Aurora Rain Posted June 30, 2019 Posted June 30, 2019 1 hour ago, blackdragon99 said: What do you mean? I looked through all of the kidsalb.g1t files for that costume but i didn't see anything that would help me. The ones i have modified are two kidsalb.g1t files (one with the texture for the jacket, one with the rest of the outfit) and the kidsmm1.g1t file You have to pay attention to the compression settings when you save the DDS using the Intel plugin. If you have the wrong settings, the texture injector will fail, and not update the texture.
C3S4RFC1 Posted June 30, 2019 Posted June 30, 2019 4 hours ago, blackdragon99 said: Sorry if there's a tutorial for this already but i tried searching and couldn't find anything. So i've been trying to make a recolor mod for honoka's default costume and ran into a problem, the texture just keeps turning back to the original over the course of a fight. I'm pretty sure it's the wet version texture that it turns into but i edited what i thought was that texture (file called MPR_Muscle_Character_HONCOS001_a01_kidsmm1.g1t) and it still does it, now i have no idea how else to fix it. This is configuration to textures type BC7. The textures in DOA6 need Mip Maps: Auto Generate 1
binbinwinwin Posted July 1, 2019 Posted July 1, 2019 Hi everyone~ Does anyone have any news for the SaafRats' nude mods? Will it released soon?
blackdragon99 Posted July 1, 2019 Posted July 1, 2019 5 hours ago, Aurora Rain said: You have to pay attention to the compression settings when you save the DDS using the Intel plugin. If you have the wrong settings, the texture injector will fail, and not update the texture. 5 hours ago, C3S4RFC1 said: This is configuration to textures type BC7. The textures in DOA6 need Mip Maps: Auto Generate I'm using Paint.net for the texture in the kidsmm1.g1t file because those textures are BC6H and the intel plugin didn't have a setting for that as far as i could tell. It seemed to have worked though, i even made sure by extracting the texture again after updating the g1t and it did update. Edit: just looked in the intel plugin again and found the BC6H setting, but it doesn't work with that either
Konrаd Posted July 1, 2019 Posted July 1, 2019 15 hours ago, zundаppp said: Install Codex. Yes, it is the easiest and best.
thevoidyvoid2 Posted July 1, 2019 Posted July 1, 2019 My bb look so fresh, I'm crying ? I don't know much about modding, but I hope when we get our hands on this (tomorrow?) this can be implemented in other mods like clothing break and stuff. 1
normal19 Posted July 1, 2019 Posted July 1, 2019 Is there a way to change what voice files can play with each animation? Need to add and remove some
Aurora Rain Posted July 1, 2019 Posted July 1, 2019 29 minutes ago, ludger166 said: its this motherfucker again, Saaf had to disable comments cuse of this fukin idot, ignore him ppl. Don't give him attention, and there is no point in quoting the content of his posts.
ludger166 Posted July 1, 2019 Posted July 1, 2019 Just now, Aurora Rain said: Don't give him attention, and there is no point in quoting the content of his posts. Thats what i was saying and just making sure everyone knew about it thats all.
Khang Tran Posted July 1, 2019 Posted July 1, 2019 3 hours ago, Dimis040 said: Do you know how to install it? Yes. I have modded that game for a while and stored a lot of mods.
gatto tom Posted July 1, 2019 Author Posted July 1, 2019 How to edit the new mtl files correctly? I am fixing my destructible mods and sometimes I used the mtl to load correctly the body texture, but with this new update I don't know what i need to change. Example: This is how it looked like and now it is like this:
Khang Tran Posted July 1, 2019 Posted July 1, 2019 4 hours ago, thevoidyvoid2 said: My bb look so fresh, I'm crying ? I don't know much about modding, but I hope when we get our hands on this (tomorrow?) this can be implemented in other mods like clothing break and stuff. I will make her Breakable
Khang Tran Posted July 1, 2019 Posted July 1, 2019 6 minutes ago, HT5745 said: Because you are a pedоphile goat. ? Rude
fgh1t6 Posted July 1, 2019 Posted July 1, 2019 Spoiler 1 hour ago, gatto tom said: How to edit the new mtl files correctly? I am fixing my destructible mods and sometimes I used the mtl to load correctly the body texture, but with this new update I don't know what i need to change. Example: This is how it looked like and now it is like this: Just by comparing the old and new, the binary format looks like: Material Count (I4), | matpalid Item Count (I4), | cloth id count (I4) Material file Hash (I4) | matpalid Count (n) (I4) | matpalid list (I4 x n) ..... #Cloth id (only the first two now) I4 | I4
Redmonster199999 Posted July 1, 2019 Posted July 1, 2019 You guys think it would be possible to make a blood mod for doa 6 because there isn't enough. For example how doa 5 was blood for sweat. 1
thevoidyvoid2 Posted July 1, 2019 Posted July 1, 2019 2 hours ago, Brianna Smith said: I will make her Breakable Oh! You are my hero, thank you ?
用户名623 Posted July 1, 2019 Posted July 1, 2019 I added back their silk stockings, which made them look better. 5
thevoidyvoid2 Posted July 1, 2019 Posted July 1, 2019 20 minutes ago, 用户名623 said: I added back their silk stockings, which made them look better. I'm sure this has been said before, but can I get a brief explanation of how you'd do this? I don't want to go searching back through the entire thread.
vagonumero13 Posted July 1, 2019 Posted July 1, 2019 3 hours ago, gatto tom said: How to edit the new mtl files correctly? I am fixing my destructible mods and sometimes I used the mtl to load correctly the body texture, but with this new update I don't know what i need to change. Example: This is how it looked like and now it is like this: I'll see if I can explain it (I'll assume each number is always 4 bytes): Offset 0: this is the number of materials Offset 4: this is the number of indexes (eg index of last indexl + 1). It usually matches first number at offset 0, but not always. This is because each material can be assigned to multiple indexes, but in most cases it is only assigned to one. Offset 8 and C :no idea ? Offset 10: (here begins a num materials * C). This is the hash of first material. What in text form was the material name. Offset 14: this is the number of indexes assigned that follow. Usually 1, but like I said before, there are some .mtl where more than one index is assigned. Offset 18: this is the index assigned (0). In the old format, this was what followed the ",". (if there were more than 1 indexes, they would follow here, but it is not the case of this file) Offset 1C,20,24: idem to 10,14,18, but for next material. Offset 28,2C,30: idem, for next material. At 34, the second section would start. It seems to have same numbers that before in text format, but omitting some zeroes? (or maybe it is because they use some 16 bits variable).
用户名623 Posted July 1, 2019 Posted July 1, 2019 11 minutes ago, thevoidyvoid2 said: I'm sure this has been said before, but can I get a brief explanation of how you'd do this? I don't want to go searching back through the entire thread. Yeah, I wanted to do it a long time ago, but it all failed.Luckily for SaafRats, he used NICO and KULA's wedding dress to dress naked, so I was able to restore both their stockings
Dimis040 Posted July 1, 2019 Posted July 1, 2019 4 hours ago, Brianna Smith said: Yes. I have modded that game for a while and stored a lot of mods. And where can I find it?
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