ascendentkunglao Posted November 10, 2021 Posted November 10, 2021 (edited) Has anyone ran into issues with CBBE 3BBB and it's MCM I really don't know what the eff happened. I haven't really messed with it but never realized it never was in MCM from the get go...so yeah? Any guidance would be sweet. Edit #1: I get it to register the menu but it never shows up in the actual menu. I'm trying to revert back to a different CBBE 3BA (3BBB) back to 2.04. What are people running right now in their builds? Solved: Had to do a clean save without 3BBB.esp and turned the mod back on with the new clean save. Edited November 10, 2021 by ascendentkunglao
blsrazor Posted November 10, 2021 Posted November 10, 2021 On 11/8/2021 at 5:33 PM, Numa_Cway said: Those are your two issues? Dude you got wrist seam issues. You should re-check/re-build your bodyslide files. Somewhere you got mismatching wrist sliders for body and hand. Thank you for the information, I know there were other issues but I was working one step at a time On 11/8/2021 at 5:22 PM, jaeos said: Maybe i'm not seeing the grainy, lighting seems fine for stock ENB settings. shift+enter to open the enb. home to open reshade. i would mess with reshade first and see if you have a reshade lens over the entire thing. Ive had to mess with the reshade settings playing a vampire since for some reason vampiric sight only changes it by half a shade and can't see shyte at night.. as a vampire.. with really really good sight.. Thank you, this helped fix that problem. On 11/8/2021 at 7:27 PM, Vortec said: when first creating a body in Bodyslide you have create the body, the hands and feet as they are separate "builds" (eg. CBBE Body, CBBE Hands, CBBE Feet-might be some scrolling in Bodyslide to find each separate files). So when building all three, that will get rid of the ankle and wrist seams . Thank you for this, I did not know they were separate builds.
ascendentkunglao Posted November 10, 2021 Posted November 10, 2021 @Aylis I'm a little confused with the new Faster HDT-SMP, which one options have you chose or are leaning towards.
alaunus01 Posted November 10, 2021 Posted November 10, 2021 5 hours ago, trgdolors said: [...] There is a new mod, The Dibellan Baths, that could go nice with Dibella Sisterhood, though there is apparently a small conflict with a door until someone patches it. [...] I think that is not the main problem. The dressundress triggerbox raises a flag for me. In my understanding it would not be a huge problem to solve that for a single outfit but the dynamic outfits Dibella Sisterhood uses? Not sure if that would be a simple copypasta job.
Alkzis Posted November 10, 2021 Posted November 10, 2021 13 hours ago, wollboi said: @Alkzis That's the one. Right click FNIS Behavior, open in Explorer, and open the file it's talking about. At the top of the file are the instructions. They're easy to follow. Otherwise it will scream at you that it has hit its animation limit, even though XXL has a much higher limit. You need SSE Engine Fixes (part of the list already). Im a bit confused, i just have to flip that =0 to =1? what about all om the ini file about coping it into somewhere, do i also do that? or just with the =1/=0 is enough?
Alkzis Posted November 10, 2021 Posted November 10, 2021 (edited) @Numa_Cway errr sorry for bothering, but besides clothes/armors, it is also recomendable to merge some animtions? Im avobe the ESP limit and wyre is freaking out but i also want all of the ones i have, can i just Merge them or it will break them too? Same goes for racemenu stuff (like new eyes, new hairs, horns etc) Edited November 10, 2021 by Alkzis
ascendentkunglao Posted November 10, 2021 Posted November 10, 2021 Did I mess something up but is Sexlab Attraction towards the top of your esp? Mine is listed as a ESM and was wondering if it effects anything whether at beginning of your load order vs towards the end where it's installed with the rest of Loverslab features?
