AngelPhoenix69 Posted March 9, 2019 Posted March 9, 2019 I am desperate for help with my load order. I tried rearraging the load order. I tried Loot/Wyre Brush. I even tried a mod to help with crashes. And nothing has worked. The next step is scorched Earth and I dont want to do that. I am on a new laptop, and I more then meets the bare minimum in specks. Here is my load order, maybe someone can offer some advice or suggestions that can help me. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp RaceCompatibility.esm ApachiiHair.esm ApachiiHairFemales.esm EFFCore.esm GeneralStores.esm hdtHighHeel.esm SexLab.esm SexLabAroused.esm HentaiPregnancy.esm Heels Sound.esm SOSRaceMenu.esp Jamie Companion.esp Shaley.esp RaceMenu.esp RaceMenuPlugin.esp RaceMenuMorphsCBBE.esp UIExtensions.esp SkyUI.esp FNIS.esp SC07SexLabRandomAttack.esp nTr4nc3 - Whiterun Mansion.esp EFFDialogue.esp ThanesCastleEFF-AFT.esp ThanesCastle2.esp RiverwoodKeep.esp SexLab Eager NPCs.esp sexlab_necro.esp beinz_plugin.esp Twosideup.esp KS Hairdo's.esp numenume Hair.esp Elemental Eyes.esp PurpleEyes.esp LindsMerEyes.esp Elegant Beauty Stunning Eyes Remastered.esp FNISspells.esp FNISFlyer.esp MF_SpectatorCrowds.esp DanicaTheHealer.esp MBWSYNFollowersACT2.esp Emily.esp timek_Yumi.esp DayeonFollower.esp EdgeSisters.esp Akemi4ByAsherz.esp Lamae.esp Sara.esp GK-Elf Natalia.esp Promise.esp Elisela.esp BBD_AngelVixenArmor.esp Succubus-san.esp Diana_True_Vampire_Follower.esp SerenityTest.esp Asuna Yuki Follower.esp Michiko.esp Sarah Follower.esp BlacksmithGirl.esp TattooSamuraiFuyou.esp KayaFollower.esp Evelyn Follower.esp YumiShige_Otona.esp zRachel2.3.esp MiyuLin.esp Overknee_Nina.esp GK-Elf Follower.esp GK-Girls.esp Noir_guard1.esp Uriellefollower.esp aaaGodServant.esp MaeLittleFire.esp Mirielle Follower.esp RayAnn Follower.esp Melanie.esp Lanaya.esp SexLab Sound FX Replacer.esp AddItemMenuLE.esp 100XCarryWeight.esp DW.esp SLSO.esp Cherrypie.esp zzEstrus.esp XPMSE.esp RohZima_AnimObjects.esp SLALAnimObjBillyy.esp SLAL_K4Anims.esp MassMatchMakerSE.esp SLAL_AnimationsByLeito.esp SLALAnimObj.esp SLDrunk.esp SLAL_AnimationByBakaFactory.esp HDTSextoys.esp SL_CreaturesInHeat.esp SexLabDirtyTalk.esp SLAnimLoader.esp RewardYourFollowers.esp Insanity's Dragon Katana.esp Fancy Bows.esp Fudou Myouou.esp Fujiwara Yoshioka.esp TERAArmors_CBBE.esp AlynShirArmor.esp nightshade_armor.esp R18Pn - Eisen Platte Armor.esp R18Pn - Ritter Armor - Heavy.esp Ebony Samurai Plate Armor.esp Remodeled Armor.esp Elewin Sunglasses.esp _ImoMegane.esp FS_AngelsInSkyrim.esp calyps-animal-ears.esp Mystic Enchantress.esp RM Sweater Dresses.esp NewmDressExtendedWitch.esp C5Kev's Yowza Yowza Yumiko UUNP.esp student clothes.esp SexyBikinis.esp SchoolgirlOutfit.esp Sparkle Sparkle Shine.esp C5Kev's Sexy Rose Armor UUNP.esp Sport Kitty Leotards - Nokou.esp HotaruByNausicaa.esp Skyrim Mandarin Dress.esp Kinky Kitties - Nokou.esp Honoka Maid.esp Vindicta.esp Schoolgirl Uniform.esp SexyOutfitHDT.esp PrincessHDT.esp JackGa Sets.esp [COCO]ParagonShinbi.esp Dancing Shadow Rose.esp SuperTeddy.esp SC_WitchOfTheWilds.esp Aradia Secretary.esp zzjayHentaisConversions.esp KCEYukata.esp RemakeSkirt.esp Hotpanzer.esp NewmLongHeels.esp NewmillerFancySkirtTartOutf.esp BBD Skimpy Assassin Outfit.esp Neo's Oriental Dress.esp Neo's Oriental Dress EvenstarGW Addon.esp Bashed Patch, 0.esp I have over 240 mods in Fallout 4 and I dont crash, yet in Skyrim I have just over 185 and I cant go more then 5-10 minutes before I crash :(.
Seijin8 Posted March 9, 2019 Posted March 9, 2019 1) Is it crashing on a new game? 2) If it isn't a new game, have you used a save game cleaner? 3) Are you changing the load order mid-playthrough? 4) Are you using a mod manager? 5) Are you using Crash Fixes? Notes: - A load order conflict will usually show itself immediately, not 5-10 minutes into the game. - Fallout 4 is a 64-bit engine and is more stable (on average) than Skyrim LE, so any comparison between the two is meaningless. - Without an SKSE crash dump, Papyrus log or something similar, there isn't much we can do from the bench. - Use spoilers. Nobody wants to scroll through that. - Since the majority of stuff you have there are armors, you may want to Merge those. Look up Merge Plugins by Mator
myriad Posted March 9, 2019 Posted March 9, 2019 When does the crash happen? When you start a new game or try to load a previous game? Disable a set of mods and see if you can run the game now, then enable half the disabled mods and see if you can run it again, then enable...etc. Of course you need to rebuild the Bash patch every time and update fnis. Check in Wrye Bash if any of the mods give suggestions in load orders. Ignore reshuffled DLC mods, seems almos every mod maker places dragonborn, heartfire and dawnguard in a different order. Next to crashfixes also install bugfixes.
