Dremora Lord Posted March 3, 2021 Posted March 3, 2021 8 hours ago, akadeadpool said: @Aylis The OA of JK's Skyrim - Dawn of Skyrim Patch speaks about JK's Skyrim and Dawn of Skyrim - Riften Patch as below: Hide contents So it seems we can just use JK's Skyrim - Dawn of Skyrim Patch without the Riften patch and allow us to update Dawn of Skyrim to the latest version. Edit: it seems Capital Windhelm Expansion and High Poly NPC Overhaul Patch are still using DoS 1.4 so it might not so simple to update DoS. I had the same issue with 1.5 and switched to 1.4 of DoS. Looking at the changelog for 1.5, doesn't really seem to be anything worth upgrading for anyway (Switched to using BSA instead?). @Aylis - Noticed when adding your SKSE.ini file to a new MO2 mod in "SKSE Foundation" SKSE.ini gets overwritten by "Warpaint Absolution" (which will also overwrite the copy in the ~\data\skse\ folder) as it has its own copy. I moved my SKSE.ini mod in to the final folder so it wins the conflict. I added attached the mod. EDIT: removed. SKSE.ini goes in Skyrim.exe folder. Thanks Aylis ;O)
Aylis Posted March 3, 2021 Author Posted March 3, 2021 4 hours ago, Dremora Lord said: Noticed when adding your SKSE.ini file to a new MO2 mod in "SKSE Foundation" SKSE.ini gets overwritten by "Warpant Absolution" Then you got the file in the wrong spot. It belongs into the same folder as 'Skyrim.exe'. Spoiler
Dremora Lord Posted March 3, 2021 Posted March 3, 2021 50 minutes ago, Aylis said: Then you got the file in the wrong spot. It belongs into the same folder as 'Skyrim.exe'. Hide contents Whoops - I'll get my coat 8o) Updated the post. Crazy how SKSE.ini goes is in a bunch of different places. Still learning I guess.
Aylis Posted March 3, 2021 Author Posted March 3, 2021 5 hours ago, Dremora Lord said: Whoops - I'll get my coat 8o) Updated the post. Crazy how SKSE.ini goes is in a bunch of different places. Still learning I guess. Thats what we're here for. People all over the globe helping each other - i love it! ___________________________________________________ Now something for the 'have fun' part. dArtagnan - Farewell ft. Patty Gurdy Translation (for those having trouble with the german parts of the song ?) Spoiler I awoke this night from a dream A dream, the sort I've never known before And under that linden tree there in just that dream I held you delicate bird in my hand The bird looked sadly at me and asked me quietly "For what reason do I have wings if I don't know how to fly?" (Whisper) Fare thee well, Farewell Chorus: Fare thee well Come and kiss me again under the stars Goodbye and Adieu Fare thee well And I'll dance with you into a far off world Goodbye and Adieu Fare thee well I awoke this night from a dream A dream, the sort I've never known before And under that linden tree there in just that dream I took your hand, you fool. You looked at me all lovingly But I asked quietly "Why do I have wings if I don't know how to fly?" Chorus
rodrigo2 Posted March 4, 2021 Posted March 4, 2021 A quick question....I know we should bring esm plugins to the top of the load order; but what about esl's and esp's that are in bold face? Do those get brought to the top as well?
grimhail Posted March 4, 2021 Posted March 4, 2021 Is there a patch for Dawn of Skyrim ( + Capital Windhelm Expansion - Normal? I'm seeing clipping & areas I'm unable to get to Seems to be there with both 1.4 & 1.5 versions of Dawn of Skyrim. Not sure if I missed a step or what main concern was the GY (screenshot 3-5) The statue blocks a way to the grave. (gate is left of statue, hard to get a good pic) Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler
Aylis Posted March 4, 2021 Author Posted March 4, 2021 @rodrigo2 Simple answer: Yes. @grimhail Thats why there is a group called 'Patches'. And, sorry to be the bearer of bad news, that save is as good as broken. Stuff like this is usually baked into the savegame. Your best chance is to install the patches and use a savegame before you entered the city. ___________________________________________________ Water for ENB looks better and better. Still got to check a few places but i think it is a great update, replaces two other mods and got several colors you can choose from. Plus there are zero issues with the removal of the other two mods. Aldamar - Druid Mushroom Home is a definite keeper. Looks great on the outside, and offers all you might need on the inside. Perfect for Bosmer, Druids or nature lovers... Spoiler 1
ascendentkunglao Posted March 4, 2021 Posted March 4, 2021 @Aylis Thanks, I've got it above my Overrides group and if I move it up past some certain Custom Armour mods that I've added it immediately CTD upon loading. I thought it was HDT Piercings from LL, or possibly COCO Cheongsam but I tried removing them and recreating a bashed patch and it still CTD after removing the conflicting mods w/ the way you explained. 1
grimhail Posted March 4, 2021 Posted March 4, 2021 Thanks @Aylis, I'm testing as I go so the save being corrupt isnt a problem. I didnt see the patches down at bottom and thought if there was a patch it'd be near the parent plugin (similar to the RS children patch). Still trying to get used to how Load Order works, seems every guide does it different lol A few other problems I noticed going through (still not done with a guide so I may have just not gotten to instructions on them yet or I missed something) If you're aware of these issues then just ignore this - The RS children patch I needed to change its masters to work with RS Children, same with JK's & Dawn of Skyrim riften patch. (Using 1.5 of Dawn of Skyrim/patches) - Had to remove the Serena esp from Dawnguard as a Vampire plugin. Thanks for the guide!
