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Skyrim SE for Beginners - V 3.2.6 (Outdated)


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Posted (edited)

@Niittäjä

1. Override

2. Yes, but it shouldn't be necessary anymore.

3. Create a mod out of it (rightclick on 'overwrite' - create mod).

4. See #3.

5. If you change anything regarding animations you have to rerun them (Wrye not necessarily but i do it to prevent possible problems).

6. Thats something you have to test yourself. Might work - might cause issues...

7. That seems to be a bug in 'Bodyslide' as it sometimes uses the original files, instead of the modded ones, to create slides/morphs. One of the reasons for my predone bodyslides.

8. Skyrim ;)

 

@pietrn1298

Shorelines would be my guess too. 

 

And big pics/screenshots still belong into spoilers...

 

Edited by Aylis
Posted
On 7/6/2021 at 1:06 PM, jekyllhyde said:

4. xLODGenx64 - I currently play with all of the output from dyndolod/xlodgen disabled, and the game works fine. I have problems generating Ambient Occlusion, I am running out of RAM very quickly during the process --> The generation starts going, the RAM is suddenly jumping to ~15GB (I have 16GB installed now). Then it starts throwing 'Out of memory' errors. I have obviously searched a lot (i expected this to be caused by some memory leakage of the xlodgen, but cannot confirm that). When you're running the xlodgenx64, what's your memory usage?

Having the same issue. x64 version. Tried to enable only Tamriel worldspace, same result, but with a blue screen of death as a bonus

Posted (edited)

@Niittäjä on your #7 (female bodyslide inconsistent armor look)

 

You have to do the steps outlined here if you're not using Aylis' premade BodySlides (find my post with 3 edits) :

 

 

Note that at the end I state "everybody should do this" but at the time I didn't know that Aylis had already fixed that bug in their premade BodySlides. For custom presets though, you have to do this or else all your female armor sets in the game will be vanilla, not Immersive versions.

Edited by maltodaxtrin
Posted (edited)

The weird thing is, I am using the goddess nerfed body and the predone bodyslides for goddess. The issue seems to affect vanilla armour purely, as guards, vigilants of stendar and dawnguard members appear correctly.

 

EDIT: Just tested on a fresh character, the body looks like the goddess nerfed and the armour fits it.
EDIT2: I moved the predone slides between cbbe and the armours and that seems to have fixed it. Why did some of them like guards, vigilants of stendar and dawnguard members look right when the mod was in its place right below Nemesis override?

EDIT3: After further testing, the simply realistic armors appear correctly, but for example vanilla clothes look wrong.

 

-Pictures and modlist, maybe I got something wrong with the list of mods I installed.

Spoiler

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20210709161832_1.jpg.d986ba52c43f44e2bb86ec2b9c651214.jpg

Spoiler

# This file was automatically generated by Mod Organizer.
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+Better Dynamic Snow - Patches
+Better Dynamic Snow SE
+Riften Docks Overhaul - SMIM Patch
+Riften Docks Overhaul
+Green and Lush Aspen Trees
+Trees_Bushes SE - Small Bushes
+CG4 Trees and Bushes SE
+Trees Addon Billboards for Dyndolod 2.0
+TREES ADDON SE
+Reach Tree Replacer SSE - DynDoLOD Ultra Tree Lod
+Reach Tree Replacer - Billboards
+Reach Tree Replacer SSE
+Alpine Forest of Whiterun Valley
+Pine Branches Redone
+Enhanced Vanilla Trees SE - Lush
+High Poly Bones And Buyable in game
+High Poly Project
+High Poly Blackreach Mushrooms
+Blackreach Tentacle Mesh Fix
+Disable Snow Grass - For Vanilla and Cathedral Landscapes
+No Grassias - A Universal Grass Fix For Grass Mods
+Dlizzio's Mesh Fixes
+Fixed Dragon Stalking Fix
+Skyrim_Particle_Patch_for_ENB
+HD LODs Textures SE
+DynDOLOD Resources SE
+Kyne's Grass
+4K SMIM Furniture Improvement
+Retextured SMIM Ingredients
+Misc Retexture Project
+Forgotten Retex Project
+NSM - SMIM Patch
+Noble Skyrim Mod HD-2K
+Static Mesh Improvement Mod
+Cleaned Skyrim SE Textures
+Unofficial Skyrim Special Edition Patch
+XLODgen Terrain
+DLC
*DLC: Dawnguard
*DLC: Dragonborn
*DLC: HearthFires
 

 

Edited by Niittäjä
Posted
2 hours ago, user037951 said:

[...]

start spinning uncontrollably

[...]

 

I'd say that's your CPU not able to handle the physics. If you are at the lower end of system specs Aylis recommended this is what will happen if you try to run it with all the bells and whistles on.

