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Skyrim SE for Beginners - V 3.2.6 (3BBB / HDT-SMP / HPH)


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What do you guys think about this?

ScreenShot960.jpg.cb2c04b714cfae04299365645cafa17d.jpg

 

ScreenShot961.jpg.479464c77b73fd2c99475e336a722f64.jpg

With all the added glyphs it gives the old ruins a completely new feel.

 

 

It reminds me a bit of the font i created for 'Hellgate London'.

HGL.png.b3242e3a90d37be7de51b59142e39b1b.png

The funny thing is that i can still read it after all these years...

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5 hours ago, Aylis said:

What do you guys think about this?

ScreenShot960.jpg.cb2c04b714cfae04299365645cafa17d.jpg

 

ScreenShot961.jpg.479464c77b73fd2c99475e336a722f64.jpg

With all the added glyphs it gives the old ruins a completely new feel.

 

 

It reminds me a bit of the font i created for 'Hellgate London'.

HGL.png.b3242e3a90d37be7de51b59142e39b1b.png

The funny thing is that i can still read it after all these years...

Honestly not a fan of the runes.

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7 hours ago, Dirknina said:

I just followed the directions that's on Arfiens Reshade Preset page.

It is looking good and we get rid of another mod at the same time. The only bad thing that makes it harder to install is that it uses RAR and we have to install WinRAR temporarily (file can't be opened with 7zip).

 

Also the loading screens and the starting screen are quite bright. But i think i can sort of fix that.

________________________________________________

 

As more and more of the newer mods (like Movement Behavior Overhaul) require Nemesis i'll be checking if i can combine it with FNIS (for creatures). Thanks to MO2 i think i found a very easy way to install that combination. So far wolves and dogs work fine (same speed as before) and the human animations seem to load/start faster than before.

 

Although it seems to work i'll be running it for a week or so for more tests. Not that there are hidden problems.

 

 

It also looks like 'RUSTIC ARMOR and WEAPONS SE' is not needed anymore. So far i havn't seen any difference in the game if that mod is activated or not (which btw. happened by accident).

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44 minutes ago, Aylis said:

It is looking good and we get rid of another mod at the same time. The only bad thing that makes it harder to install is that it uses RAR and we have to install WinRAR temporarily (file can't be opened with 7zip).

Is there something unusual about that  file? Normally I have no problem opening .rar files with 7zip.

 

Edit - I followed the link before your comment and went to the download page.  The file at https://www.nexusmods.com/skyrimspecialedition/mods/38432?tab=files is a zip.  The popup with the requirements shows several links.   Following them the file at https://www.nexusmods.com/skyrimspecialedition/mods/3352?tab=files is a rar but opened easily with 7zip.  Same for https://www.nexusmods.com/skyrimspecialedition/mods/4796?tab=files Not sure what file from https://www.patreon.com/mcflypg  and the download from https://reshade.me/ is an .exe

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@axz2

The 'Nyclix's ENB Reshade' is using a newer version of RAR and can't be opened with the 7zip i got here.

 

rar.png.2ea66ec9e8cc9465c16669855d21a4d3.png

Same result every time...

_________________________________________________

 

Added an entry for the creation club and also marked where additional companions should end up.

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5 hours ago, Aylis said:

@axz2

The 'Nyclix's ENB Reshade' is using a newer version of RAR and can't be opened with the 7zip i got here.

 

rar.png.2ea66ec9e8cc9465c16669855d21a4d3.png

Same result every time...

_________________________________________________

 

Added an entry for the creation club and also marked where additional companions should end up.

Which version of 7zip are you using? I don't have an issue unpacking it...

I'll repack it using 7zip.

 

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7 hours ago, Aylis said:

@axz2

The 'Nyclix's ENB Reshade' is using a newer version of RAR and can't be opened with the 7zip i got here.

Same result every time...

 

What version of 7Zip?  I have 19.00 64bit on Windows 10 and it opens fine.  Maybe you need to update 7zip or slightly less likely it could be a 64bit vs 32 bit thing.  Even less likely it could be something odd with different languages versions or with the OS if you don't use Windows 10.

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Got the newest one available here. After Winrar released a new version some time ago i noticed that i can't use those files anymore.

 

Older rar are no problem, only the newer ones.

 

 

10 hours ago, Dirknina said:

Ya the one from Marty's patreon  I didnt get yet since you have to pay 5 dallors because it's still in beta for the raytracing 

 

I noticed the startup screens too when you get a fix let me know.

