special Edition Downgrade Patcher" on Nexus. I ended up with 4 CC mods in MO2 that I can not deactivate or remove via MO2. The only way I can see to get rid of them is deleting the esm or esl and associated bsa in the file folder. I really don't want Survival Mode. The ccBGSSSE025-AdvDSGS (Saints and Seducers) and fishing take up a slots I don't want to give up. What's the value of Curios (ESL)? Should I keep it? Do you think I can safely delete the files from the Skyrim SE data folders? Edited November 15, 2021 by remodel
asebw Posted November 15, 2021 Posted November 15, 2021 7 minutes ago, remodel said: I installed Skyrim SE and used the "Unofficial Skyrim Special Edition Downgrade Patcher" on Nexus. I ended up with 4 CC mods in MO2 that I can not deactivate or remove via MO2. The only way I can see to get rid of them is deleting the esm or esl and associated bsa in the file folder. I really don't want Survival Mode. The ccBGSSSE025-AdvDSGS (Saints and Seducers) and fishing take up a slots I don't want to give up. What's the value of Curios (ESL)? Should I keep it? Do you think I can safely delete the files from the Skyrim SE data folders? Reveal hidden contents You can safely delete CC mods without an issue. If you downloaded the mods through MO2, check to see if they are in the overwrite folder. That's where they can sometimes end up. If they are in the overwrite folder, you can either move them into skyrim SE's data folder, or delete them from there. The CC mods come in two parts: an ESL/ESM file, and the BSA with the mod contents. Best to delete both, but deleting or removing the esl/esm file from the skyrim data folder or MO2 overwrite folder will permanently disable it. Anything else in the data folder other than CC content, I would not touch without knowing what exactly it is. Curios (ccbgssse037-curios.esl) has a bunch of new items that are interesting. Doesn't hurt to keep it around. 1
asebw Posted November 15, 2021 Posted November 15, 2021 For those who might be interested, I came across this nifty page with a list of all the Skyrim SE Creation Club Content. If you go into the individual pages, they have the file names for each piece of content (Good some of those poorly/weirdly-named ones). https://en.uesp.net/wiki/Skyrim:Creation_Club Also gives a bit of the content description for each creation, but not that much more detailed that the CC description at times. Still beats a kick in the ass though. Regardless, it's a piece of knoweldge worth bookmarking. 3
akadeadpool Posted November 15, 2021 Posted November 15, 2021 Day 4 after AEpocalypse, I'd say the update process of non-LL SKSE mods seems pretty fast. Maybe half year later, LL mods would receive updates or maybe just switch to Omods.
jaeos Posted November 15, 2021 Posted November 15, 2021 3 hours ago, remodel said: I installed Skyrim SE and used the "Unofficial Skyrim Special Edition Downgrade Patcher" on Nexus. I ended up with 4 CC mods in MO2 that I can not deactivate or remove via MO2. The only way I can see to get rid of them is deleting the esm or esl and associated bsa in the file folder. I really don't want Survival Mode. The ccBGSSSE025-AdvDSGS (Saints and Seducers) and fishing take up a slots I don't want to give up. What's the value of Curios (ESL)? Should I keep it? Do you think I can safely delete the files from the Skyrim SE data folders? Reveal hidden contents As @asebwsaid, you can run MO2 and open the mods (before you add any mods) and it will redownload those 4 mods. Put them into 4 separate folders (i really do recommend saints and seducers, the armor isn't overpowered in any form but you might like the aesthetics of them over ebony or dragonbone) and you can simply turn off what you choose vs them on all the time.
jaeos Posted November 15, 2021 Posted November 15, 2021 2 hours ago, akadeadpool said: Day 4 after AEpocalypse, I'd say the update process of non-LL SKSE mods seems pretty fast. Maybe half year later, LL mods would receive updates or maybe just switch to Omods. Yeah, the SKSE mods are what will take awhile, just in time for a 15 year ULTIMATE edition.. ? 1
jaeos Posted November 15, 2021 Posted November 15, 2021 On a side note, i'm upgrading to win 11 so we will see how that jacks stuff up as well... ?♂️ 1
asebw Posted November 15, 2021 Posted November 15, 2021 3 hours ago, jaeos said: Yeah, the SKSE mods are what will take awhile, just in time for a 15 year ULTIMATE edition.. ? It seems that everyone is waiting for SKSE to come up with a proper update. I don't see that taking too long. Rather, I think the real questions will be how long it takes sexlab to update ><. Genuinely curious to try out Ostim myself once they come out with some interesting content. 1
remodel Posted November 15, 2021 Posted November 15, 2021 Modding a newly loaded Skyrim game. OK, I kept the CC Curios and Saints & Seducers Mods. Instead of deleting the other CC mode I Hid them similar to how MO2 hides files in mods. See spoiler below. I downloaded and installed SKSE64 2.00.20 and ran a test. Don't want to run it from Steam and end up updating an un-modable (yet) Skyrim SE. So far it works (probably will work).
noctred Posted November 15, 2021 Posted November 15, 2021 (edited) 56 minutes ago, asebw said: Genuinely curious to try out Ostim myself once they come out with some interesting content. I think by the time OStim gets anywhere close to the level of variety and kink that SexLab offers, we'll all probably have moved on to the next Bethesda game. There are just way too many complex SL-exclusive mods to make OStim a viable alternative for anybody who wants something beyond vanilla sex. I'd say that the lack of SL-related AE updates might drive people to port more SexLab mods to OStim... but I think most people around here (especially mod authors) would prefer to just run the older version of SE for the rest of their lives. Kind of a shame honestly since I do think that OStim as a framework improves on a lot of SexLab's jank. Edited November 15, 2021 by noctred
wollboi Posted November 15, 2021 Posted November 15, 2021 @jaeos Let me know how that goes. I thought about it, but I read somewhere that Skyrim won't run on it.
