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[mod] RimJobWorld


Skƶmer

AI  

633 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      186
    • Only a Handful of times
      159
    • Once a month
      34
    • Every week
      102
    • Daily
      152
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      279
    • As a dictionary/for quick information
      178
    • For writing code/generating sprites
      117
    • For fun
      341
    • As a personal companion/partner
      73
    • For making art
      84


Recommended Posts

Posted

Quick question: I just downloaded this mod and no matter what I try to "submit" against, all of my pawns are ignored by raiders. Is the submit functionality bugged?

Ā 

Posted

English is not my first language, so be gentle senpai.

I got a bug.

At some point, on the map, and more often in the interface of trade with settlements, you come across a dick (sometimes, very rarely a vagina, but usually a dick) that causes a bug. Its name is not displayed, judging by the icon it is a natural organ, not an implant.

If it is on the list then:

1. The list cannot be scrolled further.

2. The "sell" button cannot be pressed.

3. Its description is impossible to read, because the help icon, when pressed, leads to an empty window.

If it appears on the map, there may be other bugs. Damage to the save, or the disappearance of the interface on hovering over. I don't even understand, is this a specific dick or a group of organs.

Tell me what could be wrong? I have other mods connected. Could it be that one of the mods puts some content on the sales list that the original mod does not yet use? I know a little about modifications and maybe I can fix the situation myself, since I have set myself 100+ mods, if they even lead me to the reason (file? String?) Of what might be causing it.

Posted
42 minutes ago, Avaddon said:

English is not my first language, so be gentle senpai.

I got a bug.

At some point, on the map, and more often in the interface of trade with settlements, you come across a dick (sometimes, very rarely a vagina, but usually a dick) that causes a bug. Its name is not displayed, judging by the icon it is a natural organ, not an implant.

If it is on the list then:

1. The list cannot be scrolled further.

2. The "sell" button cannot be pressed.

3. Its description is impossible to read, because the help icon, when pressed, leads to an empty window.

If it appears on the map, there may be other bugs. Damage to the save, or the disappearance of the interface on hovering over. I don't even understand, is this a specific dick or a group of organs.

Tell me what could be wrong? I have other mods connected. Could it be that one of the mods puts some content on the sales list that the original mod does not yet use? I know a little about modifications and maybe I can fix the situation myself, since I have set myself 100+ mods, if they even lead me to the reason (file? String?) Of what might be causing it.

in game press ctrl+F12 to create a HugsLog, put it on Git or Pastebin, link it here

this will tell us everything we need to know about your installed mods, load order, warnings, errors etc.

Ā 

sadly I have no clue what might be the cause since I have never encountered a bug like that

Posted

This is probably a stupid question, but hopefully someone can enlighten me.Ā 

Ā 

How are the names of offspring determined? I always go tribe start for the research debuff, but I'm a bit tired of having colonists with just tribal names. Just wondering what the best way of getting around that niche issue would be.

Posted
On 12/2/2020 at 1:50 PM, lonelynight said:

Oh really?, it's nice to hear that, thanks! i'll try it.

Ā 

EDIT: Nvm that still happen? may i ask if it the discord version or loverslab one?
EDIT2: Didn't work, i've tried 8.2.2, the latest one, and still cannot right click nor interact save when pawn drafted.

It is very likely that neither of these would have been fixed by updating race support as race support is a very simple mod that does nothing RJW doesnt.

Posted

So I've downloaded the latest cut of the mod and when I installed it, I ran into a game breaking issue. I lost the ability to control my colonists. I.E. I couldn't draft them, right click on anything, etc. I suspect a mod conflict perhaps, but I have a ton of mods so before I spend the next two weeks trying to weed through one at a time, I was wondering if someone had this problem already and fixed it or might know where to start looking.

