arshesney Posted April 16, 2021 Posted April 16, 2021 20 minutes ago, akadeadpool said: Just found out an esp-free mod that increases difficulty of skyrim enemy and work well with Enai mod. Enemy (R)Evolution of Skyrim integrate spell and perk from Ordinator, Odin, Triumviate into enemy NPC. Since this mod list already has Spell Perk Item Distributor. I think this mod will help spicing up boring vanilla enemy. Mind that you'd want to pair that mod with Fizzle or similar, to avoid having lowly bandits casting spells left and right, because it gets ludicrous really fast with invisible backstabbers and ice storm spamming chiefs.
xxfumaxx Posted April 16, 2021 Posted April 16, 2021 It's ready, it's done Succesfully aplied your guide´. Lod Generation took about 1 hour O_O but looks and works great so far. But another question... How do i run bodyslider for the pregnancy mod? What do i have to do again if i install new / other mods? LOD for textures? Wire bash everytime? FNIS for animations?
PornPleb Posted April 16, 2021 Posted April 16, 2021 6 hours ago, Aylis said: Totally overlooked that it was only a txt that wasn't overwritten. Miniupdate: Mari sneaked, with the last update, some bushes in and fixing an oversight. Removed mods: Pretty lips Done Pine Shrubs Redone Done Updated the list and the last status update with the required changes. Done Glad I was able to help I guess
Jessica_Degurechaff Posted April 16, 2021 Posted April 16, 2021 On 4/15/2021 at 12:52 PM, Aylis said: Two days without Skyrim were great. I've been on it almost 24/7 for two months now... So i definitely needed that. Plus FO4 required ~24 hours to download and then update everything. Btw. i thought AAF was more complicated - now it seems that the CF in Skyrim is the big problem. Disregarding the small problem with the SM, AAF now works pefectly and i even got the keymap working. The hard part is that FO4 looks worse (and i tried a lot) than our Skyrim. ohh, you have a guide for Fallout 4? may you share it? im looking for something like this one for FO4 but i can only seem to find barren list in terms of content/improvements
Jessica_Degurechaff Posted April 16, 2021 Posted April 16, 2021 So, whit the new mari flora update we should be getting the high, med or low version? I guess those names means resolution.
PornPleb Posted April 16, 2021 Posted April 16, 2021 another question sense I'm sure ill need to ask it at some point I was thinking of adding stuff from Devious Devices, Milk Mod Economy, and a civil war overhaul. these wouldn't mess with anything would it? as long as I install the mod's in the correct order?
rodrigo2 Posted April 16, 2021 Posted April 16, 2021 Currently, nighttime is ridiculously dark unless you're near a lantern. Moonlight seems nonexistent. I seem to remember someone mentioning that there was a setting in Dyndolod that needed to be corrected? Anyone recall what that was?
PornPleb Posted April 16, 2021 Posted April 16, 2021 I am also wondering if I should skip movement behavior overhaul because I use a game pad and the mod author says I shouldn't do that .
Aylis Posted April 16, 2021 Author Posted April 16, 2021 2 hours ago, Jessica_Degurechaff said: ohh, you have a guide for Fallout 4? may you share it? im looking for something like this one for FO4 but i can only seem to find barren list in terms of content/improvements I have to rework it (and i won't do two big threads at the same time): 2 hours ago, Jessica_Degurechaff said: So, whit the new mari flora update we should be getting the high, med or low version? I guess those names means resolution. Thats up to you. 1 hour ago, PornPleb said: I was thinking of adding stuff from Devious Devices, Milk Mod Economy, and a civil war overhaul. these wouldn't mess with anything would it? as long as I install the mod's in the correct order? Be careful with DD. There are quite a few mods that are wonky... 1 hour ago, rodrigo2 said: Currently, nighttime is ridiculously dark unless you're near a lantern. Moonlight seems nonexistent. I seem to remember someone mentioning that there was a setting in Dyndolod that needed to be corrected? Anyone recall what that was? 1. Get a torch or a lantern. 2. Only on a new moon and don't forget that your surroundings play a big role too. 3. The LOD got nothing to do with the lighting. 1
PornPleb Posted April 16, 2021 Posted April 16, 2021 27 minutes ago, Aylis said: Be careful with DD. There are quite a few mods that are wonky... yeah I'm painfully aware lmao, there's only the few that are frequently updated that I had in mind anyway.
