Popular Post carboncats Posted February 3, 2019 Popular Post Posted February 3, 2019 Hey everyone ! Since I failed scripting I'm just uploading the current status of my hoods/gasmask. The hoods most probably won't work for most ppl since I modeled them on basis of my player char. The Issue is you either make a tight fit so it looks good and snug but then you'll get clipping issues if the face proportions are other than what you got. The other method is to model them super loose and get a fit for everyone which I didn't rly like so I don't think there is an ideal solution. You can always go in and try to get a fit with the outfit studio. Anyway the gasmask should fit and since I'm doing this litterally the first time expect lots of issues ^^. CarbonCatsKinkyStuff_v1.rar 21
carboncats Posted February 3, 2019 Author Posted February 3, 2019 see thats what i meant ^^ so esp +bsa I guess, I updated the rar file 3
carboncats Posted February 4, 2019 Author Posted February 4, 2019 glad to hear ♥ so i guess most of it's working ^^
ClearLtx Posted February 7, 2019 Posted February 7, 2019 God these mask are rad! Even if its not done, thank you for just putting it up.
donttouchmethere Posted February 7, 2019 Posted February 7, 2019 On 2/4/2019 at 1:35 PM, carboncats said: glad to hear ♥ so i guess most of it's working ^^ yes most is working ? > the chastity belt looks promising > zaz gag goes well with the mask > the details are amazing! > ITS SHINY =D > the rubber hood is clipping on my PC, but in combo with the gas mask look awesome anyways > the mask and the gasmask go VERY VERY well with IFPV > the transparent mask is even better with IFPV > you created some delux fetish stuff there > your first person textures are perfect for IFPV, still able to see enough and at the same time you got that rubber hood gas mask feeling > just some pic that show why I'm so exited about your work: just awesome ? Spoiler IFPV black hood + gasmask IFPV black hood + gasmask IFPV transparent hood => best IFPV fetish stuff EVER! PC is loving the smell of rubber on a new game start those details, THOSE DETAILS! Latexninjakitty ready for some rebreather action 1
yonkerz123 Posted February 9, 2019 Posted February 9, 2019 its working very good so far, the hoods are clipping on most characters as you said but im not that fan of rubber hoods, so its fine for me i'd love to see more kinky gas masks ^^here a few pics
carboncats Posted February 10, 2019 Author Posted February 10, 2019 wow kewl, thanks for all the positive feedback ? and I definitly need to try IFPV looks amazing !
El_Duderino Posted February 16, 2019 Posted February 16, 2019 What HyperonicX said! Those do look wonderful. Thanks so much for sharing them! About the clipping issue: I don't think there is any way to make tight fitting headwear not clip (other than to make not tight fitting, which means it won't look as good). However, you can reduce the clipping if you grab the femalehead shape file from the default Skyrim meshes (Data\Meshes\actors\character\character assets) and match your models to it. This should prevent clipping on average proportioned heads in Skyrim, though when people use the extreme ranges of the face sliders (or the Racemenu sculpt menu), clipping can still happen.
li2350846 Posted February 20, 2019 Posted February 20, 2019 On 2/7/2019 at 9:03 AM, ClearLtx said: God these mask are rad! Even if its not done, thank you for just putting it up. plz tell me where can i find this rubber suit
ClearLtx Posted February 20, 2019 Posted February 20, 2019 2 hours ago, li2350846 said: plz tell me where can i find this rubber suit
Shion11 Posted March 25, 2019 Posted March 25, 2019 so i tried to mod the base file with the devious effect on these, but it isn't working
HyperonicX Posted March 25, 2019 Posted March 25, 2019 3 hours ago, Shion11 said: so i tried to mod the base file with the devious effect on these, but it isn't working I've done it. It is quite possible.