Tiemphyx Posted November 11, 2021 Posted November 11, 2021 On 11/9/2021 at 12:36 AM, trgdolors said: Here are the links to these mentioned versions, if it saves someone some searching time. The links are a good resource: 3.2.3 Hotfix for the new tree setup. (Sept 24, 2021) https://www.loverslab.com/topic/118460-skyrim-se-for-beginners-v-326-3bbb-hdt-smp-hph/?do=findComment&comment=3520905 3.2.4 Switch to DynDOLOD 3.0 and some fixes (Oct 3, 2021) https://www.loverslab.com/topic/118460-skyrim-se-for-beginners-v-326-3bbb-hdt-smp-hph/?do=findComment&comment=3529761 Hotfix (Oct 6, 2021) https://www.loverslab.com/topic/118460-skyrim-se-for-beginners-v-326-3bbb-hdt-smp-hph/?do=findComment&comment=3532453 3.2.5 Bugfixes and smaller visual upgrades (Oct 11, 2021) https://www.loverslab.com/topic/118460-skyrim-se-for-beginners-v-326-3bbb-hdt-smp-hph/?do=findComment&comment=3537361 3.2.6 Visual upgrades and simplifying the installation (Nov 7, 2021) https://www.loverslab.com/topic/118460-skyrim-se-for-beginners-v-326-3bbb-hdt-smp-hph/?do=findComment&comment=3561400 Hopefully these can get added to the SSEB - Update history when time allows. Thanks for this @trgdolors ! Much appreciated, sorry for the late reply.
wollboi Posted November 11, 2021 Posted November 11, 2021 @ascendentkunglao Do you have any custom races installed, or any mod that has any kind of logic that gets applied to one race but not another? Make sure you have the SoS patch. That's about all I can think of. Wrye doesn't move it around for me. Re: SL Attraction - Yeah, it's weird. It's an ESP-flagged ESM? That's not something you usually see (usually it's an ESL-flagged ESP or ESM). I put it right in the load order where it would normally appear, but Wrye moves it very high in the plugin order (spot #30 for me). So I think it's assuming it needs to go higher. It doesn't seem to affect anything for me, as it's working fine. @Alkzis It's at the top of the ini0 file under IMPORTANT. Copy, rename, uncheck. Pretty much explains exactly what to do in the file itself and the message in FNIS. It may not even be necessary other than to remove the false positive message. @Aylis @trgdolors I'm also testing the new Rudy Cathedral. It's probably worth switching now, as while the Part I file is still available, Part II is no longer up. I assume it's fine, just more streamlined. Also of note is that the FOMOD instructions given in the list are still correct, as the FOMOD didn't change order or anything. I probably won't get around to testing it until tomorrow at the earliest. If anybody else updates, remember you'll need to copy Aylis's ENB ini files back in place after updating, otherwise the lighting will be severely messed up. Just copy and paste as usual. 3
ascendentkunglao Posted November 11, 2021 Posted November 11, 2021 (edited) @wollboi Referencing the Dead Briar heart one? Do you mean for CBBE Muscle Solutions? So I got it working for every race except Imperial, Nord, Orc, and Redguard for some odd reason. In regards to SL Attraction and yeah I don't have any issues that I know of lol. Thanks again I really appreciate the feedback and all. Edit: It's in plugin #35 and I keep it in the same mod install order on the left. I figured CBBE Muscle Solutions by moving my Uniquely Human Project up past CBBE due to not reading the mod author's guidance. Edited November 11, 2021 by ascendentkunglao
trgdolors Posted November 11, 2021 Posted November 11, 2021 (edited) 1) Here is an interesting new mod I am testing. It is like True Directional Movement, but for horse riding. Horses Simply Turn Better. It can be ESL-ed. I realize True Directional Movement is not in this guide. I am also trying Simplest Horses (and other mounts). It provides basic horse features that complement the NFF horse features really well. Also ESL-able. 2) Has anyone tried Project Proteus? Switch, spawn, copy player characters. Edit weapons, armors, spells, NPCs, weather, much more. It seems like it would be a buggy mess, but people seem to like it. It had some recent updates. 3) @Temphyx No problem! Maybe when things settle down later they can be added to the update history, though low priority. 4) @wollboi Good point re: Aylis's ENB ini files. Just updating without thinking about it overwrites those custom files. Which of course I did! Even if I had deleted them I could have recovered them from the Recycle Bin. I had been using a modified version of the "Better Performance ini" that used to come with the Rudy Cathedral DL. I forgot about the Aylis's ENB ini! I see the file dates are from March. I assume they are still current. 5) Question: On the Assorted Mesh Fixes mod page, do we use the regular "Assorted Mesh Fixes" or the "Assorted Mesh Fixes Parallax meshes"? Edited November 11, 2021 by trgdolors Grammar
