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Project Valkyrie - Get it, get it now!


Froggy

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Posted
2 hours ago, twistedtrebla said:

I tried out Project Valkyrie. Had an absolute blast. The part where you get to take Liberty Prime with you, travel all over Commonwealth and destroy enemies is probably one of the most fun moments ive had in the game. 
 

Then I got to what i think is endgame, the new remodeled Institute, and things started crashing left and right. Some saves became beyond recoverable, as the game will crash before the save even loads. If i load a previous save, its ok, but i would be walking around the new Institute trying to do quests and same thing, crash at some point. At that point, i had to just banish myself from the new Institute and never return. And the game runs fine anywhere else. 
 

Bit of a shame, since i was enjoying the mod and was looking forward to doing the quests in the new Institute. The mod author seems to blame some “porn” mods here in LL, but I also have Outcasts and Remnants installed, and had no problem finishing that mod with same set of mods installed. Also had no problems with crashing in my 50 hours of game play, until I got to the new Institute. 
 

Sadly, I never got to find the culprit. I also tried out its sister mod, Depravity, and had the same experience with crashing (With brand new character). Im hoping something gets fixed, but i think it’s unlikely. It may be due to script lag, with the game having to run too many scripts

Hmm odd, I have played with those 3 and Fusion City installed fairly often even with some "porn" mods and they have ran pretty solid. Now when I was trying to use Sim Settlements with all the other stuff, especially Conqueror, I spent more time logging in than playing.

Posted
On 12/23/2019 at 12:21 PM, Vuulgar said:

Hmm odd, I have played with those 3 and Fusion City installed fairly often even with some "porn" mods and they have ran pretty solid. Now when I was trying to use Sim Settlements with all the other stuff, especially Conqueror, I spent more time logging in than playing.

Oh yea, I had the same experience with Sim Settlements. New character with Sim Settlements + Depravity. Couldn't get past the first quest, where gunners invade Fallons. It would always crash. Tried a new character without Sim Settlements, and I was able to get past the gunner invasion, but it crashed the next quest. 

Which is why Im suspecting the game is trying to run too many scripts. ?

Posted
52 minutes ago, twistedtrebla said:

Oh yea, I had the same experience with Sim Settlements. New character with Sim Settlements + Depravity. Couldn't get past the first quest, where gunners invade Fallons. It would always crash. Tried a new character without Sim Settlements, and I was able to get past the gunner invasion, but it crashed the next quest. 

Which is why Im suspecting the game is trying to run too many scripts. ?

just wondering do you have Pack Attack NPC Edition installed?

because that was the mod that kills my games

Posted
On 12/24/2019 at 10:08 PM, twistedtrebla said:

Oh yea, I had the same experience with Sim Settlements. New character with Sim Settlements + Depravity. Couldn't get past the first quest, where gunners invade Fallons. It would always crash. Tried a new character without Sim Settlements, and I was able to get past the gunner invasion, but it crashed the next quest. 

Which is why Im suspecting the game is trying to run too many scripts. ?

I was having the same problem during the gunner's attack on Fallons.  After a lot of work(And new games) the culprit for me turning out to be the fallout high heels systems of all things.  I don't know why, but with that mod installed, I can't make it through the gunner attack without crashing.  With it not running I have no problems.  Even when running conqueror.

 

 

That being said, while I have enjoyed the mods for some of their added story content,  His methods of forcing the narrative regarding characters he doesn't like is imo, very badly done.

 

 

Posted
On 12/26/2019 at 1:51 AM, Arcticelf said:

I was having the same problem during the gunner's attack on Fallons.  After a lot of work(And new games) the culprit for me turning out to be the fallout high heels systems of all things.  I don't know why, but with that mod installed, I can't make it through the gunner attack without crashing.  With it not running I have no problems.  Even when running conqueror.

 

 

That being said, while I have enjoyed the mods for some of their added story content,  His methods of forcing the narrative regarding characters he doesn't like is imo, very badly done.

 

 

Hmm, interesting! I do have high heels installed as well. Do you remember if you had to uninstall the high heels mod? Or just simply swap out of high heels when in fallons? If the latter, I guess I can just take my shoes off before entering the premises :) 

Posted

I don't remember. I just unistalled the mod.  I have thought about digging a bit deeper to see if it's related to one of the custom outfits they have on in the building.