wollboi Posted April 16, 2021 Posted April 16, 2021 @Aylis Highly recommend you check this one out. Doesn't take any time or setup. It's HDT Werewolves but works with SOS Full right out of the box. Even has a FOMOD so literally no tinkering required. Only one additional requirement (Monster Facial Animations), which looks very nice anyway. I wish I had a time machine to hand this to myself years ago. Spoiler 1
unknownwake Posted April 16, 2021 Posted April 16, 2021 4 hours ago, rodrigo2 said: Currently, nighttime is ridiculously dark unless you're near a lantern. Moonlight seems nonexistent. I seem to remember someone mentioning that there was a setting in Dyndolod that needed to be corrected? Anyone recall what that was? if you're unhappy with this list's level of lighting the simplest solution is through editing your ENB settings, and I strongly recommend you google up a separate guide on how to do that. That said, realistically in an outdoor environment with little to no light pollution, you're not going to see anything anyway, especially indoors. I'm personally not a fan of torches taking up precious carry weight so I always pick up the Candlelight and Magelight spells pretty early on. 2
Jessica_Degurechaff Posted April 17, 2021 Posted April 17, 2021 this may be dumb to ask, but when im building clothes on Bodyslide should i go for 3BA or SMP 3BBB? as, some clothe pieces have options to build either one, so that. (not only the ones in the picture i mean in general)
akadeadpool Posted April 17, 2021 Posted April 17, 2021 9 hours ago, arshesney said: Mind that you'd want to pair that mod with Fizzle or similar, to avoid having lowly bandits casting spells left and right, because it gets ludicrous really fast with invisible backstabbers and ice storm spamming chiefs. From the description, look like its function conflicts with odin.
arshesney Posted April 17, 2021 Posted April 17, 2021 6 hours ago, akadeadpool said: From the description, look like its function conflicts with odin. Nah, Fizzle adds an effect to NPCs: when they cast a spell without appropriate skill level they have a 50/50 fail chance. Optionally it can force unequip said spell so the AI doesn't keep trying and stay a sitting duck. For the player the formula is a bit more fleshed out as the fail chance depends on your current skill vs. the required one, but none of the spell mods (Odin, Apoc, Triumvirate, Mysticsm, etc.) has anything that can conflict.
akadeadpool Posted April 17, 2021 Posted April 17, 2021 17 minutes ago, arshesney said: Nah, Fizzle adds an effect to NPCs: when they cast a spell without appropriate skill level they have a 50/50 fail chance. Optionally it can force unequip said spell so the AI doesn't keep trying and stay a sitting duck. For the player the formula is a bit more fleshed out as the fail chance depends on your current skill vs. the required one, but none of the spell mods (Odin, Apoc, Triumvirate, Mysticsm, etc.) has anything that can conflict. My mistake, I misunderstood the fail chance from Odin. Thanks for the suggestion.
Jessica_Degurechaff Posted April 17, 2021 Posted April 17, 2021 Im getting this error when trying to make use of TerrainLod: I only added about 6-7 followers mods, can i deactivate them (be on the modlist or in the popup at the start of terrainLod) or they need to be present during the terrainLod? (same goes for 2-3 clothes mod i added) I cant really see why they should be active, since its a TERRAIN generation, but i have no idea how any of this works, thats why i ask you guys. Spoiler Edit: the funny thing its that as soon as i deactivate the XLodTerrain ESM we installed at foundation.. then its all cool with the limit
jaeos Posted April 17, 2021 Posted April 17, 2021 5 hours ago, Jessica_Degurechaff said: Im getting this error when trying to make use of TerrainLod: I only added about 6-7 followers mods, can i deactivate them (be on the modlist or in the popup at the start of terrainLod) or they need to be present during the terrainLod? (same goes for 2-3 clothes mod i added) I cant really see why they should be active, since its a TERRAIN generation, but i have no idea how any of this works, thats why i ask you guys. Reveal hidden contents Edit: the funny thing its that as soon as i deactivate the XLodTerrain ESM we installed at foundation.. then its all cool with the limit It's not just terrain. If you can keep up with the scrolling it's also including clothing, weapons, animals etc into those as well, (or it at least acts like it does) I would turn the followers off so you can run the lod, it looks like it is saying you are over the 255 count, but /shrug. I don't know what all you actually put on your mod list. Or, just go through that list and uncheck what you don't want to use as LOD.
