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Posted
19 hours ago, hugswop said:

 

That looks like it came from the Mfg Console mod. Something must've happened to that mod when you installed this mod. Try reinstalling Mfg Console if you have that in your mod list.

mfg console is the correct mod for this, also the info boxes are only activated when you press TAB key then TAB key to hide the info. But to actually get the info, open console click the character and the info boxes should appear, if not hit TAB key as that is the default Show and Hide info key..

 

@Gunslicer Any chance of the creature pack being update at some point... ?

Posted
11 hours ago, PCGameFanatic said:

mfg console is the correct mod for this, also the info boxes are only activated when you press TAB key then TAB key to hide the info. But to actually get the info, open console click the character and the info boxes should appear, if not hit TAB key as that is the default Show and Hide info key..

 

@Gunslicer Any chance of the creature pack being update at some point... ?

Capturar.PNG.d0a628b21b3cd935bea9b8ebf7947fa0.PNG

Posted

Are there any plans to develop your own poser hotkeys version of this? I know there's already one out there, but it updates very slowly and I'm not sure if it works with your latest version.

Posted
On 11/15/2020 at 7:52 AM, Gunslicer said:

If inspiration comes, maybe.

You can edit the duration with convert-xml-hkx-kf, converting hkx to xml and editing, and converting back. weird to use but it works.

The poses you use by equipping the rings that come with the Mod and appear in your inventory, the animations you activate in the SLAL mod and use in Sexlab.

The Mod you put in the Data folder :

 

The Elder Scrolls V Skyrim Special Edition \ Data

 

you will recognize it by files of the same type.

Got it worrking yesterday, turns out I didn't read close enough and downlaoded the LE version instead of SE.

Posted

Hi Gunslicer! Are you accepting requests? I think face-to-fce FF sandwich animation would be nice. Here some reference material:

 

Spoiler

16509174.png.64754f1b45db9f0c403e50355a8d7982.png

 

21527005.thumb.jpg.a00a76831310ba65a37ca88d28c78061.jpg

 

4840171.jpg.1622dae9e589fed073487909789f554c.jpg

 

FFM variant:

 

7052718.thumb.jpg.4c8db91804c8337556be5f3aa83cd992.jpg

 

Anyway, thank you for your hard work, your anims are amazing.

Posted
On 11/16/2020 at 4:25 PM, PCGameFanatic said:

Damn that looks sweet.. Look forward to this ?

it will take a little longer because my skyrim died.

 

On 11/17/2020 at 5:43 PM, Serendipitous Aria said:

Are there any plans to develop your own poser hotkeys version of this? I know there's already one out there, but it updates very slowly and I'm not sure if it works with your latest version.

I have no knowledge of how it works, and to avoid my skyrim becoming even more unstable I avoid everything.

On 11/17/2020 at 9:44 PM, hugswop said:

Any shot that you can do a SLAL animation involving something like this?

It looks cool, maybe.

On 11/19/2020 at 3:17 PM, hellshadow25 said:

Gunslicer been awhile since I added request, been difficult to find video or anything for breast fondling I like, but can you make something similar to this (and smoother)?

 

This pose is from gomapero btw

 

Much love, keep asses/tiddys jiggling XD

 

It's been on my list for a long time.

 

On 11/20/2020 at 8:30 PM, Aequus said:

Hi Gunslicer! Are you accepting requests? I think face-to-fce FF sandwich animation would be nice. Here some reference material:

 

FFM variant:

 

Anyway, thank you for your hard work, your anims are amazing.

There will only be no dildo because I don’t know how to make animated objects, and static objects would have no collision so there’s no way.

Posted

Anyone know what texture mods are used in the Argonian and Khajiit pics? I know the Fluffjiit and Fluffgonian mods give them a human look, but they don't include the head textures

Posted
On 11/22/2020 at 3:51 PM, mikesolo1975 said:

thanks for the great work.

i have skyrim special edition and for this mod i need install all gspose version se filles in this mod for work  ?

thanks again

i´m not shure but if you just want poses u need only one file from dl page gposes 22 11 for le or se, it´s a bit confusing and anoying to get them to work without poserhotkeys?

Posted
2 hours ago, sickboy791 said:

i´m not shure but if you just want poses u need only one file from dl page gposes 22 11 for le or se, it´s a bit confusing and anoying to get them to work without poserhotkeys?

ok thanks my friend

Posted

How can i find the duration of the following animations from the GSPoses SE 22 11 pack:

Spoiler

gs2, gs4, gs7, gs10, gs11, gs12, gs14, gs15, gs16, gs17, gs18, gs20, gs23, gs25, gs30, gs35, gs36, gs37, gs44, gs46, gs52, gs53, gs54, gs55, gs57, gs96, gs97, gs103, gs118, gs119, gs120, gs149, gs152, gs171, gs176, gs184, gs190, gs193, gs194, gs199, gs200, gs201, gs202, gs203, gs204, gs208, gs210, gs211, gs212, gs213, gs216, gs227, gs230, gs231, gs232, gs240, gs241, gs243, gs253, gs256, gs258, gs259, gs276, gs279, gs297, gs299, gs300, gs305


Would anybody happen to already know their durations? maybe @Gunslicer ?
Or rather: is there a tool i can use to find the durations?