Grey Cloud Posted March 9, 2019 Posted March 9, 2019 Install Crash Fixes, ENBoost and SKSE Plug-in Preloader. They will kill 99% of CTDs. MassMatchMakerSE.esp That is the Special Edition version. TERAArmors_CBBE.esp C5Kev's Sexy Rose Armor UUNP.esp
Veladarius Posted March 9, 2019 Posted March 9, 2019 Post a papyrus log, my bet is that you have a lot going on and it is overloading the game. Mods that scan the area or character too often can make the game unstable and if you have several then you are going to have crashes. I can tell right now 2 mods that will make your game unstable: zzEstrus and XPMSE. Individually each of these can make a game unstable, running both I'm not surprised you get crashes.
Grey Cloud Posted March 11, 2019 Posted March 11, 2019 On 3/9/2019 at 12:47 PM, Veladarius said: Post a papyrus log, my bet is that you have a lot going on and it is overloading the game. Mods that scan the area or character too often can make the game unstable and if you have several then you are going to have crashes. I can tell right now 2 mods that will make your game unstable: zzEstrus and XPMSE. Individually each of these can make a game unstable, running both I'm not surprised you get crashes. What absolute rubbish. Papyrus logs are buffered and will not not show what was happening at the time of the crash. Scripts do not cause crashes. 99% of CTDs are down to memory. 99% of people use XPMSE skeleton and have for years. What evidence do you have that it causes 'instability'? I use zzEstrus and XPMSE and have a very stable game.
Veladarius Posted March 11, 2019 Posted March 11, 2019 22 minutes ago, Grey Cloud said: What absolute rubbish. Papyrus logs are buffered and will not not show what was happening at the time of the crash. Scripts do not cause crashes. 99% of CTDs are down to memory. 99% of people use XPMSE skeleton and have for years. What evidence do you have that it causes 'instability'? I use zzEstrus and XPMSE and have a very stable game. If you say so.
Grey Cloud Posted March 11, 2019 Posted March 11, 2019 17 minutes ago, Veladarius said: If you say so. I do and I take it that you cannot come up with any evidence in support of your assertions. "My game is unstable. The fault cannot lie with me and my ignorance so it must be scripts, zzEstrus and XPMSE skeleton".
GenioMaestro Posted March 11, 2019 Posted March 11, 2019 On 3/9/2019 at 11:29 AM, Seijin8 said: 1) Is it crashing on a new game? 2) If it isn't a new game, have you used a save game cleaner? 3) Are you changing the load order mid-playthrough? 4) Are you using a mod manager? 5) Are you using Crash Fixes? Notes: - A load order conflict will usually show itself immediately, not 5-10 minutes into the game. - Fallout 4 is a 64-bit engine and is more stable (on average) than Skyrim LE, so any comparison between the two is meaningless. - Without an SKSE crash dump, Papyrus log or something similar, there isn't much we can do from the bench. - Use spoilers. Nobody wants to scroll through that. - Since the majority of stuff you have there are armors, you may want to Merge those. Look up Merge Plugins by Mator Excuse me by my late response but the web page have some problems these days. Is very strange have a CTD cause by a problem in the savegame. Can happend but is very strange. Make a test in a NEW GAME is a good option for discard problems but normally only extend the time for get the same CTD. Change the load order in mid play is NOT a problem and normally NOT cause CTD. Can give others problems and can give CTD if you make a bad order of yours mods. But again is strange and limited to some mods. Every user MUST use a mod manager. Made manual modding is open to a lot of manual errors and problems. WELL.. The first point in your message with a bit of logic. Normally the random CTD are caused by memory problem and Crash Fixes is one of the utils for solve it. But the SKSE crash dump, the Papyrus log or any other thing is totally unusefull for locate the cause of the CTD. The SKSE crash dump normally only say c0000005 and that is a memory access error and the Papyrus log is a BUFFERED file and the last lines are NEVER writen. Can have some clues and can say a lot of problems in the game but 99% of the time have none relation to the CTD. Merge the plugings or make the Bashed Patch only increase the problems because is not easy make a good merge and good Bashed Patch and some problems and CTD are caused by that and sometime is RECOMENDED disable it for locate the problem. Today, Skyrim is very stable and you only need install the Stability Tools and configure it.
GenioMaestro Posted March 11, 2019 Posted March 11, 2019 On 3/9/2019 at 11:58 AM, myriad said: When does the crash happen? When you start a new game or try to load a previous game? Disable a set of mods and see if you can run the game now, then enable half the disabled mods and see if you can run it again, then enable...etc. Of course you need to rebuild the Bash patch every time and update fnis. Check in Wrye Bash if any of the mods give suggestions in load orders. Ignore reshuffled DLC mods, seems almos every mod maker places dragonborn, heartfire and dawnguard in a different order. Next to crashfixes also install bugfixes. As i said, is very strange a NEW GAME solve the CTD problem. Disable mods ONLY solve the problem when the CTD is caused by the mods. The base game have a limit of near 50 mods until start give problems. For install more than 50 mod or for install some sexlab mod you NEED the Stability Tools for patch the game and be free of CTD. Crash Fixes is one of the Stability Tools.