Shion11 Posted March 25, 2019 Posted March 25, 2019 8 hours ago, HyperonicX said: I've done it. It is quite possible. this is what i tried from that devious devices conversion. not sure if i messed up somewhere
HyperonicX Posted March 26, 2019 Posted March 26, 2019 9 hours ago, Shion11 said: this is what i tried from that devious devices conversion. not sure if i messed up somewhere Right, this is gonna be long. First, make sure you have the mod selected, and make sure that DDi, and DD Expansion are listed as masters. The CK will automatically add their requirements to the mod. Before doing anything else, I want you to have a look at one of the DD Expansion hoods, and you will see them having both a _inventory and _rendered part. The inventory is mostly blank but is where the scripts are added. This part has no ArmorAddon or number slot selected. While there, take a look at the scripts themselves. You'll see (when opened) that there are a number of keywords and whatnot attached to other keywords. Take note of how these work, cause this will help you understand the framework better. The rendered/scriptInstance part is where the armor addon and number slot is activated, alongside any other keywords. Keep these two open, cause you're gonna need the keywords shortly. Now, with what is already there, modifying them to make them proper DD compatible may take a bit of work, but it's not that hard. Just follow the steps, and hopefully you'll make a working hood! (Gasmask can come later.) Step 0: SAVE OFTEN!!! Step 1: Use the already made items and add "_Rendered" (no quotation marks) at the end. This will start things off. Step 2: Go back to the "_Rendered" hood you opened earlier. Right click on the keyword section and copy all of it. You can close this now. Step 3: Back to the new hood, delete what is already there and paste in the keywords I told you to copy over. When this is done, that's the easy part. Step 4: Remove all names, values, armor ratings, descriptions, script papyrus, etc. except the ID, the slots and the armoraddons, and save it. If it says to create a new ID, say yes. That way, you can reuse the same ID again without creating a whole new one. Step 5: Go back to the _Inventory part of the DD hood and copy those keywords. Close this now if need be. Step 6: Reopen the hood ID you were using before (not the one with "_Rendered" at the end), and add "_Inventory". I suggest closing the item, but when it says to create a new one, this time say no. It will mention that it is unused, but decline again. Step 7: Open the "_Inventory" hood again, the one you just made. Now, erase all the old keywords and add the new ones taken from step 5. Step 8: Get rid of the slot that is selected (31 in this case), and remove the armor addon. Leave the rest alone. Now this is the tricky part, but it's not that bad. Step 9: If the scripts part is empty, add the "zadequipscript" from the selections. If not, skip this step. Step 10: Open the scripts, and if it is empty, click on the Auto-Fill selection. This will automatically fill a lot of stuff, so you don't need to modify them, except for a couple. (I'll get to them shortly.) Step 11: Look for "Aroused" and click next to it and select "sla_Framework" which is the only one there. Step 12: Look for "deviceInventory" and find your item with "_Inventory" at the end. (Hint: Press the first letter of the inventory device's ID to get there quicker. For example, I add "HX" to all of my items, to make it quicker for me.) Step 13: Under "DeviceKey" set it to "zadRestraintsKey". Directly under that is "Device name". Just put in "hood", without quotation marks. Step 14: "DeviceQuest" is next. Just set it to "zadQuest" Step 15: Much like Step 12, except look for "_rendered" in your item name. Step 16: "libs" should be "zadQuest". Step 17: Now, look for "zad_Devicemsg". Set this to "zad_DeviceHoodMSG". Step 18: Near the bottom look for "zad_DeviousDevice", and set this to "zad_DeviousHood". Now press the "Ok" button, and save. You should now have a working devious device. Just make sure the armoraddon and "_rendered" slots are the same as the mesh. Repeating the above steps will take some doing, but is worth it. (Note: You can take 1 already made "_Inventory" or "_Rendered" and modify that to speed things up when you've gotten better at this.) While I'm still learning more about it myself, I hope this all helps anyone who is interested in how the framework works and how to make your own devices. 1
Shion11 Posted March 26, 2019 Posted March 26, 2019 so, after trying to make this devious devices compatible, and i finally got it to Work! Now i wnat to try and work on the clipping Also the black transparent texture isn't there and it's black yellow Edit 1: this is a transparent black yellow.
Shion11 Posted March 28, 2019 Posted March 28, 2019 so, i am all done with this as far as my skills go (which is non existent) and all i need to do is really get help CarbonCatsKinkyStuff_v1 Modded.7z 2
Roggvir Posted September 21, 2019 Posted September 21, 2019 On 2/3/2019 at 5:41 PM, carboncats said: The Issue is you either make a tight fit so it looks good and snug but then you'll get clipping issues if the face proportions are other than what you got. Hypothetically... isn't it possible to retrieve the values of the individual face morphs of an NPC/Player? Maybe via NiOverride? If yes, then this problem could be solved with some scripting. I was recently thinking about this - i made a mod that fits any DD/ZAP gags and other head accessories to any NPC/Player head (still in alpha, so unreleased), using predefined presets for every race, special player preset, or if needed even specific NPC. The presets can be edited in dedicated RaceMenu plugin, so you see how it will look. When the item gets equipped, it will lookup the type of item in a JContainer "database" and select preset corresponding to the specific npc (if defined), or player (if defined and it is the player), or race (if defined), or default preset if nothing matches, and then it uses NiOverride to apply the morphs to the worn item. Recently i realized that MAYBE i could get rid of the need to create the presets if i could somehow get the face morph values, and then apply those values to appropriate morphs on the worn item. I just got back to Skyrim after some break, and after working with different games, so i need to refresh my memory on whats possible and whats not, and get up to date on current state of all things Skyrim, but i do intend to find out if this would be possible. If it can be done, then my system for gags can be used for the masks too (one would only need to create the morphs, which in the case of these masks you can do very easily just with Outfit Studio alone). EDIT: ...and in case it isn't possible to get the morph values, then maybe my system based on presets could be used with the masks too. 1
Roggvir Posted September 22, 2019 Posted September 22, 2019 Actually, Expired reminded me of the fact that HeadParts can be used for this. They can be added in real-time via papyrus, so some solution similar to how DD items work will be required, where you have the inventory item and then the render item, except instead of the renderitem we would add the headpart (there is more to that, but for the sake of simplicity lets say thats it). The best thing about the HeadParts is that if it has the approriate TRI morphs, it will morph automatically according to the chargen morhps on the NPC/player, so this is perfect. And especially when it comes to the masks, you can make those morphs super easy just by conforming to the imported vanilla/racemenu TRI morphs in OutfitStudio (bit tedious because there is a lot of morphs, but easy enough). The only minor complication comes from setting the headpart type beyond the limited range of existing types (beards, eyes, hair, ...what else is there?), but apparently it is doable. ...i can't wait to try this, but first i need to finish something else. 1
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