Posted

it might related to my issue with pack attack, basically during the gunner attack, it CTD when you reach the ground floor when a group of gunner spawn near the basement entrance.

(or maybe the second group of gunners spawning on the ground floor)

 

and from I what can tell, it was too many scripts running at the same time

Posted
On 12/29/2019 at 2:28 AM, Invictaxe said:

and from I what can tell, it was too many scripts running at the same time

Quantify how you arrive at this conclusion please. Because I have never seen a resource that tells you how many running scripts you have and the only time scripts would be an issue is if one was exceeding the 64 megabyte script limit (nor have I seen a resource that tells you how much of the 64 meg allocation is in use). And if exceeding that limit, would that be any one mod author's fault or the user's for overloading their load order? I mean... just because it says 255 mods allowed doesn't mean one should have 255+ mods installed. Not directed at you specifically mate, just replied to yours, as last one in the thread, in a chain of commentary on scripts / script mods. And by golly, I do like to point out (generally speaking) mod user's follies when they wantonly overload their game with anything more than 100 or so mods and then try to blame this mod or that mod for crashing their games.

Posted
3 hours ago, Flashy (JoeR) said:

Quantify how you arrive at this conclusion please. Because I have never seen a resource that tells you how many running scripts you have and the only time scripts would be an issue is if one was exceeding the 64 megabyte script limit (nor have I seen a resource that tells you how much of the 64 meg allocation is in use). And if exceeding that limit, would that be any one mod author's fault or the user's for overloading their load order? I mean... just because it says 255 mods allowed doesn't mean one should have 255+ mods installed. Not directed at you specifically mate, just replied to yours, as last one in the thread, in a chain of commentary on scripts / script mods. And by golly, I do like to point out (generally speaking) mod user's follies when they wantonly overload their game with anything more than 100 or so mods and then try to blame this mod or that mod for crashing their games.

because I did what Greslin said to do in one of his FAQ's

 

Spoiler

THE PANPC THROTTLE SYSTEM
=================================

Recent versions of PANPC include a feature called Throttle (formerly called Pulse), which is designed to help deal with dynamic spikes in game script activity that could threaten game stability, cause stack dumps, or otherwise impact the gameplay experience.  It is intended for use in heavily modded builds with large amounts of overhead script activity.

Throttle is not a performance panacea, but a safeguard.  PANPC is constantly monitoring your game's script activity level and takes notice when it begins to spike.  As activity increases, the individual PANPC AI scripts begin to slow down their AI operations, making fewer decisions and responding less often to changing conditions.  This slowdown continues until the spike ends, after which the AI processes scale back to normal timing.

The Throttle setting controls how quickly and aggressively this happens.  So if you are having problems in script-heavy modded builds (i.e., Sim Settlements), raise this value VERY GRADUALLY until your game is stable.

WARNING: the Throttle value is EXPONENTIAL!  A Throttle setting of 0.2 is actually a lot higher than simply double that of 0.1.  So do not raise the Throttle any higher than absolutely necessary for game stability, because you're degrading AI performance in the process.

 

I did what he said, I adjusted the throttle to 0.25-0.3 and I stopped getting crashes at that area (and other areas from what I can remember)

(I have since removed that mod after doing a major clean up)

 

also while I have no idea if it affected that area but since removing parts(used Leveled NPC's) of AA Lots More Settlers and Enemies this certainly made boston run a lot better

 

btw the default throttle is 0.1(I think)

  • 4 months later...
Posted

Hi. I'm no modder, but I loved thuggy's mods and also had stability issues. I discovered that by simply joining the textures in one package made a great gain on stability. Fact is, Outcasts and Remnants is a great mod, but also a heavy one, but it shares many assets with Fusion City Rising and this proved to be of use.

 

Tools used:

- Archive2 - from the creation kit

- Fallout Texture Compressor https://www.nexusmods.com/fallout4/mods/25691 : Not absolutely necessary, but worked beautifully on the mods

- Gimp 2.10 - to address issues on the normal map of 3 images.

