PegaluxX Posted December 20, 2018 Posted December 20, 2018 I've installed around 95 mods and get occasional CTD after playing for an hour. What would be the best method to stop them to occur ? Generally it is only becoz of some specific mod as i always use LOOT and FNIS before running the game. Thank you.
yatol Posted December 20, 2018 Posted December 20, 2018 if you fix all ctd you see, you never see them again but for that you have to search what the problem is and i bet most of your ctd are ram ctd skyrim.exe max is 4gb, and that exe is crap, if it reach 4gb, it try to use more, but can't, so ram ctd you play with 5 custom race follower that use 500 mb, even if it's the same texture that's 2.5 gb, easy to ram ctd with that crap you use enbhost.exe to be able to use all your ram, but you gave 15 gb to that exe and you don't have 15gb, you will ram ctd too, it will just take more time if it's not ram ctd, it's bone x in nif doesn't exist in skeleton, empty leveled list, any problem that will block the game (and no need to try to understand, no nif you get a red triangle, broken nif you get distorded meshe, missing bone the game don't know how to load that nif, and won't give up, it will suicide itself instead)
donttouchmethere Posted December 20, 2018 Posted December 20, 2018 without load order to maybe see mod conflicts I would say yatol is right about the RAM issue regular CTD after some time playing points at that if its happens early in game already you might have a too high script count too this might be a quick fix: lazy SKSE.ini for a stable base game that you want to mod to hell: ENBoost (or ENB) Crash fixes here is a quick overview: Conglumerate
GenioMaestro Posted December 20, 2018 Posted December 20, 2018 6 hours ago, PegaluxX said: I've installed around 95 mods and get occasional CTD after playing for an hour. As said, that seems a memory problem. Google a bit and install the game stabilizers if you not have it: SKSE Memory patch Crash Fixes 12 ENB in Boost mode ENB is not strictly necesary if you have a video card with 4 gb or more of VRAM but if you install high poly mesh and/or high resolution textures you can NEED ENB. Other point that can give problems to the game are the INI files. Some parameters in the INI files are related to stability and some are interrelated. Use BethIni for correct yours INI files. If problem persist you can need enable OsAlocators in Crash Fixes 12. Download SKSE Plugin Preloader and follow the instruction in the page. The game must not crash today. I play 2, 3, 4 consecutive hours with 200 mod's.
Grey Cloud Posted December 20, 2018 Posted December 20, 2018 7 hours ago, yatol said: you use enbhost.exe to be able to use all your ram, but you gave 15 gb to that exe As said before. ENBoost does not do this. It assigns all of your VRAM and a part of your RAM (as does Windows). It also stops Skyrim duplicating memory ussage in RAM and VRAM. 8 hours ago, PegaluxX said: What would be the best method to stop them to occur https://wiki.step-project.com/STEP:2.10.0
PegaluxX Posted December 20, 2018 Author Posted December 20, 2018 I did cleaned up the master file and 3 dlc's with TESEDIT before installing any mod but should i do it again ? a water drop like symbol appeared in LOOT to show that files have been cleaned but now it has disappeared.
Grey Cloud Posted December 20, 2018 Posted December 20, 2018 30 minutes ago, PegaluxX said: I did cleaned up the master file and 3 dlc's with TESEDIT before installing any mod but should i do it again ? a water drop like symbol appeared in LOOT to show that files have been cleaned but now it has disappeared. No, they only need doing once.
C5Kev Posted December 20, 2018 Posted December 20, 2018 Along with what the others have said, download Crash Fixes and Load Game CTD Fix . In CrashFixesPlugin.ini (located in "\Data\SKSE\plugins" - kinda hard to read), set UseOSAllocators=1 as GM said, along with AlignHeapAllocate=1 . These two mods will help a great deal.
