Nelmas Posted October 8, 2021 Posted October 8, 2021 (edited) 16 minutes ago, axz2 said: I might want to do that test myself. I am getting low FPS. I'd like to keep it but if it causes a massive hit on slower hardware it might be better for me to drop it. Do you have a good idea about what specifically is causing the problem? If its textures taking up too much VRAM and/or GPU processing I might try reducing the textures with Cathedral, and see it that helps. I'll probably go ahead and do that before considering whether to pull the mod. I have no idea and would like to know as well. Maybe you won't get any issues with it at all, and it's just my system. Let us know how your testing goes. Edited October 8, 2021 by Nelmas
wollboi Posted October 8, 2021 Posted October 8, 2021 (edited) @axz2 Pretty much all of those. EmbersXD used to be a big culprit, but it's a lot better now. Rudy ENB will always slow your framerate. I recommend turning off AO and FOV in its menu. That'll get you 4-6 FPS and I think it looks better with it off. @Nelmas I've never used an AMD, but I wouldn't think so. Whiterun is notorious for its framerate drop. Riften is worse. I don't think anything can change that. And like Aylis says, Skyrim is horribly optimized. My rig will run Doom Eternal in 4K at 120fps rock solid. A ten year old game with dragons? Happy when I get 60. @kackhaufen213 I use Wildcat, Ultimate Combat, and am trying EEOS and used to use another boss combat enhancer (can't remember which). I've had no trouble with the list. Just put them in Override, make sure to check the Requirements for any patches, and rerun a lot of stuff: patch comendiums, FNIS/Nemesis (with the options toggled), etc. etc. I turned off SkySA. I really don't like it. @kesryth Mine is blue too. I'm still looking into why. General observations - DynDOLOD 3 is ten times as finicky as its predecessor and it's very annoying ... but it always knows what it's talking about and the new error help pages are fantastic. It's also taking a lot longer. Edited October 8, 2021 by wollboi 1
axz2 Posted October 8, 2021 Posted October 8, 2021 @wollboi AO and FOV? Not sure what AO is. FOV is how wide of view you get, you can't turn that off only change it to something else? I'll probably go ahead and disable DOF. At this point I'm trying to avoid dumping the ENB. Its foundational to this load order. Dump it and I'm not using this load order with a few changes, but more using it as advice for my own load order. Dropping JK's is another option but maybe reducing its textures and Skyrim 2020s and 2018s will do the trick without looking to bad. I've already dropped a specific texture mod, a sexlab mod or two, Storm Lightning, and Dirt and Blood.
kesryth Posted October 8, 2021 Posted October 8, 2021 (edited) 33 minutes ago, wollboi said: @axz2 Pretty much all of those. EmbersXD used to be a big culprit, but it's a lot better now. Rudy ENB will always slow your framerate. I recommend turning off AO and FOV in its menu. That'll get you 4-6 FPS and I think it looks better with it off. @Nelmas I've never used an AMD, but I wouldn't think so. Whiterun is notorious for its framerate drop. Riften is worse. I don't think anything can change that. And like Aylis says, Skyrim is horribly optimized. My rig will run Doom Eternal in 4K at 120fps rock solid. A ten year old game with dragons? Happy when I get 60. @kackhaufen213 I use Wildcat, Ultimate Combat, and am trying EEOS and used to use another boss combat enhancer (can't remember which). I've had no trouble with the list. Just put them in Override, make sure to check the Requirements for any patches, and rerun a lot of stuff: patch comendiums, FNIS/Nemesis (with the options toggled), etc. etc. I turned off SkySA. I really don't like it. @kesryth Mine is blue too. I'm still looking into why. General observations - DynDOLOD 3 is ten times as finicky as its predecessor and it's very annoying ... but it always knows what it's talking about and the new error help pages are fantastic. It's also taking a lot longer. Problem for me appeared to be something with Dyn. As soon as I disabled it and relaunched it looked normal. Put dyn back in.. blue. Doing a complete rebuild of LOD,Tex and Dyn seems to have fixed it. My wife's system is doing the same thing, so working on trying to see what the cause may be. Will let you know what i find Edited October 8, 2021 by kesryth
Nelmas Posted October 8, 2021 Posted October 8, 2021 (edited) 36 minutes ago, axz2 said: @wollboi AO and FOV? Not sure what AO is. FOV is how wide of view you get, you can't turn that off only change it to something else? I'll probably go ahead and disable DOF. At this point I'm trying to avoid dumping the ENB. Its foundational to this load order. Dump it and I'm not using this load order with a few changes, but more using it as advice for my own load order. Dropping JK's is another option but maybe reducing its textures and Skyrim 2020s and 2018s will do the trick without looking to bad. I've already dropped a specific texture mod, a sexlab mod or two, Storm Lightning, and Dirt and Blood. Ambient Occlusion (AO). ENB has it's own version of it, so either disable that in ENB (Shift+Enter) or disable it in vanilla. Having both enabled might cause problems. Also, he meant DoF not FOV. Turning DoF might yield a few extra frames. Take a look at ReShade as well (if you have one), turn a few options off. Edited October 8, 2021 by Nelmas
wollboi Posted October 8, 2021 Posted October 8, 2021 Yep. I don't know why I always get the acronyms mixed up.