Aylis Posted March 4, 2021 Author Posted March 4, 2021 19 hours ago, grimhail said: Using 1.5 of Dawn of Skyrim/patches With that you'll run into the next issues later on. __________________________________________________ Reworked a few descriptions. Planned changes Mods to remove: Skyrim Posts Replacer Caused mesh/texture conflicts with other mods. ❓ Cathedral - Water ❓ Vanilla Watercolor Mods to add: Aldamar - Druid Mushroom Home AO Output ? Created via XLODgen (Tip) Got to add Tip and screenshot. Frankly HD Shrouded Armor ❓ Water for ENB Have to recheck the coast and the swamp Hermaeus Mora - Water and tentacles (Optional) Shor's Stone ? This adds an Inn and a broken down house some people are talking about. Skip it if you need the slot for another ESP. Still testing: Spoiler ❓ Maidens of Skyrim - Serana ❓ Serana Dialogue Add-On ❓ Serana Dialogue Add-On - RDO Patch ❓ Serana Dialogue Add-On - SL Patch ❓ Steepfall Burrow - Revisited ❓ Ustengrav - Revisited ❓ Somebody Else's Problem Levellimit? ❓ DX Dark Knight Armor Finally a DX armor without high heels! ❓ DX Dark Knight Armor - Update ❓ DX Dark Knight Armor - Ebony Color ❓ DX Dark Knight Armor - CBBE ❓ DX Dark Knight Armor - Smaller Shield
IdosheJungo Posted March 4, 2021 Posted March 4, 2021 @Aylis What issues does changing the master name for DoS bring? I'm a sucker for LOTD (which I know is super script heavy but I have a beefy cpu and only 3gb vram ?) and the masters name change is what I was gonna do to make it all work together... Also, what do you do for a test run for stability? I tend to walk to whiterun, take a coach to solitude, wait for a day, go into solitude and continue the quest, goto the nearby cave, walk back to solitude.
Aylis Posted March 4, 2021 Author Posted March 4, 2021 @IdosheJungo First of all, version 1.5 is the same as 1.4. Nothing was changed except the name of the ESP, but the patches further down still need the old name and won't work with the new one. Visiting every city by foot starting in Whiterun, except Solitude (there's a spot i want to check first) where i go to by coach. I enter Windhelm as the last one to prevent a quest from triggering before i'm ready.
IdosheJungo Posted March 4, 2021 Posted March 4, 2021 26 minutes ago, Aylis said: @IdosheJungo First of all, version 1.5 is the same as 1.4. Nothing was changed except the name of the ESP, but the patches further down still need the old name and won't work with the new one. I didn't realise that at all! I'm probably better off changing the master name for the LOTD patch instead and keeping with 1.4 for ease with this sublime modlist ?
IdosheJungo Posted March 4, 2021 Posted March 4, 2021 Although, just a heads up, this patch has been updated to change the master name now...but the old version is downladable https://www.nexusmods.com/skyrimspecialedition/mods/16852?tab=files
Dvisraak Posted March 5, 2021 Posted March 5, 2021 I still got CTD after close the inventory and when take off clothes *sigh*
Just Don't Posted March 5, 2021 Posted March 5, 2021 34 minutes ago, Dvisraak said: I still got CTD after close the inventory and when take off clothes *sigh* Probably related to having the wrong skeleton installed. Make sure you're following the install order and adjust your loadorder as instructed. For example XPMSSE is the listed mod for skeletons (1st mod in Physics and Animations). That's the skeleton you'll want to keep unless you go for the MNC mods (for creatures). So I'd start by checking if there is any mod conflicting with SOS (specifically replacing the skeleton for humanoids that xpmsse provides). On 3/3/2021 at 6:08 PM, Aylis said: It belongs into the same folder as 'Skyrim.exe'. skse.ini in the Skyrim folder? I've never seen that one. Curious, all instructions I've found reference data\skse as the install path. I guess it works as well if it's placed along the skse dlls? Oh I'm truly intrigued now.