Aylis Posted November 11, 2021 Author Posted November 11, 2021 (edited) Added the info for the update. So far SKSE got a momentary update that works, but they are still working on it. @trgdolors Do you use parallax features? That should answer your question regarding the patch... ?Added a line before this comes up again Edited November 11, 2021 by Aylis
Numa_Cway Posted November 11, 2021 Posted November 11, 2021 20 hours ago, Alkzis said: @Numa_Cway errr sorry for bothering, but besides clothes/armors, it is also recomendable to merge some animtions? Im avobe the ESP limit and wyre is freaking out but i also want all of the ones i have, can i just Merge them or it will break them too? Same goes for racemenu stuff (like new eyes, new hairs, horns etc) In theory you can merge about everything that does not function as a master for other mods. What animations are you talking about? SL stuff that add objects? I guess that could work. However I'd recommend try flagging them ESL first. Animations themselves are .hkx files that are not dependant on plugins. With Racemenu Stuff you can run into the problem of NPC Replacer not finding Hair or Eyes anymore. Like if you're using KS Hairdos for Bijin NPCs I would not merge away the KS Hairdos.esp.
Aylis Posted November 11, 2021 Author Posted November 11, 2021 Bad info for you guys: Tomorrow i'll end up in the hospital and will be off for a day or two (hopefully it won't be longer than that). What i thought to be a minor problem seems to be much worse and tomorrow morning they have full access to the required equipment for a full diagnosis. 3
trgdolors Posted November 11, 2021 Posted November 11, 2021 5 minutes ago, Aylis said: Bad info for you guys: Tomorrow i'll end up in the hospital and will be off for a day or two (hopefully it won't be longer than that). What i thought to be a minor problem seems to be much worse and tomorrow morning they have full access to the required equipment for a full diagnosis. Oh damn, Aylis! That is some hard news. I know I speak for everyone that we wish you the best possible! Let us know if we can do anything...? Good luck! 1
jaeos Posted November 11, 2021 Posted November 11, 2021 On 11/10/2021 at 12:44 AM, blsrazor said: Thank you for the information, I know there were other issues but I was working one step at a time Thank you, this helped fix that problem. Thank you for this, I did not know they were separate builds. As far as bodyslide, when you get the body the way you want it save it as a preset. If not, you will need to remember all the settings you did. Second. Batch build (with the build morphs checkbox checked) for everything, does a couple things, it builds the hands and feet for humanoids, felines, and reptiles. You're not going to rebuild those unless you change presets, 2. it establishes the base for all of your armor. You can overwrite just built stuff without a problem. if you choose to use bd's armor replacer (pretty damn skimpy for the weather skyrim has) you can set up several presets based on the tweaked body you created, one with physics, the other without, you run one body for things that should move, like robes, and switch to the other for things that shouldn't move, like a steel breastplate, so it doesn't look like your PC is wearing mercury armor. Robes replacers usually have ZAP boxes on them so you can remove parts and redo the robes the way you want them to look. But thats getting into adding replacers not on the list.
jaeos Posted November 11, 2021 Posted November 11, 2021 27 minutes ago, Aylis said: Bad info for you guys: Tomorrow i'll end up in the hospital and will be off for a day or two (hopefully it won't be longer than that). What i thought to be a minor problem seems to be much worse and tomorrow morning they have full access to the required equipment for a full diagnosis. Get better and deal with what ails you. Pretty sure the thread will be ok for a bit.
alaunus01 Posted November 11, 2021 Posted November 11, 2021 1 hour ago, Aylis said: Bad info for you guys: Tomorrow i'll end up in the hospital and will be off for a day or two (hopefully it won't be longer than that). What i thought to be a minor problem seems to be much worse and tomorrow morning they have full access to the required equipment for a full diagnosis. Your hospital still does electives? You are so lucky. In my county all non life threatening surgeries have been shut down again so I can stay in pain until all the covidiots are 'through'. Good luck and get well soon.
