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[mod] Dark World Extras


Aliris

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Posted

Using this mod gives me constant error where a blank event screen which cannot be dismissed pops up, I have to save the game, resign, load back in, see it's an event about buying a slave, then carry on, only for it to happen again a month later no matter what I do. This happens immediately upon starting a new game.

Posted
2 hours ago, RavenActual said:

Using this mod gives me constant error where a blank event screen which cannot be dismissed pops up, I have to save the game, resign, load back in, see it's an event about buying a slave, then carry on, only for it to happen again a month later no matter what I do. This happens immediately upon starting a new game.

So I've seen this bug before, though it doesn't replicate on my end.

 

It's something to do with event DWBHE.313 that inexplicably bugs out sometimes for some people for no apparent reason. It randomly started doing it for myself, but the only thing that fixed it was to cut the event, recopy it into a new section, and change the number, at which point it started working fine again for equally inexplicable reasons.

 

You can try doing that, or you can just delete all the events from DWBHE.301 to 313, as removing them won't affect anything else.

 

Beyond that, I don't know what to tell you, because those events validate fine, don't contain any bad code that I or others have been able to see, and SHOULD work.

Posted
1 hour ago, Aliris said:

So I've seen this bug before, though it doesn't replicate on my end.

 

It's something to do with event DWBHE.313 that inexplicably bugs out sometimes for some people for no apparent reason. It randomly started doing it for myself, but the only thing that fixed it was to cut the event, recopy it into a new section, and change the number, at which point it started working fine again for equally inexplicable reasons.

 

You can try doing that, or you can just delete all the events from DWBHE.301 to 313, as removing them won't affect anything else.

 

Beyond that, I don't know what to tell you, because those events validate fine, don't contain any bad code that I or others have been able to see, and SHOULD work.

The problem is in the version of the game.With the version of the game V3.0, the problem disappeared.

Sorry for my English.

Posted

I have a question concerning the after siege events: I thought these would have been included in on of the newer versions. But for some reason they are not firing for me. Are there any special requirements to start this events?

Posted
49 minutes ago, Canderous89 said:

I have a question concerning the after siege events: I thought these would have been included in on of the newer versions. But for some reason they are not firing for me. Are there any special requirements to start this events?

You do need to be male or futanari, and actively in command of the army that won the siege.

 

Other than that, you can test fire the event via typing:

event DWT.7999

 

In the console, and seeing if anything was causing it not to fire in a given province.

Posted
5 hours ago, Aliris said:

You do need to be male or futanari, and actively in command of the army that won the siege.

 

Other than that, you can test fire the event via typing:

event DWT.7999

 

In the console, and seeing if anything was causing it not to fire in a given province.

Your recent change to the Curse of Desire, broke it.  It currently checks if the TARGET is ai = no , trait = cruel, trait = lunatic, or trait = arbitrary, instead of checking the decision taker. 

 

Posted
16 minutes ago, zia said:

Your recent change to the Curse of Desire, broke it.  It currently checks if the TARGET is ai = no , trait = cruel, trait = lunatic, or trait = arbitrary, instead of checking the decision taker. 

 

Thanks, I'll tweak that.

Posted
32 minutes ago, Aliris said:

Thanks, I'll tweak that.

Your welcome! Also, I just noticed that the way I said that could be rude. Sorry about that!

Posted
23 hours ago, Canderous89 said:

I have a question concerning the after siege events: I thought these would have been included in on of the newer versions. But for some reason they are not firing for me. Are there any special requirements to start this events?

I noticed that, too in my current game. Could you tell me which file in the mod has the problem and what to change to fix it?

I don't want to update the entire mod in the middle of a playthrough,

Posted
1 hour ago, Starfire12 said:

I noticed that, too in my current game. Could you tell me which file in the mod has the problem and what to change to fix it?

I don't want to update the entire mod in the middle of a playthrough,

The event in question is DWT.7999. I was having issues with it refusing to fire, reporting that there were no valid targets in the province when there quite obviously were. I changed the logic some and it was working before I posted the update - but for all I know it may just have randomly decided it doesn't want to, again.

 

But to give you an idea of how stupidly annoying this event is, I've been busily gutting down the prerequisites because it keeps refusing to work, to where the original requirements from the last version of Toska's have been roughly cut in half. I'm honestly tempted to just have no prerequisites whatsoever, but the downside of that is you'd constantly get spammed with having to click through even if there's no valid targets in the province.

 

For the record, this is all that it's checking for now:

 

        has_rape_content = yes
           
        ROOT = {
            prisoner = no
            in_command = yes          
        }
        # Check if province has suitable booty:
        location = {
                any_province_character = {

                    AND = {                        
                        is_adult = yes
                        ai = yes
                    }
            }
        }   

 

I even took out the age maximum, the is_female check, and a few others because they seemed to refuse to register even when true. You can test this by manually firing the event in a province you just sieged down.

Posted

The only other thought that occurs is that there might be an old version of Toska or Remix in your mod list that's still checked.

Posted

Alright, I did some testing and it wasn't working for me either (again). I tweaked a few things in the on_action and it seems to work again now, or at least it did in testing. I'll upload as a hotfix and a new version (along with the fix for Sex Crazed) shortly.