I also didn't pay for it. According to some comments it works fine without it and the difference isn't that important.

 

I will. Already got a few ideas how to approach it. Maybe one will work.

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5 hours ago, Aylis said:

Got the newest one available here. After Winrar released a new version some time ago i noticed that i can't use those files anymore.

 

Older rar are no problem, only the newer ones.

 

I did repack it as a 7zip and put it up for you to grab. 

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@Aylis

I've been testing the compatablity of FM and henti pregancy so far i have had no issues so far.  Got FM for normal human pregancy baby spawn, and HPM for creature soul gem.  Will see how it works and ill give you my feed back and settings and order after some tests.  Also been fixing a follower healer i got she a little OP and one of her ablities makes the npcs go crazy and start attacking her.  think i got it narrowed down.  messaged to OA but still no reply, dont want to tread on someones elses work with out premission.

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On 9/11/2020 at 4:54 AM, Dirknina said:

i tried to take a look at the creation club ones  but all i get is create account on launcher,  i already have a bethesda account when i had to get creation kit.  so why wont it let me open the CC?

Thats Bethesda. I get $ signs in the launcher (aka wrong language) while using the english version of the game.

 

Just try to create a 'new' account in the launcher.

 

22 hours ago, jaeos said:

I did repack it as a 7zip and put it up for you to grab. 

Thanks, but i already got around that problem. :)

________________________________________________

 

What i'm working on:

 

Bugfix Compilation                                      <- Let's see if this is actually useful. Nope. More issues than fixes.

Cleaner Bridges                                            <- Might become redundant. Didn't see the bug it fixed even after i deactivated it. Reshade related?

JS Purses and Septims SE                            <- The purses look great. Got to check the piles

Crusty Loaves                                               <- Looks yummy. Will be added.

Better Sweetrolls                                          <- Now i'm hungry for sweet stuff. Coffee would be nice as well. Will be added.

CleverCharff's Windhelm                             <- Dark and gloomy. Exterior looks good - got to check the interior.

CleverCharff's Photorealistic Smelter           <- Very 'special' look. Nope. Doesn't work in my opinion.

Movement Behavior Overhaul SE                 <- Looks VERY good but requires Nemesis. Long-time-test - Redundancies?

Jump Behavior Overhaul                              <- Looks VERY good but also requires Nemesis. Long-time-test - Redundancies?

Raven Witch Armor                                      <- Great armor (know it from LE). Useless without the fixed bodyslides (first version was withdrawn)

NPC Dialogue Audio Enhancer                     <- Works fine. Will be added. Thanks for the suggestion.

Rudy ENB Night Sky                                     <- Redundant. Nightsky now works without it (ENB 4.40). Will be removed

Skyrim Water Flow Fix                                  <- Might be redundant. Got to recheck the rivers, lakes (done) and the coastline

The Tale of Tsatampra Xiros                         <- Sounds interesting

Burned Book Retexture                                 <- It's often the small details that make something good. Will be added.

Thieves Guild Requirements SE                    <- Finally! Something that fixes the <censored> forced start. Will be added.

High Fantasy Deer and Elk                           <- Looks better Will be added.

Ryder's Dragonfly Robes CBBE SSE              <- Looks nice Finally a replacement for the hedge mage armor?

Ashlander Apparel                                        <- Could work well for a Dunmer Testing...

Dark Elf Preset Natsh SE                               <- Desn't work. Will NOT be added. 

Arfien's ReShade                                           <- 'Standard' now. Will be added. Thanks for the suggestion.

Amazons - CBBE Bodyslide Preset                <- Requirements changed. Worth another look?

 

 

For those who want to run Nemesis with creatures in MO2:

1. Install it just below FNIS (but DON'T activate the mod yet!)

2. Run FNIS normally

3, Create your 'FNIS Output' from overwrite and activate it

4. Now deactivate the main mod for FNIS and activate Nemesis

5. Let Nemesis run through

6. Create your 'Nemesis Output' from overwrite, activate it and let it overwrite 'FNIS Output'

7. Done

________________________________________________

 

I'm starting to like the new reshade more and more. Even if i have to redo every single screenshot in the preview post.

