Roggvir Posted September 25, 2019 Posted September 25, 2019 I finally got to try implementing the hoods as headpart with morphs, and it works great. Implemented it as "hair", because when wearing this there arent supposed to be any hair shown anyway (though i imagine some variant with topknot or ponytail variant, which can be simply included as another version of these "hair"). Similar to how DD work, when the inventory item is equipped, the OnEquipped event handler takes care of adding the "hair", and removes it when unequipped. The hood morphs automatically according to the actor race and chargen morphs, while keeping super sleek slim fit. It will be quite the chore to fix all clipping, but i was actually expecting it to be much worse. So, knowing it can be done, i guess i should poke @carboncats and ask for permission to make the mod utilizing his assets. 3
Roggvir Posted September 27, 2019 Posted September 27, 2019 I just finished all 596 morphs ? No more clipping with any vanilla presets, nor with my own (though the presets i use are mostly realistic, without any crazy slider values, and with very little sculpting used only to smooth some edges). It's great. I am really really pleased with the outcome, way better than i expected. So, i am going to do the same with all kinds of other head accessories, earrings, blindfolds, gags, what else is there? 1
Roggvir Posted September 27, 2019 Posted September 27, 2019 Well... there is still work to do, still some heavy clipping with some combinations of morphs (not what you see on this picture, the clipping here is nothing compared to what i am talking about). But i'll wait until Carboncats gets back to me - need to know what he thinks, whether he approves, and i dont want to waste time by fixing it (most tedious kind of work) until i know it wont go to waste. 2
HyperonicX Posted September 30, 2019 Posted September 30, 2019 Keep up the good work, Roggvir! The modified hoods look great!
Roggvir Posted September 30, 2019 Posted September 30, 2019 Made a working proof of concept. Now i need to do some testing and turn the proof of concept into properly polished system for handling any kinds of head accessories (if wont be just for these hoods, but any other items that can benefit from morphing - blidfolds, gags, earrings, bandanas, etc.). Then i polish the hood morphs, do another iteration of clipping fixes, and then continue with making morphs for any other items i deem worthy. 1
carboncats Posted October 18, 2019 Author Posted October 18, 2019 oh sorry everyone, kinkrim is sporadiclly for me and I do lots of other projects, however I'm super glad ppl kept modding this =D permission rganted make skyrim a kinkier place ^^
TheUnies Posted November 19, 2019 Posted November 19, 2019 On 9/30/2019 at 12:12 PM, Roggvir said: Made a working proof of concept. Now i need to do some testing and turn the proof of concept into properly polished system for handling any kinds of head accessories (if wont be just for these hoods, but any other items that can benefit from morphing - blidfolds, gags, earrings, bandanas, etc.). Then i polish the hood morphs, do another iteration of clipping fixes, and then continue with making morphs for any other items i deem worthy. Any chance you could share the morphed hoods now that carboncats has given their blessing? Thanks,
Roggvir Posted November 19, 2019 Posted November 19, 2019 40 minutes ago, TheUnies said: Any chance you could share the morphed hoods now that carboncats has given their blessing? Well... i dont really want to, because its not finished yet. I asked Carboncats for the original source files, if there are any, because i wanted to redo all morphs based on the best possible source - which is not to say that whatever i was working with before is any bad (the stuff carboncats made already available here). But before Carboncats got to my message, i switched to another project, so i didn't get to finish this yet. I am not eager to upload something unfinished, but for the worthy cause of making Skyrim a kinkier place, i will do it. Unfortunately, i have the files on another computer, so please PM me tomorrow to remind me.
Roggvir Posted November 21, 2019 Posted November 21, 2019 To everybody who may be waiting for the files i promised to upload: Sorry for the delay, i am on it now. I need to go through the files, refresh my memory, pick the best version i have, make sure its working as it was supposed to, etc.
HyperonicX Posted November 21, 2019 Posted November 21, 2019 24 minutes ago, Roggvir said: To everybody who may be waiting for the files i promised to upload: Sorry for the delay, i am on it now. I need to go through the files, refresh my memory, pick the best version i have, make sure its working as it was supposed to, etc. Take your time, and thanks for doing this!
Roggvir Posted November 21, 2019 Posted November 21, 2019 6 hours ago, HyperonicX said: Take your time, and thanks for doing this! On 11/19/2019 at 4:31 AM, TheUnies said: Any chance you could share the morphed hoods now that carboncats has given their blessing? Here you go: 4
HyperonicX Posted November 21, 2019 Posted November 21, 2019 12 hours ago, Roggvir said: Here you go: Unfortunately, it doesn't work for LE. Hoods are invisible ingame, and when I actually had a look at the mesh you included, I found that it wasn't configured for LE. When I tried converting the mesh to LE using Nifskope, it turned invisible, so I had to give up. 1
Roggvir Posted November 22, 2019 Posted November 22, 2019 2 hours ago, HyperonicX said: When I tried converting the mesh to LE using Nifskope, it turned invisible, so I had to give up. Sorry about that, i got so used to think about SSE as The Skyrim and i only realized this problem just as i was posting the file. Try using SSE Nif Optimizer and chose LE as target version (and check "HeadParts Only" when processing "cchood.nif"). I will see about backporting it to LE, but it will take a few days, i am a bit busy again (maybe somebody else will do it in the meantime - ask around). 1
HyperonicX Posted November 22, 2019 Posted November 22, 2019 12 minutes ago, Roggvir said: Sorry about that, i got so used to think about SSE as The Skyrim and i only realized this problem just as i was posting the file. Try using SSE Nif Optimizer and chose LE as target version (and check "HeadParts Only" when processing "cchood.nif"). I will see about backporting it to LE, but it will take a few days, i am a bit busy again (maybe somebody else will do it in the meantime - ask around). I managed to get it showing, but it isn't adapting to my character's face. But at least it shows up properly now, so that's better then before!
