Shaydow Posted April 4, 2014 Author Posted April 4, 2014     Read the Read Me, watched the videos on YouTube(Let's Play Skyrim - Shaydow's Skyrim Episode 1 Part 1 and Part 2) , I'm confused and not sure what is wrong. I have Celestials as a race, see the Nord Male, click on Female and she loads with the prisoner outfit on and I do not get the option to change any of the body stuff and the mod seems 'broken'. Watched your Part 2 and I get none of those options for adjusting her characteristics.   = Check ModsThis is a report on your currently active/merged mods.=== Active Mod Files:* 00 Skyrim.esm [CRC: C665FD56]* 01 Update.esm [CRC: E5B67BDA]* 02 Dawnguard.esm [CRC: BD72CCF3]* 03 RaceCompatibility.esm [CRC: AF13C52F]* 04 Unofficial Skyrim Patch.esp [Version 2.0.3] [CRC: 6C2DF918]* 05 Unofficial Dawnguard Patch.esp [Version 2.0.3] [CRC: 1855702B]* 06 hdtHighHeel.esm [CRC: 95D50087]* 07 SkyUI.esp [CRC: 9330CAF7]* 08 HighResTexturePack01.esp [CRC: D596F02A]* 09 HighResTexturePack02.esp [CRC: D596F02A]* 0A HighResTexturePack03.esp [CRC: D596F02A]* 0B RaceCompatibilityUSKPOverride.esp [CRC: 67F00C2F]* 0C CharGen Morphs.esp [CRC: 99152715]* 0D RaceMenu.esp [CRC: 2765B7D0]* 0E RaceMenuPlugin.esp [CRC: 8A8A009F]* 0F Celestials.esp [CRC: 1D058654]* 10 P1FlyingRing.esp [CRC: D54BC612]* 11 FNISspells.esp [CRC: 4F3339DE]   In V7, she stands there in the Prisoner outfit. Tried V6, and that one I could see a tiara and little wings in the back, sticking out through the prisoner outfit.    Any thoughts good sir? Did you uninstall v6? Also, you shouldn't get those options until you are unbound.   Yes, I've checked the Celestial install files and uninstalled / deleted all the V6e files. I think what is screwed up is the armor side of the mod. I can run around as a naked Celestial, after Helgen Keep, but none of the armor choices work at character start up and she is wearing the base tunic.     I'm not exactly sure what the problem is? If you are saying you are not getting armor equipped to you at character creation like in the video, that is because it was removed from V7 in favor of re balancing forms from level 1. You no longer get Gift armor in Version 7 when you create a new character, instead characters can use the 3 forms starting from level 1.  Also, by the sound of what you are describing, when you tried to roll back to v6 you seem to have only replaced the ESP. You will need the BSA for v6 as well if you want to use an earlier version. Most all file paths changed in v7, and again, if you use v6 esp with v7 bsa, or mix them up somehow, then what you are desciribing will happen. It is trying to equip armor that no longer exists.  Have you tried COMPLETELY removing all traces of earlier versions of Celestials? If you ever downloaded one of my loose patches, you probably have loose files in your Skyrim install that are overwriting anything in the new v7 BSA. Make sure ESPECIALLY that all loose Celestial scripts from versions before v7 are removed, as the majority of the scripts have been rewritten a bit as well.