Posted
4 hours ago, Verip said:

So I've downloaded the latest cut of the mod and when I installed it, I ran into a game breaking issue. I lost the ability to control my colonists. I.E. I couldn't draft them, right click on anything, etc. I suspect a mod conflict perhaps, but I have a ton of mods so before I spend the next two weeks trying to weed through one at a time, I was wondering if someone had this problem already and fixed it or might know where to start looking.

happened to some people before but since the issue could come fromĀ different causes you should create a Hogslog and link it here (ctrl+F12, upload to Git or pastebin, link here)

Posted
On 12/4/2020 at 12:31 AM, SingleForLife said:

in game press ctrl+F12 to create a HugsLog, put it on Git or Pastebin, link it here

this will tell us everything we need to know about your installed mods, load order, warnings, errors etc.

Ā 

sadly I have no clue what might be the cause since I have never encountered a bug like that

Here. If you can tell me what might be the case, I will be very grateful.

HERE my log from the current game. I just found these fucking dicks in the enemy camp.

How it looks like in game

Posted
1 hour ago, Avaddon said:

Here. If you can tell me what might be the case, I will be very grateful.

HERE my log from the current game. I just found these fucking dicks in the enemy camp.

How it looks like in game

there are a LOAD of issues with body parts so I double checked your version of RJW RaceĀ Support with the available ones here on LL, you might have downloaded version 4.5.0, thinking that means it is for RJW version 4.5.0 BUT Race support 4.5.0 is from february, the current version is 8.2.2

Posted
On 11/25/2020 at 7:29 PM, PICKLE RIIIICK said:

In wild mode every non-tamed male animal can. They tend to prefer their own kind, but will go for any female pawn if there is a lackĀ females within their search distanceĀ 

On 11/25/2020 at 7:29 PM, PICKLE RIIIICK said:

Huh that's weird. I've tried it on wild mode while upping the search distanceĀ and everything still doesn't give two shits.

Ā 

Sorry for long time between responses. I just did a quick test, (locked a female pawn in a room filled with kibble and various male critters, with wild mode and bestiality on ), and not one rape occurred in the few dozen game days I ran the test. Nothing came up in the debug box. Same with tamed colony pets.Ā Ā In an attempt to force the issue, I gave one of the crittersĀ the manhunter status and made the female pawn submitĀ which caused this message to popup:

Ā 

[RJW] JobGiver_RapeEnemy::TryGiveJob( donkey ) called0

Ā 

Yet no rapes have occurred.

Ā 

Posted
10 minutes ago, Captain Action said:

Ā 

Sorry for long time between responses. I just did a quick test, (locked a female pawn in a room filled with kibble and various male critters, with wild mode and bestiality on ), and not one rape occurred in the few dozen game days I ran the test. Nothing came up in the debug box. Same with tamed colony pets.Ā Ā In an attempt to force the issue, I gave one of the crittersĀ the manhunter status and made the female pawn submitĀ which caused this message to popup:

Ā 

[RJW] JobGiver_RapeEnemy::TryGiveJob( donkey ) called0

Ā 

Yet no rapes have occurred.

Ā 

No need to apologize, thank you for your response. I tried a similar scenario also eventually using manhunter+submit and got a different error:Ā 

Ā 

Exception in rjw.ThinkNode_ConditionalHornyOrFrustrated TryIssueJobPackage: System.MissingMethodException: Verse.Pawn rjw.JobGiver_JoinInBed.find_pawn_to_fuck(Verse.Pawn,Verse.Map)
Ā  at (wrapper dynamic-method) rjw.JobGiver_JoinInBed.rjw.JobGiver_JoinInBed.TryGiveJob_Patch1(rjw.JobGiver_JoinInBed,Verse.Pawn)

Posted
2 hours ago, PICKLE RIIIICK said:

No need to apologize, thank you for your response. I tried a similar scenario also eventually using manhunter+submit and got a different error:Ā 

Ā 

Exception in rjw.ThinkNode_ConditionalHornyOrFrustrated TryIssueJobPackage: System.MissingMethodException: Verse.Pawn rjw.JobGiver_JoinInBed.find_pawn_to_fuck(Verse.Pawn,Verse.Map)
Ā  at (wrapper dynamic-method) rjw.JobGiver_JoinInBed.rjw.JobGiver_JoinInBed.TryGiveJob_Patch1(rjw.JobGiver_JoinInBed,Verse.Pawn)

For this update RJW Animations.