GenioMaestro Posted March 11, 2019 Posted March 11, 2019 On 3/9/2019 at 1:47 PM, Veladarius said: Post a papyrus log, my bet is that you have a lot going on and it is overloading the game. Mods that scan the area or character too often can make the game unstable and if you have several then you are going to have crashes. I can tell right now 2 mods that will make your game unstable: zzEstrus and XPMSE. Individually each of these can make a game unstable, running both I'm not surprised you get crashes. Please, stop talking about the game like we are in 2013. YOU can have THAT problems YEARS AGO with THAT mods but we are in 2019 and all that problems are gone. XPMSE is one the BASE mods and near ALL players have XPMSE because is a REQUERIMENT for a lot of mods. If XPMSE give problems i'm totally sure Groovtama patch it like make in 15 August 2018 Is TRUE that XPMSE can give SOME problems when install it with the default configuration but is well documented. The problems are caused ONLY AND EXCLUSIVELY by XPMSEWeaponsScale that are a component for change the diferent animations of the weapons. The users that want THAT animations know it. If you not want the animations and can not have the posible problems, simply disable the cloack in the MCM or reinstall XPMSE and select NONE in the MCM option of the installer. In last resort, as i made and recomend sometimes, you can MANUALLY DELETE the script and the problems disappear because are caused ONLY AND EXCLUSIVELY by the XPMSEWeaponsScale script. The Scripts can NOT cause any problem to the game. Read my blog, install my ScriptTest and make your OWN test for convince yourself. I have the one of most posible heavy script configuration in my 4 years OLD machine running with more than 200 mods, half of them from this site, and i not have any problem with XPMSE, STRUS or any other mod. The ONLY problems caused by scripts are slow response from some mods and from any MCM. You can have a problem in a mod that generate hundreds and hundres o scripts and that can cause a lot of Stack Dumps and choppy game but is very strange see a CTD caused for that. And that is ONLY AND EXCLUSIVELY a problem of THAT mod and you must look for an updated version, read the forums, look the configuration, the compatibility patchs, the load order and, in last option, remove the problematic mod. But not say that have TWO mods instaled can cause CTD with total security and waranty when that is not true.
GenioMaestro Posted March 11, 2019 Posted March 11, 2019 On 3/9/2019 at 6:37 AM, AngelPhoenix69 said: I have over 240 mods in Fallout 4 and I dont crash, yet in Skyrim I have just over 185 and I cant go more then 5-10 minutes before I crash :(. Fallout 4 is a 64 bits game released in 2015 while Skyrim is a 32 bit game released in 2011. We can not compare. If you have random CTD in Skyrim google a bit and install the Stability Tools: Skse Memory Patch Crash Fixes 12 ENB in Boost mode Skse Memory Patch is STRICLY necesary. Crash Fixes show an alert when you not have it. ENB is not strictly necesary if you have a video card with 4 GB of Vram but is recomended.
Grey Cloud Posted March 11, 2019 Posted March 11, 2019 36 minutes ago, GenioMaestro said: Please, stop talking about the game like we are in 2013. Remember what I said about people and their mantras? zzEstrus was updated only last week and a month or two before that. Can you imagine how busy this tech support section would be if there was something wrong with XPMSE? LL would go into meltdown.
Veladarius Posted March 12, 2019 Posted March 12, 2019 If you think that script issues can't cause crashes you are naive. If you all know so much then help fix the person's issues, if they actually want help in diagnosing the issues in their game they are free to pm me.
MadMansGun Posted March 12, 2019 Posted March 12, 2019 On 3/8/2019 at 9:37 PM, AngelPhoenix69 said: I am desperate for help with my load order. I tried rearraging the load order. I tried Loot/Wyre Brush. I even tried a mod to help with crashes. And nothing has worked. The next step is scorched Earth and I dont want to do that. I am on a new laptop, and I more then meets the bare minimum in specks. Here is my load order, maybe someone can offer some advice or suggestions that can help me. I have over 240 mods in Fallout 4 and I dont crash, yet in Skyrim I have just over 185 and I cant go more then 5-10 minutes before I crash :(. that's too much for me to sort through, but is there a pattern to the crashes (Eg: always crash at same spot in the world, or only crashing outside or inside, or when a certain NPC tries to load on screen) or is it always just 5-10 min no mater what? if it's always just 5-10 try using a save tool to "remove scripts attached to nonexistent created forms" https://www.nexusmods.com/skyrim/mods/52363/ (but don't click on "reset havok" that one has caused me problems in the past) 19 hours ago, Grey Cloud said: What absolute rubbish. Papyrus logs are buffered and will not not show what was happening at the time of the crash. Scripts do not cause crashes. 99% of CTDs are down to memory. 99% of people use XPMSE skeleton and have for years. What evidence do you have that it causes 'instability'? 1. it depends on what the problem is: i once had a crash on startup problem that was caused by a missing script and the log showed me what the problem mod was. 2. oh yes they fucking do, 80% of my crashes have been script related, the most common being cloaking and/or global value tracking scripts (that and USLEP's crappy scripts) 3. well it adds a fuckload more nodes to the skeleton, so in theory that means every npc in the game takes more system resources to be loaded.
