用户名623 Posted February 3, 2020 Posted February 3, 2020 13 hours ago, perfectdark023 said: DoA6 Super Saiyan Pack V1 https://www.deviantart.com/perfectdark023/art/DoA6-Super-Saiyan-Pack-V1-829046718 Future Plans I'm trying to see if it's possible to grab Raidou's aura and give it to other characters, especially for my Super Saiyan mods. Not sure if it's possible but I'm looking into it. Welcome back 1
jibril31 Posted February 4, 2020 Posted February 4, 2020 can someone explain me for the textures please?
perfectdark023 Posted February 4, 2020 Posted February 4, 2020 https://www.deviantart.com/perfectdark023/art/DoA6-Hanabi-Hyuga-V1-829258920 DoA6 Hanabi Hyuga V1
jibril31 Posted February 4, 2020 Posted February 4, 2020 1 hour ago, perfectdark023 said: https://www.deviantart.com/perfectdark023/art/DoA6-Hanabi-Hyuga-V1-829258920 DoA6 Hanabi Hyuga V1 Cool ! Can you help a little for the textures please
perfectdark023 Posted February 4, 2020 Posted February 4, 2020 9 hours ago, jibril31 said: can someone explain me for the textures please? you need photoshop, unless you're still trying to re-texture it with UV mapping
jibril31 Posted February 4, 2020 Posted February 4, 2020 27 minutes ago, perfectdark023 said: you need photoshop, unless you're still trying to re-texture it with UV mapping Hallelujah !! thank you my friend ! yes, but how to put a texture on the clothes, with what program ?? should i do it on blender? or modify the g1t file in material? sorry for my questions, i soon finished
perfectdark023 Posted February 4, 2020 Posted February 4, 2020 that I don't know because I don't know what you're trying to do. technically both
jibril31 Posted February 4, 2020 Posted February 4, 2020 5 minutes ago, perfectdark023 said: that I don't know because I don't know what you're trying to do. technically both I would like to create textures how can I do? how to apply them on the outfit? with photoshop (or gimp?) but how? should i use blender to paint textures?
jibril31 Posted February 4, 2020 Posted February 4, 2020 the garment without texture appears invisible in play
用户名623 Posted February 5, 2020 Posted February 5, 2020 2 hours ago, jibril31 said: I would like to create textures how can I do? how to apply them on the outfit? with photoshop (or gimp?) but how? should i use blender to paint textures? 1. The new Costume requires 7 texture files as shown in picture1 2. If it is a costume that already exists in the game, you only need to edit the files in the red circle in picture1. 3.DDS file export parameter settings as shown in picture2, picture3 4. The required tools are downloaded here. The tool is very simple to use, just drag the G1T file to the export file to export dds, and then import it into PS software for editing. 5. My English is not good, all the above are from Google Translate LINKDATA_tool_DOA6_En.zip 1
jibril31 Posted February 5, 2020 Posted February 5, 2020 1 hour ago, 用户名623 said: 1. The new Costume requires 7 texture files as shown in picture1 2. If it is a costume that already exists in the game, you only need to edit the files in the red circle in picture1. 3.DDS file export parameter settings as shown in picture2, picture3 4. The required tools are downloaded here. The tool is very simple to use, just drag the G1T file to the export file to export dds, and then import it into PS software for editing. 5. My English is not good, all the above are from Google Translate LINKDATA_tool_DOA6_En.zip 119.85 kB · 0 downloads thanks for your help ! no problem my english is also bad! if i want to recreate new textures .. can i do it on blender? I tried with linkData but I got this error message
用户名623 Posted February 5, 2020 Posted February 5, 2020 30 minutes ago, jibril31 said: thanks for your help ! no problem my english is also bad! if i want to recreate new textures .. can i do it on blender? I tried with linkData but I got this error message Yes, but you also need to export dds from the g1t file, because if the file size is changed, it cannot be re-imported into the g1t file.
jibril31 Posted February 5, 2020 Posted February 5, 2020 19 minutes ago, 用户名623 said: Yes, but you also need to export dds from the g1t file, because if the file size is changed, it cannot be re-imported into the g1t file. thank you ! can you explain to me how i should use linkdata step by step? it will help me because i have the error message
用户名623 Posted February 5, 2020 Posted February 5, 2020 2 hours ago, jibril31 said: thank you ! can you explain to me how i should use linkdata step by step? it will help me because i have the error message Export and import Demo video.mp4 1
jibril31 Posted February 5, 2020 Posted February 5, 2020 3 hours ago, 用户名623 said: Export and import Demo video.mp4 when I double click, the executor does not open, it closes immediately https://image.noelshack.com/fichiers/2020/06/3/1580898528-fxasvchyc3vcgkz3jaasefepui.jpg
jibril31 Posted February 5, 2020 Posted February 5, 2020 How to replace the .VB file by the FBX file (xenoverse outfit) then export it all in .VB? Thank you very much for your help
Azkni Posted February 5, 2020 Posted February 5, 2020 1 hour ago, jibril31 said: How to replace the .VB file by the FBX file (xenoverse outfit) then export it all in .VB? Thank you very much for your help What I do is join it with an existant .vb that u dont want, then u delete the stuff you dont need. Be careful with the UVmap 1
jibril31 Posted February 5, 2020 Posted February 5, 2020 18 minutes ago, Azkni said: What I do is join it with an existant .vb that u dont want, then u delete the stuff you dont need. Be careful with the UVmap so cool Which vb file must I replace in order for the costume to adapt to the movements?
Azkni Posted February 5, 2020 Posted February 5, 2020 3 minutes ago, jibril31 said: so cool Which vb file must I replace in order for the costume to adapt to the movements? you need to do a weight transfere and probably, looking how it looks ingame, the UVmap went to the sht xd
Azkni Posted February 5, 2020 Posted February 5, 2020 1 minute ago, Azkni said: you need to do a weight transfere and probably, looking how it looks ingame, the UVmap went to the sht xd I mean, if u look to your UVmap, probably all vertexs went to a corner
jibril31 Posted February 5, 2020 Posted February 5, 2020 2 minutes ago, Azkni said: you need to do a weight transfere and probably, looking how it looks ingame, the UVmap went to the sht xd Yes ! I will completly redo the UV. All this also gives me training. 2.fmt, 2.ib, 2.vb this is the costume. do I have to copy paste several times? or just find a good number?
jibril31 Posted February 5, 2020 Posted February 5, 2020 7 minutes ago, Azkni said: I mean, if u look to your UVmap, probably all vertexs went to a corner I can't look at the UV map because the LinkData program quits immediately
Azkni Posted February 5, 2020 Posted February 5, 2020 1 hour ago, jibril31 said: Yes ! I will completly redo the UV. All this also gives me training. 2.fmt, 2.ib, 2.vb this is the costume. do I have to copy paste several times? or just find a good number? I dont understand what u mean, sorry D:; Weight transfere: Transfere weight, u click on it then set source= by name, then press spacebar, write "assign new 3D..... groups" and set step to 3 https://gyazo.com/eb638ebb31c5f61867f4ad0b32752db6
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