TheDrizzle404 Posted November 27, 2020 Share Posted November 27, 2020 20 hours ago, catlord9001 said: no, it's just 50% of THAT PAWN's sex acts. it only gets difficult if the pawn in question has had sex with people a lot. That's what I said. Eventually it gets to the point where gaining the trait is untenable, especially if that pawn was one of your starting pawns and had a lover. Link to comment
whyisntitworking Posted November 27, 2020 Share Posted November 27, 2020 What exactly determines fuckability and attractiveness? Fine tuning hook ups but no idea what a % fuckability/attractiveness actually means. Link to comment
crow_mw Posted November 28, 2020 Share Posted November 28, 2020 14 hours ago, whyisntitworking said: What exactly determines fuckability and attractiveness? 'Fuckability' is just the name read from code, which should refer to same thing - how attractive does one pawn find the other from sexual perspective. It is used in many of the sexual encounters, ranging from rape to quickies. It actually includes quite a few things: age of partners, orientation (from RJW preferences), vanilla Rimworld loving chance, body types, vanilla Beauty, how drunk the pawns are, nudity, opinion, horniness, concurrent partners, HumpShroom, Nymps... Also some straight-up turn downs, like health, are partners humanlikes, is one of the partners dead, gender match,age match, bleeding, etc. Most of those can be negated by traits and/or settings. I'm sure I missed a few, if you want to find exac calculations, read would_fuck() in Source\Common\SexApprisers.cs Link to comment
Rimworld Traveller Posted November 28, 2020 Share Posted November 28, 2020 On 11/25/2020 at 1:41 AM, chronoslinusnicholas said: Is there an option to disable comfort rape done by wild animals? And also is there an option to disable bestiality for wild animals ( I don't want my colonists to have sex with some random wild animal and vice versa) ? RJW Basic Settings Link to comment
techshaman Posted November 28, 2020 Share Posted November 28, 2020 will pawns ever stop being pissed off about transgender/penis attached surgeries? I feel like over time they should be less affected by it, and change from "furious about penis attached" to something like "adapting to penis attached" to eventually "used to penis attached" and if they're exceptionally kinky "Embracing penis attached" Each debuff should affect both mood and sex drive, negatively of course until they reach "used to it" which kinda levels it out to nearly even, then embracing would be a positive boost to mood and sex drive Link to comment
SingleForLife Posted November 29, 2020 Share Posted November 29, 2020 1 hour ago, techshaman said: will pawns ever stop being pissed off about transgender/penis attached surgeries? I feel like over time they should be less affected by it, and change from "furious about penis attached" to something like "adapting to penis attached" to eventually "used to penis attached" and if they're exceptionally kinky "Embracing penis attached" Each debuff should affect both mood and sex drive, negatively of course until they reach "used to it" which kinda levels it out to nearly even, then embracing would be a positive boost to mood and sex drive it takes time, but they will get over it eventually Link to comment
Arara Posted November 29, 2020 Share Posted November 29, 2020 On 11/26/2020 at 5:06 PM, nugerumon said: You can try Babies and Children It's only for 1.1 version. Or still working in 1.2 too? Link to comment
Apex-Fox Posted November 29, 2020 Share Posted November 29, 2020 I would love a marker or a trait or something for inbreeding, playing a Goblin with sex slaves run and thought it would be cool to see what slaves or goblins or any pawn where inbreed, also and incestois trait would also be cool/ Link to comment
nugerumon Posted November 29, 2020 Share Posted November 29, 2020 7 hours ago, Arara said: It's only for 1.1 version. Or still working in 1.2 too? I play with it on 1.2. It generally works, there might be bugs though. For example, children born in my colony don't get traits (I just roll some with Character Editor). But they grow up, get entertained and fed etc. 5 hours ago, Apex-Fox said: incestois trait would also be cool/ What do you expect from such a trait? Romance? If you are ok with a global solution (instead of a trait-directed per-pawn modifier) you can try RTMO. Sex? There's a quirk for that (though its effects are relatively small, as with all quirks). I am considering actually making an incestuous trait, but I can't say when I find time and motivation to actually do it. Certainly not this year. Also depends on what effects it is supposed to have. Link to comment
DaMan1 Posted November 29, 2020 Share Posted November 29, 2020 I thing we should stop asking for new things and let Ed to perfect his mod. Link to comment
Zacarriss Posted November 30, 2020 Share Posted November 30, 2020 Going to have to ask is Boobitis ever going to get reworked back into this Mod Cause I am at a Loss trying to mod it back into the Mod... Link to comment
FrogFrozen Posted November 30, 2020 Share Posted November 30, 2020 Does anyone know where the code for Sex Psyfocus gain/loss is located? Or is it hardcoded and can't be changed? Link to comment
Arara Posted November 30, 2020 Share Posted November 30, 2020 A random question: this mod blocks same colonists you can choose to start a new colony? For example, before I get this mod, I eventually got some Lumi, Engie, Lynx, Onesan, Skye, Kyle (this one is really rare), Larusa, Kaleun, Codex, Luxemburg, Samantha, and so goes on. But after that, I never found those colonists again. Â I know it looks weird, but I miss them... Link to comment