GenioMaestro Posted March 12, 2019 Posted March 12, 2019 @Veladarius @MadMansGun If you think you're absolutely sure, I do not know why you do not explain it and you do not show it. If you think that the game, the utilities and the mods do not change and do not advance, let me tell you that you are very wrong. If any problem a mod can have is permanent and for life, why are new versions published? Maybe it is, according to your idea, to have more problems without solving any of the above problems? I said that XPMSE has been updated almost 6 months ago and @Grey Cloud say that Estrus has been updated this week. USLEEP has the latest updates on day 2 of this year. All updates must have a reason and I think it is correcting errors and problems and giving a better performance. If not, why do it? I can say without fear of being wrong, with total certainty and assurance that the Skyrim scripts can only provoke CTD in 2 circumstances and I can explain it, discuss it, provide links to the technical documentation and demonstrate it with tests and evidences. First of all because I am a professional programmer with more than 30 years of experience and I know very well what a program can do and many times I am able to know what is wrong and why without having to see it or look at it because my experience it says. Second because I have bothered to check it and I have written a blog so that anyone can learn and understand what I say. If you are not able to accept the explanations, the evidences, the demonstrations and the reasoning is not my problem. But please, do not spread fears and false advice without reason and without motive. If you, today, are not able to have a stable and problem-free game practically free of CTD only can be because you have it misconfigured, or because you lack some utilities or because you are doing things wrong.But do not tell everyone that this is normal when it really is not like that.
Veladarius Posted March 12, 2019 Posted March 12, 2019 58 minutes ago, GenioMaestro said: @Veladarius @MadMansGun If you think you're absolutely sure, I do not know why you do not explain it and you do not show it. If you think that the game, the utilities and the mods do not change and do not advance, let me tell you that you are very wrong. If any problem a mod can have is permanent and for life, why are new versions published? Maybe it is, according to your idea, to have more problems without solving any of the above problems? I said that XPMSE has been updated almost 6 months ago and @Grey Cloud say that Estrus has been updated this week. USLEEP has the latest updates on day 2 of this year. All updates must have a reason and I think it is correcting errors and problems and giving a better performance. If not, why do it? I can say without fear of being wrong, with total certainty and assurance that the Skyrim scripts can only provoke CTD in 2 circumstances and I can explain it, discuss it, provide links to the technical documentation and demonstrate it with tests and evidences. First of all because I am a professional programmer with more than 30 years of experience and I know very well what a program can do and many times I am able to know what is wrong and why without having to see it or look at it because my experience it says. Second because I have bothered to check it and I have written a blog so that anyone can learn and understand what I say. If you are not able to accept the explanations, the evidences, the demonstrations and the reasoning is not my problem. But please, do not spread fears and false advice without reason and without motive. If you, today, are not able to have a stable and problem-free game practically free of CTD only can be because you have it misconfigured, or because you lack some utilities or because you are doing things wrong.But do not tell everyone that this is normal when it really is not like that. So you have written a blog, so what? So what if you are a programmer, I have seen plenty of them here that have written crap scripts for their mods. I am working with specific issues people are having not general ones and working to track down problem mods in their lineup. I ave seen in multiple instances from players I have helped (and personal experience) that bad scripting or script overload can cause instability and crashes. I asked for a copy of their log because I wanted to see what was going on with their game, specifically how many scripts were running and how often. There are a number of mods that scan the player or surrounding far too often and can cause instability by themselves, add several other mods that do this and crashes are guaranteed. If I can see what is going (how often things run and if mods are constantly throwing errors) then I can help diagnose the issues and point them in the direction of what mods to look at and either adjust its settings or (in the case of badly scripted mods) remove mods. If they finally fixed Estrus then it is about time though the only thing I even use it for is its animations, I don't use the esp itself (I see no reason to use it). With XPMSE if you are not using any of its features and just need the skeleton there is no reason to use the esp. Personally I have had nothing but issues with the esp.
GenioMaestro Posted March 12, 2019 Posted March 12, 2019 2 hours ago, Veladarius said: There are a number of mods that scan the player or surrounding far too often and can cause instability by themselves, add several other mods that do this and crashes are guaranteed. Your first part is NOT TRUE. 2 hours ago, Veladarius said: and point them in the direction of what mods to look at and either adjust its settings or (in the case of badly scripted mods) remove mods. Your second part IS TRUE. You can not say that, in general, if "add several other mods that do this and crashes are guaranteed." because that is not true. That can be true ONLY AND EXCLUSIVE if you "add several other mods that do this" to a problematic game that ALREADY have severe problems caused by others mods. Because the problem is not in "add several other mods that do this". The problem is caused by a BAD MOD that is giving problems. You seems a competent person and you publish some big mods like CD and you help others players with theirs problems and you must know that the game is NOT limited to run a specific number of cloaks. The game can run all the cloaks and all the scripts that you want at the same time whitout any problem and the only diference can be the time need for execute the scripts. A Cell Scan is near the same operation that the game must make when run a cloak spell, and my my ScriptTest can run 3200 simultaneous Cell Scan and run it in a constant and continous way and, if you save the game, you can see the 3200 Active Scripts and that is not a problem for the game because the game can run 10, 100, 1000 or 3200 Cloaks or Cell Scans all at the same time whitout any problem. Of course, if you have a mod that is bad designed, bad implemented and bad developed you can have problems when run my test but that is not a problem of the game or a problem in my mod. Is a problem in a BAD MOD that is giving problems. I can say that, in general, the script can not give any problem to the game. But of course, SOME script from SOME BAD MODS CAN give problems to the game. I can say that, in general, you can change the load order whitout any problem. But of course, you can have SOME problems with SOME BAD MODS that can have problems with the load order. I can say that, in general, you can remove and uninstall any mod in any moment. But of course, you can have SOME problems with SOME BAD MODS that can have problems when are uninstaled. Because the 95% and maybe the 99% of the mods not have any problem for that motives. But of course we can not be totally free of problems and some mods have errors and must be corrected and for that publish new version. Others are old mods that never end the developement and never correct theirs problems. And other are specific mods that have incompatibilities with others mods and start givin problems when you join it. And that is the reality that we see every day in a lot of games with problems. A gigantic block of mods that works perfect whitout any problem and, at the same time, a lot of strange errors and stupid things that not works because a BAD MOD is giving problems. Take a look to some of my messages. I have one of the most exigent configuration that a player can have and i not have any problem in my game. I know that some others players have problems when install some of my mods and that only can be a problem in the configuration of theirs games or a problem in the exact combination of mods. You can not say that OBIS, with 1.7 MILLONS of downloads, not works or have problems in the mod. You can not say that Frostfall, with 3.5 MILLONS of downloads, not works or have problems in the mod. But some players have problems when install OBIS or Frostfall and must be a problem in their side and can not be a problem in the mod. In the same way, others mods works perfect for some users while give a lot of problems in others users. And only can be for problems in the configuration and collisions in the exact mod list.