Posted

I think there might be a small logic error in the new casualsex_helper class. In my new game every attempt to find a partner was failing with "no eligible targets"

Ā 

https://gitgud.io/Ed86/rjw/-/blob/Dev/Source/Common/Helpers/Casualsex_Helper.cs#L72

Ā 

Ā 

(!bedsex && !x.InBed())
	&& x != pawn
	&& !x.IsForbidden(pawn)
	&& xxx.IsTargetPawnOkay(x)
	&& CanHaveSex(x)
	&& x.Map == pawn.Map
	&& !x.HostileTo(pawn)
	//&& ((pawnCanPickAnimals && xxx.is_animal(x)) || !xxx.is_animal(x))
	&& !xxx.is_animal(x)
	&& (bedsex && (xxx.is_laying_down_alone(x) || xxx.in_same_bed(x, pawn)))
	)

The statement returns false every time, since it gets both bedsex and !bedsex, therefore the list is always empty and "if (!targets.Any())" always returns true and the find_partner method always returns null.

Ā 

I edited and recompiled the line to be this instead:

Ā 

xĀ !=Ā pawnĀ &&Ā !x.IsForbidden(pawn)Ā &&Ā xxx.IsTargetPawnOkay(x)Ā &&Ā CasualSex_Helper.CanHaveSex(x)Ā &&Ā x.MapĀ ==Ā pawn.MapĀ &&Ā !x.HostileTo(pawn)Ā &&Ā !xxx.is_animal(x)Ā &&Ā ((!bedsexĀ &&Ā !x.InBed())Ā ||Ā (bedsexĀ &&Ā (xxx.is_laying_down_alone(x)Ā ||Ā xxx.in_same_bed(x,Ā pawn)))

Ā 

It seems to work ok.

Ā 

I'm wondering if there's a different way check what jobs are ok to interrupt for a hookup or quickie, since it seems there are lots of added jobdefs by mods and it can really hurt a pawn's love life. Tough to edit currently since it lives i the .dll, can it be imported from xml? It would be nice if we could specify classes of jobs to interrupt but I didn't see anything in the rimworld code like that.

Ā 

Great work on the mod btw, I'd been away from rimworld awhile and I'm really enjoying it again. I think there might be something off with the "cells_to_target_rape" method since I got a flood of nullref exceptions when a bug hive spawned but I haven't found the cause yet. I'll keep an eye out.

Ā 

Posted

Hello everyone!
Ā 

I wanted to ask about 2 issues that I have while using this mod.

Ā 

1. Every time I make a new game with new pawns (edited with Prepare Carefully), first load will always make them encahined, therefore I have to make a new world. With 2nd try they are free. Why is it happening?

Ā 

2. The Sex need for my pawns does not decay at all. Tried turning it to maximum overdrive and still nothing... what could be the issue?

Ā 

Asking, because I could not find the issue in the code itself or any threads online about these two problems of mine.

If anyone need my mod list or log files, feel free to ask.

Ā 

Ā 

Posted
9 minutes ago, Huera said:

Hello everyone!
Ā 

I wanted to ask about 2 issues that I have while using this mod.

Ā 

1. Every time I make a new game with new pawns (edited with Prepare Carefully), first load will always make them encahined, therefore I have to make a new world. With 2nd try they are free. Why is it happening?

Ā 

2. The Sex need for my pawns does not decay at all. Tried turning it to maximum overdrive and still nothing... what could be the issue?

Ā 

Asking, because I could not find the issue in the code itself or any threads online about these two problems of mine.

If anyone need my mod list or log files, feel free to ask.

Ā 

Ā 

Prepare Carefully delete this shit, use character editor

Posted
39 minutes ago, krabokiller said:

Prepare Carefully delete this shit, use character editor

Well, I swapped it for Character Editor mod - now, when I edit the sex need, it pops back to 50%... are there any known issues with it?

Ā 

Posted
3 hours ago, crow_mw said:

For this update RJW Animations.

