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[mod] RimJobWorld


Skömer

AI  

633 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      186
    • Only a Handful of times
      159
    • Once a month
      34
    • Every week
      102
    • Daily
      152
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      279
    • As a dictionary/for quick information
      178
    • For writing code/generating sprites
      117
    • For fun
      341
    • As a personal companion/partner
      73
    • For making art
      84


Recommended Posts

Posted
9 minutes ago, JackBikwik said:

So I've got a colony with female supremacy.  All males in the colony are slaves.  I have the precept that rape is acceptable and have marked all of the males as comfort pawns.  I've even designated a hypersexual leader as "rapist".  And yet the females refuse to rape the male slaves.  I have zero trouble getting males to rape female slaves in other playthroughs, but the women are apparently squeamish about it.  

 

Is there any way to get this working, or are female pawns somehow hardcoded to not rape?

adjust the girls go raping setting

Posted
4 hours ago, Tory187 said:

Yeah, your version of Rimworld is really out of date.

really!
This problem disappeared after I updated the version
thanks~

Posted
1 hour ago, DaMan1 said:

they are submods now. i think they are trying to make rjw as pure as possible, it was a core mod, now they are making it even core-ier, making updating rjw easier and letting other submodders deal with the rest.

 

Can't wait until Sex gets removed from RJW.? I always hate when Mods split up into multiple Mods. That just makes it way more annoying to update if you need to check 4 different pages instead of one.

Posted (edited)
14 hours ago, Andarus said:

 

Can't wait until Sex gets removed from RJW.? I always hate when Mods split up into multiple Mods. That just makes it way more annoying to update if you need to check 4 different pages instead of one.

I agree. It's just extra annoyance for us users for frankly no gain.

 

Furthermore as a programmer and modder (not for rimworld though) I find that in my experience it also makes maintaining such projects more of a chore as well as one has to maintain multiple entire release chains instead of just one big one. I mean, making it an internal module sure. But a whole submod with it's own development cycle just makes no sense from either perspective.

 

I don't really see the reasoning behind the decision unless his codebase was so messed up and spagetified that it's easier to tear everything out and restructure.

 

Really the whole hub and spoke architecture only makes sense if your project is designed around having a large community of people all contributing their own plugins (which this does not have) or if your project is based around a number of strictly distinct modules that all work separately from one another (vanilla expanded being an example of this) so your "core" is just a shared function library. Which this again isn't and can't really be for the most part.

Edited by QQP
Posted
16 hours ago, MrSpacePenguin said:

so... no more whoring and bukkake? any other sub mods that has these things?

Yes

14 hours ago, Scrubby Spammer said:

It seems like all the essential addons are out of date ?

I just put them there BC I expect those to be in need of an update if you tested one and it worked let me know so I can move it up

2 hours ago, Rimworld Traveller said:

Do you think that the beloved After sex mood boost based on partner beauty mod will be affected by the update?  It's just a simple beauty check->mood buff so i'd imagine it's okay.

 

If that's going to need updating maybe it should absorb it into the core RJW or one of the big mods (sexperience?) since i think we'd all agree that the game isn't worth playing without this feature ?

I have it under

 gitgudicon.png RJW - Fuck Beautiful

27 minutes ago, MrSpacePenguin said:

I agree to others as well its really annoying to see that some of the things getting removed and now I need to find another mods that does the thing that is removed from RJW 

Read 3rd post to find them

Posted

Well I did update and then I noticed that stuff was missing. So I reverted back to 4.9.9. since it was working. I have 718 mods active so I will patiently wait until all mods dependent on RJW that I use are sorted out and up to date. I am sure such big change was made after careful deliberation. So thank you and I hope updates will be swift and painless.

 

Spoiler
On 7/26/2022 at 10:40 AM, Ed86 said:

Behold!

The moment you all been waiting for has finally come!
5.0 is here!

 

Me and Me has worked tiredly, doing this and that, and something have finally came out, but you probably don't care, so without further ado let Us introduce main features of 5.0:

  • removed whoring
  • removed sexability stat
  • removed degeneracy that should not be(handholding, tail holding)
  • removed milking wip code
  • removed bukkake/cum overlays
  • removed stds
     

Just in case you read all that - its probably wise(who am i kidding? you probably wont even read this) to start a new game and wait for sub mods to update, unless you like walls of red text

 

 

 

 

Posted
6 hours ago, QQP said:

I agree. It's just extra annoyance for us users for frankly no gain.

 

Furthermore as a programmer and modder (not for rimworld though) I find that in my experience it also makes maintaining such projects more of a chore as well as one has to maintain multiple entire release chains instead of just one big one. I mean, making it an internal module sure. But a whole submod with it's own development cycle just makes no sense from either perspective.