Veladarius Posted March 13, 2019 Posted March 13, 2019 @GenioMaestro I know very well that a lot of the time it isn't the mods that are bad but certain combinations or too many that constantly check things can cause issues. I spent some time going through my mod list cleaning it up and eliminating mods that were bad (constant errors due to bad scripting) and adjusting other mods. Now I run about 240 esp's with a ugrids of 9 with no issues at all and get 40-60 fps (capped) indoors or out. Creature Framework at its standard settings will cause instability, especially in a script heavy environment. It scans every actor in a 2 cell radius around the player every 5 seconds at its default settings. I had issues with this mod myself, no errors from it just random crashes but increasing the time between scans to 30 seconds made it stable. From what I have seen of Sanguine's Debauchery it looks like it scans the player every second, not saying it is good or bad seeing as Milk Mod Economy and Be a Cow do the same thing (BaC is even more intense) but those two mods I have not had any issues with though I don't run many script heavy mods and the ones I do I keep a close eye on. Most of the time it isn't a mod that is bad but that someone has too much going on and it is overloading papyrus and running multiple mods like Creature Framework that constantly scan the area will end up causing an issue if another mod does something short but script intensive. Mods like these and mods that are throwing constant errors are the things I check a persons script log for and advise them to see about decreasing the scan time or fixing or removing whatever mods are throwing constant errors. As for mods that I say have issues I only talk about ones I have specific experience myself or have seen enough errors on peoples logs to know a mod is prone to causing issues.
MadMansGun Posted March 13, 2019 Posted March 13, 2019 14 hours ago, GenioMaestro said: I do not know why you do not explain it and you do not show it. see Veladarius last post, i added a override into MNC to stop CF's cloaking script from attaching itself onto human based npcs to try and prevent the papyrus overload crashes, because with SOS & SLAroused attaching cloaking script onto npcs as well it's pretty much guaranteed to crash with the extra unnecessary workload. this one modification alone is why MNCv11 is more stable than v9. but none of this is relevant because AngelPhoenix69 dose not even have MNC & CF installed.......does "SL_CreaturesInHeat" need MNC? i don't even know what that mod is.
AngelPhoenix69 Posted March 13, 2019 Author Posted March 13, 2019 Hey all sorry for this extremely late reply. I was having issues trying to connect to Loverslab, this past week. I had to scorch Earth Skyrim, somehow the map got screwed up. Anyhow, I severely lowered my mod list. This one should be a bit easier. For some reason I am still crashing, before it was having far too many mods and not enough memory. I have taken care of both of these. I am sure there is a mod or two in the wrong spot and the SKSE launcher doesn't like it. Here is the new list. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp RaceCompatibility.esm ApachiiHairFemales.esm ApachiiHair.esm GeneralStores.esm EFFCore.esm hdtHighHeel.esm SexLab.esm SexLabAroused.esm HentaiPregnancy.esm Heels Sound.esm SOSRaceMenu.esp Shaley.esp RaceMenu.esp RaceMenuPlugin.esp UIExtensions.esp SkyUI.esp FNIS.esp SC07SexLabRandomAttack.esp EFFDialogue.esp ThanesCastleEFF-AFT.esp HF_Heljarchen_PHB_EX.esp nTr4nc3 - Whiterun Mansion.esp ThanesCastle2.esp SexLab Eager NPCs.esp sexlab_necro.esp beinz_plugin.esp FNISspells.esp FNIS_Zoo.esp FNISSexyMove.esp Akemi4ByAsherz.esp Asuna Yuki Follower.esp Lanaya.esp DayeonFollower.esp Noir_guard1.esp EdgeSisters.esp Emily.esp Evelyn Follower.esp GK-Elf Follower.esp GK-Elf Natalia.esp GK-Girls.esp Melanie.esp Diana_True_Vampire_Follower.esp Lamae.esp ShadowKnightFollowerByAsherz.esp SerenityTest.esp RayAnn Follower.esp MiyuLin.esp Sara.esp Sabrina.esp Michiko.esp Mirielle Follower.esp MaeLittleFire.esp Succubus-san.esp MBWSYNFollowersACT2.esp AddItemMenuLE.esp 100XCarryWeight.esp XPMSE.esp DW.esp Cherrypie.esp HDTSextoys.esp SLAL_K4Anims.esp SLALAnimObj.esp RohZima_AnimObjects.esp SexLab Sound FX Replacer.esp SLSO.esp SLAL_AnimationsByLeito.esp KomAnimObjects.esp KomAnimScaler.esp SL_CreaturesInHeat.esp SLAL_AnimationByBakaFactory.esp SLDrunk.esp MF_SpectatorCrowds.esp SLALAnimObjBillyy.esp SLAnimLoader.esp RewardYourFollowers.esp MassMatchMakerSE.esp SexLabDirtyTalk.esp KS Hairdo's.esp numenume Hair.esp Twosideup.esp Elegant Beauty Stunning Eyes Remastered.esp Elemental Eyes.esp PurpleEyes.esp LindsMerEyes.esp Fancy Bows.esp Dancing Shadow Rose.esp Insanity's Dragon Katana.esp Fujiwara Yoshioka.esp calyps-animal-ears.esp BBD_AngelVixenArmor.esp BBD Skimpy Assassin Outfit.esp [COCO]ParagonShinbi.esp Elewin Sunglasses.esp HotaruByNausicaa.esp NewmLongHeels.esp nightshade_armor.esp R18Pn - Eisen Platte Armor.esp R18Pn - Ritter Armor - Heavy.esp Remodeled Armor.esp Ebony Samurai Plate Armor.esp TERAArmors_CBBE.esp RemakeSkirt.esp zzjayHentaisConversions.esp student clothes.esp SexyBikinis.esp Vindicta.esp RM Sweater Dresses.esp SchoolgirlOutfit.esp Sport Kitty Leotards - Nokou.esp Sparkle Sparkle Shine.esp Fudou Myouou.esp zzMaidOutfits.esp C5Kev's Sexy Rose Armor UUNP.esp JackGa Sets.esp PrincessHDT.esp
MadMansGun Posted March 13, 2019 Posted March 13, 2019 24 minutes ago, AngelPhoenix69 said: I was having issues trying to connect to Loverslab everyone was/still is. and a papyrus log could be helpful.
