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Skyrim SE for Beginners - V 3.2.6 (Outdated)


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Posted

@Aylis Alright yeah i know as far as how things look and the effects are a huge part of ENB, after supper this evening I will sit with the ENB properly and get it installed along with the INI tweaks and see. To be fair the last time I tried to use an ENB was ages ago so definitely wouldnt hurt to try ^.^ thank you for the feedback really do appreciate it 

 

@wollboi Alright so I did what you suggested with trying it out in section by section. I have narrowed it down to something I honestly didn't even begin to think was a problem. But given to what Aylis mentioned yesterday about it most likely relating to a mesh issue. Turns out SMIM is the problem. It appears that it may have been corrupted or something during download? So im redownloading it now and going to see. 

 

But again just wanted to say thank you very much for the feedback and advice along with this great collection/installation of mods :) 

Posted

@axz2

Before that i had a Radeon 280X. Sort of playable with ~25 FPS (but i wouldn't recommend it ;) ). The small VRAM and constant swapping were the biggest problem. Add an FX 8320 to the mix and it becomes... lets say 'interesting'.

 

With the switch to the 570 and an SSD, but still the old FX, it became playable. Then the upgrade to the Ryzen and some tuning of the Skyrim ini... that did really help. 

 

 

Ouch! With the benchmark this looks really bad. But the big issue with mobile GPU is that they never get close to their 'official discrete couterpart'. If you're lucky it gets close to a 'real' 950, worst case it is more a 940. Neither i'd recommend for playing (especially a heavily modded) game(s).

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The prices are nuts. Even my old 570 now costs more than what i payed for years ago? *speechless*

Posted

On new game build, so still testing:

1. Had to use the old version of CF. (Creature Framework 1.1.0-pre2A-SE). New version just won't work consistently.

2. SLACS was broken for me. It seems to work if SLACS is installed before the new version of Sexlab Aroused Creatures.

Posted

@jap2015

1. The big problem i had were old animations. Those almost always failed. Sadly it is not so obvious which belong into that category (i'm only sure about the ones included in Sexlab).

 

2. For that one you have to go through its MCM (and the right configuration in Sexlab). In the beginning i had a few problems, now it works fine.

Posted

@Aylis

1. The new CF simply does not work for everyone. (No one seems to know why, maybe old CPU "I3770k" or "win7" thing).  I felt it was worth mentioning.

And there is an upside for those of us how can't use the newer CF... All animations seem to play well.

 

2. Yeah, what you said, and also performing at least 2 different sex types (vag, oral, anal) before it kicks in. (Duh).

Posted
1 hour ago, Jessica_Degurechaff said:

i dont understand what you mean with that, sorry.

What i do mean its that i want to deactivate the mod that adds those, these slides too: (not just dawnguard)

The first pics you showed were partially from NordwarUA. Now you show me pics from CBBE (its in the name). Reinstall CBBE and check the options you choose.

Posted

Just some feedback from the issue before, turns out it was SMIM having been corrupted during download initially and now its all fixed and running like a dream. 

Also installed the ENB with the tweaks that you have advised and it is a bit of knock on performance but really not as bad as i thought it was going to be and very manageable. So everything's looking amazing :D 

So got everything up and running :D  thanks once again for the help, advice, hard work and effort being put here, will still be able for the updates! 

Posted
5 minutes ago, Aylis said:

The first pics you showed were partially from NordwarUA. Now you show me pics from CBBE (its in the name). Reinstall CBBE and check the options you choose.

I see, they are really similar so i thought they both where from vanilla, thank you. 

Also, some npcs get stuck on (invisible) terrain , this only on the jarl palace entrace at riften, not particulary important since theres no CDT or anything it just that the guards stay there and dont "patrol".     (they do move and chase people both inside and outside the palce so its no that they cant enter

Posted

@axz2 As someone who used to play this game heavily modded on a laptop, I 100% understand friend. Sounds like a jet engine taking off.

 

@dezireal Nice! Happy adventuring.