kesryth Posted October 8, 2021 Posted October 8, 2021 (edited) @wollboi for reference the Hall of the Vigilant, according to ssedit, uses the farminn01snow.nif, so i have been digging through my Dyn logs to see where they gets referenced and what textures might be at fault. So far the Dyn log (Dyndolod_sse_object_report) looks like Better Dynamic Snow is changing out the mesh and textures if i am reading it right. Going to do some nif exploring on its mesh and see if something is off there FarmInn01Snow [STAT:0009307D] Meshes\better dynamic snow\snowy farmhouses\bdsfarminn01snow.nif using textures\architecture\farmhouse\stonewall01.dds, textures\architecture\farmhouse\stonewall01_n.dds, textures\architecture\farmhouse\thatch02.dds, textures\architecture\farmhouse\thatch02_n.dds, textures\architecture\farmhouse\woodpost02.dds, textures\architecture\farmhouse\woodpost02_n.dds, textures\architecture\farmhouse\woodwall01.dds, textures\architecture\farmhouse\woodwall01_n.dds, textures\architecture\farmhouse\farmhouse01.dds, textures\architecture\farmhouse\farmhouse01_n.dds, textures\architecture\farmhouse\farmwindowinterior01.dds, textures\architecture\farmhouse\farmwindowinterior01_n.dds, textures\architecture\farmhouse\farmwindowinterior01_m.dds, textures\architecture\farmhouse\woodwalkway01.dds, textures\architecture\farmhouse\woodwalkway01_n.dds, textures\architecture\farmhouse\rope01.dds, textures\architecture\farmhouse\rope01_n.dds, textures\architecture\farmhouse\thatch03.dds, textures\architecture\farmhouse\thatch03_n.dds, textures\landscape\snow01.dds Level0: meshes\lod\bdsfarminn01snow_lod.nif using textures\lod\bds_farmhousesnowlod.dds, textures\lod\farmhouselod01_n.dds Level1: meshes\lod\bdsfarminn01snow_lod.nif using textures\lod\bds_farmhousesnowlod.dds, textures\lod\farmhouselod01_n.dds Level0: meshes\lod\bdsfarminn01snowglow_lod_1.nif using textures\architecture\farmhouse\farmwindowinterior01.dds, textures\architecture\farmhouse\farmwindowinterior01_n.dds, textures\architecture\farmhouse\farmwindowinterior01_m.dds Level1: meshes\lod\bdsfarminn01snowglow_lod_1.nif using textures\architecture\farmhouse\farmwindowinterior01.dds, textures\architecture\farmhouse\farmwindowinterior01_n.dds, textures\architecture\farmhouse\farmwindowinterior01_m.dds Dynamic: meshes\lod\bdsfarminn01snow_lod.nif using textures\lod\bds_farmhousesnowlod.dds, textures\lod\farmhouselod01_n.dds **update** so looks like BDS keeps the same nif as vanilla (architecture\farmhouse\inn01.nif), but the BDS-Farmhouses.esp updates the nif to use the farminn01snow.nif. Thinking that new nif is the source of the issue, perhaps a bad texture ref... Edited October 8, 2021 by kesryth 1
maven2137 Posted October 8, 2021 Posted October 8, 2021 Hi, maybe it's a silly question, but I'm not that good with modding. I have followed your instructions step by step and everything seems to be working fine, except for the fact that some textures are blue. I know it means that some textures are broken or missing, but I don't know what to do with that. I have tried some tutorials, but don't understand how xEdit or NIFScope can help me. I wouldn't care if it wasn't for the fact that the most common armors are affected like fur, hide, iron or studded. I found the textures in xEdit and they are all green, what is the next step? Could someone explain to me what to do or point me to some tutorial? I have skipped caching grass and xLOD/DynDOLOD, because I was eager to play, could that be the reason?