Posted
24 minutes ago, user037951 said:

I'm using a i7-4790k @ 4.38ghz. Though i've been thinking of upgrading it but will probably wait until next gen when DDR5 comes.

 

4core 8threads is tough. Personally I wouldn't want to upgrade directly to next generation of either team blue or team red. Both alderlake and zen 4 are a plattform jump and we will get at least a generation of meh motherboards. If it is in your budget a 5900x probably is the smarter buy.

Posted

Wondering if anybody else has experienced this. My use case is pretty non-standard, so I'm just looking for vague ideas.

 

I'm running this entire setup (minus dyndolod for now) on Linux, launching Mod Organizer 2 using Lutris and using Proton through Steam.

Everything works flawlessly with one exception.

Randomly, different types of audio will cut out entirely, sometimes at the same time. For example, I'll be walking through the landscape and the music will stop. Or the music will keep going but all sound effects will cut out. Ambient noises are usually fine, as are the arousal noises from Dripping When Aroused.

 

I have noticed it happens fairly consistently during particular load screens. For instance, I have a save in the inn at Winterhold, and every time I try to leave the inn, the audio shuts off. On different saves, I can CoC into that same inn and leave it without the issue happening. On the particular save where it breaks every time, I was teleported into the inn following a defeat event, and I had never been to Winterhold before.

 

Reloading the game resolves the issue, but not if I load back into a save from after the audio stopped working. I have to load a save from when the audio worked.

I've looked pretty thoroughly online for issues related specifically to Linux, but I haven't found anything that helped. I did update my Wine prefixes to include some specific DLL's, but it didn't help at all. There used to be issues getting audio to work in Skyrim on Linux, but now it seems to work by default. This issue also doesn't arise on a vanilla install of Skyrim, leading me to believe it's an issue with my installation.

 

I've scrutinized the list pretty carefully, particularly the audio section, and haven't found anything out of order. I've also re-installed all the audio mods individually, and tested disabling the larger ones (re-building the bashed patch each time of course). I tried running the game with a console attached to Mod Manager 2, but didn't gain any insight. No errors were logged when the audio shuts off, even with logging set to debug.

 

The fact that this issue seems to "corrupt" a save is particularly interesting to me, and I'm wondering why that might be happening. I've attached my mod and plugin order; maybe I'm just being dumb and it's something super obvious.

 

Just looking for vague ideas here, from people who have more experience with debugging this game than I have. I am setting up a Windows install on an ssd I just got in, so I'll test it on that this weekend.

lockedorder.txt plugins.txt

Posted
19 minutes ago, user037951 said:

I thought Skyrim was mainly a single core game or is that only LE?

It is. But if you use my ini files it is able to use more cores.

 

With my old CPU i even noticed an increase in performance when i closed a tab in my browser. So don't underestimate the available number of cores and what runs in the background.

Posted

Well I have a two new mod recommendations to the list.

 

First is the UNDERDOG- Animations. this mod adds a new animations depending on the speed they are moving for it to work it needs  a scrolling speed mod that allows you to control our speed of character through mouse wheel (or I myself use the second version and have it mapped to  PGUP and PGDWN). This mod works marvellously and adds ton of life to your character.

 

Second recommendation is Sweeping organises stuff mod. I mean it had happened to all of us after a while anything non static will flew and scatter around and the beautifully organised home will turn to chaos. This mod does exactly what it says on the tin, you grab the broom and voila thing became organised again. Bloody marvellous.

Posted
2 hours ago, user037951 said:

I did consider 5900x and even had it ordered, but I ordered it at the end of December last year, and it still didn't ship for 3 months, so I got tired of waiting and cancelled my order. Regarding 4core 8threads that you mentioned. I thought Skyrim was mainly a single core game or is that only LE?

 

It is my understanding that the whole havoc physics thing utilizes a different core. Might have imagined that. ?

 

---snipp boring hardware stuff---

 

Yes for a hot second it might be tempting to wait a couple more months and directly go DDR5, PCIE5 16 core 24 threads CPU.

Not only do we need to wait for the mainboards to sort the kinks out you are probably commiting to win11 too.

I don't see win10 supporting alder lake bigcore smallcore 'feature' from the start or at all. Waiting for raptor lake probably is the better idea if somebody wants to stay team blue.

 

And current gen CPU you want to keep for a while 5900x is simply the most bang for your buck. 64gb ram with the option to go to 128 in a couple years, a nice 2tb m.2 drive, what's not to like? And then tag yourself a nice 4060 in 2022 because you should buy GPUs when they release.

Posted (edited)

Finally managed to get the armours to look like they should, mostly... I still feel like they are using the wrong body and I still cannot see the Simply Realistic Armours in bodyslide, but I'll take my victories where I can. Not gonna lie, I was feeling like curling into fetal position in the corner of my shower and having a little cry. You were right @maltodaxtrin, I did an bodyslide output with the vanilla group and placed it between the cbbe and the armours, I am using the predone slides at the correct position and everything seems to work, so thank you very much.