 

Been looking forward to this update! Can't wait to see all these high poly faces. (... but no way am I getting rid of CBBE Muscle)

 

Reminder to re-run JK's Interiors Patch with the addition of Blue Palace to add a patch for Skyrim Sewers.

 

@Aylis Did you not like the New Legion bodyslide files?

Posted
10 hours ago, Aylis said:

@axz2

Ouch! With the benchmark this looks really bad. But the big issue with mobile GPU is that they never get close to their 'official discrete couterpart'. If you're lucky it gets close to a 'real' 950, worst case it is more a 940. Neither i'd recommend for playing (especially a heavily modded) game(s).

 

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The prices are nuts. Even my old 570 now costs more than what i payed for years ago? *speechless*

 

The benchmark link I put in my last post was for the mobile version.  Desktop version wouldn't be as bad.   If you could upgrade my laptop's graphics I would, but I'd have to buy a new computer to do that.  And playing Skyrim LE (and the limited extent that I've played SE) without an EMB has mostly resulted in OK performance as long as I don't try to put a bunch of high-res textures (normally 2K or sometimes less).

Posted
2 hours ago, wollboi said:

Did you not like the New Legion bodyslide files?

Oooops, overlooked that one...

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Thanks @wollboi

Added:  ? JKs Blue Palace - LoS II - TML Patch.esp < JK's Interiors Patch Collection

Posted

Quickie question for anyone....is there any crafting overhaul included somewhere on this list?  I'm so used to having Complete Crafting Overhaul (CCOR) on the list, I have no idea how crafting would work without it.

 

Posted

@Ahtala

You got a better system than i do, i use mostly 4K textures and all the bells and whistles available, and you got worse FPS? There is something seriously wrong on your side.

 

1. Check your AV and make sure that your steam folder is excluded from it.

2. Make sure that your system is up-to-date. OS and drivers.

3. You did modify your settings for Skyrim (bottom of post #2), right?

4. Close unnecessary browser windows. Some browsers are a bit excessive.

5. Use DynDOLOD. It actually helps with the FPS.

 

Now to the pic. Make sure that the LO is correct and that you got the right versions of the snow mods. Not all shaders are working correctly with the list ('til they get updated/patched). Groundtextures should have a high quality. They are the ones you'll constantly see.

 

Depends on the used mod. DAR is just 'install and play', the rest often requires FNIS or Nemesis.

Posted

Anyone got tips for maximizing FPS and minimally effecting the visual fidelity.  I am in awe everytime I play, but near Windhelm I'm literally hovering over 20-30s on frames.  I'm rocking a 5600X and 5700XT, I'm just trying to gather some suggestions.  Also curious to what other peoples frames are looking like?

 

@AylisTotally looking for any advice on what you would do or if you have any suggestions.  Beth INI?  Lowering the Dyndolod settings from 512 to 256 (which I tried but doesn't really boost much?)  Maybe even downsizing the textures of installed mods?  Did I miss something amongst your very generous and well thoughout guide!? LOL  

 

THANKS, I have a beautiful Orc waifu...

Posted
56 minutes ago, Aylis said:

@Ahtala

You got a better system than i do, i use mostly 4K textures and all the bells and whistles available, and you got worse FPS? There is something seriously wrong on your side.

 

1. Check your AV and make sure that your steam folder is excluded from it.

2. Make sure that your system is up-to-date. OS and drivers.

3. You did modify your settings for Skyrim (bottom of post #2), right?

4. Close unnecessary browser windows. Some browsers are a bit excessive.

5. Use DynDOLOD. It actually helps with the FPS.

 

Now to the pic. Make sure that the LO is correct and that you got the right versions of the snow mods. Not all shaders are working correctly with the list ('til they get updated/patched).

 

Depends on the used mod. DAR is just 'install and play', the rest often requires FNIS or Nemesis.

Well I have a few questions "AV" is what exactly? Do I use your ini files to edit it through SKSE or just drag to where my .exe is located?

