Gamaroguar Posted September 5, 2022 Posted September 5, 2022 On 9/3/2022 at 12:55 PM, Godfrey777 said: I really don't know what I did wrong. RimPy shows no conflicts and all are in correct order. Yet, the game gives a long list of animation errors and I am unable to control my pawns. O.o are there too many mods? https://gist.github.com/e97a6573081f6aad2a207d97f63b93fa That many xml errors seem like a bad installation or missing files. Or maybe a missing dependency mod?. 1
Gamaroguar Posted September 5, 2022 Posted September 5, 2022 (edited) On 9/4/2022 at 6:31 AM, blsrazor said: I am running into errors I can not identify. Any would be appreciated. I believe my load order is accurate and my mods are up to date. I can not find any conflicts with RimPy or otherwise. https://gist.github.com/HugsLibRecordKeeper/7219fe4229613d13d038f2c342008d5e Do you have a mod that adds or modify the Painstopper and Joywires? it seems like it is using a duplicate base for it, a bad modding practice. RJW Sexperience Ideology is a mod? seems broken. some other people had similar issues and yes, you seem to be using outdated submods. Edited September 6, 2022 by Gamaroguar
Gamaroguar Posted September 5, 2022 Posted September 5, 2022 15 hours ago, Schukov said: I know, but that particular issue seems to me to apply to any kind of "animal" pawn with pawn orders. With the amount of robot mods i expected somebody to have some form of compatibility patch. Nah i usually just shun troublesome mods and move on, you have to have dedication to try to fix those kinds of things, and there is very little to spare around this place,
Alenin Posted September 6, 2022 Posted September 6, 2022 Is there anyway to change which parent faction a newly born child will belong to? I want to do a male supremacist run where all the slaves and prisoners are women but it's kind of annoying that all the children will belong to the faction that the women are a part of. Honestly it would be great if there was a gender option where male children belong to the male faction and the female children to the female faction.
Rimworld Traveller Posted September 6, 2022 Posted September 6, 2022 9 hours ago, Alenin said: Is there anyway to change which parent faction a newly born child will belong to? I want to do a male supremacist run where all the slaves and prisoners are women but it's kind of annoying that all the children will belong to the faction that the women are a part of. Honestly it would be great if there was a gender option where male children belong to the male faction and the female children to the female faction. You can set a precept where all of the children belong to the mother's faction, the father's faction, or always belong to the colony. For me it's under Add Precept at the bottom, not sure which submod is required. 1
Vombatos Posted September 7, 2022 Posted September 7, 2022 Hello, i think i have a problem here, when I open the menu in the bar below of rjw, in the console it starts spamming these errors; Spoiler Failed to find RimWorld.PawnTableDef named RJW_PawnTable. There are 8 defs of this type loaded. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DefDatabase`1<RimWorld.PawnTableDef>:GetNamed (string,bool) rjw.MainTab.MainTabWindow:get_PawnTableDef () RimWorld.MainTabWindow_PawnTable:CreateTable () RimWorld.MainTabWindow_PawnTable:PostOpen () rjw.MainTab.MainTabWindow:PostOpen () Verse.WindowStack:Add (Verse.Window) (wrapper dynamic-method) RimWorld.MainTabsRoot:RimWorld.MainTabsRoot.ToggleTab_Patch1 (RimWorld.MainTabsRoot,RimWorld.MainButtonDef,bool) RimWorld.MainButtonWorker_ToggleTab:Activate () RimWorld.MainButtonWorker:InterfaceTryActivate () (wrapper dynamic-method) RimWorld.MainButtonWorker:RimWorld.MainButtonWorker.DoButton_Patch0 (RimWorld.MainButtonWorker,UnityEngine.Rect) RimWorld.MainButtonsRoot:DoButtons () (wrapper dynamic-method) RimWorld.MainButtonsRoot:RimWorld.MainButtonsRoot.MainButtonsOnGUI_Patch1 (RimWorld.MainButtonsRoot) RimWorld.UIRoot_Play:UIRootOnGUI () (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root) and Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object at RimWorld.MainTabWindow_PawnTable.CreateTable () [0x00006] in <81af9f8a18324e17b286924a43555a7c>:0 at RimWorld.MainTabWindow_PawnTable.PostOpen () [0x0000e] in <81af9f8a18324e17b286924a43555a7c>:0 at rjw.MainTab.MainTabWindow.PostOpen () [0x00000] in <8a22136737a4484698e9e534319feee5>:0 at Verse.WindowStack.Add (Verse.Window window) [0x0003a] in <81af9f8a18324e17b286924a43555a7c>:0 at (wrapper dynamic-method) RimWorld.MainTabsRoot.RimWorld.MainTabsRoot.ToggleTab_Patch1(RimWorld.MainTabsRoot,RimWorld.MainButtonDef,bool) at RimWorld.MainButtonWorker_ToggleTab.Activate () [0x00005] in <81af9f8a18324e17b286924a43555a7c>:0 at RimWorld.MainButtonWorker.InterfaceTryActivate () [0x0008d] in <81af9f8a18324e17b286924a43555a7c>:0 at (wrapper dynamic-method) RimWorld.MainButtonWorker.RimWorld.MainButtonWorker.DoButton_Patch0(RimWorld.MainButtonWorker,UnityEngine.Rect) at RimWorld.MainButtonsRoot.DoButtons () [0x00119] in <81af9f8a18324e17b286924a43555a7c>:0 at (wrapper dynamic-method) RimWorld.MainButtonsRoot.RimWorld.MainButtonsRoot.MainButtonsOnGUI_Patch1(RimWorld.MainButtonsRoot) at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00037] in <81af9f8a18324e17b286924a43555a7c>:0 at (wrapper dynamic-method) Verse.Root.Verse.Root.OnGUI_Patch1(Verse.Root) UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root) and Exception filling window for rjw.MainTab.MainTabWindow: System.NullReferenceException: Object reference not set to an instance of an object at RimWorld.MainTabWindow_PawnTable.DoWindowContents (UnityEngine.Rect rect) [0x00020] in <81af9f8a18324e17b286924a43555a7c>:0 at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle) Ideas?
Skömer Posted September 7, 2022 Author Posted September 7, 2022 7 hours ago, Vombatos said: Hello, i think i have a problem here, when I open the menu in the bar below of rjw, in the console it starts spamming these errors; Reveal hidden contents Failed to find RimWorld.PawnTableDef named RJW_PawnTable. There are 8 defs of this type loaded. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DefDatabase`1<RimWorld.PawnTableDef>:GetNamed (string,bool) rjw.MainTab.MainTabWindow:get_PawnTableDef () RimWorld.MainTabWindow_PawnTable:CreateTable () RimWorld.MainTabWindow_PawnTable:PostOpen () rjw.MainTab.MainTabWindow:PostOpen () Verse.WindowStack:Add (Verse.Window) (wrapper dynamic-method) RimWorld.MainTabsRoot:RimWorld.MainTabsRoot.ToggleTab_Patch1 (RimWorld.MainTabsRoot,RimWorld.MainButtonDef,bool) RimWorld.MainButtonWorker_ToggleTab:Activate () RimWorld.MainButtonWorker:InterfaceTryActivate () (wrapper dynamic-method) RimWorld.MainButtonWorker:RimWorld.MainButtonWorker.DoButton_Patch0 (RimWorld.MainButtonWorker,UnityEngine.Rect) RimWorld.MainButtonsRoot:DoButtons () (wrapper dynamic-method) RimWorld.MainButtonsRoot:RimWorld.MainButtonsRoot.MainButtonsOnGUI_Patch1 (RimWorld.MainButtonsRoot) RimWorld.UIRoot_Play:UIRootOnGUI () (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root) and Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object at RimWorld.MainTabWindow_PawnTable.CreateTable () [0x00006] in <81af9f8a18324e17b286924a43555a7c>:0 