ascendentkunglao Posted November 11, 2021 Posted November 11, 2021 @Aylis I hope all goes well and a speedy recovery to full health!
ascendentkunglao Posted November 11, 2021 Posted November 11, 2021 @wollboi Hey what did you end up finalizing to get the idle animations working and which ones to be weary of, I saw that you were messing around with it when I searched it up. I noticed my DAR - Aroused Sexy Idles were not working.
jap2015 Posted November 12, 2021 Posted November 12, 2021 @Aylis, our prayers, thoughts and best wishes are with you
Alkzis Posted November 12, 2021 Posted November 12, 2021 8 hours ago, Aylis said: Bad info for you guys: Tomorrow i'll end up in the hospital and will be off for a day or two (hopefully it won't be longer than that). What i thought to be a minor problem seems to be much worse and tomorrow morning they have full access to the required equipment for a full diagnosis. Get better!
Alkzis Posted November 12, 2021 Posted November 12, 2021 15 hours ago, Numa_Cway said: In theory you can merge about everything that does not function as a master for other mods. What animations are you talking about? SL stuff that add objects? I guess that could work. However I'd recommend try flagging them ESL first. Animations themselves are .hkx files that are not dependant on plugins. With Racemenu Stuff you can run into the problem of NPC Replacer not finding Hair or Eyes anymore. Like if you're using KS Hairdos for Bijin NPCs I would not merge away the KS Hairdos.esp. Yeah, its those: AnimationObjectsESPS. Mmmh i did not think of making them ESPS, since the process of making marges is surprisingly easy my mind just gravitates towards that, i should just try that instead of making a mess with merges, thanks.
Numa_Cway Posted November 12, 2021 Posted November 12, 2021 (edited) In case anyone is brave enough to start with this guide during the current AE shitstorm: USSEP (Unofficial Skyrim Special Edition Patch) has been updated to only work with the newest SSE update or AE version of the game. The dev team refuses to (officially) provide older versions of USSEP compatible with the pre-AE version of SSE. Spoiler So for anyone not planning on updating their SSE via Steam anytime soon: Don't delete or overwrite your USSEP. In case you don't have it: Here's a link to an older version directly from Nexus. Didn't think the whole "don't delete your mods" fiasco involving Nexus would come in handy... Edited November 12, 2021 by Numa_Cway changed from quote to spoiler 4
wollboi Posted November 12, 2021 Posted November 12, 2021 (edited) @Aylis I knew it! AE comes out and it breaks Aylis too! Get well soon. @ascendentkunglao I haven't had any trouble with any of them. I had to rename a few folders to make DAR happy, but that's easily done with MO2 pointing out which ones need to change. I had the same experience with Sexy Idles and got rid of it. It interfered with too many animations. Note that I also tossed SkySA because I absolutely hate it, so my animation setup is probably not a good one to base anything off of. I bit the bullet and updated--completely. I fully expect this to not work at all, but I think it's valuable to have someone keeping their mods completely up-to-date. This way when it looks like AE is going to work (by some miracle) with the list, we'll know at which point an update is warranted. idgaf also if my existing saves are corrupted. Edit - Thus far I was able to get the game to launch by disabling .NET Script Framework and SSE Engine Fixes. Here we go ... *deep breath* SO, the makers of USSEP have already said that they will NOT be supporting old versions of Skyrim. To me, that basically means that an update to AE is 100% unavoidable in the long term. Other posters have brought this up, but I feel like it's necessary to state this because the makers of SSE Engine Fixes have stated they will NOT be supporting AE or updating the mod at all really. So there will have to be a replacement popping up before you can have anything above 60 FPS. Anyway, loading an older save wasn't possible. Starting a new save worked, but so many error messages popped up that it's unplayable. I think one of the big updates that's going to be needed desperately is--as pretty much always--JContainers. I think in the past the author has been pretty quick in turning it around. But for now I think there's no reason to update if you haven't already, and I'm not going to be testing anything until that mod is updated. Back to playing Final Fantasy IV, as the Founding Fathers always intended. Edited November 12, 2021 by wollboi 2
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