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Dead or Alive 6 - Modding Thread and Discussion


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Posted
27 minutes ago, perfectdark023 said:

you need photoshop, unless you're still trying to re-texture it with UV mapping

Hallelujah !! thank you my friend !
yes, but how to put a texture on the clothes, with what program ??
should i do it on blender? or modify the g1t file in material?

sorry for my questions, i soon finished

Posted
5 minutes ago, perfectdark023 said:

that I don't know because I don't know what you're trying to do. technically both

I would like to create textures how can I do? how to apply them on the outfit?
with photoshop (or gimp?) but how?

should i use blender to paint textures?

Posted
2 hours ago, jibril31 said:

I would like to create textures how can I do? how to apply them on the outfit?
with photoshop (or gimp?) but how?

should i use blender to paint textures?

1. The new Costume requires 7 texture files as shown in picture1
2. If it is a costume that already exists in the game, you only need to edit the files in the red circle in picture1.
3.DDS file export parameter settings as shown in picture2, picture3
4. The required tools are downloaded here. The tool is very simple to use, just drag the G1T file to the export file to export dds, and then import it into PS software for editing.
5. My English is not good, all the above are from Google Translate

Picture 1.PNG

Picture 2_DXT1.png

Picture 3_BC7.png

LINKDATA_tool_DOA6_En.zip

Posted
1 hour ago, 用户名623 said:

1. The new Costume requires 7 texture files as shown in picture1
2. If it is a costume that already exists in the game, you only need to edit the files in the red circle in picture1.
3.DDS file export parameter settings as shown in picture2, picture3
4. The required tools are downloaded here. The tool is very simple to use, just drag the G1T file to the export file to export dds, and then import it into PS software for editing.
5. My English is not good, all the above are from Google Translate

Picture 1.PNG

Picture 2_DXT1.png

Picture 3_BC7.png

LINKDATA_tool_DOA6_En.zip 119.85 kB · 0 downloads

thanks for your help ! no problem my english is also bad!
:)
  if i want to recreate new textures .. can i do it on blender?

I tried with linkData but I got this error message

 

1580872291-sans-titre.jpg

 

Posted
30 minutes ago, jibril31 said:

thanks for your help ! no problem my english is also bad!
:)
  if i want to recreate new textures .. can i do it on blender?

I tried with linkData but I got this error message

 

1580872291-sans-titre.jpg

 

Yes, but you also need to export dds from the g1t file, because if the file size is changed, it cannot be re-imported into the g1t file.

Posted
19 minutes ago, 用户名623 said:

Yes, but you also need to export dds from the g1t file, because if the file size is changed, it cannot be re-imported into the g1t file.

thank you ! can you explain to me how i should use linkdata step by step?
it will help me because i have the error message

Posted
1 hour ago, jibril31 said:

How to replace the .VB file
by the FBX file (xenoverse outfit) then export it all in .VB? 

Thank you very much for your help

 

 

1580900492-fichier22.jpg

1580900653-kjhkjhkjk.jpg

What I do is join it with an existant .vb that u dont want, then u delete the stuff you dont need. Be careful with the UVmap

Posted
18 minutes ago, Azkni said:

What I do is join it with an existant .vb that u dont want, then u delete the stuff you dont need. Be careful with the UVmap

 

 

so cool 

 

1580909051-kjhkjhkjk.jpg

 

 

Which vb file must I replace in order for the costume to adapt to the movements?

Posted
3 minutes ago, jibril31 said:

 

 

so cool 

 

1580909051-kjhkjhkjk.jpg

 

 

Which vb file must I replace in order for the costume to adapt to the movements?

you need to do a weight transfere and probably, looking how it looks ingame, the UVmap went to the sht xd

Posted
1 minute ago, Azkni said:

you need to do a weight transfere and probably, looking how it looks ingame, the UVmap went to the sht xd

I mean, if u look to your UVmap, probably all vertexs went to a corner

Posted
2 minutes ago, Azkni said:

you need to do a weight transfere and probably, looking how it looks ingame, the UVmap went to the sht xd

Yes !  I will completly redo the UV. All this also gives me training.

  2.fmt, 2.ib, 2.vb this is the costume.

do I have to copy paste several times?

or just find a good number?

Posted
7 minutes ago, Azkni said:

I mean, if u look to your UVmap, probably all vertexs went to a corner

I can't look at the UV map because the LinkData program quits immediately

Posted
1 hour ago, jibril31 said:

Yes !  I will completly redo the UV. All this also gives me training.

  2.fmt, 2.ib, 2.vb this is the costume.

do I have to copy paste several times?

or just find a good number?

I dont understand what u mean, sorry D:;

Weight transfere: Transfere weight, u click on it then set source= by name, then press spacebar, write "assign new 3D..... groups" and set step to 3

eb638ebb31c5f61867f4ad0b32752db6.png
https://gyazo.com/eb638ebb31c5f61867f4ad0b32752db6

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