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Skyrim SE for Beginners - V 3.2.6 (Outdated)


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Posted (edited)

Window Shadows had an update a couple days ago. In the guide it says "Don't forget to merge the hotfix into the main file."

 

I couldn't find a hotfix so I am guessing its been pre-merged, slightly simplifying things. Please let me know if I am wrong.

 

Edit: And where the first part of the "comment 3" Window Shadows instructions says:

 

1.1 Automatic

 

The FOMOD left Window Shadows unchecked, resulting in missing masters after installation. I re-installed and manually selected Window Shadows, which fixed it.

Edited by trgdolors
Posted

Speaking of Immersive Creatures, some time ago that mod caused some CTD's for me. I found a fix though. You disable the spawning wolf pups and one or two other spawns in the MCM (can't remember now. Its a semi-known fix). You still get a bunch of critters. The mod seemed OK after that, though it is an old mod.

 

@wollboi

I always wondered what I was missing by disabling that spawn! You solved a mystery; that is too funny! And I think my CTD was near Whiterun...

 

My impression of Mihail's mods is positive. What people always seem to say is that he has gotten better over time, and has updated many of the old ones.  Most are ESL-ified, which my poor load order really appreciates. Mihail generates many mods and seems responsive. I look forward to seeing what you think, Aylis!

Posted

Another mod that could use a more in depth guidance is 'Rally's All The Things'. I'm pretty sure some of those options were already covered by other mods earlier in the list.

Posted

I think I followed all of the steps correctly, but, when I get into the game it launches great but my character has NO animations. Just a T-pose. I can control, and it even has the HDT physics working.

 

Nemesis is detecting all the mods and creating over a couple thousand animations. I'm converting the FNIS output to a mod, deactivating it, then installing nemesis under it, running nemesis and creating a nemesis output.

 

Maybe I'm not understanding what you mean by allowing Nemesis output to overwrite FNIS output?

Posted

@Facehugger199$ Two possibilities spring to mind:

1 - Make sure you're using the SE version of FNIS and (if applicable) FNIS Creature Framework.

2 - You may be deactivating the wrong thing. You should be deactivating FNIS itself (Behavior, not Creature Framework) prior to running Nemesis. You aren't disabling the FNIS Overwrite, leave it active while running Nemesis.

Posted
3 hours ago, Facehugger199$ said:

Maybe I'm not understanding what you mean by allowing Nemesis output to overwrite FNIS output?

Just to clarify, this means Nemesis Output has to be below (overwriting) FNIS Output at the bottom of the left pane.  They both go near the very bottom of the left pane.

The general left pane end of order ('first' to very last) is: BodySlide Output, FNIS Output, Nemesis Output, Bashed Patch, xLODGen output, Texgen Output, DynDOLOD Output, Occlusion.  With slight variations maybe but the order of the first four is fixed./

If, by some chance you're running 'A Quality World Map' it would mix in between there, too.

Posted

I am unable to use TES5LODGen due to it saying I have to many plug ins even though half of them are flagged as ESL 169 ESP+EMS     124 ESL.  Same issue with booting skyrim it crashes the second I see the main menu.

Posted (edited)
1 hour ago, ghostt2000 said:

I am unable to use TES5LODGen due to it saying I have to many plug ins even though half of them are flagged as ESL 169 ESP+EMS     124 ESL. 

That's an interesting problem, can you post screenshots and/or LO (in spoilers, of course)?  Please consider the possibilities: that your MO and/or LO is/are broken or maybe you really do have too many plugins.

Edited by Temphyx
Posted
On 6/24/2021 at 11:15 AM, maltodaxtrin said:

Fallout 4's texture-matching between body and face is so horrendous, very few mods have actually managed to make it look totally seamless as it is in Skyrim. Have you managed that?

I just use anime race to get rid of it

Posted (edited)
6 hours ago, Temphyx said:

That's an interesting problem, can you post screenshots and/or LO (in spoilers, of course)?  Please consider the possibilities: that your MO and/or LO is/are broken or maybe you really do have too many plugins.

 

Yeah im not really sure like what screenshots to be taking but this is all i could think of.  Also having an issue with the lighting mods not really working as they should be.

Spoiler

Capture.JPG.dec709b5424952a98e957d738057e1b2.JPG

 

 

 

 

These are the lighting issues I'm having
 

Spoiler

20210628010830_1.thumb.jpg.f813de89e8daff3493b26bf5269388d9.jpg

 

Spoiler

20210628010550_1.thumb.jpg.4e370765749cbf75799fa3a4717825a7.jpg

 

 

For some reason hitting f12+shift (my screenshot button) it changed the color grading?

 

Spoiler

20210628010553_1.thumb.jpg.edba4d44924d1722ca135a94670bf232.jpg

 

Spoiler

20210628010828_1.thumb.jpg.2a491576b8da8cbc4dd40e758abf1e5f.jpg

 

 

Lightmods load order
 

Spoiler

Capture1.JPG.931cf336318fc69dd985f7a9b1e28f2c.JPG

Spoiler

Capture2.JPG.ffd0966c4c3dcf6d3a37606ad7bce2be.JPG

Spoiler

Capture3.JPG.cad2a7ae61d6814cab04e14af3865c15.JPG

 

Edited by ghostt2000
Posted

@ghostt2000

No wonder you're running into problems...

 

On 3/17/2019 at 7:03 PM, Aylis said:

... and check that the patches are below the mods they are supposed to patch.