at RimWorld.MainTabWindow_PawnTable.PostOpen () [0x0000e] in <81af9f8a18324e17b286924a43555a7c>:0 at rjw.MainTab.MainTabWindow.PostOpen () [0x00000] in <8a22136737a4484698e9e534319feee5>:0 at Verse.WindowStack.Add (Verse.Window window) [0x0003a] in <81af9f8a18324e17b286924a43555a7c>:0 at (wrapper dynamic-method) RimWorld.MainTabsRoot.RimWorld.MainTabsRoot.ToggleTab_Patch1(RimWorld.MainTabsRoot,RimWorld.MainButtonDef,bool) at RimWorld.MainButtonWorker_ToggleTab.Activate () [0x00005] in <81af9f8a18324e17b286924a43555a7c>:0 at RimWorld.MainButtonWorker.InterfaceTryActivate () [0x0008d] in <81af9f8a18324e17b286924a43555a7c>:0 at (wrapper dynamic-method) RimWorld.MainButtonWorker.RimWorld.MainButtonWorker.DoButton_Patch0(RimWorld.MainButtonWorker,UnityEngine.Rect) at RimWorld.MainButtonsRoot.DoButtons () [0x00119] in <81af9f8a18324e17b286924a43555a7c>:0 at (wrapper dynamic-method) RimWorld.MainButtonsRoot.RimWorld.MainButtonsRoot.MainButtonsOnGUI_Patch1(RimWorld.MainButtonsRoot) at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00037] in <81af9f8a18324e17b286924a43555a7c>:0 at (wrapper dynamic-method) Verse.Root.Verse.Root.OnGUI_Patch1(Verse.Root) UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root) and Exception filling window for rjw.MainTab.MainTabWindow: System.NullReferenceException: Object reference not set to an instance of an object at RimWorld.MainTabWindow_PawnTable.DoWindowContents (UnityEngine.Rect rect) [0x00020] in <81af9f8a18324e17b286924a43555a7c>:0 at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle) Ideas? WIP, dont click 1
blsrazor Posted September 7, 2022 Posted September 7, 2022 On 9/5/2022 at 5:10 AM, Gamaroguar said: Do you have a mod that adds or modify the Painstopper and Joywires? it seems like it is using a duplicate base for it, a bad modding practice. RJW Sexperience Ideology is a mod? seems broken. some other people had similar issues and yes, you seem to be using outdated submods. Thank you for the help. I checked the mods for the Painstopper and Joywiers, there were 2 mods that added those and thus I revised that. I am not sure what outdated mods you were referring to, i did double check mods and took some out but I am still getting some errors. https://gist.github.com/HugsLibRecordKeeper/8adb43bfe5fce3806abebe9c99dc87c6
Godfrey777 Posted September 7, 2022 Posted September 7, 2022 On 9/5/2022 at 4:58 AM, Gamaroguar said: That many xml errors seem like a bad installation or missing files. Or maybe a missing dependency mod?. It was a bad install. Downloaded the zip. Put it in the mod folder and now my girls get all the dogos they want. ^.^ You're my little pogchamp ❤️
Gamaroguar Posted September 8, 2022 Posted September 8, 2022 4 hours ago, blsrazor said: I am not sure what outdated mods you were referring to Basically check that all the RWJ addons you are using are updated for the version you are currently using, and that they are working as intended. It seems like RJW Sexperience Ideology is the main culprit. 3 hours ago, Godfrey777 said: It was a bad install. Glad you figured it out ? 1
Dyne90 Posted September 8, 2022 Posted September 8, 2022 (edited) Wondering if anyone can tell me whats up with the yellow line here? Sorry for the huge image. 4k display Edit it has something to do with me adding Animation Patch 1.1.1. Wan't there before that. Edited September 8, 2022 by Dyne90
Bastardiosa Posted September 8, 2022 Posted September 8, 2022 I recently updated my mod list and now every time a pawn walks in on a couple doing the naughty they stop and get the modifier (was Caught Lovin-8) am I missing a meme or setting ?