AngelPhoenix69 Posted March 13, 2019 Author Posted March 13, 2019 1 hour ago, MadMansGun said: everyone was/still is. and a papyrus log could be helpful. Not to sound dumb, where can I find it? The reason I ask is the only thing I could find is the PapyrusUlitDev text doc.
GenioMaestro Posted March 13, 2019 Posted March 13, 2019 @Veladarius @MadMansGun I must admit that yours explanations are very detailed and I realize that you are totally convinced of what are saying. It is logical and I understand it because you have been saying the same thing for years and doing the same thing and you can not imagine that you could be wrong. Following yours explanations, I must understand that, for example, it is not advisable to play with the default setting of 5 seconds in the CF, since it is very likely that a CTD will occur and it is advisable to up it to 30 seconds. And it is not advisable to add many mods that have a cloack like Sanguine, MME, BAC and others, since it increases the risk of CTD. Supposedly, if we overload the Papyrus engine with many scripts, with many mods and with many cloacks, we will have the CTD secured. And if in addition, the mods generate errors in the log of papyrus, the CTD is insured and guaranteed at 100%. Correct? Well, since I got tired of writing and explaining, I'll move on to the next phase: DEMONSTRATE I have configured my game with Ugrids 7 when I normally use 5. I have edited the ESP of MoreNastyCriters and I have eliminated the modifications of the spell of the CF to apply the effect to ALL the actors, even the children. And here is the screenshot that proves it: Spoiler I have launched the game with my current 220 mods and I have loaded my normal game, the same one that I use every day for 6 months and it occupies 30 megabytes on the hard drive. Here is my list of plugings and you can see that I have almost all the mods that have cloacks with some mods that usually cause CTD to many people like Wet & Cold, OBIS, Inmersive Creatures, Grand Admiral Thawn... Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 SexLab.esm 7 7 SexLabAroused.esm 8 8 SMSkyrim.esp 9 9 ZaZAnimationPack.esm 10 a SexLab - Sexual Fame [SLSF].esm 11 b Devious Devices - Assets.esm 12 c ApachiiHair.esm 13 d ApachiiHairFemales.esm 14 e BeeingFemale.esm 15 f MiasLair.esp 16 10 Campfire.esm 17 11 Inn Girls Resources.esm 18 12 Devious Devices - Integration.esm 19 13 Devious Devices - Expansion.esm 20 14 CreatureFramework.esm 21 15 EagleEyePerk.esm 22 16 Falskaar.esm 23 17 ITortureFramework.esm 24 18 paradise_halls.esm 25 19 PSQ PlayerSuccubusQuest.esm 26 1a Schlongs of Skyrim - Core.esm 27 1b HarvestOverhaulCreatures.esp 28 1c HighResTexturePack01.esp 29 1d HighResTexturePack02.esp 30 1e HighResTexturePack03.esp 31 1f Unofficial High Resolution Patch.esp 32 20 TimeSlowToggle.esp 33 21 RealNames.esp 34 22 SLSO.esp 35 23 SLSO_PSA.esp 36 24 FNISSexyMove.esp 37 25 XPMSE.esp 38 26 RaceMenuPlugin.esp 39 27 RaceMenu.esp 40 28 SkyUI.esp 41 29 SOSRaceMenu.esp 42 2a FNIS.esp 43 2b 360WalkandRunPlus-RunBackwardSpeedAdjust.esp 44 2c EnhancedLightsandFX.esp 45 2d PredatorsLostTribesV1.esp 46 2e 3DNPC.esp 47 2f KS Hairdo's.esp 48 30 Grand Admiral Thrawn - Skyrim.esp 49 31 UIExtensions.esp 50 32 AddItemMenu2.esp 51 33 AHZmoreHUD.esp 52 34 AI Package Manager.esp 53 35 Paramount - Tweaks and FX.esp 54 36 NPCs Protected and Uncapped.esp 55 37 paradise_halls_SLExtension.esp 56 38 Skyrim Immersive Creatures.esp 57 39 Shout Like a Virgin.esp 58 3a SkyFalls + SkyMills + DG + DB.esp 59 3b SexLab_Solutions.esp 60 3c SkyrimURWL.esp 61 3d OBIS.esp 62 3e RealisticNeedsandDiseases.esp 63 3f Skyrim Immersive Creatures - DLC2.esp 64 40 SexLab_DibellaCult.esp 65 41 SkyTEST-RealisticAnimals&Predators.esp 66 42 Cidhna Mine Expanded.esp 67 43 MrissiTailOfTroubles.esp 68 44 The Brotherhood of Old.esp 69 45 AmazingFollowerTweaks.esp 70 46 animal_mansion.esp 71 47 ZIA_Complete Pack_V4.esp 72 48 SkyrimUnhinged.esp 73 49 Dwarfsphere.esp 74 4a Cloaks_all.esp 75 4b SMIM-Merged-All.esp 76 4c Bloodskal Magic Overhaul.esp 77 4d Slaverun_Reloaded.esp 78 4e Dovahkiins_Infamy.esp 79 4f MoreNastyCritters.esp 80 50 Deviously Cursed Loot.esp 81 51 The Manipulator.esp 82 52 dc-untamed-000.esp 83 53 SexLab Beastess.esp 84 54 PAH_HomeSweetHome.esp 85 55 PAH_AndYouGetASlave.esp 86 56 Skyrim Shadow Striping Fix.esp Cloaks - Player Only.esp 87 57 SkyFalls DB + FS Small