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Skyrim SE for Beginners - V 3.2.6 (Outdated)


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Posted

Heya Aylis, I've managed to screw up my mod set up once again and was looking at giving yours a shot this time round. just got two questions before I get started:

1 - Is there a load order to this that can be followed? Am I right in thinking that if installing from scratch just go through hte mods from top to bottom?

2 - how expandable is it? I fully expect that the odd armour or clothing mod isn't going to be an issue, but what about swapping out city over hauls?

Posted

@Silk

4 hours ago, Silk said:

Heya Aylis, I've managed to screw up my mod set up once again and was looking at giving yours a shot this time round. just got two questions before I get started:

1 - Is there a load order to this that can be followed? Am I right in thinking that if installing from scratch just go through hte mods from top to bottom?

2 - how expandable is it? I fully expect that the odd armour or clothing mod isn't going to be an issue, but what about swapping out city over hauls?

 

1- Yes. Yes, you are correct, there even instruccions for the FOMODs (post #3). 

 

2- I have been in every place of skyrim except riften, and I can tell you from experience that I haven't found any major issues, although if you don't want to modify the cities you can skip that mods, just make sure  you don't install the patches these mods ask for.

Posted

Still working around DynDOLOD (and it is still a pain to work with). And the ambient Occlusion doesn't seem to do much. Run #283 incoming...

 

But i found something interesting:

Spoiler

Old version of the list.

Sawmill.jpg.50df9516fd2646f2e07ea1c4c9a1b8fc.jpg

 

New version of the list.

ScreenShot1239.jpg.811a029951f59ad4d3fbe18233022bce.jpg

If you constantly improve something the changes are slow and you don't really notice it. And then you find an older screenshot...

__________________________________________________

 

Maybe some of you will find this useful. The save is just before selecting the starting point of the game and every mod, that has been active at this point, has been configured. This should save you quite some time in the MCM.

 

Aylis Save 01.7z

 

Active mods not in the list (those are easy to remove with Fallrim Tools):

Spoiler

Creation Club:

CC - Arcane Accessories

CC - Arcane Archer Pack

CC - Nordic Jewelry                                                            <- You can get this one for free atm.

 

Mods in the test phase: 

   Somebody Else's Problem

   Serene Wispmothers                                                    Hope this is as good as in the screenshots

   Hermaeus Mora - Water and tentacles

   DX Dark Knight Armor                                                  Finally a DX armor without high heels! Always wanted this armor...

   DX Dark Knight Armor - Update

   DX Dark Knight Armor - Ebony Color

   DX Dark Knight Armor - CBBE

   DX Dark Knight Armor - Smaller Shield

   Aldamar - Druid Mushroom Home                               Hope this is as good as in the screenshots

 

 

Posted

@Silk Well as he mentioned in the above post. The order in it is listed is the order of the load order. I have messed it up a few times. All i do to fix it is disable all mods (im using MO2) and just go down the list enabling them one at time. But yeah the load order is the order of the mod list. Just make sure to move certain mods around in the plugin section that is noted in the mod list as well as moving your ESM files to the top while maintaining the order they were loaded in. 

 

I have added extra mods and I have had no real issues. Only thing to be wary of is animations. If you go beyond 12000 animations in total nemesis will freak out and you will get a sliding character with no animations and if you go beyond 15000 animations you will get CTDs. Other than that I have added various mods that i personally enjoy having in my game and I have no conflicts or issues provided that you check the mod you are adding because sometimes there can be a conflict if its doing something with a mod from the list. So you will need to do a bit of reading and understand how your mod will interact with the other mods. Just from what I have encountered so far. 

Posted
23 hours ago, wollboi said:

@ascendentkunglao Have you tried reinstalling it? It will automatically catch anything that it needs based on your load order. And are you absolutely sure it's JK's Interiors that's causing the issue?

I could be wrong I think I got it stable recently by redownloading patches and the JK's main files but I honestly don't know what fixed it.  I just redownloaded, reinstalled, did the same with patches, placed them towards the bottom of the load order and reflected @Aylis screenshot and it solved itself. 

Posted
1 hour ago, Aylis said:

Later (got enough here atm) i'll take a look at Highly Improved Male Body Overhaul -HIMBO-. It looks imo more realistic than the bodybuilder style we got now.

This is very relevant to my interests, as I will be creating a new Skyrim SE install for a bard character who is most definitely not your 'ripped to shreds' male body type.