Shaydow Posted April 5, 2014 Author Posted April 5, 2014 Because I am going to be doing my next video in the Creation Kit, because I have already talked about how my scripts are fairly easy to understand and how they are not " continuously running " scripts, and because I'm such a nice guy that as I wrote up Goddess Form I decided to add in annotations and will be including my source scripts again in the next release, I give you guys the script used to make a Goddess Form Spell do what it did in the video.  Enjoy.   Scriptname GoddessFormEquips extends activemagiceffect;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Below are the properties we need to attach to the script functions. ;;;; So say our form adds and equips a spell, we need to add the property here FIRST,;;;; THEN we call on it in the script function.;;;; The Script can't call on that Spell if it does not know what the spell is in the first place ;;;;; ;;;;; The Auto function allows us to tell the CK later to fill that for us in Properties as long as the Name we use in the Script ;;;;; for it is the same as its entry in the Creation Kit. Otherwise, we have to fill in each property manually. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;Armor Property aCelestialFormGoddessChest AutoArmor Property aCelestialFormGoddessGloves AutoArmor Property aCelestialFormGoddessBoots AutoArmor Property aCelestialFormGoddessHelm AutoSpell Property aCelestialDevilLight AutoSpell Property CelestialDevilMount AutoSpell Property aaaCelestialFlamesBeamDevil AutoSpell Property CelestialDevilFormflameCloak AutoSpell Property aaaCelestialBoundDevilScythe AutoSpell Property aCelestialAngelLight AutoSpell Property CelestialAngelMount AutoSpell Property CelestialAngelFormShield2 AutoSpell Property aaaCelestialBoundAngelSword AutoSpell Property aaaCelestialBoundAngel2HSword AutoSpell Property aCelestialAngelWard AutoSpell Property aaaCelestialBoundShaydowBow AutoSpell Property CelestialShaydowFormCloak AutoSpell Property aaaCelestialBoundShaydowGun AutoSpell Property aaaCelestialBoundShaydowDagger AutoSpell Property CelestialMount AutoSpell Property aaaCelestialDetect AutoSpell Property aaaCelestialCure AutoSpell Property aaaCelestialGoddessBeam AutoSpell Property aCelestialGoddessWings AutoSpell Property CelestialGoddessFormCloak AutoSpell Property aCelestialDevilWings AutoSpell Property aCelestialShaydowWings AutoSpell Property aCelestialAngelWings AutoSpell Property aaaCelestialBoundGoddessSickle AutoArmor Property aaCelestialWisp AutoObjectReference Player;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Below this is the OnEffectStart. This is basicaly the meat of the script, and the part we use to do with the things we added above.;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;Event OnEffectStart (Actor akTarget, Actor akCaster)Player = Game.GetPlayer()Game.GetPlayer().QueueNiNodeUpdate();;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; this is an SKSE function we call on to remove any of the eye overlays we applied with any other Forms before doing anything else;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;Game.GetPlayer().UnequipAll();;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; We do this first since the armors applied from Forms are never allowed to be unequipped by the player. This function is how we make sure ALL the things we;;;;; apply with a Form are removed before we do ANYTHING else;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;Game.GetPlayer().removespell(CelestialDevilFormflameCloak)Game.GetPlayer().Dispelspell(CelestialDevilFormflameCloak)Game.GetPlayer().removespell(aaaCelestialBoundDevilScythe)Game.GetPlayer().removespell(CelestialAngelFormShield2)Game.GetPlayer().Dispelspell(CelestialAngelFormShield2)Game.GetPlayer().RemoveSpell(CelestialShaydowFormCloak)Game.GetPlayer().removeSpell(aaaCelestialBoundShaydowDagger)Game.GetPlayer().removeSpell(aaaCelestialDetect)Game.GetPlayer().removespell(aaaCelestialFlamesBeamDevil)Game.GetPlayer().Removespell(aaaCelestialBoundAngel2HSword)Game.GetPlayer().Removespell(aaaCelestialBoundAngelSword)Game.GetPlayer().RemoveSpell(aaaCelestialBoundShaydowGun)Game.GetPlayer().removeSpell(aCelestialDevilWings)Game.GetPlayer().removeSpell(aCelestialShaydowWings)Game.GetPlayer().removeSpell(aCelestialAngelWings);;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Now we have removed everything from the Forms OTHER THEN THIS