GenioMaestro Posted December 20, 2018 Posted December 20, 2018 1 hour ago, PegaluxX said: I did cleaned up the master file and 3 dlc's with TESEDIT before installing any mod but should i do it again ? a water drop like symbol appeared in LOOT to show that files have been cleaned but now it has disappeared. Many people say that Skyrim's master files should be cleaned with Tes5Edit. But I have NEVER done it. In many years I never had a problem because of that and my game is totally stable. Spoiler
C5Kev Posted December 20, 2018 Posted December 20, 2018 9 minutes ago, GenioMaestro said: Many people say that Skyrim's master files should be cleaned with Tes5Edit. But I have NEVER done it. In many years I never had a problem because of that and my game is totally stable. Reveal hidden contents
yatol Posted December 20, 2018 Posted December 20, 2018 3 hours ago, Grey Cloud said: As said before. ENBoost does not do this. It assigns all of your VRAM and a part of your RAM (as does Windows). It also stops Skyrim duplicating memory ussage in RAM and VRAM. https://wiki.step-project.com/STEP:2.10.0 and where did you read that? http://enbdev.com/enbseries/forum/viewtopic.php?f=20&t=5537 for me that blabla mean enbhost.exe is a skyrim.exe child with skyrim.exe textures skyrim.exe without the .dds, there's only the esm/esp left, sound, mesh, that won't reach 4gb, because of that you no longer ram ctd with enb (unless you fail somewhere)
yatol Posted December 20, 2018 Posted December 20, 2018 27 minutes ago, GenioMaestro said: Many people say that Skyrim's master files should be cleaned with Tes5Edit. But I have NEVER done it. In many years I never had a problem because of that and my game is totally stable. and do you know what that cleaning is? dawnguard edit vampire, skyrim.esm vampire leveledlist are in dawnguard, actors vampires are in dawnguard, race vampire are in dawnguard the cleaning, it's deleting the stuff that is in another esp, that is the same if some vampire in dawnguard.esm are the same as they are in skyrim.esm, deleting those dawnguard dirty edit, the only thing that do it's making the esm less big my dawnguard.esm is 29 mb, original is? instead of saving 5 kb by deleting a few useless record, there's much more useless stuff to delete have delete 20 mb of useless worldspaces, tests stuff, unfinished stuff (carriage attack, windhelm arena...) in skyrim.esm (original is 240 mb?) and that identical useless stuff, it can be there in case you have a mod that edit that stuff (mod x mess with y, mod z edit y, with mod z mod x no longer work, either you need a patch, either you overwrite mod z edit with y original stuff, unedited, a dirty edit that will deleted by tesedit and you mod x will no longer work on y because of that cleaning)
donttouchmethere Posted December 20, 2018 Posted December 20, 2018 after cleaning the masterfiles my bandits have less dirt in their faces
Grey Cloud Posted December 20, 2018 Posted December 20, 2018 56 minutes ago, yatol said: and where did you read that? The first part: https://wiki.step-project.com/Guide:ENBlocal_INI/Memory VideoMemorySizeMb This sets the total memory that will be used for the ENBoost dynamic memory allocation. All available VRAM, except for the amount set with ReservedMemorySizeMb, will be used first, and if VideoMemorySizeMb is set to a value higher than total VRAM of the user's videocard, then ENBoost will use system RAM, if necessary, by running instances of enbhost.exe. Download Boris's VRamSizeTest tool, run VRamSizeDX9.exe, and note the number it shows after "Video memory available." Then, if you are running Windows 7, subtract 170 from that number; if you are running Windows 8/8.1, use the number provided by the tool; and if you are running Windows 10, subtract 350 from that number. Use the result as the variable here. (Example 1: If VRamSizeDX9.exe shows 10240, and you're running Windows 7, you should subtract 170 to get 10070. Example 2: If VRamSizeDX9.exe shows 4064, and you're running Windows 8, you should use 4064. Example 3: If VRamSizeDX9.exe shows 11168, and you're running Windows 10, you should subtract 350 to get 10818.) For more information, please refer to this post. I have VideoMemorySizeMb=7670 in my enblocal (W7) Also, right-click on desktop, screen res, advanced settings. My W7 info is Total Available Graphics Memory 7926 Mb Dedicated Video Memory 4096 Mb System Video Memory 0 Shared System Memory 3830 Mb So W7 itself is using 3830 Mb of my RAM (8Gb). Neither W7 or vramtest shows me having 12Gb, i.e. 8+4. I can't remember where I got the second part about duplication but if I can find it I'll post it. It will be from a reputable source and not just some bollocks I've plucked from a post.