Aylis Posted March 5, 2021 Author Posted March 5, 2021 58 minutes ago, Just Don't said: skse.ini in the Skyrim folder? I've never seen that one. Curious, all instructions I've found reference data\skse as the install path. I guess it works as well if it's placed along the skse dlls? Oh I'm truly intrigued now. Found that in a guide explaining the functions of the ini (otherwise i wouldn't have tinkered with them). So, as it seems to work, i didn't question that. Scripts are still a mystery to me. But if i find 'how-where-why' instructions i can work with it.
RedAcer Posted March 5, 2021 Posted March 5, 2021 Can someone check Riverwood and Skyrim Posts replacer mod? I saw several posts missing bottom portions. I disabled Skyrim Posts and issue is gone. I am going to move it around in my load order to see what happens but was curious if anyone else had this issue? Spoiler
Aylis Posted March 5, 2021 Author Posted March 5, 2021 @RedAcer That looks like wrong meshes and textures. I'm on it... Yep, definitely is 'Skyrim Posts Replacer'. Will be removed with the next update. Thankfully it is only meshes and textures, so it safe to do so. Maybe that was also the cause for the missing posts in Ebongrove. Got to recheck that one. Two posts are still missing... Spoiler __________________________________________________ And that doesn't look good. Did the upgrade to 'Tamrielic Textures Landscapes V1.4' go wrong? Spoiler Rechecking 1.3 now. Wasn't it Blended Shorelines - No more jagged water edges Same result Overgrown Cottage in Riverwood Nope O.o Pfuscher reworked his Skyrim 2020 Parallax. There goes my relaxed weekend... ? __________________________________________________ Planned changes Mods to remove: Skyrim Posts Replacer Caused mesh/texture conflicts with other mods. Cathedral - Water Vanilla Watercolor Mods to add: Blended Shorelines - No more jagged water edges Moved from 'Foundation'. Aldamar - Druid Mushroom Home AO Output ? Created via XLODgen (Tip) Got to add Tip and screenshot. Done Frankly HD Shrouded Armor Water for ENB Works fine without seams Hermaeus Mora - Water and tentacles (Optional) Shor's Stone ? This adds an Inn and a broken down house some people are talking about. Skip it if you need the slot for another ESP. Skyrim 2020 Parallax - Mountains (Just select the texture you like) ? You have to manually copy 'mountainslab01.dds' and insert it into the same folder as 'rock_cliffs_0061_01.dds'. (Optional) Skyrim 2020 Parallax - Whiterun Streets A2 XLODgen Terrain ? The included ESM are ONLY needed for the creation of the 'Terrain Output'. DEACTIVATE them when they are not needed. ? Fix Note icon for SkyUI Still testing: Spoiler ❓ Maidens of Skyrim - Serana ❓ Serana Dialogue Add-On ❓ Serana Dialogue Add-On - RDO Patch ❓ Serana Dialogue Add-On - SL Patch ❓ Steepfall Burrow - Revisited ❓ Ustengrav - Revisited ❓ Somebody Else's Problem Levellimit? ❓ DX Dark Knight Armor Finally a DX armor without high heels! ❓ DX Dark Knight Armor - Update ❓ DX Dark Knight Armor - Ebony Color ❓ DX Dark Knight Armor - CBBE ❓ DX Dark Knight Armor - Smaller Shield
kayla_1 Posted March 5, 2021 Posted March 5, 2021 Hallo Aylis! Eine überwältigende Zusammenstellung hast du vollbracht! Ich habe eine Frage zur Kollisionseinstellung der Vagina für den smp Modus. Ich verwende den cbbe amazing body mit smp Kollisionen. Bei den Animationen wird die Vagina vom Schlong zwar bewegt aber öffnet nicht passend zum Umfang des Schlongs. Dieser scheint auch nicht in der Vagina geführt zu werden!??? Gibt es Möglichkeiten dies anzupassen?