ONE. Yes, in order to do this and not have the script ALWAYS running in the background,;;;;; but instead a script that only runs the one time, we need to make sure this section removes all powers from all other Forms. If we ever add in a new power to;;;;; another form, we also need to come back to this script and add it to the remove section above.;;;;;;;;;; The RemoveSpell function does just what you think it does, it takes away the spell we want.;;;;;;;;;; The Dispelspell function makes sure that any of the cloak / shield powers we make for the Forms, such as the devil form flame cloak,;;;;; get turned off before we switch to a new Form.;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;Game.GetPlayer().EquipItem(aCelestialFormGoddessChest, abSilent = true, abPreventRemoval = true)Game.GetPlayer().EquipItem(aCelestialFormGoddessGloves, abSilent = true, abPreventRemoval = true)Game.GetPlayer().EquipItem(aCelestialFormGoddessBoots, abSilent = true, abPreventRemoval = true)Game.GetPlayer().EquipItem(aCelestialFormGoddessHelm, abSilent = true, abPreventRemoval = true)Game.GetPlayer().addspell(aCelestialDevilLight, abVerbose = false)Game.GetPlayer().addspell(CelestialDevilMount, abVerbose = false)Game.GetPlayer().addspell(aaaCelestialGoddessBeam, abVerbose = false)Game.GetPlayer().addspell(aCelestialAngelLight, abVerbose = false)Game.GetPlayer().addspell(CelestialAngelMount, abVerbose = false)Game.GetPlayer().Addspell(aCelestialAngelWard, abVerbose = false)Game.GetPlayer().Addspell(aaaCelestialBoundShaydowBow, abVerbose = false)Game.GetPlayer().AddSpell(CelestialMount, abVerbose = false)Game.GetPlayer().AddSpell(aaaCelestialCure, abVerbose = false)Game.GetPlayer().AddSpell(aCelestialGoddessWings, abVerbose = false)Game.GetPlayer().AddSpell(CelestialGoddessFormCloak, abVerbose = false)Game.GetPlayer().AddSpell(aaaCelestialBoundGoddessSickle, abVerbose = false)Game.GetPlayer().EquipSpell(aaaCelestialBoundGoddessSickle, 1)Game.GetPlayer().EquipSpell(aaaCelestialGoddessBeam, 0)Game.GetPlayer().EquipSpell(CelestialGoddessFormCloak, 2);;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Now we just added in all the spells and armor for the Forms.;;;;; Now all the armor from the other Forms is STILL IN THE PLAYER'S INVENTORY, it is just invisible and weighs nothing, so they have no clue it is there.;;;;; This will be used by the EquipItem function if it is there, if the player does not have it, it is added when force equipped.;;;;; We add all this invisible armor equipped above from ALL Forms to the Revert scripts remove list, the one that makes the player go back to " No Form ".;;;;; While we don't HAVE to do this, it is a good way to clear out the player's inventory of our invisible items in case they want or need to.;;;;;;;;;; The Function abPreventRemoval, along with making sure the armor that we choose as the property,;;;;; does NOT have playable checked as a trait, is how we make the " FORM ", that can not be seen in the inventory or removed by the player except with the;;;;; unequipall function we used first above.;;;;;;;;;;The abSilent fuction means that the player will not see UI messages saying " X was equipped ".;;;;;;;;;; the abVerbose fuction is the same as abSilent except for spells.Game.GetPlayer().SetEyeTexture(aCelestialAngelEyes);;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; This is an SKSE function that we use to apply the special eye overlays we pick for the form.;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;If (Game.GetPlayer().GetItemCount (aaCelestialWisp) >= 1)Game.GetPlayer().EquipItem(aaCelestialWisp, abSilent = true)EndIf;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; We use this simple If function to check the players inventory for a Celestial wisp. If they have 1 or more, we tell the game to equip it to.;;;;; We do this check rather then just force it because maybe the player does not WANT the Wisp, and they have stored it away.;;;;; If they don't have one, then this does nothing.;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EndEventTextureSet Property aCelestialAngelEyes Auto;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Here I set the texture property for the eye overlay. Don't ask me why I always have it on the bottom.;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;   Â
Bobbert1234 Posted April 5, 2014 Posted April 5, 2014 Super helpful, I think I got it now, awesome mod, thanks Shaydow!