 

I don't really see the reasoning behind the decision unless his codebase was so messed up and spagetified that it's easier to tear everything out and restructure.

 

Really the whole hub and spoke architecture only makes sense if your project is designed around having a large community of people all contributing their own plugins (which this does not have) or if your project is based around a number of strictly distinct modules that all work separately from one another (vanilla expanded being an example of this) so your "core" is just a shared function library. Which this again isn't and can't really be for the most part.

who cares about users? they dont know what they want so their opinion is irrelevant

there are huge gains -> no code = no cpu use = a lot of free fps/tps

 

its sad that you are only programmer in our community... wanna adopt rjw? no? no one wants to, everyone just complain about this and that

 

it is, surprisingly there were some contributions to rjw by other people, but they all write their own way and... you get rjw

 

its not too late to make vanilla expanded rimjobworld, modularity is always better than rjw that no one wants to even look at

Posted (edited)
1 hour ago, Ed86 said:

who cares about users? they dont know what they want so their opinion is irrelevant

An attitude you assume at your own determent.

 

1 hour ago, Ed86 said:

there are huge gains -> no code = no cpu use = a lot of free fps/tps

Except that we'll all still want to install those addons anyway so it's back to the same.

 

1 hour ago, Ed86 said:

 

its sad that you are only programmer in our community... wanna adopt rjw? no? no one wants to, everyone just complain about this and that

I was not aware that was an option. I mean it's obvious you need help and not just with your attitude either. But I was not aware you were hiring. For the mod I mean. I don't provide counseling services. So like are you?

 

1 hour ago, Ed86 said:

it is, surprisingly there were some contributions to rjw by other people, but they all write their own way and... you get rjw

So it's like any old programming job. :) Seriously, I've seen codebases older than I am where every generation of programmer brought not just their own style but entire paradigms. Uh. Like, I swear the initial design requirements for this stuff might as well have been written on clay tablets using Cuneiform.

 

In all seriousness though I fully expected that this was the actual reason behind your decision. Which is precisely why I included the caveat about the code being spagetified.

 

1 hour ago, Ed86 said:

its not too late to make vanilla expanded rimjobworld, modularity is always better than rjw that no one wants to even look at

It's not too late to do it. But if you do intend to do so I would advise starting from scratch rather than trying to force one into the other. As in do a complete rewrite. You are allowed to reuse code but not logic units if that makes sense. It will take you longer but it's the only way to assure you won't just end up making a new mess to replace the old one.

Edited by QQP
Posted

Oh, RJW updated. Neat! Ill go read the change log like I do for every rimworld mod when it updates If said mod even has a change log. Knowing it was RJW meant I knew I would have a change log. Removed allot of features, wait I sometimes under a blue moon use whoring(still need to see if I can easily change the thought so my Masochistic pawn happens to like it, I mean what cat girl hoped up on aphrodisiac wouldn't love to get some money scratching that itch). Time to look at the forum! Blah blah blah, people complaining, Ed86 being an ass brightening my day as usual (No really, Gave me a laugh. not kidding. Ill come here just to read your comments and laugh!)

 

"there are huge gains -> no code = no cpu use = a lot of free fps/tps "

 

WOOOO! yes! that's what I'm talking about! Not sure if it translates to huge gains in my massive setup or next to nothing But im excited to make some backups and see.

 

sub mods. The one sub mod I use will have no problems. and the one thing that was removed that I might care about 1/10 of the time is already a add-on. Keep it up, Sometimes Ill just use the mod so I can increase my population without having to beat somebody mostly dead (gonna need a leg, an eye, hmm and a lung for the new recruit, Quick Grab it from her dad he isn't dead yet! Later I can also make her a pair of pants from said dad) or Without having some dude from some quest join. (Watch my dog for a quarter year and fight off 2 waves of mechanoids and Ill give you a willing colonist! man he is just so thankful that this nearly dead sick dog is safe he would join any colony willingly! well, after you convert his ideology so he stops complaining that the new place doesn't have everything he wants in it. "Ehhhh I don't like eating insect meat with the enslaved mole people")

 

I love the idea of RJW expanded! Lets do it! So first step is to start a patreon. Than get a small percentage of people to actually give you money. Than you can quit your job to begi,,,, aaaand its gone. Patreon decided to delete your account because the thought of somebody making money on porn is tantamount to handholding. But while you are trying to find a new job would you mind giving us the mod we paid you for!? I mean I know you didn't get any of the money you needed for this months rent/taxes/food but I still paid! Wait where are you going!? I paid nothing!! I mean... your patreon had like 50 people in it! Come back!