Nelmas Posted October 8, 2021 Posted October 8, 2021 (edited) 1 hour ago, maven2137 said: Hi, maybe it's a silly question, but I'm not that good with modding. I have followed your instructions step by step and everything seems to be working fine, except for the fact that some textures are blue. I know it means that some textures are broken or missing, but I don't know what to do with that. I have tried some tutorials, but don't understand how xEdit or NIFScope can help me. I wouldn't care if it wasn't for the fact that the most common armors are affected like fur, hide, iron or studded. I found the textures in xEdit and they are all green, what is the next step? Could someone explain to me what to do or point me to some tutorial? I have skipped caching grass and xLOD/DynDOLOD, because I was eager to play, could that be the reason? Welcome to the club. I've been getting this all across, but at this point I've given up asking for help. Spoiler Edited October 8, 2021 by Nelmas
Aylis Posted October 8, 2021 Author Posted October 8, 2021 (edited) 5 hours ago, Nelmas said: Are we still talking about the same thing? I was mentioning how JK's Skyrim is causing massive fps drops for me and how when I disable it, it runs fine. Yes, as you seem to forget the second part of your post. A small reminder: 10 hours ago, Nelmas said: Could it be because I'm running an AMD? AMD is known to be...problematic. For your info: I'm running a complete AMD setup here and have no issues. Before i forget it: bigger pictures belong into spoilers! @maven2137 Fur, iron, hide and studded point at 'Simply Realistic Armor'. But which armors? Male or female ones? Or both? Edited October 8, 2021 by Aylis
axz2 Posted October 8, 2021 Posted October 8, 2021 (edited) I'm reinstalling Dyndolod resources. Any recommendations on the options I should check. One I'm trying to avoid is "Low-Res LOD Textures". Although I might have to go with that option. "Holy Cow" seems a bit silly. But the rest seem to make sense, except maybe some of the options may reduce performance and also it might not make sense to select "High Rothgar Window Glow" if your using DynDolod FX Glow Disabler This reinstall was to make sure I had the up to date verson. Re downloaded and reinstalled but still getting the same error. Edited October 8, 2021 by axz2
Tiemphyx Posted October 8, 2021 Posted October 8, 2021 2 hours ago, maven2137 said: Hi, maybe it's a silly question, but I'm not that good with modding. I have followed your instructions step by step and everything seems to be working fine, except for the fact that some textures are blue. I know it means that some textures are broken or missing, but I don't know what to do with that. I have tried some tutorials, but don't understand how xEdit or NIFScope can help me. I wouldn't care if it wasn't for the fact that the most common armors are affected like fur, hide, iron or studded. I found the textures in xEdit and they are all green, what is the next step? Could someone explain to me what to do or point me to some tutorial? I have skipped caching grass and xLOD/DynDOLOD, because I was eager to play, could that be the reason? When it comes to missing textures, your first job is to figure out what, exactly, is missing. In your case it sounds like common armors and, in this build, they are mostly supposed to get their meshes and textures from SRA - Simply Realistic Armor (Replacer). So what you could do is, go to that mod in the left pane, make sure it's properly installed and look at any conflicts/overwrites it may be having. It's also very useful to keep a close eye on the Data tab, over in the right pane. This tab opens up a folder\file tree view of every file just as the Game sees them. For instance, if you drill down through Data\textures\armor_replacer\Fur you'll see all the banditf(ur).dds textures associated with fur armor listed together with whatever mod is providing the file. In this case it should be SRA. If it isn't (and it won't be in your case), you then have to figure out where you went wrong and fix it. 1 hour ago, Nelmas said: Welcome to the club. I've been getting this all across, but at this point I've given up asking for help. Reveal hidden contents I can't say I recognize this armor or the odd texture, but the advice above holds for you as well. To find out more about the armor, try going into the console and clicking around on the npc and see what you can find out. (Are you using More Informative Console?) Then hunt it down in MO. Sorry can't give you much more than that.