 

In #38-49 are a lot of patches and mods that don't belong there. 

Posted
On 6/26/2021 at 6:48 PM, wollboi said:

My $0.02.

1 - Immersive Armors is very old and doesn't run so well anymore. I don't think it's been maintained at all. The armor in the list looks much better. If there's something from IA you can't live without, you can add it but I would disable all other options through its MCM, preferably without leaving the opening cell from Live Another Life. Even better, check to see if there's a standalone mod. As for Immersive Creatures, it used to be part of the list but was ditched (imo, rightfully so). It's just too ... weird. Like I don't want to be swarmed by an army of wolf puppies (no, literally, wolf puppies) right outside Windhelm. And I was once attacked by seven goblins immediately after starting a new game. You can tweak everything in its MCM, and it did offer some really fun surprises, but I just didn't like it.

 

I would gently disagree while not everything  in the Immersive  armors  is top notch it works reasonably  well with the armor mods in this list.  And consider the fact it adds number of armors in a form of two esp, if you want to  download that number of armors separately with all esp that come with them. Plus all the armors you do not like you can disable  in mcm menu (I do so for all witcher themed stuff. )

Posted (edited)
On 6/26/2021 at 6:48 PM, wollboi said:

My $0.02.

1 - Immersive Armors is very old and doesn't run so well anymore. I don't think it's been maintained at all. The armor in the list looks much better. If there's something from IA you can't live without, you can add it but I would disable all other options through its MCM, preferably without leaving the opening cell from Live Another Life. Even better, check to see if there's a standalone mod. As for Immersive Creatures, it used to be part of the list but was ditched (imo, rightfully so). It's just too ... weird. Like I don't want to be swarmed by an army of wolf puppies (no, literally, wolf puppies) right outside Windhelm. And I was once attacked by seven goblins immediately after starting a new game. You can tweak everything in its MCM, and it did offer some really fun surprises, but I just didn't like it.

 

I would gently disagree while not everything  in the Immersive  armors  is top notch it works reasonably  and is gar from ugly. In  fact it works reasonably well with the armors from this modlist.  And consider the fact it adds number of armors in a form of two esp, if you want to  download that number of armors separately with all esp that come with them. Plus all the armors you do not like you can disable  in mcm menu (I do so for all witcher themed stuff. )

Edited by milankovalcik
Posted

Has anyone got problem with mod Torch Remover cause city guards to have torch holding animation but no torch in hand?

 

Whenever I see the mod in work, it's like the game trying to see which NPC raise the torch first and then delete torches from those who lose. So there's alot of time when I see guard NPCs holding invisible torch in the air.

Posted
7 hours ago, milankovalcik said:

I would gently disagree...

Didn't say they were ugly, just that IMO the armor mods from the list look far better. There are some I really like, like the Warchief set. But if I were to want to use one set, I'd look for that set rather than installing the whole mod. It's also gargantuan in size iirc.

Posted
8 hours ago, akadeadpool said:

Has anyone got problem with mod Torch Remover cause city guards to have torch holding animation but no torch in hand?

 

Whenever I see the mod in work, it's like the game trying to see which NPC raise the torch first and then delete torches from those who lose. So there's alot of time when I see guard NPCs holding invisible torch in the air.

+1

Posted

The Torches:

 

You know, I had a similar issue a couple of months ago and I did not have Torch Remover installed then. It was one of the many things that made me decide to tear down and start over. Followers had the "holding a torch" idle, but nothing was there.  I'm not saying that it is NOT Torch Remover, just that I had a similar issue.

 

There were a few weird idle problems, if I remember. A couple of followers were constantly drinking potions. It was kinda funny. The build was going down, so I was quick testing extra mods for the heck of it.

 

Anyway, I am very interested in the outcome of this question.

 

Wabbajack:

 

That has come up a few times. Aylis has stated more than once that they are not interested in using Wabbajack. I believe there was a concern about mod authors not having enough say on the use of their mods. You can search through this thread for any comments.

Posted (edited)

So I thought I fixed the bug for the horse carriage, but it came back to being stretched.

I think Something in this mod list is causing this bug but I'm not sure what.


 

Spoiler

 

When the carriage is fine or looked fine.

20210627022015_1.jpg.1c452ef25e56fc93e74ae738f7b123bb.jpg

When it shows the reins bugging out after I return

20210627012550_1.jpg.927c236d805e51ca33b1cc545b425384.jpg

 

 

Also Schlongs are stiff as bricks, the balls part I mean but everything else works so far.

Edited by Zathuul
Posted
1 hour ago, Zathuul said:

I think Something in this mod list is causing this bug but I'm not sure what.

 

Also Schlongs are stiff as bricks, the balls part I mean but everything else works so far.

1. Definitely. Its one of the textures going nuts... Either a broken one or issues while loading it.

2. Havn't seen a mod that makes them dangle without causing problems somewhere else.

Posted
12 hours ago, wollboi said:

Didn't say they were ugly, just that IMO the armor mods from the list look far better. There are some I really like, like the Warchief set. But if I were to want to use one set, I'd look for that set rather than installing the whole mod. It's also gargantuan in size iirc.

 

Almost like putting a tape player into your shiny tesla model 3. ?

Just hasn't aged well the past five years.

Posted

Another thing is the selection via MCM. You have to go through the whole thing for every character you start. Via FOMOD you'd have to do it once, but that would have been to easy... ?

 

In the end that was the main reason why i removed the armors from the list.

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