Waterfalls.esp 88 58 Immersive Patrols II.esp 89 59 MistySkye.esp 90 5a EtR_HearthfireDungeonAddon.esp 91 5b Frostfall.esp 92 5c SexLab-AmorousAdventures.esp 93 5d DeviousFollowers.esp 94 5e Devious Cidhna.esp 95 5f MilkModNEW.esp 96 60 MilkMod_MilkPumpsBasic.esp 97 61 Immersive Wenches.esp 98 62 Schlongs of Skyrim.esp 99 63 Deviously Enslaved.esp 100 64 ZIA_Daedric Pack_V4.esp 101 65 SOS - Shop.esp 102 66 AKElvenTeenies.esp 103 67 aleGetNaked.esp 104 68 AllNudePlay.esp 105 69 AMatterOfTime.esp 106 6a AnubAnimObj.esp 107 6b Apropos.esp 108 6c BarenziahQuestMarkers.esp 109 6d Blacksmithforge water fix DB.esp 110 6e Blacksmithforge water fix Vanilla.esp 111 6f Sassy.esp 112 70 SMSkyrim - 3DNPC Patch.esp 113 71 SexLab Eager NPCs.esp 114 72 Brevi_MoonlightTales.esp 115 73 Remodeled Armor - Vanilla Replacer.esp 116 74 Beastess Vampire.esp 117 75 BeeingFemaleBasicAddOn.esp 118 76 beinz_plugin.esp 119 77 Blacksmithforge water fix DG.esp 120 78 Customizable Camera.esp 121 79 pahe_lakeview_manor_cell.esp 122 7a LunariWarriors.esp 123 7b DanarielStormbow.esp 124 7c Elephant'sScriptLatencyTester.esp 125 7d Imaginator BETA.esp 126 7e ErynielElfV2.esp 127 7f FalskaarRNDPatch.esp 128 80 fFastTravelSpeedMult_4.esp 129 81 FNISspells.esp 130 82 Giada.esp 131 83 Hair Physics Project.esp 132 84 HDT Female Hairstyles.esp 133 85 HDTTailsEquipable.esp 134 86 HelmetToggle2.02b.esp 135 87 HentaiCreatures.esp 136 88 Immersive Arousal.esp 137 89 immersive wenches RND-patch.esp 138 8a InigoPerkPointGiver.esp 139 8b Japanese.esp 140 8c JaxonzZoom.esp 141 8d KomAnimObjects.esp 142 8e KomAnimScaler.esp 143 8f KS Hairdos - HDT.esp 144 90 SKY_Lumen-Cael.esp 145 91 Liz Follower.esp 146 92 Milker Movil Armor.esp 147 93 MilkModNEW CF.esp 148 94 MilkModNEW HF.esp 149 95 MilkModNEW Sanbox.esp 150 96 MilkModNEW ZaZ Sanbox.esp 151 97 mintylightningmod.esp 152 98 Modern Brawl Bug Fix.esp 153 99 NibblesAnimObjects.esp 154 9a OpenFaceGuardHelmets.esp 155 9b pahe-DeviousDevices-addon-DDx-patch.esp 156 9c SexLab TDF Aggressive Prostitution.esp 157 9d pahe-tdf-patch.esp 158 9e paradise_halls_farengars_study.esp 159 9f RaceMenuMorphsCBBE.esp 160 a0 Realistic-Voice.esp 161 a1 Remodeled Armor - Underwear.esp 162 a2 Remodeled Armor - Vanilla Replacer - Dawnguard.esp 163 a3 Remodeled Armor - Vanilla Replacer - Dragonborn.esp 164 a4 RevertUSKPFortifyRestoration.esp 165 a5 RutahTattooPack.esp 166 a6 SAP.esp 167 a7 SC07SexLabRandomAttack.esp 168 a8 ScriptTest.esp 169 a9 SexLab Aroused Creatures.esp 170 aa SexLab Cumshot.esp 171 ab SexLab Dangerously Nude.esp 172 ac SexLab_DibellaCult_Sisters.esp 173 ad SexlabAmmoUnequip.esp 174 ae SexLabCumRegenerator.esp 175 af SexLabDangerousNights2.esp 176 b0 SexLabMassMatchMaker.esp 177 b1 SexLabSquirtR.esp 178 b2 SexLabTools.esp 179 b3 Size Does Matter.esp 180 b4 SKY_Aura.esp 181 b5 SKY_Iridis.esp 182 b6 SKY_Solis.esp 183 b7 SkyFalls + SkyMills Falskaar.esp 184 b8 SL Deadly Drain.esp 185 b9 SLA Monitor Widget.esp 186 ba SLAL_AnimationsByLeito.esp 187 bb SLALAnimObjBillyy.esp 188 bc SLAnimLoader.esp 189 bd SlaveTats.esp 190 be SlaveTatsEventsBridge.esp 191 bf SlaveTatsMagicManager.esp 192 c0 SLPleasure.esp 193 c1 SMSkyrim - Compressed.esp 194 c2 SMSkyrim - Encounters.esp 195 c3 SOS - B3lisario UNP Addon.esp 196 c4 SOS - Revealing Armors.esp 197 c5 SOS - Smurf Average Addon.esp 198 c6 SOS - VectorPlexus Muscular Addon.esp 199 c7 SOS - VectorPlexus Regular Addon.esp 200 c8 TestMorph.esp 201 c9 TheCoenaculiCBBE.esp 202 ca TheEyesOfBeauty.esp 203 cb UnreadBooksGlow.esp 204 cc WetFunction.esp 205 cd OBISDB.esp 206 ce WetandCold.esp 207 cf EstrusChaurus.esp 208 d0 MystElementalApocalypse.esp 209 d1 zzEstrus.esp 210 d2 MystElementalApocalypse - copia.esp 211 d3 ZIA_Ancient Pack_V4.esp 212 d4 DW.esp 213 d5 ABBA.esp 214 d6 Blush When Aroused.esp 215 d7 Blush When Aroused CE.esp 216 d8 Alternate Start - Live Another Life.esp 217 d9 SMSkyrim - Alternate Start + General Patch.esp 218 da Deviously Cursed Loot LAL AddOn.esp 219 db ELFXEnhancer.esp 220 dc Cavalos.esp Also, I put the CF cloack in ONE second, YES, you're reading right and I'm not mistaken, I said that I execute my modified CF cloack every second over every actor in every cell, including children. The corresponding screen photo: Spoiler Theoretically, with this configuration and that mods I should have CTD in a few minutes, right? Well, since that did not seem enough to me, I