De1974 Posted April 5, 2014 Posted April 5, 2014 ok I like the mod but the armor dosent show up im using the nexus nmm but I couoldnt download part 3 and 2 any help would be appreciated thx
Shaydow Posted April 5, 2014 Author Posted April 5, 2014 ok I like the mod but the armor dosent show up im using the nexus nmm but I couoldnt download part 3 and 2 any help would be appreciated thx  You need all 3 parts to use the mod.  The mod is NOT NMM compatible.  I don't think.
Fluffbukkit Posted April 6, 2014 Posted April 6, 2014 ok I like the mod but the armor dosent show up im using the nexus nmm but I couoldnt download part 3 and 2 any help would be appreciated thx One, don't install via NMM. Only use NMM to check the .esp files in the load order. Parts two and three were downloaded anyway. When you extract one part, it extracts all three automatically. Then you need to take those folders, follow the README exactly as it instructs, and boom, you have it. Also, make sure the .esp files in the load order are below all the other dependent mods. If you have any issues after that, let me know.
Fluffbukkit Posted April 6, 2014 Posted April 6, 2014  ok I like the mod but the armor dosent show up im using the nexus nmm but I couoldnt download part 3 and 2 any help would be appreciated thx  You need all 3 parts to use the mod.  The mod is NOT NMM compatible.  I don't think.  I could make it NMM compatible. It would just require proper placement is all. Would you like me to do so?
Deedlit Posted April 6, 2014 Posted April 6, 2014 (edited) Edited: all working, i just cant create new chars, if i click new game that just stick at skyrim logo screen, already using ssme and safery load, loved the race, i was using with previous saves from others races (nords,bretons,etc) with console show racemenu, and works fine, also works fine with all races include elfs and orcs) the powers of transformations. At attach you will find my mods/load order from mod organizer and pic 1 its a breton changed to celestial using showracemenu console, pic 2 the bug of new game, pic 3 and 4 its my nord using celestial powers. Working great and loving, just idk whats going on with my new game (before ask its working fine before install celestials), tried with skyre and without skyre and im using alternate start for new game if that matters. Â *if you can share you bodyslide presets or at least the weight 100 settings im glad so i can use that to celestials and my chars use same weight 100 to fit all clothes celestials and modded ones without gap, and also if can do that ece slide compatible faces, lol im asking alot, sorry , i know you got a busy life with family / work and godness celestial also, no rush on that or at my problem, its k, thanks. Edited April 6, 2014 by Deedlit
blazingsquirrel Posted April 6, 2014 Posted April 6, 2014 I can't figure out how to get the transformations to work without crashing. I've made sure I have the skeleton installed and all the other required stuff as well. I've also made sure the order is proper.
Deedlit Posted April 6, 2014 Posted April 6, 2014 I can't figure out how to get the transformations to work without crashing. I've made sure I have the skeleton installed and all the other required stuff as well. I've also made sure the order is proper. tested for like 1 hour+ and besides the new game option all works fine for me, are you using heavy scripts mods or a heavy enb? because when transformation occurs its kinda intensive with some enbs if dnt have a really good cards, im using 2x gtx 780 and my fps goes really low when i transform for a few secs, but im using a K enb (pretty heavy that).
Shaydow Posted April 6, 2014 Author Posted April 6, 2014 I can't figure out how to get the transformations to work without crashing. I've made sure I have the skeleton installed and all the other required stuff as well. I've also made sure the order is proper. Â If you had an older version of Celestials installed or any older loose Celestial scripts please make sure it is all removed. Also, try turning off every other mod you have ( not saying play that way or save the game, but just for testing ) and see if it still does it.