GenioMaestro Posted December 20, 2018 Posted December 20, 2018 2 hours ago, yatol said: and do you know what that cleaning is? Of course i know. For me is easy read and understand what say this web pages. https://forums.nexusmods.com/index.php?/topic/2667094-guide-manual-cleaning-skyrim-master-files/ https://bethesda.net/community/topic/31060/guide-manual-cleaning-skyrim-and-skyrim-se-master-files But the reasons explained are not enough for me. The problem of IDENTICAL records and reset them in the first five plugs is not a REAL problem because the records are IDENTICAL. The only REAL difference in the game is the object code and it can be 00xxxxxx or 01xxxxxx or 02xxxxxx, depending on which complement has the last reference and that can only give you problems when you try to prid the object in the console because the object code can be not correct. The problem about the ERASED references can be a problem and it can cause CTD, but it has NEVER happened to me. If a modder makes a mod that actually makes a reference to a DELETED object it should say it VERY CLEAR in the mod page because that means that you MUST clean the masters to use that mod. But it is much easier to remove the reference to the DELETED object. Of course, saving some mb of hard disk space is not a sufficient reason. Base game needs a lot of Gb. The last point about cross-references is a REAL problem, but never talking about IDENTICAL records, and for that we need a patch for compatibility, because two mods want to edit and change the same records and that, of course, can not be done. The only way is to use a patch that mixes the two changes. I see a lot of plugins list with duplicate mods that do the same thing in lighting, environment, climatology ... plus many replacements on replacements and again more replacements combined with patches for more replacements ... all of the same thing. .. I know that only ONE can work and the rest is ignored by the game because the only real working is the LAST in the list of complements ... But if the OP problem is not directly related to the list of chaotic complements I ignore it totally because many times it is only a visual difference and the OP must know what he wants to see.
yatol Posted December 21, 2018 Posted December 21, 2018 9 hours ago, Grey Cloud said: I can't remember where I got the second part about duplication but if I can find it I'll post it. It will be from a reputable source and not just some bollocks I've plucked from a post. i'll stick to something i found in google from the enb author, than some blabla put in that useless guide how come some have problems if that guide isn't useless? purpose of a guide is to not fail no? they have a list of mods to pick/avoid if i remember right if a mod change things too much it's no good because they want the game to stay as close as vanilla as possible? euh..... is unof patch in the list? there's a lot of patchs, because lot of conflicts, and conflicts are the things you want to avoid to not have problems was cwo was in the recommended mods? what was the problem with the newer version that got the mod removed? (i don't know i got fed up with it with the new spy crap, go rid of it, and... it was much better so that must have mod... bye bye) anyway, last time i had ram ctd, it was when i was trying some enderal enb (like everyone i didn't bother configure the ini before checking how that really look, and that was problems, until i took care of the one i pick)
yatol Posted December 21, 2018 Posted December 21, 2018 10 hours ago, GenioMaestro said: The only REAL difference in the game is the object code and it can be 00xxxxxx or 01xxxxxx or 02xxxxxx, depending on which complement has the last reference and that can only give you problems when you try to prid the object in the console because the object code can be not correct. The problem about the ERASED references can be a problem and it can cause CTD, but it has NEVER happened to me. If a modder makes a mod that actually makes a reference to a DELETED object it should say it VERY CLEAR in the mod page because that means that you MUST clean the masters to use that mod. But it is much easier to remove the reference to the DELETED object. aela is 00yyyyyy aela is still 00yyyyyy in unof patch, dawnguard, bijin, anything that edit aela no idea what your blabla about erased references is no idea how you can ctd because of that either you play with a mod that add trees somewhere you install a mod that edit towns result in game, a tree is inside a house extension you can't directly delete that from your load order in game, and going to crap kit for that... you select it in the console, add flag deleted (or disabled) to it, your save with flag deleted will overwrite your load order, that tree in the house is no longer there, problem solved no idea what your blabla about cleaning master is either if the mod edit something, it overwrite it, that change nothing to edit that something in the master and deleting it because it's in the mod.... no, you keep it in the master, to not have problem if you remove that mod later
Grey Cloud Posted December 21, 2018 Posted December 21, 2018 8 hours ago, yatol said: i'll stick to something i found in google from the enb author, than some blabla put in that useless guide how come some have problems if that guide isn't useless? purpose of a guide is to not fail no? they have a list of mods to pick/avoid if i remember right if a mod change things too much it's no good because they want the game to stay as close as vanilla as possible? euh..... is unof patch in the list? there's a lot of patchs, because lot of conflicts, and conflicts are the things you want to avoid to not have problems was cwo was in the recommended mods? what was the problem with the newer version that got the mod removed? (i don't know i got fed up with it with the new spy crap, go rid of it, and... it was much better so that must have mod... bye bye) anyway, last time i had ram ctd, it was when i was trying some enderal enb (like everyone i didn't bother configure the ini before checking how that really look, and that was problems, until i took care of the one i pick) All your blabla does not alter the fact that neither enbseries or Windows will assign more memory than you actually have.