 

I also need to add:

- I use Mod Organizer 2

- I have fallout and mods stored in a SSD drive

- I dropped the use of Load Accelerator in favor of High FPS Physics Fix, - https://www.nexusmods.com/fallout4/mods/44798

 

Load order:

a) Fusion City

b) Outcasts and Remnants

c) Project Valkyrie

d) Depravity

 

Steps taken:

1) Simply move textures folder from Outcasts and Remnants to Fusion City's textures folder, meging them. Do the same with project Valkyrie and Depravity. You will end up with all textures inside Fusion City.

2) (Optional) Use Texture Compressor on Fusion City's texture folder. It will take a while but it will make images smaller in size (better load times and memory consumption)

3) Use Archive2 in DDS mode to pack the textures into one ba2. At this point, you will notice 3 erros packing normal maps at 'Textures/DA/DA Christie Harness'.

It's interesting to note that both Fusion City and OAR have these images and you will get error in both cases, if you try to pack these textures in a DDS archive.

 

FIX: I opened the files Boots_n.dds, Top_n.dds and Under_n.dds in Gimp and re-exported them, setting compression to BC3/EXT5 and now Archive2 could handle them without any problem.

 

End result:

- One file 'AA FusionCityRising - Textures.ba2' with 1GB size.

- Absolutely no Texture folder inside any of the 4 mods.

- Initial game loading time is still high - about 2 minutes to the 'stand by screen' + 1 minute for the first load. I have 118 mods installed, 8GB RAM

- No more issues at in-game transitions .

 

Hope this helps.

 

Fusion City installed mod folder:

fusion_city_folder.png

 

Outcasts and remnants - Project Valkyrie and Depravity:

oar_folder.png

 

 

Posted
On 5/27/2019 at 8:19 AM, thuggysmurf said:

albeit Nexus will ban you for telling their moderators repeatedly to f*ck off

It's going on for a decade since I was anything like active on Nexus, but I remember that some of their moderators were intolerant, self-righteous, prudes who thought nothing of banning someone if they raised subjects the moderator didn't like. You didn't need to tell anyone to fuck off, let alone repeated times. Politely asking a simple question was enough to not only get you banned, but with a very rude message from the banning moderator in a public forum.  

 

So yeah, a lot of people here were banned from Nexus, and a lot of them have memories of being dealt with in a high-handed and unfair manner. You can't blame them if that leaves a sour taste.

 

Posted

I suppose that would be the reason why I still haven't posted anything there

I was thinking about porting my CAP Baby Addon to it but couldn't be bother with all of the bother

Posted

I highly recommend these mods - on their own profile. Definitely worth playing.

They make my system far too unstable to keep them loaded on a main profile.

Especially Valkyrie. Her I would have kept, except she requires Fusion Rising and Outcasts and Remnants.

Posted

The hard requirement on Outcasts & Remnants is a pass for me. I did play through it once (with Fusion City Rising), and I didn't really like either. Writing was mostly weird with dips into highs, but mostly meh. The idea of having a city under the radioactive desert basically outclassing the Institute I found bad and I wasn't excited on how the shooter aspect was handled. The other ideas incorporated or hinted at also turn the already scetchy lore into worse (like Preston being an Enclave agent -as far as I remember). So parts of it I liked (Ash), other parts I found weird and more parts I found not worth it.

 

I like the idea of having more possible solutions and outcomes to the game is appealing, but with how it's been handled before I will not get it.

Posted

I was thinking of firing Fallout 4 up again. I had wanted to give this mod a try, but I am seeing some caution on using it along with other adult mods like AAF. I also  like the Settlement building mods,  so with all that together do you think that would make the game too script heavy?

 

I remember my main issue previously wasn't crashes, it was that at certain points NPC's would not longer talk with me to advance the story (like Preston would not talk to me after clearing out the first area, or Diamond City wouldn't talk to me to let me inside). 

Posted

At present I only have Outcasts and Remnants and Depravity installed. I once had Project Valkyrie installed but it was so heavy on computer resources and crashed quite a bit that I was forced to remove it.  I can't even imagine it with Fusion City...

 

And that's on a high end gaming computer to boot. (Alienware R7)

Posted

I should really go onto mod finishing binge in the near future, have a fairly light mod load with a focus on one or two quest mods

(so without Sim Settlements or AAF or RSE or FPE(along with my mods))

 

Outcasts and Remnants and Depravity and Project Valkyrie

Fourville

Machine and Her

NukaWorldReborn

Sector Five

  • 4 weeks later...

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