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Animations + Objects by Hyperdriver


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Posted

Thanks for the upload!
Yeah I would agree it would be better to use the animations without the modules actually :) I mean, if some animations DO use these moduls, you can make separate packages altogether!

Posted
11 hours ago, jenyeah said:

Thank you for the links.

 

P.S.1:

Oh, people are saying that, "Build-a-Shower Kit" no longer works and needs to update.

If that's true then it is just too bad.

Of course I hope it works fine with new patches but if not, just too bad.

 

No problem! I've been using them in my game for ages without any issues, Maybe they've got other mods that conflict somehow? I'm updated to the latest patch too. 

Posted

I have a couple problems with this mod, it changes the position of bones in the rig and is a replacement of the workout rig. So now all workout machines are in broken position and the standard animations on them are also broken because of this. 

Second problem is that it still has the functions of the workout rig, you can change this by changing the Tags in the object definition.

 

Posted

Thank you for suggesting flaws. Soon I will release an update with a fix of all the bugs. Also, I will remove the need for CN where it is not needed. Well, a few new items will appear with animations.

Posted
44 minutes ago, Hyperdriver said:

Thank you for suggesting flaws. Soon I will release an update with a fix of all the bugs. Also, I will remove the need for CN where it is not needed. Well, a few new items will appear with animations.

This is good news. Thanks!

Posted
6 hours ago, Hyperdriver said:

Thank you for suggesting flaws. Soon I will release an update with a fix of all the bugs. Also, I will remove the need for CN where it is not needed. Well, a few new items will appear with animations.

oooooo yay if it works without the CN count me in. It would be good to have it working Thank you. ?  Keep us posted when its ready ?

Best wishes,

Steve

Posted
1 hour ago, doan77 said:

Each time someone post here, the author change his name.

 

 

 

 

 

  Hide contents

Nice Objects, we need moar objects.

 

Change nickname was 1 time

Posted

CN Main Module added in a few extra bits to outfit customization such as adding futa bulges to nearly any outfit so it isn't as if its only function was to add bestiality to the mix.

Still, it doesn't necessarily have anything to do with these animations, anyway, so it would be for the best to remove unnecessary dependencies from mods whenever possible.

Posted

Sorry for the delay. There was no time.
Update file
- Now the ropes are a separate item.
- You no longer need to mod by CN
- Animations are visible only for ropes.

 


Also big thank Simite to help with making object. 

Posted

Did you sort out the override problem on the robot constructor as well?

Posted
Just now, Zivyx said:

Did you sort out the override problem on the robot constructor as well?

Not. For now make only ropes. A little later, add a version with a robot

Posted
Just now, Hyperdriver said:

Not. For now make only ropes. A little later, add a version with a robot

Okay. I'll wait until you have that one sorted until then.

Posted
40 minutes ago, Hyperdriver said:

Update
Now everything is working with the assembly robot.

 

Wonderful news! Thanks again.?

Posted
49 minutes ago, Kurgan77 said:

But do I have to delete old files?

No offence but are you sure you are ready for modding if you are asking such a rudimentary question?

 It's nearly always better to delete than overwrite unless the mod author has a specific way you have to install a update that info will be on the mod page.

Posted
15 hours ago, Hyperdriver said:

Update
Now everything is working with the assembly robot.

Something is wrong. I can not find the robot ?

And yes, I have updated.

 

Robot.PNG.e1f8a6ed1df8d9c340ef174793efc159.PNG

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