I was originally going to follow the 'Skryim 2021 Modding Guide' on Nexus, and it looks like your (very well-written!) guide has some cross-over with it. Have there been users who have followed both guides? I want to make sure there are no major conflicts, or if following your guide exclusively will serve the same 'smooth gaming experience' function I'm going for, and have achieved with Fallout New Vegas.

Posted
On 2/28/2021 at 1:04 PM, wollboi said:

@ascendentkunglao All of the patches for JK's Interiors are ESL-flagged ESPs. They aren't going to count towards your limit.

Okay it seems to me when I place Radiant Raiment in the plugin load order based on the guide it causes a CTD after loading game save, but when I just had it at the bottom randomly when I reinstalled it worked fine?  I'm confused a bit, any tips?

 

Yup just confirmed it ran it with it in the plugin load order based on the guide with it next to all the other "Area" mods and CTD but with it at the end gets past the save loading and seems fine.

Posted
1 hour ago, ascendentkunglao said:

I could be wrong I think I got it stable recently by redownloading patches and the JK's main files but I honestly don't know what fixed it.  I just redownloaded, reinstalled, did the same with patches, placed them towards the bottom of the load order and reflected @Aylis screenshot and it solved itself. 

It happends to me quite often since (duno if its just the CND server) Nexus gets down constantly, and you can still download files yet they will get corrupted, it can even happend if you download it manually.

Sadly theres no way to tell if a download got corrupted, but if you see a download reestarting a couple of times (or once) on any modmanager its a good sign that the mod might get corrupted. Even if you can install it just fine.

Posted

@Aylis
Out of curiosity, whats the process you are doing on DynDOLOD? I dont mean details but just how tf you do that changes? it blows my mind.


Btw that savegame you posted on the other post can be used as an example to config the mods on MCM? im getting problems to configure it correctly and since im still testing a mayor mod i included on the list (skyfem) is a pain to configure MCM every time i do a new save game to test stuff. 

Posted


@zattoru and @dezireal Thank you for the information, gonna bear it in mind if and when I have to re-do my install. Main thing that keeps screwing me over is the creature framework, no matter what I do I can't seem to get things working correctly, and if I tinker too much I seem to have problems elsewhere.

Posted

O.o, so many questions... 

 

@BlueInkAlchemist

First, welcome to LL (and the thread).

 

I don't know the other guide so i can't say anything about it. Only, if you take a look at the most endorsed mods at Nexus, that a lot of them are listed here as well. Those mods have proven themselves over the years so they appear in almost every guide for Skyrim SE. The bigger differences are based on personal preference and some hidden gems that most don't even look for.

 

Especially the later part was something where i spent weeks on and why there are so many small (especially texture) mods included. The whole look has to flow together and nothing should be there that sticks out like a sore thumb. Atm there are three minor things i'm still not so really happy with (i just hope that they are not engine related), but it is only a matter of time 'til i manage to fix them too.

 

For a smooth experience check out my recommended system specs. If you exceed those 'minimum specs' you should have a lot of fun.

 

 

@Jessica_Degurechaff

1. By spending a lot of time testing. I just finished the 283rd rerun (aka 566+ hours for that mod alone) and hoping that it doesn't have or cause issues. Sadly the instructions are spread around, sometimes quite old, hard to read and/or even conflicting... Right now i'm throwing AO at the wall and hope it sticks.

 

2. Thats the plan. I might later™ make one without optional mods and the mods in testing. But i got no ETA when i'm able to do so. As it is now i need ~one hour to get through the MCM and then i might still have forgotten a setting or two. That is the part of the character creation i really hate.

 

3. Atm it is standard (aka only one).

 

 

@ascendentkunglao 

You might want to recheck the lighting mods. Last time i heard something similar it was the lighting/meshes in that area (the palace if i remember correctly) causing issues.

 

 

@Silk

That part is the thorn in my side. Way too many modders adding their own spices into the same dish. And we're the ones having to figure out how it is supposed to work together. And when an update drops the whole 'fun' starts again...

__________________________________________________

 

As some of you asked me to do that i started a Patreon. Nothing special and thats me doing something like this for the first time in my life...

 

Most of the time i will be here, so that one is for those of you that want to support me with all the work on this guide (better said providing me with a steady supply of much needed coffee and cookies ?).

Posted

So I was checking on a Trees Addon update that might have fixed the billboards issue and then Nexus exploded.

 

Edit - Nevermind, it's back up. The author of Trees Addon fixed the issue with billboards. I think it's probably good to update now. I'll update it and run DynDOLOD, but might not be able to test it tonight (got to be at work at the asscrack of dawn tomorrow).