arshesney Posted April 17, 2021 Posted April 17, 2021 5 hours ago, Jessica_Degurechaff said: Im getting this error when trying to make use of TerrainLod: I only added about 6-7 followers mods, can i deactivate them (be on the modlist or in the popup at the start of terrainLod) or they need to be present during the terrainLod? (same goes for 2-3 clothes mod i added) I cant really see why they should be active, since its a TERRAIN generation, but i have no idea how any of this works, thats why i ask you guys. Reveal hidden contents Edit: the funny thing its that as soon as i deactivate the XLodTerrain ESM we installed at foundation.. then its all cool with the limit You have too many plugins, see that FNIS.esp? That will get the FE address assigned (last column, FormID assigned), which will break ALL the other ESL plugins as they load in that space. Trim down your load order a bit, check which plugins you can ESLify, try to keep the standard ESP plugins around 230 (EE - F0 in that last column) so you'll have some breathing room for the future. edit: to add a bit of information: if there's a problem running SSELODGen or DYNDOLOD with your full load order, chances are that your game is going to have the same problems and behave unexpectedly, if it loads at all. Don't try to work around those errors or warnings. 1
PornPleb Posted April 17, 2021 Posted April 17, 2021 I apologize but I have another question because hell if I'm taking the time to fix this when I finish installing everything. I'm going to use nether's follower framework for my game, and i want to balance having multiple followers with more enemies, would something like genesis break this mod list? or better yet will follower frameworks in general break anything on this list? I know Devious devices kinda conflicts with follower stuff but I don't use followers in dd anyway.
Jessica_Degurechaff Posted April 17, 2021 Posted April 17, 2021 7 hours ago, arshesney said: You have too many plugins, see that FNIS.esp? That will get the FE address assigned (last column, FormID assigned), which will break ALL the other ESL plugins as they load in that space. Trim down your load order a bit, check which plugins you can ESLify, try to keep the standard ESP plugins around 230 (EE - F0 in that last column) so you'll have some breathing room for the future. edit: to add a bit of information: if there's a problem running SSELODGen or DYNDOLOD with your full load order, chances are that your game is going to have the same problems and behave unexpectedly, if it loads at all. Don't try to work around those errors or warnings. So FNIS breaks a bunch of plugings as they load? that means that i should always uncheck it when possible? (read what i also wrote below) 7 hours ago, jaeos said: It's not just terrain. If you can keep up with the scrolling it's also including clothing, weapons, animals etc into those as well, (or it at least acts like it does) I would turn the followers off so you can run the lod, it looks like it is saying you are over the 255 count, but /shrug. I don't know what all you actually put on your mod list. Or, just go through that list and uncheck what you don't want to use as LOD. So, theres no danger on turning the followers/creatures/weapons etc off and then turning them on again? (be on the LOD list or in the modlist) I see no reason why a terrain LOD needs Audio esp
arshesney Posted April 17, 2021 Posted April 17, 2021 It's not FNIS, FNIS.esp just happens to be in that position, could have been anything else, even the bashed patch. Your game won't be fine with that load order, if you deactivate whatever you added than activate it again the game will blow up because you have too many plugins. 15 minutes ago, Jessica_Degurechaff said: So, theres no danger on turning the followers/creatures/weapons etc off and then turning them on again? (be on the LOD list or in the modlist) I see no reason why a terrain LOD needs Audio esp There is danger: if SSELODGen doesn't start, Skyrim won't either, consider it a "sanity check" for your load order. You have to remove something, no way around it.
PornPleb Posted April 17, 2021 Posted April 17, 2021 1 hour ago, arshesney said: It's not FNIS, FNIS.esp just happens to be in that position, could have been anything else, even the bashed patch. Your game won't be fine with that load order, if you deactivate whatever you added than activate it again the game will blow up because you have too many plugins. There is danger: if SSELODGen doesn't start, Skyrim won't either, consider it a "sanity check" for your load order. You have to remove something, no way around it. can you tell me the limit of esp's i should use.? followed the whole guide plus only a handful of extra's and now I have over 400 esp's. the extra's i downloaded only contribute to about 20 of them.
unknownwake Posted April 17, 2021 Posted April 17, 2021 11 minutes ago, PornPleb said: can you tell me the limit of esp's i should use.? followed the whole guide plus only a handful of extra's and now I have over 400 esp's. over 400? Are you sure that's not the number of plugins you have? If you hover over the number box on the far right labelled "Active," MO2 will break down how many esl, esm, and esp that you have. I skipped a lot of the things Aylis marked "optional" but I do have a pretty sizeable armor mod that isn't on the list, and I did go in for all of the Creature and Futanari options in the Lover's Lab section. Spoiler Functionally, the limit is 249 ESPs, and you can read about that in i think the top post of the guide. 1
PornPleb Posted April 17, 2021 Posted April 17, 2021 13 minutes ago, unknownwake said: over 400? Are you sure that's not the number of plugins you have? If you hover over the number box on the far right labelled "Active," MO2 will break down how many esl, esm, and esp that you have. I skipped a lot of the things Aylis marked "optional" but I do have a pretty sizeable armor mod that isn't on the list, and I did go in for all of the Creature and Futanari options in the Lover's Lab section. Reveal hidden contents Functionally, the limit is 249 ESPs, and you can read about that in i think the top post of the guide. oh wait, your right I have 261 esp's so I need to get rid of 12 esp's... thats no biggy then, there's plenty of the optional stuff in hear I can live without.
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