Shaydow Posted April 6, 2014 Author Posted April 6, 2014 Edited: all working, i just cant create new chars, if i click new game that just stick at skyrim logo screen, already using ssme and safery load, loved the race, i was using with previous saves from others races (nords,bretons,etc) with console show racemenu, and works fine, also works fine with all races include elfs and orcs) the powers of transformations. At attach you will find my mods/load order from mod organizer and pic 1 its a breton changed to celestial using showracemenu console, pic 2 the bug of new game, pic 3 and 4 its my nord using celestial powers. Working great and loving, just idk whats going on with my new game (before ask its working fine before install celestials), tried with skyre and without skyre and im using alternate start for new game if that matters. Â *if you can share you bodyslide presets or at least the weight 100 settings im glad so i can use that to celestials and my chars use same weight 100 to fit all clothes celestials and modded ones without gap, and also if can do that ece slide compatible faces, lol im asking alot, sorry , i know you got a busy life with family / work and godness celestial also, no rush on that or at my problem, its k, thanks. Â I'm pretty sure it's alternate start that has issues with some custom races. I bet if you turned it off you could start a brand new game. I know I can. Â The original body for v7 was made and worked on just before and then during the release of Bs2 \ Outfit Studio ( so it was made without bodyslide ). I've looked into it, but I have to remake the remake of the body for that, and I just haven't gotten the sliders down right yet. Â Celestials will never bee fully ECE compatible, sorry. Users here have posted ways they have managed to get it to work however. The reason it never will be is that ECE uses it's OWN head data to do what it does with it's menu. You can replace the Head Data for Celestials with the ECE data, but then your not going to have Celestial Head Data, understand? The mod was and will remain designed for RaceMenu by Expired.
Deedlit Posted April 6, 2014 Posted April 6, 2014 Gotcha, Thanks, going try without alternate start, and going check later if exist a patch our something similar at nexus , if not its k, belive i can live without. Edited: yea its alternate start the problem, tried also newest version its still same bug, removed and works, really thanks.
Shaydow Posted April 7, 2014 Author Posted April 7, 2014 So guys I decided that I'm going to go a different route, TO START, with putting the Goddess into the game. I'm still going to make a quest leading up to her and the reward for beating her the goddess form, but I'm going to have it so she is always in the game in a location you can just go to and fight her and if you win get goddess form. A simple spellbook as a loot reward makes this easy enough to accomplish. This will allow me to get what I've been working on out to everyone much sooner, and then just build on that later if and when I choose, such as a quest leading up to her, a change of location, etc.  One of the reasons I went this way is because I've already built the Goddess more or less, not just the Form but yesterday and this morning ( I got up early and had a few hours to work on it before getting my kids up for school. I am typing this as they are getting ready ) I worked on the NPC you will fight. Proud to say she has come out almost exactly as I wanted. My level 30 something who has only worked on destruction and sneak and light armor gets her ass handed to her every time, but my level 78 who has stuff like the Celestial Alteration Perks etc wins 2 out of 3 times. Basically, you better be ready to ALWAYS be hit hard and fast, by both magic and melee. Though I did only fight her on Master ( dammit I just thought of that ).  In terms of her looks, her Form is just what you will turn into. Her facial features are of my design, I tried to get her close to what I can do with RaceMenu to my own character. Tell me what you guys think.     This is not a picture of my character, it is the NPC you will fight. Â
Fluffbukkit Posted April 7, 2014 Posted April 7, 2014   So guys I decided that I'm going to go a different route, TO START, with putting the Goddess into the game. I'm still going to make a quest leading up to her and the reward for beating her the goddess form, but I'm going to have it so she is always in the game in a location you can just go to and fight her and if you win get goddess form. A simple spellbook as a loot reward makes this easy enough to accomplish. This will allow me to get what I've been working on out to everyone much sooner, and then just build on that later if and when I choose, such as a quest leading up to her, a change of location, etc.  One of the reasons I went this way is because I've already built the Goddess more or less, not just the Form but yesterday and this morning ( I got up early and had a few hours to work on it before getting my kids up for school. I am typing this as they are getting ready ) I worked on the NPC you will fight. Proud to say she has come out almost exactly as I wanted. My level 30 something who has only worked on destruction and sneak and light armor gets her ass handed to her every time, but my level 78 who has stuff like the Celestial Alteration Perks etc wins 2 out of 3 times. Basically, you better be ready to ALWAYS be hit hard and fast, by both magic and melee. Though I did only fight her on Master ( dammit I just thought of that ).  In terms of her looks, her Form is just what you will turn into. Her facial features are of my design, I tried to get her close to what I can do with RaceMenu to my own character. Tell me what you guys think.    GoddessNPCwip01.jpg  This is not a picture of my character, it is the NPC you will fight.    I can't wait to stab her repeatedly! 8)
Moonlove Posted April 7, 2014 Posted April 7, 2014 Gotcha, Thanks, going try without alternate start, and going check later if exist a patch our something similar at nexus , if not its k, belive i can live without. Edited: yea its alternate start the problem, tried also newest version its still same bug, removed and works, really thanks. Â I have the same issue but if I load Celestials.esp before LAL, it works.