 

Edit Edit - Actually, since it's a reupload of the last version, it's probably good to leave it alone. It has gone back to version "1.0" though, so @Aylis may want to remove the note to use 1.3.2.

 

@Silk If your creature mods aren't playing nice together then I think that means they're working as intended. I'd say that if they were all working properly, then something has to be wrong.

Posted
49 minutes ago, wollboi said:

Actually, since it's a reupload of the last version, it's probably good to leave it alone. It has gone back to version "1.0" though, so @Aylis may want to remove the note to use 1.3.2.

Thanks for the info. Done

__________________________________________________

 

Updated the entries for the 'Creation Club'.

Posted

Finally reached the LL section!  Do SL Aroused (which I've used for awhile now) do more or less the same thing as SL Attraction (never used it)?  Or does Attraction do something different?

Posted

@Aylis, thanks for the tip.  Just would've never thought to check the lighting mods when it comes to JK's mods and it's patches.  Weird. 

 

Well I'll troubleshoot from there just really odd that there were no issues until I started the last update...mmmmm very interesting!  

 

Cheers again all you people in here! 

 

So I'm in Weather and Lighting section, and noticed that I didn't have the patches for Window Shadows for all the JK stuff.  Wish me luck!

 

Okay, still no idea I just installed all the patches for Window Shadows in "Weather and Lighting" had Radiant Raiment in load order spot with the rest of JK's mods and CTD upon loading save.  Moved Radiant Raiment right above the USSEP patch and I'm good.

 

Any idea how that placement would effect the game or should I just do more troubleshooting?

Posted
4 hours ago, rodrigo2 said:

Or does Attraction do something different?

Initial attraction and attractiveness levels influence relationship with NPCs. NPCs are friendlier to those they are attracted to.

 

Arousal is how horny everyone is.

 

  

2 hours ago, ascendentkunglao said:

Any idea how that placement would effect the game or should I just do more troubleshooting?

I'll try to think of something...

Posted
1 hour ago, Aylis said:

Initial attraction and attractiveness levels influence relationship with NPCs. NPCs are friendlier to those they are attracted to.

 

Arousal is how horny everyone is.

 

  

I'll try to think of something...

You the best @Aylis for now I'll keep it in the weird order.

I'll try rerunning Wyre Bash with it in original placement for now and see if that helps.

 

edit.  HERE'S the payoff for all the hard work of AYLIS, if you guys want to check out my PC.  Here she is in all of her glory.  If anyone can give me any tips on Poser mods and/or how to be a better screen archer xD!

2021.03.02-22.00_01.png

Posted

@Aylis The OA of JK's Skyrim - Dawn of Skyrim Patch speaks about JK's Skyrim and Dawn of Skyrim - Riften Patch as below:

Spoiler

1384558626_JKDoSpatch.JPG.1458b4558cd3d7aa3585f2cbe2f4d5b3.JPG

So it seems we can just use JK's Skyrim - Dawn of Skyrim Patch without the Riften patch and allow us to update Dawn of Skyrim to the latest version.

 

Edit: it seems Capital Windhelm Expansion and High Poly NPC Overhaul Patch are still using DoS 1.4 so it might not so simple to update DoS.

Posted

@ascendentkunglao

So i've been to Solitude again (entered almost every house) and found nothing wrong.

Spoiler

ScreenShot1247.jpg.161ed88b84e559278c8fe2fdc0aa3928.jpg

 

Cute, too bad she's so haughty and arrogant.

ScreenShot1248.jpg.4bbe75ea034f326cf65879225c79ee43.jpg

So i can only guess for the reasons:

Lighting

Meshes

Physics

Broken savegame (that is also still a thing)

 

Maybe move the ESP up one group at a time, restart, and take a look if it works. The one where it doesn't is the one with the culprit and then i'd move it within that group. Thats the way i do it here if i want to identify a problematic/conflicting mod.

 

Btw if you want to get rid of the UI for screenshots use 'tm' in the console. And a second time to get it back again.

___________________________________________________

 

Rechecking water mods atm. The waterfalls are not that great and i want to get rid of all the glowing water at night.

 

So far  looks promising:

Spoiler

Green is not such a good idea (works for lakes and rivers - not so much for the coast) as it looks off in many spots.

ScreenShot1249.jpg.6af02d8c4cc6857f4a8abc772f5a0203.jpg

 

I like the 'Nordic Blue' more.

ScreenShot1250.jpg.9a27b4b61b91e4d3414aed83511d033d.jpg

 

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