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Too many animations causing CTD?


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Posted

Hey all, first time posting since I'm pretty new to this whole deal, but more or less the problem I seem to be encountering is that I've got a bunch of mods all properly installed, but it seems like the game can't handle the amount of animations I have generated with FNIS, and therefore crashes when I attempt to load a save or start a new game. It isn't horribly many animations, only in the neighborhood of 9k and I am using the XXL version of FNIS, no warnings, no load order errors, nothing. I determined it was the number of animations by removing a few animation lists at a time, leaving the game to run perfectly fine under that arbitrary threshold and leaving it to CTD if I go above it for whatever reason. Anyone have any ideas or potential solutions?

Posted

Step 1. Making a selection

 

The best way I found is to use SexLab Mass Matchmaker to set up scenes (MF, MMF, etc), pressing 0 (zero) to change animation sets, and Quick Animation Toggle on the ones I want to eliminate.

 

Step 2. Pruning your animation packs

 

Once you've established which animation sets you don't want to keep, delete them from the animation pack as explained here.

Posted

The 20000 animation limit in FNIS XXL is not really 20000 for Skyrim.  FNIS can handle that, but Skyrim itself craps out (ctd like you describe) anywhere from 8000 to 15000 (completely dependent upon the mods, animations, pose mods etc you have).  I've been able to run with 10000+ humanoid animations and 2000 creature.  Under LE, that amount with get the CTDs you describe.  Pruning you animation packs is the best bet and there are several instruction posts on how to do that (most are in the Skyrim LE section, but the instructions apply to SSE as well).  Some you can prune in the installation process (for example FunnyBizness' pack you can select which sub-groups you want - personally can't stand necro/snuff so I don't install those).  The other thing you do is help with memory management.  If you are using an enb, you may already have this, but you can use enbboost to help with memory.  There is no official SSE enbboost, but the fo4 version works well.  Look in the conversion tracking thread for enbboost info.

Posted

Appreciate the assistance you guys. I'll give those solutions a try. Had no idea Skyrim couldn't handle that many. Oops.

  • 4 weeks later...

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