Aylis Posted March 5, 2021 Author Posted March 5, 2021 For the non-german speakers. It's about the configuration of some physics/animations. Only difficult if you arn't fluent in english. 1 hour ago, kayla_1 said: Bei den Animationen wird die Vagina vom Schlong zwar bewegt aber öffnet nicht passend zum Umfang des Schlongs. Dieser scheint auch nicht in der Vagina geführt zu werden!??? Gibt es Möglichkeiten dies anzupassen? 1. Das hängt zusammen. Der Umfang des Schniepels ist unbekannt für die Animationen. Solange es dafür keine speziell angepassten XML gibt kann das nicht abgefragt und somit auch an den Umfang angepasst werden. 2. Animationen per se werden nie zu 100% passen. Um das zu erreichen müsste man exakt denselben Körper und auch das gleiche Gewicht verwenden den der Erschaffer der Animationen zu diesem Zeitpunkt verwendet hat. 3. Das Öffnen der Vagina/Schamlippen basiert auf einem Punkt innerhalb des Körpers der 'getroffen' werden muss. Geschieht das nicht bleibt/bleiben sie geschlossen. Was uns dann wieder zu Punkt 2 bringt. 4. Man kann die Animationen im MCM des 'Sexlab Framework' anpassen. Allerdings muss das für jede Stufe der Animationen und jede Abfolge der Animationen separat gemacht werden. Leider ist das extrem aufwändig. Die einzig gute Sache daran ist die Möglichkeit der Speicherung. Dafür muss 'Overwrite' nach dem Spiel durchsucht und die Daten in einen eigenen Mod-Ordner (ich verwende dafür 'LL Scripts') verschoben werden. In Zukunft aber Fragen möglichst auf Englisch stellen. Manche werden ein wenig nervös wenn da etwas auf Deutsch kommt (wir könnten ja wieder versuchen die Weltherrschaft an uns zu reissen ;)) und es könnte ja auch hilfreich für andere Nutzer des Threads sein. P.S. Willkommen im Forum (und hier im Thread).
kayla_1 Posted March 5, 2021 Posted March 5, 2021 Great, thanks for the quick answer! My English is unfortunately semi professional. Since I understood yours well, I could only hope we speak the same language. Is it possible, in principle, to achieve a slightly further opening by changing parameters? like the XML code I suspected the Schlong had a certain weight to which the vagina reacted? Kind of like the kind of parameters in 3d programs. If you raise this, you create more openness!
RedAcer Posted March 5, 2021 Posted March 5, 2021 @Aylis Post 5053 - Did you find out what was causing the shoreline issue? I have been using more informative console to help in troubleshooting and was surprised when it came up unknown. Spoiler 1
rodrigo2 Posted March 5, 2021 Posted March 5, 2021 I finally finished installing all the mods. I ran FNIS. And then I did a test run to see if there were any issues. Immediately, I noticed all the horncandles are purple. I have no idea why this would occur; I installed the horncandle texture mods. I had my PC go to Whiterun via Alternate Start. Just outside the Bannered Mare, I noticed that the Battleborn family son who belongs to the Imperials has vanilla legion armor on, not new legion. After wandering around the city a bit more, the game CTD'd. Did this occur because I haven't done the Bash Patch yet?
Aylis Posted March 5, 2021 Author Posted March 5, 2021 5 hours ago, kayla_1 said: Is it possible, in principle, to achieve a slightly further opening by changing parameters? like the XML code I suspected the Schlong had a certain weight to which the vagina reacted? Kind of like the kind of parameters in 3d programs. If you raise this, you create more openness! The problem is i'm no programmer/scripter. So can't give a definite answer, but i assume that it would work this way. 5 hours ago, RedAcer said: @Aylis Post 5053 - Did you find out what was causing the shoreline issue? I have been using more informative console to help in troubleshooting and was surprised when it came up unknown. Yes. It is definitely the used texture there. I tried Pfuscher and the problem was still there but way less visible. But the Pfuscher pack, even if it is great, caused issues in the plains around Whiterun (light grey ground doesn't work there). Atm i'm trying to somehow blend his pack with 'Tamrielic Textures Landscapes' without causing other issues. 3 hours ago, rodrigo2 said: I finally finished installing all the mods. I ran FNIS. And then I did a test run to see if there were any issues. Immediately, I noticed all the horncandles are purple. I have no idea why this would occur; I installed the horncandle texture mods. I had my PC go to Whiterun via Alternate Start. Just outside the Bannered Mare, I noticed that the Battleborn family son who belongs to the Imperials has vanilla legion armor on, not new legion. After wandering around the city a bit more, the game CTD'd. Did this occur because I haven't done the Bash Patch yet? 1. Purple textures are always missing/broken textures. 2. It is randomized. 3. The creation of the patch is required. ___________________________________________________ The icicles are fixed too. Now they don't stick out anymore. Finally got better textures for the mountains. As usual i had to rework them (some files were missing, others caused glitches). But, and thats the tricky part, the permissions are quite restrictive. Maybe i can create a batch to modify them without breaking the rules... Don't overcomplicate things! Spoiler This over the top glassy look is way to familiar... ...but fixable. But i have to do my most favourite part of Skyrim modding again. Rerunning DynDOLOD to make sure my changes do work... ? 3
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