GreatFez Posted December 1, 2020 Share Posted December 1, 2020 4 hours ago, Arara said: A random question: this mod blocks same colonists you can choose to start a new colony? For example, before I get this mod, I eventually got some Lumi, Engie, Lynx, Onesan, Skye, Kyle (this one is really rare), Larusa, Kaleun, Codex, Luxemburg, Samantha, and so goes on. But after that, I never found those colonists again.  I know it looks weird, but I miss them... Do you have the Humanoid Alien Races mod installed? The last time I tried to figure out why I wasn't seeing any of the backer stories, like Engie and the others, it seemed that HAR was overwriting all the default backstories. Link to comment
asdfghjklggg Posted December 1, 2020 Share Posted December 1, 2020 To anybody who may use Rocketman/Soyuz: They break RJW. It's not immediately apparent, but it breaks sex need decay and animal breeding. 2 Link to comment
Soronarr Posted December 1, 2020 Share Posted December 1, 2020 So I noticed that when raping a prisoner (or anyone) with dick you CANNOT force yourself/cowgirl or fellate. The only options are handjob, rimjob, fisting and scissoring????  Also, an option to have direct control of colony animals would be nice. Or an option to enable wild mode for animals only. Link to comment
dreamwolf6 Posted December 1, 2020 Share Posted December 1, 2020 Hey had a question about prisoner prostitution. Never had a prisoner used for prostitution even though they are set for it. Is their a seting I am missing. Also never had my luck with prostitutes do you need to set the colony up better so pawns path into caravans or something? Link to comment
Scypio Posted December 1, 2020 Share Posted December 1, 2020 Hey, Â I was having some fps issues when being raided. When investigating the issue, i found this. Spoiler With the corresponding logs available here : https://gist.github.com/HugsLibRecordKeeper/50c2041d51612c3581df23bea69308a3 What surprises me is that i've already had way more enemies on the map and colonist with this mod enabled. So my guess is an incompatibility somewhere. I've seen some errors concerning the revia race while looking at it, though said errors happened only once so i'm starting to be puzzled. On that one i stupidly lost the log file while messing with other stuff. But again, this is not happening again so... Do someone has an idea about what i can do from there to move forward with this issue ? Â edit : updating from 4.5.0 to 4.5.1 seems to have fixed the issue for some reasons. Link to comment
Arara Posted December 1, 2020 Share Posted December 1, 2020 15 hours ago, GreatFez said: Do you have the Humanoid Alien Races mod installed? The last time I tried to figure out why I wasn't seeing any of the backer stories, like Engie and the others, it seemed that HAR was overwriting all the default backstories. right on target. I removed it and now I can get those colonists again. Thank you! Link to comment
TheDrizzle404 Posted December 1, 2020 Share Posted December 1, 2020 7 hours ago, dreamwolf6 said: Hey had a question about prisoner prostitution. Never had a prisoner used for prostitution even though they are set for it. Is their a seting I am missing. Also never had my luck with prostitutes do you need to set the colony up better so pawns path into caravans or something? I captured a couple enemy faction leaders and had them kept as whores. In multiple in-game years of play they were only ever used a single time. No idea what the problem is either. Link to comment
crow_mw Posted December 2, 2020 Share Posted December 2, 2020 Hi @Ed86. Is it possible, that you didn't commit "PartProps.cs" file to the repository? With updated VS solution I get: Quote Severity   Code   Description   Project   File   Line   Suppression State Error   CS2001   Source file 'd:\Gry\GoG Galaxy\RimWorld\Mods\RJW\Source\Hediffs\PartProps.cs' could not be found.   RimJobWorld.Main   d:\Gry\GoG Galaxy\RimWorld\Mods\RJW\CSC   1   Active  Link to comment
lonelynight Posted December 2, 2020 Share Posted December 2, 2020 On 11/23/2020 at 9:39 PM, Shalewind said: This might have been an issue with RJW Race Support. I had an extremely similar issue (with SOS2 installed) and when I updated the Race Support fix that just went out it resolved. Oh really?, it's nice to hear that, thanks! i'll try it.  EDIT: Nvm that still happen? may i ask if it the discord version or loverslab one? EDIT2: Didn't work, i've tried 8.2.2, the latest one, and still cannot right click nor interact save when pawn drafted. Link to comment
Ed86 Posted December 2, 2020 Share Posted December 2, 2020 6 hours ago, crow_mw said: Hi @Ed86. Is it possible, that you didn't commit "PartProps.cs" file to the repository? With updated VS solution I get: Â hm... maybe need to check that Link to comment
crow_mw Posted December 2, 2020 Share Posted December 2, 2020 10 hours ago, Ed86 said: hm... maybe need to check that Thanks for the update. So, surely I cannot be the only one autistic enough to be triggered by the fact that the pregnancy messages are the only notification that starts with small letter, right?  Spoiler  A quick look at how other mods handle this, and they just capitalize the string before calling LetterStack.ReceiveLetter(). https://gitgud.io/Ed86/rjw/-/merge_requests/144 and voila: Spoiler   Link to comment
techshaman Posted December 2, 2020 Share Posted December 2, 2020 I attached a huge equine penis to one of my colonists and it became a small one. It was a huge equine penis from an elephant if that helps. 1 Link to comment
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