Posted
3 hours ago, QQP said:

Except that we'll all still want to install those addons anyway so it's back to the same.

but noone uses those features so... free tps

3 hours ago, QQP said:

I was not aware that was an option. I mean it's obvious you need help and not just with your attitude either. But I was not aware you were hiring. For the mod I mean. I don't provide counseling services. So like are you?

hm... yes hiring.... how much are you willing to pay to get mentioned changelog? or are you telling i should pay? hm.... i can pay in headpats... virtual

 

3 hours ago, QQP said:

It's not too late to do it. But if you do intend to do so I would advise starting from scratch rather than trying to force one into the other. As in do a complete rewrite. You are allowed to reuse code but not logic units if that makes sense. It will take you longer but it's the only way to assure you won't just end up making a new mess to replace the old one.

not going to happen, no scratching, only suffering 

Posted (edited)
On 7/26/2022 at 10:36 AM, Skömer said:

downgrade to RJW 4.9.9 or start a new savegame without any of the outdated add-ons

Can't find 4.9.9 posted anywhere yet.

I used Coffee's Lazy Installer... very lazily and now I can't finish my saved game.  Can some kind soul please upload or direct me to where I can get a copy of RJW 4.9.9?  ?

Edit:   joined the discord and found it there.    Also, just want to say I really appreciate the mod and all the work that goes into it.

Edited by Waxwheel
found it
Posted
2 hours ago, Franky M said:

Can't find 4.9.9 posted anywhere yet.

I used Coffee's Lazy Installer... very lazily and now I can't finish my saved game.  Can some kind soul please upload or direct me to where I can get a copy of RJW 4.9.9?  ?

Edit:   joined the discord and found it there.    Also, just want to say I really appreciate the mod and all the work that goes into it.

The download page has a link to 4.9.9 too, but glad you found it regardless

Posted

After installing the upgrade I got this error and RMB doesn't work
 

Root level exception in OnGUI(): System.TypeLoadException: Could not resolve type with token 010000e7 (from typeref, class/assembly rjw.RJW_SemenoOverlayHediffDefOf, RJW, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
  at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.RimWorld.FloatMenuMakerMap.AddHumanlikeOrders_Patch21(UnityEngine.Vector3,Verse.Pawn,System.Collections.Generic.List`1<Verse.FloatMenuOption>)
  at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.RimWorld.FloatMenuMakerMap.ChoicesAtFor_Patch6(UnityEngine.Vector3,Verse.Pawn,bool)
  at RimWorld.FloatMenuMakerMap.TryMakeFloatMenu (Verse.Pawn pawn) [0x000a1] in <81af9f8a18324e17b286924a43555a7c>:0
  at (wrapper dynamic-method) RimWorld.Selector.RimWorld.Selector.HandleMapClicks_Patch1(RimWorld.Selector)
  at (wrapper dynamic-method) RimWorld.Selector.RimWorld.Selector.SelectorOnGUI_Patch1(RimWorld.Selector)
  at RimWorld.MapInterface.HandleLowPriorityInput () [0x0000f] in <81af9f8a18324e17b286924a43555a7c>:0
  at RimWorld.UIRoot_Play.UIRootOnGUI () [0x000dd] in <81af9f8a18324e17b286924a43555a7c>:0
  at (wrapper dynamic-method) Verse.Root.Verse.Root.OnGUI_Patch1(Verse.Root)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)



HELP!

Posted (edited)
12 hours ago, Ed86 said:

but noone uses those features so... free tps

By that same logic if I pull out all your teeth than tooth decay isn't a problem. Sure, it solves the dentists bill but at what cost?

 

Functionality is newer the problem. Badly designed and implemented functionality is. Than again I will give you that the overlap between those two in practice is painful some times.

 

12 hours ago, Ed86 said:

hm... yes hiring.... how much are you willing to pay to get mentioned changelog? or are you telling i should pay? hm.... i can pay in headpats... virtual

I am saying that if you need help you should put up a line in the thread telling us you need extra modders to help you. And some of us might just have the spare time, energy and will to jump in and do so. Me for example, I might just be willing to do some work as soon as my current schedule clears up in a month or two. But we don't know you need help if you don't ask for it.

 

As for payment, being credited is all the payments I ever ask because I am a firm believer in the non profit model for modding. Put simply if you start taking money for it you make it your job. And than it's an obligation to deliver even if it's no longer enjoyable. I already have one of those and it pays quite well enough for the stress it gives me, thank you very much. And modding is what I do to decompress from it. Of course, this does mean I don't ever work with any mods that are used to earn money either. But I don't think that's an issue here.