activated the magic filter of my ScriptTest and launched Test 1 to do 3200 Cell Scan simultaneously. And I've gone for a walk. Of course, in the outer cells for work with Ugrids 7 and for CF to process as many animals as possible. I've been walking and running from WhiteRun to Solitude and then to Markank. I have playing more than half an hour. And you know???? I have not had CTD .... Incredible??? NOT DEMONSTRABLEPapyrus.0.rar Because here is the log that says I played for more than 30 minutes, of course with my 5 personaliced followers, going through hundreds of outdoor cells with hundreds of animals and npc's that have been processed by all my cloacks, including my modified CF cloack, without any problem. And in case the log is not enough, here are some screenshots: Spoiler But if you want to analyze my registry, it will take a little patience because the registry has more than 5 million lines and occupies about 360 megabytes. The registry has 28 giant Stack Dumps, almost one per minute, that has been generated by my magic filter because I did it precisely for that, to generate stack dumps and to be able to demonstrate that the Stack Dumps are not a problem for the game. It has exactly 125013 errors, of those that generate the bad mods and that supposedly give problems. Using the information provided by my magic filter, we can know that the CF Creature spell has been applied to 23617 actors and like half an hour have 1800 seconds the CF Creature spell have been applied approximately to 13 actors per second. To finish, I leave a screenshot of my saved game with 3258 Active Scripts, but keep in mind that 3200 of those scripts come from my ScriptTest. Spoiler It seems to me a sufficiently complete and detailed proof and I am completely sure that you can not repeat it. I am also sure that you knows what is Crash Fixes and that you have it installed, but it is clear that you does not know what is OsAlocators and you not know what make or how is activated. Because I tried to repeat the test without OsAlocator and the game made me CTD when leaving Markankt, in 1 or 2 minutes, because I did not even get to the left mine. As I said, if you do not know how to correctly configure your game and the utilities, it's not my problem, but please do not extend your ignorance. You are struggling with the game, looking with a lot of detail what mods install because they can cause CTD, configuring the essential mods with absurd parameters for do not have CTD, looking the errors in the log when those errors have no relation with the CTD. When i can put all the mods I want with the configuration that I want ignoring the errors in the log... and you tell me that I'm wrong and that I'm not correct? Admit your mistake, read my blog and if you have already done so, read it again because everything I say is totally true and demonstrable. HEAVY SCRIPTS INTENSIVE MODS DO NOT EXIST
GenioMaestro Posted March 13, 2019 Posted March 13, 2019 4 hours ago, AngelPhoenix69 said: Anyhow, I severely lowered my mod list. First you must learn to use the web site. You have user from near one year and you wrote more than 250 messages. Please USE SPOILERS.... In the tool bar you have a icon of one eye, PLEASE PRESS IT... That show a spolier for put large info like pluging list, some like that: Spoiler Please, put your pluging list HERE Second, you must read yours messages. On 3/11/2019 at 1:41 PM, GenioMaestro said: If you have random CTD in Skyrim google a bit and install the Stability Tools: Skse Memory Patch Crash Fixes 12 ENB in Boost mode Skse Memory Patch is STRICLY necesary. Crash Fixes show an alert when you not have it. ENB is not strictly necesary if you have a video card with 4 GB of Vram but is recomended. Have you installed the Stability Tools??? Until you not made it you can NOT solve yours CTD because are caused by a memory problem and the ONLY way for solve it is install the Stability Tools. Forgot the papyrus log, is totally unuseful for the CTD and only can put more false information in your head. I repeat, IGNORE THE PAPYRUS LOG WHEN YOU HAVE A CTD. The papyrus log is used for solve other problems but NEVER CAN GIVE INFO ABOUT A CTD. In last, excuse me for use your post to discuse others problems with others users. Is not correct but that things happend sometimes in this web site.
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