Talamaeus Posted April 7, 2014 Posted April 7, 2014 Okay, major confusion. I had to reinstall the mod, this time trying 6e before upgrading to 7.1 but after the update, the Angel and Devil Knight transformation doesn't work. I get the powers, etc. but the armors won't show up and the body type doesn't change. Tried to delete the files I could find with connection to Celestials too. Â Also I like the 6e armors for angel and devil a bit more than the 7.1 ones, is there a way to use them and have them on the custom body you made? (Assuming I can fix my issue.) Â BTW, what kind of body is this one you use? I found that particularly well done and kinda want to use it for all the stock races.
Deedlit Posted April 7, 2014 Posted April 7, 2014 Okay, major confusion. I had to reinstall the mod, this time trying 6e before upgrading to 7.1 but after the update, the Angel and Devil Knight transformation doesn't work. I get the powers, etc. but the armors won't show up and the body type doesn't change. Tried to delete the files I could find with connection to Celestials too. Â Also I like the 6e armors for angel and devil a bit more than the 7.1 ones, is there a way to use them and have them on the custom body you made? (Assuming I can fix my issue.) Â BTW, what kind of body is this one you use? I found that particularly well done and kinda want to use it for all the stock races. about the body "The original body for v7 was made and worked on just before and then during the release of Bs2 \ Outfit Studio ( so it was made without bodyslide ). I've looked into it, but I have to remake the remake of the body for that, and I just haven't gotten the sliders down right yet.", did you use mod organizer or nexus mod manager? im using mod organizer and works fine for me , i just removed older celestials race, entered game waited 3 days and saved, actived the new celestials and works.
Talamaeus Posted April 7, 2014 Posted April 7, 2014 Manual extraction actually (probably my problem. I can NEVER seem to get manual right)
Deedlit Posted April 7, 2014 Posted April 7, 2014 Manual extraction actually (probably my problem. I can NEVER seem to get manual right) a possible solution will be you getting file by file and remove that from skyrim, enter game and w8 3 days and save, be prepared for a long time picking files.
Talamaeus Posted April 7, 2014 Posted April 7, 2014 Tried all of that and the Angel/Devil Knight armors still don't work. What am I missing?
Deedlit Posted April 8, 2014 Posted April 8, 2014 did you tried packed that and install with a regular mod manager? maybe lost something when tried manual.
Talamaeus Posted April 8, 2014 Posted April 8, 2014 Well MO doesn't like me and NMM won't work with it according to his post, so no, not yet. Tried with Wrye Bash a couple times. Still failed.
Saark50 Posted April 8, 2014 Posted April 8, 2014 Lookin forward to the release of the Goddess form. Looks great.
Deedlit Posted April 8, 2014 Posted April 8, 2014 Well MO doesn't like me and NMM won't work with it according to his post, so no, not yet. Tried with Wrye Bash a couple times. Still failed. w8 so the release of godness version, maybe its works.
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