Moon Puppy Posted February 14, 2023 Posted February 14, 2023 (edited) 2 hours ago, HyperonicX said: Not much I can do, tbh. There's definitely something that is causing it, but I have no idea what it is. Sometimes the game doesn't like edited meshes, or even normal meshes from mods. I see. Now it works. I am still figuring out why. I hope I can continue that. Sorry for all those questions (found some fun editing armor pieces. Now I am trying to figure out why the edited piece (some gloves, I seperated and deleted a part of the mesh) is invisible ingame (edited the BodySlide .nif, then "build" it in BodySlide, the 0.nif and 1.nif both got changed (when I import them to OutfitStudio they look like they should) but ingame the gloves and my hands are both invsible)) Edited February 14, 2023 by Moon Puppy
HyperonicX Posted February 14, 2023 Posted February 14, 2023 8 hours ago, Moon Puppy said: I see. Now it works. I am still figuring out why. I hope I can continue that. Sorry for all those questions (found some fun editing armor pieces. Now I am trying to figure out why the edited piece (some gloves, I seperated and deleted a part of the mesh) is invisible ingame (edited the BodySlide .nif, then "build" it in BodySlide, the 0.nif and 1.nif both got changed (when I import them to OutfitStudio they look like they should) but ingame the gloves and my hands are both invsible)) No probs. I think the hands and gloves might have a slot conflict going on.
Piiska Posted December 31, 2023 Posted December 31, 2023 On 8/27/2021 at 4:50 AM, HyperonicX said: I've done some modifcations to the standard latex hoods. Now they actually fit your head properly!  I have set these to 41-Longhair in nifskope, but that can easily be rectified. I personally like it that way so my characters can wear wigs and have their natural hair showing. cchood_0.nif 719.13 kB · 106 downloads Just tried these and they work really well without clipping, thanks! 1
mrmiazma Posted June 5, 2024 Posted June 5, 2024 Anyone know a way of contacting carboncats? I am trying to see about gaining their permission to use a mesh of theirs with a mod I am doing for Fallout 4. I inboxed them here, but ehhhh last login was 2022 =\Â Â
HyperonicX Posted June 5, 2024 Posted June 5, 2024 4 hours ago, mrmiazma said: Anyone know a way of contacting carboncats? I am trying to see about gaining their permission to use a mesh of theirs with a mod I am doing for Fallout 4. I inboxed them here, but ehhhh last login was 2022 =\Â Â You might as well just do it and credit him for the original. I'm pretty sure he won't mind. I suggest leaving a link to the mod here when you've finished it so we can all enjoy it.
mrmiazma Posted June 5, 2024 Posted June 5, 2024 I will definitely give credits on my page once I upload, and drop a link here of course. It is his wonderful gasmask design that caught me in this very thread. For now, I'm still experimenting with lil features for the mod yet. (Its a pseudo modular latex outfit + gear for males (some minor female compatibility) Not much longer before its done though, will post again once its all set! 1
mrmiazma Posted June 6, 2024 Posted June 6, 2024 (edited) I have finalized the mod and it is now live. Here is the link! I will also upload it to here at Lovers Lab.   EDIT: changed link to LL upload, Nexus weren't happy with mine  Edited June 9, 2024 by mrmiazma link update 2
HyperonicX Posted June 6, 2024 Posted June 6, 2024 7 hours ago, mrmiazma said: I have finalized the mod and it is now live. Here is the link! I will also upload it to here at Lovers Lab. https://www.nexusmods.com/fallout4/mods/84161 Awesome! I'm downloading it now!
mrmiazma Posted June 7, 2024 Posted June 7, 2024 Hope you like it! I'm pretty damn happy with it. I had to leave out the rubberized British S10 gasmask and knee high Demonia goth platform boots, because Bazoonga is impossible to contact and you have to pay money to even message the madlad. They have gone full-on monetized, but to have to pay to even talk to them is wild. Fuck all that nonsense. Again, much respect and credit to Carboncats. The gasmask is so great! It seems like carbon encourages the spread of kink through each game with their contributions, from what I read in this thread. If they come back and see this - thank you for what you have done carbon! 1
guliguliradish Posted April 6, 2025 Posted April 6, 2025 On 9/26/2019 at 12:28 AM, Roggvir said: I finally got to try implementing the hoods as headpart with morphs, and it works great. Implemented it as "hair", because when wearing this there arent supposed to be any hair shown anyway (though i imagine some variant with topknot or ponytail variant, which can be simply included as another version of these "hair"). Similar to how DD work, when the inventory item is equipped, the OnEquipped event handler takes care of adding the "hair", and removes it when unequipped. The hood morphs automatically according to the actor race and chargen morphs, while keeping super sleek slim fit. It will be quite the chore to fix all clipping, but i was actually expecting it to be much worse. Â Â So, knowing it can be done, i guess i should poke @carboncats and ask for permission to make the mod utilizing his assets. May I ask how you made these tri? I have some 'facial semen', 'gag', and 'blinder' urgently needed to make these tri
Roggvir Posted April 6, 2025 Posted April 6, 2025 2 hours ago, guliguliradish said: May I ask how you made these tri? I have some 'facial semen', 'gag', and 'blinder' urgently needed to make these tri I used Outfit Studio. I don't recall the process exactly, but it goes something like this: - You load/import the vanilla head mesh, then you import the vanilla TRI morphs (***) - Then import those meshes you use for the semen and whatnot, conform those meshes to all the sliders, then you export (***) the TRI for those meshes. - Then i think you may also need to edit your meshes NIF files using NifSkope to add the extradata node that links the corresponding TRI file you exported. *** Note: to import TRI morphs for head parts, you must use "File -> Import -> From TRI (Head)...", not the "Slider -> Import -> "Import TRI Morphs...".  And similar applies when exporting the new TRI files for your meshes. 1
quykiem201193 Posted October 19, 2025 Posted October 19, 2025 do they have file names in bodyslide what are they called i use vortex so it might be a little different but i cant find them
HyperonicX Posted October 19, 2025 Posted October 19, 2025 10 hours ago, quykiem201193 said: do they have file names in bodyslide what are they called i use vortex so it might be a little different but i cant find them You're better off not using the bodyslide files. I found that they cause problems. Best to stick to the regular ones.
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