 

12 hours ago, Ed86 said:

not going to happen, no scratching, only suffering 

Serious talk now.

 

If you don't find working on this mod to be enjoyable STOP right now. If you are to suffer for someone elses pleasure that's called a job and you better well get paid for it.

 

Modding is not about keeping anyone happy or doing a job. It's about having fun playing around with the code of a game you enjoy playing. If either of those two is no longer true you should step back for your own sake.

Edited by QQP
Posted
2 hours ago, QQP said:

By that same logic if I pull out all your teeth than tooth decay isn't a problem. Sure, it solves the dentists bill but at what cost?

sound like perfect solution

anyway.... people that not interested in whoring should not suffer from tps loss due to whoring jobs, harmony patches, bed overlays and idk what else

same goes to cum/bukkake that uses some voodoo magic with unity renderer and doesnt play nicely with rw renderer

and stds that, until rjw 5.0, never worked since rw 1.0 or beta 17,18,19, and were just sitting-eating cpu/ram?

 

2 hours ago, QQP said:

I am saying that if you need help you should put up a line in the thread telling us you need extra modders to help you. And some of us might just have the spare time, energy and will to jump in and do so. Me for example, I might just be willing to do some work as soon as my current schedule clears up in a month or two. But we don't know you need help if you don't ask for it.

yes... but then you would ask me what do i need help with, do you think i know that?

2 hours ago, QQP said:

Modding is not about keeping anyone happy or doing a job. It's about having fun playing around with the code of a game you enjoy playing. If either of those two is no longer true you should step back for your own sake.

oof, i havent played rw since ... 1.2?

i guess coding is what keeps me here, well its probably the biggest reason i picked up rjw some years ago

Posted (edited)
On 7/24/2022 at 7:44 PM, Skömer said:

I don't understand

easy fix: don't use Vortex, use RimPy or install manually

Sorry let me clarify, My question was: Why would I ever need to rape my pawns if most of them are happy to have sex with me anyway? 

Since rape gave them a negative mood there was never a point in using it. After playing with the mod a bit more I realise not all pawns have the consensual sex option, so in what scenario would rape be optimal?

Also I noticed there is a submod for whoring but it seems to already exist in my game. Would I need this submod?

Edited by HentaiBoosto
Posted
2 hours ago, HentaiBoosto said:

Sorry let me clarify, My question was: Why would I ever need to rape my pawns if most of them are happy to have sex with me anyway? 

Since rape gave them a negative mood there was never a point in using it. After playing with the mod a bit more I realise not all pawns have the consensual sex option, so in what scenario would rape be optimal?

Also I noticed there is a submod for whoring but it seems to already exist in my game. Would I need this submod?

No u dont need the submod if ur rjw version is below rjw 5.0 (4.9 or 4.8 for example, which i suggest to stay at 4.8 till the submods are updated to 5.0)

the submod for whoring is for rjw 5.0+ 
You can check about rjw 5.0 update here https://www.loverslab.com/topic/110270-mod-rimjobworld/?do=findComment&comment=3820614
 

Posted
18 hours ago, RoboticFreeze said:

After installing the upgrade I got this error and RMB doesn't work
 

Root level exception in OnGUI(): System.TypeLoadException: Could not resolve type with token 010000e7 (from typeref, class/assembly rjw.RJW_SemenoOverlayHediffDefOf, RJW, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
  at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.RimWorld.FloatMenuMakerMap.AddHumanlikeOrders_Patch21(UnityEngine.Vector3,Verse.Pawn,System.Collections.Generic.List`1<Verse.FloatMenuOption>)
  at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.RimWorld.FloatMenuMakerMap.ChoicesAtFor_Patch6(UnityEngine.Vector3,Verse.Pawn,bool)
  at RimWorld.FloatMenuMakerMap.TryMakeFloatMenu (Verse.Pawn pawn) [0x000a1] in <81af9f8a18324e17b286924a43555a7c>:0
  at (wrapper dynamic-method) RimWorld.Selector.RimWorld.Selector.HandleMapClicks_Patch1(RimWorld.Selector)
  at (wrapper dynamic-method) RimWorld.Selector.RimWorld.Selector.SelectorOnGUI_Patch1(RimWorld.Selector)
  at RimWorld.MapInterface.HandleLowPriorityInput () [0x0000f] in <81af9f8a18324e17b286924a43555a7c>:0
  at RimWorld.UIRoot_Play.UIRootOnGUI () [0x000dd] in <81af9f8a18324e17b286924a43555a7c>:0
  at (wrapper dynamic-method) Verse.Root.Verse.Root.OnGUI_Patch1(Verse.Root)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)



HELP!

Try deleting RJW and reinstalling. 

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