jaeos Posted October 8, 2021 Posted October 8, 2021 2 hours ago, maven2137 said: Hi, maybe it's a silly question, but I'm not that good with modding. I have followed your instructions step by step and everything seems to be working fine, except for the fact that some textures are blue. I know it means that some textures are broken or missing, but I don't know what to do with that. I have tried some tutorials, but don't understand how xEdit or NIFScope can help me. I wouldn't care if it wasn't for the fact that the most common armors are affected like fur, hide, iron or studded. I found the textures in xEdit and they are all green, what is the next step? Could someone explain to me what to do or point me to some tutorial? I have skipped caching grass and xLOD/DynDOLOD, because I was eager to play, could that be the reason? That is actually what @kesryth is looking into right now, several people have mentioned missing textures, some are missing from forts (me) to missing farm textures (kesryth and wollboi) if all of the problems point to one mod, then it's going to be an install error for that mod as aylis doesn't have that issue and her system is a few years old. @Nelmas guess not.
kesryth Posted October 8, 2021 Posted October 8, 2021 And in my case it is literally only the hall of the vigilant having an issue, all the other farmhouses appear to be ok that i have checked. So its really weird. currently i am looking into whether it is related to parallax issues, texture issues, or mesh configuration in relation to assigned shaders or textures.. no rest for the weary 1
jaeos Posted October 8, 2021 Posted October 8, 2021 8 hours ago, kackhaufen213 said: I see that sounds great, care to share a screenshot of your Left Panel of the override section with all the mods that you are using? That would be very neat! Spoiler it took 3 screenshot to get the entire overite section of mine in if you don't have the mod, skip it. i went back to LAL rather than skyrim unbound simply because i like the preload of the char before i decide what race i am.
Aylis Posted October 8, 2021 Author Posted October 8, 2021 (edited) 28 minutes ago, kesryth said: no rest for the weary I'm on it too. Its really strange. It should use afaik the normal farmhouse textures (and those are fine). As soon as i disable 'DynDOLOD Output' it works as it should, 'Texture Output' seems to be fine too (i just checked)... Digging through more files. __________________________________________________ Textures seem to be OK. Checking shaders now... Edited October 8, 2021 by Aylis
bandygirl1 Posted October 8, 2021 Posted October 8, 2021 (edited) 2 hours ago, Nelmas said: Welcome to the club. I've been getting this all across, but at this point I've given up asking for help. Hide contents Did you install Rustic Clothing? I ask because I had the same issue a while back with that tunic. When I installed RC, it was fixed. I'm thinking it is a problem with one of the parallax texture packs. Edited October 8, 2021 by bandygirl1
kesryth Posted October 8, 2021 Posted October 8, 2021 24 minutes ago, kesryth said: And in my case it is literally only the hall of the vigilant having an issue, all the other farmhouses appear to be ok that i have checked. So its really weird. currently i am looking into whether it is related to parallax issues, texture issues, or mesh configuration in relation to assigned shaders or textures.. no rest for the weary I have fixed my issue, and it appears to have been an issue with textures being applied by various mods, dyndolod and BDS. Not sure why/how this occurred, but this is my before: Spoiler After digging around in dyn logs and using the More Informative Console to get better info in game, it looks like there were several mods changing the snow materials being applied to various items. I ran the Better Dynamic Snow Patcher xEdit (https://www.nexusmods.com/skyrimspecialedition/mods/33278 ) script , which was suggested in the BDS posts, and after completing the Dyndolod run as per the suggested instructions in the posts for the patcher (to ensure changes were carried through dyn) and now i have this: Spoiler So for me the issue is resolved, and i have not seen issues elsewhere, but of course ymmv. 2
maven2137 Posted October 8, 2021 Posted October 8, 2021 Ok, thanks for pointing me to SAR, looks like I'm retarded and downloaded the wrong file. I have another issue though, I've noticed that body physics are on when I have clothing, but not on a nude body. I am using the Zer02 preset, is it because of that?