Posted

0.8.1.1:

-Bug fixes for Post-Siege Events and the Sex-crazed spell.

 

If you already have 8.1 you can just download the hotfix file, and overwrite.

Posted
11 minutes ago, Rorahusky said:

Does this mod have the same requirements that DW Reborn Toska does to run?

This mod requires the latest version of DW, aka Dark World Fantasy (stickied at the top of the forums).

Posted

Hey Aliris, I'm not sure which mod is actually causing this, but turning off the consensual stuff in the DWF decisions menu seems to randomly revert to ON when I reload my save. It stays off afterwards, but if I load the save the next day, it'll be set to ON, or i'd get that "bathing" event when leading armies. Seems kind of random really.

Posted
5 hours ago, Baeryllium said:

Hey Aliris, I'm not sure which mod is actually causing this, but turning off the consensual stuff in the DWF decisions menu seems to randomly revert to ON when I reload my save. It stays off afterwards, but if I load the save the next day, it'll be set to ON, or i'd get that "bathing" event when leading armies. Seems kind of random really.

The culprit is DWE, not DWF.

 

DWF has an on_startup event that sets all global flags.

 

character_event = { # on_startup flag setting
	id = DWOptions.1000
	is_triggered_only = yes
	hide_window = yes
	trigger = {
		NOT = { has_global_flag = dark_world_flags_set }
	}
	immediate = {
		set_global_flag = DWTWHHOn
		set_global_flag = DWTWFaeOn
		set_global_flag = DWTWFarEastOn
		set_global_flag = DWTWClassicOn
		set_global_flag = DWTWTentacleOn
		set_global_flag = DWTWGenderBendOn
		set_global_flag = DWTWBeastialityOn
		set_global_flag = DWTWDWSELizardOn
		set_global_flag = DWTWDWSEDragonOn
		set_global_flag = DWTWFairyTaleOn
		set_global_flag = DWTWPopCultureOn
		set_global_flag = DWTWVampireAttacksOn
		set_global_flag = rape_content_yes # DWE flag
		set_global_flag = dark_world_flags_set # All flags set
	}
}

However, note the trigger. If the global flag dark_world_flags_set is not present, then the event sets all flags to default and then sets the dark_world_flags_set global flag, preventing this event from ever firing again in single game, even if you reload.

 

DWE has a similar event.

 

character_event = {
    id = DWE.6
    hide_window = yes
    is_triggered_only = yes

    immediate = {
        set_global_flag = rape_content_yes
    }
}

Note the lack of a trigger. This means it will revert back to turning non-con on whenever you load a save. Since DWF already turns on non-con content by default, this event is redundant. You can delete it from /events/DWE_base_events.txt and/or /common/on_actions/dwe_on_actions.txt without any detriment to your game.

Posted
15 minutes ago, lockeslylcrit said:

The culprit is DWE, not DWF.

 

DWF has an on_startup event that sets all global flags.

 

However, note the trigger. If the global flag dark_world_flags_set is not present, then the event sets all flags to default and then sets the dark_world_flags_set global flag, preventing this event from ever firing again in single game, even if you reload.

 

DWE has a similar event.

 

Note the lack of a trigger. This means it will revert back to turning non-con on whenever you load a save. Since DWF already turns on non-con content by default, this event is redundant. You can delete it from /events/DWE_base_events.txt and/or /common/on_actions/dwe_on_actions.txt without any detriment to your game.

Yes, it's a holdover from the original architechture before it was switched to use DWF's rule setup. I'll remove it on the next patch.

Posted
7 hours ago, Baeryllium said:

Hey Aliris, I'm not sure which mod is actually causing this, but turning off the consensual stuff in the DWF decisions menu seems to randomly revert to ON when I reload my save. It stays off afterwards, but if I load the save the next day, it'll be set to ON, or i'd get that "bathing" event when leading armies. Seems kind of random really.

Just uploaded version 0.8.1.2 which should fix this by removing the duplicate event firing that was causing it to reset each time you reloaded.

Posted

Would it be possible to have after-rape pregnancy chance calculations also check female's fertility value? I see it checks for all kinds of traits, but it doesn't disallow 70 years old mortal grannies from being impregnated...

Posted
11 hours ago, Vaderfan said:

Would it be possible to have after-rape pregnancy chance calculations also check female's fertility value? I see it checks for all kinds of traits, but it doesn't disallow 70 years old mortal grannies from being impregnated...

Should be a check for practical age in there. I'll take a look and make sure to have a cutoff age. I have an update ready for tomorrow as soon as I tweak a few more bugs (essentially, you'll be able to offer to trade sex for your freedom if imprisoned as a female character).

 

10 hours ago, masc78 said:

About rape, is there a chance the ai will do it?

Depends on the event, but generally yes.

Posted
7 hours ago, Aliris said:

Should be a check for practical age in there. I'll take a look and make sure to have a cutoff age. I have an update ready for tomorrow as soon as I tweak a few more bugs (essentially, you'll be able to offer to trade sex for your freedom if imprisoned as a female character).

 

Depends on the event, but generally yes.

I have a female ruler in jail, never seen any event triggering

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