yatol Posted December 21, 2018 Posted December 21, 2018 5 hours ago, Grey Cloud said: All your blabla does not alter the fact that neither enbseries or Windows will assign more memory than you actually have. all those c0000005 in the how to debug ctd thread, it's an .exe that is trying to put stuff in ram that doesn't exist you give your 4gb to enbhost.exe, no problem when you load the game windows use 2gb, skyrim.exe use 1gb, you will ram ctd when enbhost.exe need more than 1gb
woodsman30 Posted December 21, 2018 Posted December 21, 2018 Oldrim can and will crash this fact cannot be disputed no matter what you do to it.... And yes I know the stories of people playing 12 hours with no CTD ..... Simple fact proper modding, proper planning for the game you want to play will make a playable game. Research the data make informed decisions do not let anyone tell you otherwise..... Skyrim is a rabbit hole the deeper you go the deeper it goes and advice is abound with the game..... Solution there is none.. Skyrim is built on a poor engine and made better by users but there is no end all fix just your vigilance.
yatol Posted December 21, 2018 Posted December 21, 2018 54 minutes ago, woodsman30 said: Oldrim can and will crash this fact cannot be disputed no matter what you do to it.... And yes I know the stories of people playing 12 hours with no CTD ..... you don't make much sense and... https://www.loverslab.com/forum/73-technical-support-skyrim-special-edition/ oh, they still crash with nothing special edition^^ if you no longer want to ctd, instead of relying on useless stuff like crash fix, loot or whatever, when you crash, you fix it no way to do it? really? there's that topic about crash dump nobody can read, there's an id in that thing, the id of the record that was load during the crash most of their crash dump are c000005, nothing to do to that record if you have crash because the game tried to load that on ram that doesn't exist and the ones that still crash with sse.... wasn't sse supposed to mean the end of the ram ctd (skeleton ctd, plugin before master and the rest, sse change nothing for that)
Grey Cloud Posted December 21, 2018 Posted December 21, 2018 3 hours ago, yatol said: all those c0000005 in the how to debug ctd thread, it's an .exe that is trying to put stuff in ram that doesn't exist No. It is trying to put it in a memory address which is not empty. 3 hours ago, yatol said: you give your 4gb to enbhost.exe, no problem when you load the game windows use 2gb, skyrim.exe use 1gb, you will ram ctd when enbhost.exe need more than 1gb No. Windows is not using 2Gb. Windows is not using any great amount of VRAM while the game is running in full screen. The content of RAM and VRAM are dynamic, they change as and when required. It, RAM or VRAM, does not just fill up and that's it.
Grey Cloud Posted December 21, 2018 Posted December 21, 2018 1 hour ago, woodsman30 said: Oldrim can and will crash Any computer software can and will crash.
woodsman30 Posted December 22, 2018 Posted December 22, 2018 11 hours ago, yatol said: you don't make much sense Anyone who modded Skyrim will understand my post.... I answered the OP question " Best method to prevent CTD" ... My answer "research" and " Vigilance" what did not make sense?
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