Posted
3 hours ago, rodrigo2 said:

Quickie question for anyone....is there any crafting overhaul included somewhere on this list?  I'm so used to having Complete Crafting Overhaul (CCOR) on the list, I have no idea how crafting would work without it.

 

 

You should be able to add CCOR just fine. It just eats performance (only an issue if you are at the lower end of recommended system specs) and the various armour replacers in this list need some fiddling to play nice. (i.e. make your own compability patch like outlined in the CCOR tutorials)

 

----snip----

 

AV = anti virus

Posted

@Ahtala

'Kyne's Grass' is for the quality of the visuals and the combination of '3D Mountain Flowers' and '3D Pine Grass' cuts down its volume and fills gaps in KG. This combination actually improved the visuals and FPS here. The landscape mod i used before, and which they replaced, was requiring quite some horsepower. 

 

This are my standard settings (rest is done later via ini in MO2):

Spoiler

Settings.jpg.03bff1ac5fe9c05874ecae6207559112.jpg

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Added the missing bodyslides to SSEB - Predone bodyslides for 'Greek Goddess':

Legion Armor                      Optional bodyslides for New Legion

 

Added to the list and post #4929 Done

NordwarUAs New Legion Armor Replacers - Bodyslide (Renamed) 

 

Reworked a few names and descriptions so you're better able to see that they belong together (sometimes the connection of the mods wasn't obvious).

Posted

?

 

Just saw that the thread got one million views...

 

When i started the thread, with ~200 mods, i thought one or two updates would be enough. Well, that didn't end up being the case. I completely underestimated the work and all the changes it would need (especially with all the updates to mods and new developments).

 

Adding to that were quite a few blunders on my side. I guess it only proves that i'm only human after all. ;)

 

Starting to create mods was something i never even considered. Then @Kokan gave me some textures for her player character. Weeks of cursing and tinkering later, her textures were for UNP while i needed them for CBBE, my first version of a texture pack was released. Now we are at Version 1.7 and i'm quite happy with it.

 

Best of all is all the support in bughunting and feedback i got and all the suggestions for mods i hadn't even considered. Without you guys and gals the list would be much different and we all (including me) would have a less goodlooking game. 

 

So it is my turn to say:

 

'Thank YOU. For everything YOU did'. ? 

Posted

Thank you, Aylis. I woke up one day and thought maybe I'd figure out if I could get one particular mod I saw on Youtube working. A few years later and modding this game is my #1 hobby, primarily due to this thread.

 

Seriously, you should think about starting a Patreon. I know you'd get more than a few subscribers just from here.

Posted

Probably a dumb question whose answer I missed on the first page, but I'm downloading the complete list  from 2019 under post #2.  So, how do you track changes to the original list?  Do you have to wade through the 199 pages of posts for this topic?

Posted
8 minutes ago, rodrigo2 said:

Probably a dumb question whose answer I missed on the first page, but I'm downloading the complete list  from 2019 under post #2.  So, how do you track changes to the original list?  Do you have to wade through the 199 pages of posts for this topic?

You don't.

 

Page #1 is always the newest official release.

Posted
11 minutes ago, Aylis said:

You don't.

 

Page #1 is always the newest official release.

Cool, so if there are any changes to the list, they will appear in a post there until you get a chance to update the list?  

Posted
1 hour ago, rodrigo2 said:

Cool, so if there are any changes to the list, they will appear in a post there until you get a chance to update the list?  

Yep. The posts in the thread are either:

1. What i'm working on, or

2. an update information about changes for users that already use the list.

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Btw. right now i'm working on making the list more accessable (it is still supposed to be for beginners after all). And the first changes have already been applied. Check out:

Unique Armors in 'Armor'.

Unique Weapons and Unique Bows in 'Weapons'.

Subgroup: Futanari and Subgroup: Creatures in 'LoversLab'.

 

Some people might simply install everything and then run into issues because there are too many ESP in their LO. So when i'm finished i'll make a status update (with all the changes and added things listed separately).

 

 

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