For anybody wondering why the hell would anybody need that?

The reason is, i am working on a lightweight dancing/animating framework that allows chaining animations according to customized and optionally randomized set of rules.
You can define sequences of any number of animations, play the sequences in defined randomized order, or as listed, you can set chances for any sequence or individual animation to be played or not, you can set sequences or individual animations to repeat exact number of times or random time within given range, you can create nested loops of animations/sequences..., and probably few more things i already forgot.

In other words, you can use GSPoses (and/or other anims including vanilla anims, combat anims, whatever) and chain them into an elaborate dance that doesn't even have to be the same everytime it is played.
But i need to know how long the animations are to be able to time the transitions correctly.
I could just eyeball it, but using precise timings would make the result significantly better (and WAY less tedious to make).

Posted
On 11/28/2020 at 7:45 AM, Roggvir said:

How can i find the duration of the following animations from the GSPoses SE 22 11 pack:

  Hide contents

gs2, gs4, gs7, gs10, gs11, gs12, gs14, gs15, gs16, gs17, gs18, gs20, gs23, gs25, gs30, gs35, gs36, gs37, gs44, gs46, gs52, gs53, gs54, gs55, gs57, gs96, gs97, gs103, gs118, gs119, gs120, gs149, gs152, gs171, gs176, gs184, gs190, gs193, gs194, gs199, gs200, gs201, gs202, gs203, gs204, gs208, gs210, gs211, gs212, gs213, gs216, gs227, gs230, gs231, gs232, gs240, gs241, gs243, gs253, gs256, gs258, gs259, gs276, gs279, gs297, gs299, gs300, gs305


Would anybody happen to already know their durations? maybe @Gunslicer ?
Or rather: is there a tool i can use to find the durations?

For anybody wondering why the hell would anybody need that?

The reason is, i am working on a lightweight dancing/animating framework that allows chaining animations according to customized and optionally randomized set of rules.
You can define sequences of any number of animations, play the sequences in defined randomized order, or as listed, you can set chances for any sequence or individual animation to be played or not, you can set sequences or individual animations to repeat exact number of times or random time within given range, you can create nested loops of animations/sequences..., and probably few more things i already forgot.

In other words, you can use GSPoses (and/or other anims including vanilla anims, combat anims, whatever) and chain them into an elaborate dance that doesn't even have to be the same everytime it is played.
But i need to know how long the animations are to be able to time the transitions correctly.
I could just eyeball it, but using precise timings would make the result significantly better (and WAY less tedious to make).

You can use convert-xml-hkx-kf to transform hkx files into xml, in these files you can view the duration.

Posted

Man Pose 03 looks cool, many thanks for making that!

btw I know you have Short creature motions, is there a chance for 2 creature poses like on a pic below?

 

3.jpg.361e189065e8bdd0a3968ae031522d64.jpg

Posted
On 11/29/2020 at 11:11 PM, Aequus said:

Man Pose 03 looks cool, many thanks for making that!

btw I know you have Short creature motions, is there a chance for 2 creature poses like on a pic below?

 

 

Does not work.

Capturar.PNG.b3253e20d8df67b48971a8f8edd778f9.PNG

1228144845_Capturar2.PNG.0caabe9557eb6cc50393d0d94887a044.PNG

I don't even know what CAT is.

On 12/4/2020 at 12:09 AM, LinksSword said:

am i the only one that wants to see a holding cock idle for futas? that would be amazing if it exist.

Now that you spoke it seems like a good idea, any image for reference?

Posted
10 hours ago, Gunslicer said:

Does not work.

Capturar.PNG.b3253e20d8df67b48971a8f8edd778f9.PNG

1228144845_Capturar2.PNG.0caabe9557eb6cc50393d0d94887a044.PNG

I don't even know what CAT is.

Now that you spoke it seems like a good idea, any image for reference?

1futa 3d big_ass big_breasts big_penis boots_only bwc covered_eyes electricfistgod erect_penis futa_only futanari holding_penis hourglass_figure huge_balls huge_breasts huge_cock hyper hyper_penis light-skinned_futanari light_skin masturbating masturbation nier:_automata nude short_hair smile solo solo_futa standing stroking white_hair yorha_2b

 

perhaps something like this, idling stroking their cock when  you stand still, but at the same time idk if it would be a good idea unless there was a way to trigger the idle to only be used for futa characters and at a certain arousal point, kinda like sexlab aroused sexy idles.

 

of course you could just turn off the sos arousal feature from SLA to keep the schlong at a certain angle.

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