Roggvir Posted November 22, 2019 Posted November 22, 2019 2 hours ago, HyperonicX said: I managed to get it showing, but it isn't adapting to my character's face. Did you check the "Headpart" checkbox in SSE Nif Optimizer when processing "cchood.nif"? It could also be some problem with RaceMenu, or the morphs configuration. Are you using the latest RaceMenu version? if not, try with the latest. RaceMenu is required for the morphing to work automatically - there is an INI file ("meshes\actors\character\FaceGenMorphs\Rogg CCHood.esp\morphs.ini") which tells RaceMenu where to find the TRI morphs to inject. Did you by any chance rename the plugin? if yes, then you also need to change the folder name where the INI resides (see above, marked in bold). Or could it be that this RaceMenu feature does not exist in the Oldrim's RaceMenu? i really dont know right now, will try to find out later. 1
HyperonicX Posted November 22, 2019 Posted November 22, 2019 16 hours ago, Roggvir said: Did you check the "Headpart" checkbox in SSE Nif Optimizer when processing "cchood.nif"? It could also be some problem with RaceMenu, or the morphs configuration. Are you using the latest RaceMenu version? if not, try with the latest. RaceMenu is required for the morphing to work automatically - there is an INI file ("meshes\actors\character\FaceGenMorphs\Rogg CCHood.esp\morphs.ini") which tells RaceMenu where to find the TRI morphs to inject. Did you by any chance rename the plugin? if yes, then you also need to change the folder name where the INI resides (see above, marked in bold). Or could it be that this RaceMenu feature does not exist in the Oldrim's RaceMenu? i really dont know right now, will try to find out later. I did, yes. I don't really understand how to use the program, though. I did check that box, selected LE, and chose the correct folder, then clicked optimize.
greenpickles Posted May 6, 2020 Posted May 6, 2020 I hope this thread isn't too old for a quick update. Just wanted to add feedback / confirmation - using NIFscope with LE and Headpart checked worked for me. Running Oldrim LE with Mod Organizer 1.3.15, screenshots below. Spoiler 3
scottstein001 Posted May 14, 2020 Posted May 14, 2020 I still get some clipping with doing the above method, but it does work. I have some glitches where the character hair will be removed with the mask, and sometime the mask does not display when equipped,
HyperonicX Posted August 27, 2021 Posted August 27, 2021 I've done some modifcations to the standard latex hoods. Now they actually fit your head properly! I have set these to 41-Longhair in nifskope, but that can easily be rectified. I personally like it that way so my characters can wear wigs and have their natural hair showing. cchood_0.nif 3
fuwadaren Posted October 19, 2021 Posted October 19, 2021 I made some modifications to your work, adding a canister to the gas mask, and adding a latex material angle to the latex cover. CarbonCatsKinkyStuff v1.zip 2
bigpineapple Posted October 23, 2021 Posted October 23, 2021 On 8/27/2021 at 3:50 AM, HyperonicX said: I've done some modifcations to the standard latex hoods. Now they actually fit your head properly! I have set these to 41-Longhair in nifskope, but that can easily be rectified. I personally like it that way so my characters can wear wigs and have their natural hair showing. cchood_0.nif 719.13 kB · 31 downloads very nice! I played with them a lil' bit and no clipping, thank you for your work, this are some serious high quality latex hoods, i'm glad they work well with LE now.
HyperonicX Posted October 24, 2021 Posted October 24, 2021 3 hours ago, bigpineapple said: very nice! I played with them a lil' bit and no clipping, thank you for your work, this are some serious high quality latex hoods, i'm glad they work well with LE now. No probs! I prefer these over the standard Devious Devices hoods, and decided to finally fix these, since their clipping was driving me nuts! 1
fuwadaren Posted October 24, 2021 Posted October 24, 2021 CarbonCatsKinkyStuff v1.zip I imported more gas mask styles from existing materials, but I can’t upload pictures. Please try it yourself. At the same time, since I don’t know how to make a bodyslide slider, I hope someone can help. 3
HyperonicX Posted October 24, 2021 Posted October 24, 2021 1 hour ago, fuwadaren said: CarbonCatsKinkyStuff v1.zip 94.35 MB · 1 download I imported more gas mask styles from existing materials, but I can’t upload pictures. Please try it yourself. At the same time, since I don’t know how to make a bodyslide slider, I hope someone can help. I've been hoping someone would convert FO4's Gas Masks of the Wasteland for a while now! They look awesome! And all the extra stuff you've found/converted are fantastic! Looks like I've got a lot of extra work to do to make them fully DD compatible!
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