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Dead or Alive 6 - Modding Thread and Discussion


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Posted

 

I don't think there's anything that I or Vagonumero13 can do to make the Blood draw distance longer. This is the closest that I can make it. I do not believe that Team Ninja removed Blood to avoid backlash, I think DoA6's engine cannot handle Blood very will....even though Ninja Gaiden uses the same engine as DoA I believe but Gore is turned off for DoA. So don't be upset with them.

 

You'll have to treat Blood as if it's a "New Next Gen Feature" for Dead or Alive 6. (Like PS4, Xbone, and low end PC users cannot use it but PS5, XBSX, Mid and High end PC users can use Blood for an example) I'm really sorry for those who are on lower end PCs.

Posted
7 hours ago, JYS116 said:

I love this mod that enhances battle damage performance.But I personally feel the blood on the body is a little too much that makes it look not realistic.After all the characters are  mostly fighting with barehands instead of weapons like Mortal Kombat.I think just add some more bruises and gores will be good enough.For example,something like the earliest version on E3 will be good.

 

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that's what i was originally going to do with kasumi. restore hers E3s battle damage, but adding back in the cut on hers mouth breaks hers face. the blood and dirt textures are very specific, extremely specific with faces. change something the wrong way, the size is slightly different and the whole face breaks. So I'd rather add basic blood battle damage for people who want it, then modify it and turn them into layer2 later. it took me almost a whole day just to do tamaki's alone and im still doing ayane's and its been 3 in a half days since I started hers. The E3 battle damage is in most of my Stage mods, but even that will break most stages. I don't know why they made it a forced look on characters. Its called "E3 Key Art". so unless the battle damage in the e3 trailer is what is in my stage mods and can't be recreated because it's a forced texture (you'll have it if you've been BB or not), It should be possible.

 

The only character that kept their E3 battle damage is Helena i think

Posted

Is there an easy way to change a mod's costume number? I tried editing the mod.ini but I encountered visual bugs with the breast physics.

Would like to use the normal nude mod with the new costumes (Santa Bikini particularly).

Posted

Hello, I could use some help.

 

I am trying to remove the skirt from SKD_COS_004.  

 

1. I loaded the 10 index, selected the specified vertices, and did DELETE: ONLY FACES.

 

2. I exported back to the 10 index, then import the g1m.

 

3. I load up the costume in game but it crashes every time.

 

4. What I noticed when I reopened the index, the skirt vertices were missing and I am suspecting that it cause of the crash.

 

Do you know what I am doing wrong?  Any help would be appreciated.

 

Thank you.

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Posted
17 hours ago, gatto tom said:

Tamaki Mod Pack + Bonuses

  Reveal hidden contents

   

 

Wow, that look amazing. Are they already existing mods? In that case, where I can download them ?

 

Posted
19 hours ago, viran95 said:

Wow, that look amazing. Are they already existing mods? In that case, where I can download them ?

 

At the end of the video description there is the download link 

Posted
On 3/1/2019 at 6:34 AM, gatto tom said:

DEAD OR ALIVE 6 PC: Amazing Mods [VIDEO]

 

DEAD OR ALIVE 6 PC: Amazing Mods 2 [VIDEO]

 

DEAD OR ALIVE 6 PC: Destructible Mods | Amazing Mods 3 [VIDEO]

 

DEAD OR ALIVE 6 PC: Recolored Costumes Mod Pack Trailer

--------------------------------------------------------------------------------

 

DOA TOOL has been released!

Info and download HERE!

 

3DMigoto is available for DOA6 Info and Download here!

 

Link Data Tool: for converting textures from .g1t to .dds

Download here!

 

New Tools here!

 

A Tool for decrypting/ re-encrypting doa6 save file data here!

 

DOA6 Soft Body Mesh Editing Plug-in for blender here!

NEW Improved version of Soft Body Mesh Plug-in for blender here!

 

 


Hello, forgive me for asking a question that has probably been asked numerous times, but after reading page after page, I simply don't manage to get most textures to work in the game. 

- I use REDELBE and install Mods, no problem. 
- I extracted contents from MaterialEditor.rdb using RDBtool, no problem. 
- I extract the .g1t texture files to .dds using LinkDataTool, no problem. 
- I edit these textures using Photoshop CS6 and the Intel plugin (or the NVIDIA plugin), no problem, however, 
when I export them back to .g1t format using LinkDataTool, then RDBtool to reimport it to the original MaterialEditor.rdb, 
only 1 texture has been working in the game, all other texture edits have not shown up in the game despite using the exact same process.

Can you maybe explain to me what your work pipeline is regarding this process? 

I'm sure I'm stuck on something simple, but I just can't figure it out. 

Thank you in advance, and sorry for the bother. 

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