Spoiler

Riften

464533321_SkyrimSE2020-09-1111-56-14.jpg.0575b6d88b4887c8d2f535e5498738ae.jpg

 

1659672428_SkyrimSE2020-09-1112-00-09.jpg.38370538c46851255a3191e1beff1915.jpg

 

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8 hours ago, Aylis said:

Thats Bethesda. I get $ signs in the launcher (aka wrong language) while using the english version of the game.

 

Just try to create a 'new' account in the launcher.

 

Thanks, but i already got around that problem. :)

________________________________________________

 

What i'm working on:

 

Bugfix Compilation                                      <- Let's see if this is actually useful. Nope. More issues than fixes.

Cleaner Bridges                                            <- Might become redundant. Didn't see the bug it fixed even after i deactivated it. Reshade related?

JS Purses and Septims SE                            <- The purses look great. Got to check the piles

Crusty Loaves                                               <- Looks yummy. Will be added.

Better Sweetrolls                                          <- Now i'm hungry for sweet stuff. Coffee would be nice as well. Will be added.

CleverCharff's Windhelm                             <- Dark and gloomy. Exterior looks good - got to check the interior.

CleverCharff's Photorealistic Smelter           <- Very 'special' look. Nope. Doesn't work in my opinion.

Movement Behavior Overhaul SE                 <- Looks VERY good but requires Nemesis. Long-time-test - Redundancies?

Jump Behavior Overhaul                              <- Looks VERY good but also requires Nemesis. Long-time-test - Redundancies?

Raven Witch Armor                                      <- Great armor (know it from LE). Useless without the fixed bodyslides (first version was withdrawn)

NPC Dialogue Audio Enhancer                     <- Works fine. Will be added. Thanks for the suggestion.

Rudy ENB Night Sky                                     <- Might be redundant. Nightsky seems to work without it. New ENB version or Reshade related?

Skyrim Water Flow Fix                                  <- Might be redundant. Got to recheck the rivers, lakes (done) and the coastline

The Tale of Tsatampra Xiros                         <- Sounds interesting

Thieves Guild Requirements SE                    <- Finally! Something that fixes the <censored> forced start. Will be added.

High Fantasy Deer and Elk                           <- Looks better Will be added.

Ryder's Dragonfly Robes CBBE SSE              <- Looks nice Finally a replacement for the hedge mage armor?

 

 

 

For those who want to run Nemesis with creatures in MO2:

1. Install it just below FNIS (but DON'T activate the mod yet!)

2. Run FNIS normally

3, Create your 'FNIS Output' from overwrite and activate it

4. Now deactivate the main mod for FNIS and activate Nemesis

5. Let Nemesis run through

6. Create your 'Nemesis Output' from overwrite, activate it and let it overwrite 'FNIS Output'

7. Done

________________________________________________

 

I'm starting to like the new reshade more and more. Even if i have to redo every single screenshot in the preview post.

  Hide contents

Riften

464533321_SkyrimSE2020-09-1111-56-14.jpg.0575b6d88b4887c8d2f535e5498738ae.jpg

 

1659672428_SkyrimSE2020-09-1112-00-09.jpg.38370538c46851255a3191e1beff1915.jpg

 

how do i create a FNIS output in overwrite?

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@ All

Please no complete long quotes if you just have a question or comment. Quotes can and should be cut down.

 

 

@PornPleb

Rightclick and

Spoiler

Overwrite.png.ea878a090ee45b4c15da07cb4820df37.png

This time i keep the pic...

And i recommend to watch the video for MO2 i linked to. Otherwise you might run into real problems with it later on.

 

 

@tamaster92

This looks like either a broken LOD or a wrong/broken installation of the trees. My guess would be EVT and the required files.

________________________________________________

 

Updated the entry 'Nemesis and FNIS for creatures' on page #1.

 

Updated the 'Bugs Section'. There are a few less now.

________________________________________________

 

Modding Skyrim (aka Bethesda Games):

Day 1

Spoiler

? I'm so royally f...

ST1.jpg.ee1a2543ec34c5be571ec3c722559024.jpg

 

Now

Spoiler

Can be handled. ?

ST2.jpg.df150124573e6b313f5c0cbdcf0d2a31.jpg

 

And with the next release the circle starts again...

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That newly added "Thieves Guild Requirements" mod sounds interesting and having not been in Riften yet in my new playthrough it shouldn't be too late to add. However I"m wondering about one thing: Will it play nice with SexLab solutions? This one also changes your first interaction with Brynjolf and enables alternative "Solutions" to some Thieves Guild quests.

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