Tiemphyx Posted October 8, 2021 Posted October 8, 2021 (edited) 2 hours ago, axz2 said: I'm reinstalling Dyndolod resources. Any recommendations on the options I should check. One I'm trying to avoid is "Low-Res LOD Textures". Although I might have to go with that option. "Holy Cow" seems a bit silly. But the rest seem to make sense, except maybe some of the options may reduce performance and also it might not make sense to select "High Rothgar Window Glow" if your using DynDolod FX Glow Disabler This reinstall was to make sure I had the up to date verson. Re downloaded and reinstalled but still getting the same error. Someone shame me if I'm wrong here, but I'm willing to bet that "High Hrothgar Window Glow" and Glow Disabler are referring to two slightly different things. The window glow is, I think, just enabling distant viewing of lighted windows from High Hrothgar. I think the DynDOLOD FX Glow is an 'atmospheric' glow that surrounds distant light sources. Sort of like lights seen through a mist. Edited October 8, 2021 by Temphyx 1
axz2 Posted October 8, 2021 Posted October 8, 2021 @yeah758 I used this https://www.nexusmods.com/skyrimspecialedition/mods/42211 It doesn't automatcally flag the esps as esls all by itself, it gives you a list that it thinks will work fine and it lets you select. @maven2137 - Do you have bodyslide presets for your character's body, not just for the armor and clothing? Aylis has provided pre-made ones or you could make your own.
axz2 Posted October 8, 2021 Posted October 8, 2021 Does it matter what order you do the bashed patch, grass precacheing, and Textgen/Dyndolod steps?
Nelmas Posted October 8, 2021 Posted October 8, 2021 (edited) 2 hours ago, bandygirl1 said: Did you install Rustic Clothing? I ask because I had the same issue a while back with that tunic. When I installed RC, it was fixed. I'm thinking it is a problem with one of the parallax texture packs. Nope, haven't gotten to that part yet. EDIT: YAY, Found the culprit! It was the mod Skyrim 2018 by Pfuscher. There is an update for it, v1.6 (Blue windows and shiny clothes should be fixed now.). I didn't install that because the guide didn't say anything about installing it. I was following the rule --"Only install and tick what the guide tells you to". Or doesn't in this case, I don't know what you're supposed to do anymore. Edited October 9, 2021 by Nelmas
Aylis Posted October 9, 2021 Author Posted October 9, 2021 (edited) 2 hours ago, axz2 said: Does it matter what order you do the bashed patch, grass precacheing, and Textgen/Dyndolod steps? Yes it does. What i got so far (take it with a grain of salt) from all the different threads i've read: 1. Bashed Patch Conflict resolution and changes to the landscape 2. No Grass In Objects Adjustments to the positioning of grass. Requires input from 1. 3. Terrain LOD Output Creates texture LOD for the landscape. Might require input from 1. 4. Texture Output Creates all non-landscape textures and billboards Requires input from 1 and possibly 2 5. DynDOLOD Output Creates LOD files for everything except landscapes Requires input from 1, 2 and 4 6. AO Output Creates the AO Requires input from 1 With 3 and 4 i'm not completely certain. Overall it should be this way. @kesryth Thanks a lot for that. ? You just saved me another sleepless night. Btw. your fix for ZAZ. Could you upload it so i can link to the fix? Rerunning DynDOLOD again, hopefully i got it right with the patch. __________________________________________________ The reason why the shader of BDS 3 is so problematic: Spoiler All the mountains and rockformations get this white glow and it gets even worse at night. @Nelmas Again: reading the descriptions of mods you install does help. Quote Install Skyrim 2018 ( Highly recommended, it complements Skyrim 2020 ) From the same page install Bugfixes 1.5 + 1.6. We always use the newest version (the few exceptions to that got an entry). Also the mods in a group belong together. 'Testing' while half of a group is missing will most likely not work as it all builds upon each other. You won't get physics working later on if the foundation for that isn't there, but the foundation alone doesn't work without the later files. So this 'Nope, haven't gotten to that part yet.' is definitely the wrong approach. How are we supposed to fix a 'bug' when half of the files are missing 'cause you havn't installed them yet? With something like that you're only wasting your and our time. Edited October 9, 2021 by Aylis
ascendentkunglao Posted October 9, 2021 Posted October 9, 2021 (edited) I'm running Lucien as a follower anytips on how I can have him use the HIMBO body and the Tempered Skins texture? As well as the HPH patch for my Capital Windhelm NPCs are not actually being recognized or used for them, I noticed on the vendors on the bridge. I checked SSEdit to see if anythign was conflicting and nothing was. Edit: So I'm noticing when I start the game I have to change his weight because of really large neck seams due to the HIMBO bodyslide on his armor, and that fixes the issue completely but only temporarily. Will post pictures for comparison in just a bit. Photos added. Edited October 9, 2021 by ascendentkunglao Additional information, Pictures of Lucien, and Further Info for Capital Windhelm - HPH and KS Hairdos patch issue
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