 

And it wouldn't be me if I didn't finish my post with a couple questions.

1 - Would it be possible to get a screenshot of the enb numbers and values inside the game just so that I know it is correct.

2 - One of the carpets in Breezehome is on fire, any idea how to fix it? See picture.

 

Spoiler

The fire does no damage or other harm other than being a bit of a eyesore.

 

20210709213826_1.jpg.4d9f563ac67f1ac68907687a1917d60a.jpg

 

Edited by Niittäjä
Posted (edited)

@aerlock Maybe a hardware issue with the sound card? But more importantly, holy shit. Props for getting THIS list to run on Linux. That's pretty baller.

 

@Niittäjä

1 - If you use Aylis's enb.ini files you'll know yours is configured the exact same way.

2 - That's really funny. I'm assuming some sort of disconnect with the Lupus mod.

 

Unrelated - These little icons in the bottom left of the profile picture are quite annoying.

Edited by wollboi
Posted
48 minutes ago, wollboi said:

@aerlock Maybe a hardware issue with the sound card? But more importantly, holy shit. Props for getting THIS list to run on Linux. That's pretty baller.

 

@Niittäjä

1 - If you use Aylis's enb.ini files you'll know yours is configured the exact same way.

2 - That's really funny. I'm assuming some sort of disconnect with the Lupus mod.

 

Unrelated - These little icons in the bottom left of the profile picture are quite annoying.

 

 

Thanks m8. I actually came in here to post an update, if anybody else finds this later and is interested.

 

It turns out it's entirely caused by SSE Engine Fixes. I have no idea why yet, but I've learned it's super sensitive to the custom memory management code. The stock TOML file works fine, but any single change could break things. It's a shame, cause that mod rocks. I'm gonna dig through the code and see if there's any easy changes to the Wine environment that would let it run normally.

 

Weirdly enough, the game runs totally fine with the mod uninstalled, but if you install the mod then disable the custom memory management, it crashes on startup.

Posted (edited)

@aerlock

1 hour ago, wollboi said:

Props for getting THIS list to run on Linux. That's pretty baller.

My thoughts exactly...

 

 

@Niittäjä

If you use my ini files make sure that you don't have more cores activated in it than you actually have in your system.

 

The second part is easy to fix. Check the bugs section of the housing mod.

__________________________________________________

 

One unrelated thing: all the changes for FO4 finally start to come together.

Spoiler

More pics here.

1160988553_RedRocketStarter.jpg.5dd308b3e1d54b0452a00c3299f19cef.jpg

With that part finished i also managed to wrap up a huge part of the guide. 

 

Edited by Aylis
Posted
13 hours ago, Niittäjä said:

2 - One of the carpets in Breezehome is on fire, any idea how to fix it? See picture.

 

This  has come up before, mostly because SyncPlugins throws all esp's from a common mod into alphabetical order.  Specifically here: take a look at the load order of the three Embers XD patches.  They all need to be below EmbersHD.esp.  You might want to review the positions of your other patches as well.

Posted

@Aylis I've got 6 cores, which if any values should I change in the ini?

 

@Temphyx The embers patches are below and in correct order, though I am not really that bothered by the bug, I don't usually spend a whole lot of time in the various player homes.

Posted
6 minutes ago, Niittäjä said:

@Aylis I've got 6 cores, which if any values should I change in the ini?

Then it is OK the way it is now. I got 6 cores too. ;)

Posted
On 7/9/2021 at 5:20 PM, Niittäjä said:

Finally managed to get the armours to look like they should, mostly... I still feel like they are using the wrong body and I still cannot see the Simply Realistic Armours in bodyslide, but I'll take my victories where I can. Not gonna lie, I was feeling like curling into fetal position in the corner of my shower and having a little cry. You were right @maltodaxtrin, I did an bodyslide output with the vanilla group and placed it between the cbbe and the armours, I am using the predone slides at the correct position and everything seems to work, so thank you very much.

 

And it wouldn't be me if I didn't finish my post with a couple questions.

1 - Would it be possible to get a screenshot of the enb numbers and values inside the game just so that I know it is correct.

2 - One of the carpets in Breezehome is on fire, any idea how to fix it? See picture.

 

  Reveal hidden contents

The fire does no damage or other harm other than being a bit of a eyesore.

 

20210709213826_1.jpg.4d9f563ac67f1ac68907687a1917d60a.jpg

 

 

Yeah it's a really, really, REALLY annoying bug with BodySlide. Like I can't believe they didn't think of that (it's never been fixed). They just pull resources from the vanilla files no matter what, that's just bad design.

 

Anyway, glad you fixed it, and glad my post is still being useful because I, too, banged my head against the wall with this

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