remodel Posted November 16, 2021 Posted November 16, 2021 2 hours ago, wollboi said: @jaeos Let me know how that goes. I thought about it, but I read somewhere that Skyrim won't run on it. I'm on Windows 11 and so far everything is working. Haven't gotten very far yet.
jaeos Posted November 16, 2021 Posted November 16, 2021 3 hours ago, wollboi said: @jaeos Let me know how that goes. I thought about it, but I read somewhere that Skyrim won't run on it. Wasn't able to play at all, it got done a hour or so ago and the first thing i noticed was my task bar was centered rather than to the left, you can put it back but it's not in the option you think it is, so far youtube and LL hasn't had any issues, i had to re-install armoury crate for my asus board but it seems compatable with my current drivers for everything. I'll try and jump into skyrim and see if it loads faster with the new supposed ram cache thing (I don't remeber what they called it but you had to have a m.2 or solid state drive for it to work, which i have.
alaunus01 Posted November 16, 2021 Posted November 16, 2021 For everybody like me who still has a potato to run skyrim on. NZXT is running a 10th anniversary skyrim modded PC giveaway.
jaeos Posted November 16, 2021 Posted November 16, 2021 5 hours ago, alaunus01 said: For everybody like me who still has a potato to run skyrim on. NZXT is running a 10th anniversary skyrim modded PC giveaway. Define a potato..
jaeos Posted November 16, 2021 Posted November 16, 2021 14 hours ago, remodel said: Modding a newly loaded Skyrim game. OK, I kept the CC Curios and Saints & Seducers Mods. Instead of deleting the other CC mode I Hid them similar to how MO2 hides files in mods. See spoiler below. I downloaded and installed SKSE64 2.00.20 and ran a test. Don't want to run it from Steam and end up updating an un-modable (yet) Skyrim SE. So far it works (probably will work). Hide contents Make 2 mods in MO2 and move those to it, then they are managed by MO2
alaunus01 Posted November 16, 2021 Posted November 16, 2021 1 hour ago, jaeos said: Define a potato.. 4 core ddr3 And there isn't really a point upgrading when you cannot get your hands on a decent gpu. 600 bucks for a card that can run 1080p for a hot minute? yeah sure.
DarkDragoon197 Posted November 16, 2021 Posted November 16, 2021 I know I might get flamed for this but I'm looking at taking one for the team here and do the update with this build. I'm a modder so I haven't really gotten far on playthroughs, I have some fellow modders taking up the torch to update some critical mods that rely on skse, like racemenu that the OA has been awol for a while. And since I beta test alot for these guys it only makes sense. Anyone here that wants to keep tabs on what we are doing can PM me and I'll give you link to our discord. This is a time for all community's to come together and put away bitter arguments to face the future of our beloved game we have put some much love into.
remodel Posted November 16, 2021 Posted November 16, 2021 3 hours ago, alaunus01 said: 4 core ddr3 And there isn't really a point upgrading when you cannot get your hands on a decent gpu. 600 bucks for a card that can run 1080p for a hot minute? yeah sure. Yeah, that's where I was then my PC died and it wasn't worth fixing. I even risked overloading the PSU with a 1050 TI on it which lasted 2 yrs before the Hard drive lost sectors in the operating system. Ordered an i7 11gen intel with 3080. Couldn't see getting a 3080 TI for near 800 more or a 3090 for about a grand more. Took 58 days to get the new PC. Forced to bite the bullet. Prices for 11th gen CPUs have come down since the 12th have come out and i7 10700k are even less. Nvidia 3060 are good cards. Talking a little over two grand, not cheap but possibly doable. Black Friday may offer you a deal! Don't buy the new processors without a liquid cooler or upgrading to one. My old potato never would have run this guide. Tickled pink to be able to load the graphics from this guide.
remodel Posted November 16, 2021 Posted November 16, 2021 Preinstallation 1) OK I downloaded ENBSeries v0.465 for TES Skyrim SE. From the install instructions it says to copy the wrapper version into the Skyrim SE exe folder. Is that right, it's a bunch of loose files and a folder of more files? 2) For the Rudy ENB SE do I just install "Rudy ENB Cathedral Weathers ADDONS and REQUiRED Files FOMOD"?
jaeos Posted November 16, 2021 Posted November 16, 2021 (edited) @remodel did you have an issue with the skse crashing and not allowing you to save after switching to 11? i can load into existing saves, but i cannot save at all, even with just skse and no other mods, i get a CTD at the end of the wagon ride when it does it's first save. and yes. it's a bunch of loose files and a folder. pretty sure thats right too Edited November 16, 2021 by jaeos
safado Posted November 16, 2021 Posted November 16, 2021 1 hour ago, remodel said: Preinstallation 1) OK I downloaded ENBSeries v0.465 for TES Skyrim SE. From the install instructions it says to copy the wrapper version into the Skyrim SE exe folder. Is that right, it's a bunch of loose files and a folder of more files? 2) For the Rudy ENB SE do I just install "Rudy ENB Cathedral Weathers ADDONS and REQUiRED Files FOMOD"? Normally you only need the files "d3d11.dll" and "d3dcompiler_46e.dll" ("known as the ENB binaries") from the ENBSeries. Install/Copy to the same folder as SkyrimSE.exe and skse64_loader.exe. The other files that accompany the binaries are templates and samples. Everything else should be provided by the ENB preset. Ruby ENB is an ENB preset and already has the shader's folder and settings in the ini files. When you understand what you are doing with ENB stuff, you can use a ENB manager to test and switch between ENB presets. ENB and ReShade Manager at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
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