malistaticy Posted September 8, 2022 Posted September 8, 2022 4 hours ago, Bastardiosa said: I recently updated my mod list and now every time a pawn walks in on a couple doing the naughty they stop and get the modifier (was Caught Lovin-8) am I missing a meme or setting ? sounds like rimworld animation patch's privacy check settings for it "Rimworld Animation Patch - Basic settings" 1
Bastardiosa Posted September 8, 2022 Posted September 8, 2022 1 hour ago, malistaticy said: sounds like rimworld animation patch's privacy check settings for it "Rimworld Animation Patch - Basic settings" Thank you very much, that was it. 1
Zugaru Posted September 8, 2022 Posted September 8, 2022 Spoiler //Teenager lifestage.minAge=13f //Adult lifestage.minAge=18f //endAge=27.6f (if I understanded the code correctly) foreach (LifeStageAge lifestage in race.lifeStageAges) { if (lifestage.def.reproductive) //presumably teen stage if (startAge == 0f && startMaxAge == 0f) { startAge = lifestage.minAge; //startAge=13 startMaxAge = (Mathf.Max(startAge + (startAge + endAge) * 0.08f, startAge)); //startMaxAge=Max(13+(13+27.6)*0.08)= 16.248 } //presumably adult stage else { if (startMaxAge > lifestage.minAge) //16.248>18=FALSE startMaxAge = lifestage.minAge; //This line is never run for adult lifestage } //startMaxAge final result = 16.248 instead of 18 } } @Ed86 Found a small bug in PawnCapacityWorker_Fertility.cs while playing around with the source code. The 'if sentence' of line 77 is wrongly written
Ed86 Posted September 9, 2022 Posted September 9, 2022 9 hours ago, Zugaru said: Hide contents //Teenager lifestage.minAge=13f //Adult lifestage.minAge=18f //endAge=27.6f (if I understanded the code correctly) foreach (LifeStageAge lifestage in race.lifeStageAges) { if (lifestage.def.reproductive) //presumably teen stage if (startAge == 0f && startMaxAge == 0f) { startAge = lifestage.minAge; //startAge=13 startMaxAge = (Mathf.Max(startAge + (startAge + endAge) * 0.08f, startAge)); //startMaxAge=Max(13+(13+27.6)*0.08)= 16.248 } //presumably adult stage else { if (startMaxAge > lifestage.minAge) //16.248>18=FALSE startMaxAge = lifestage.minAge; //This line is never run for adult lifestage } //startMaxAge final result = 16.248 instead of 18 } } @Ed86 Found a small bug in PawnCapacityWorker_Fertility.cs while playing around with the source code. The 'if sentence' of line 77 is wrongly written im not quite sure i think its failsafe for races with weird life stages, so if teen stage calculates some weird peak fertility age(like past adult stage), it resets it back to stage start
DefiledSaucer Posted September 9, 2022 Posted September 9, 2022 I'm playing with quite a big modpack, but every time I start up a save, the pawns' sex need never increases and they never perform any sex related activities to replenish their sex need. They can still perform the actions if I force them to, but sex need never increases when performing them. Any idea why that is? https://gist.github.com/b2223be435340f1c4aee0f1ca8e6e16c This is the hugslog I got. Thanks for the help in advance!
Tory187 Posted September 10, 2022 Posted September 10, 2022 Turns out you downloaded and installed a super out of date version of menstruation (much like the majority of people that post rjw errors). Use Skomers list to find mods, third post in this thread.
DefiledSaucer Posted September 10, 2022 Posted September 10, 2022 21 hours ago, Tory187 said: Turns out you downloaded and installed a super out of date version of menstruation (much like the majority of people that post rjw errors). Use Skomers list to find mods, third post in this thread. Ah, thanks for the info. I'll see about it then
onikujo Posted September 11, 2022 Posted September 11, 2022 Seems like colonists are getting the cocoon hediff but there's no graphic for it?
asdfmann1234 Posted September 11, 2022 Posted September 11, 2022 so i went in the mod settings and enabled some stuff but now i cant see any of my bed options, its just a blank slate that i cant click off of unless i click on the black spot directly
malistaticy Posted September 11, 2022 Posted September 11, 2022 11 hours ago, onikujo said: Seems like colonists are getting the cocoon hediff but there's no graphic for it? you need https://gitgud.io/Tory/rimnude-unofficial
onikujo Posted September 11, 2022 Posted September 11, 2022 27 minutes ago, malistaticy said: you need https://gitgud.io/Tory/rimnude-unofficial I downloaded it but it doesn't seem like it's fixed it. I don't think I did anything wrong.
Kilgaxe1994 Posted September 11, 2022 Posted September 11, 2022 Hey, is anyone else having problems with the right clicking? 1
malistaticy Posted September 11, 2022 Posted September 11, 2022 5 hours ago, onikujo said: I downloaded it but it doesn't seem like it's fixed it. I don't think I did anything wrong. hugslog
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