Ok so nothing happened still, but no errors popped so thank you. I noticed anĀ error though with human pawns:Ā 

Ā 

Exception in Verse.AI.ThinkNode_Priority TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
Ā  at rjw.xxx.cells_to_target_rape (Verse.Pawn pawn, Verse.IntVec3 Position) [0x00000] in <888945921b7a40dba58a61cac76316bf>:0Ā 
Ā  at rjw.JobDriver_RapeEnemy.FindVictim (Verse.Pawn rapist, Verse.Map m) [0x0017a] in <888945921b7a40dba58a61cac76316bf>:0Ā 
Ā  at rjw.JobDef_RapeEnemy.FindVictim (Verse.Pawn rapist, Verse.Map m) [0x00006] in <888945921b7a40dba58a61cac76316bf>:0Ā 
Ā  at rjw.JobGiver_RapeEnemy.TryGiveJob (Verse.Pawn pawn) [0x00171] in <888945921b7a40dba58a61cac76316bf>:0Ā 
Ā  at Verse.AI.ThinkNode_JobGiver.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00000] in <d72310b4d8f64d25aee502792b58549f>:0Ā 
Ā  at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00022] in <d72310b4d8f64d25aee502792b58549f>:0Ā 

Posted
1 hour ago, Huera said:

Well, I swapped it for Character Editor mod - now, when I edit the sex need, it pops back to 50%... are there any known issues with it?

Ā 

did you continue your colony from earlier or did you create a new colony?

prepare carefully messes with things internally and simply removing it doesn't fix anything.

Ā 

you should try with a new colony and if you still have errors send a hugslog (ctrl+F12)

Posted

just installed the mod, whenever a nymph event occurs i start getting lots of the following error:

Ā 

Exception in Verse.AI.ThinkNode_Priority TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
Ā  at rjw.xxx.cells_to_target_rape (Verse.Pawn pawn, Verse.IntVec3 Position) [0x00000] in <888945921b7a40dba58a61cac76316bf>:0Ā 
Ā  at rjw.JobDriver_RapeEnemy.FindVictim (Verse.Pawn rapist, Verse.Map m) [0x0017a] in <888945921b7a40dba58a61cac76316bf>:0Ā 
Ā  at rjw.JobDef_RapeEnemy.FindVictim (Verse.Pawn rapist, Verse.Map m) [0x00006] in <888945921b7a40dba58a61cac76316bf>:0Ā 
Ā  at rjw.JobGiver_RapeEnemy.TryGiveJob (Verse.Pawn pawn) [0x00171] in <888945921b7a40dba58a61cac76316bf>:0Ā 
Ā  at Verse.AI.ThinkNode_JobGiver.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00000] in <d72310b4d8f64d25aee502792b58549f>:0Ā 
Ā  at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00022] in <d72310b4d8f64d25aee502792b58549f>:0Ā 
Verse.Log:Error(String, Boolean)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextJob(ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Ā 

and no rape occurs. anyone know what's causing this/how to fix it?

Posted
9 minutes ago, sllo said:

just installed the mod, whenever a nymph event occurs i start getting lots of the following error:

Ā 

Exception in Verse.AI.ThinkNode_Priority TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
Ā  at rjw.xxx.cells_to_target_rape (Verse.Pawn pawn, Verse.IntVec3 Position) [0x00000] in <888945921b7a40dba58a61cac76316bf>:0Ā 
Ā  at rjw.JobDriver_RapeEnemy.FindVictim (Verse.Pawn rapist, Verse.Map m) [0x0017a] in <888945921b7a40dba58a61cac76316bf>:0Ā 
Ā  at rjw.JobDef_RapeEnemy.FindVictim (Verse.Pawn rapist, Verse.Map m) [0x00006] in <888945921b7a40dba58a61cac76316bf>:0Ā 
Ā  at rjw.JobGiver_RapeEnemy.TryGiveJob (Verse.Pawn pawn) [0x00171] in <888945921b7a40dba58a61cac76316bf>:0Ā 
Ā  at Verse.AI.ThinkNode_JobGiver.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00000] in <d72310b4d8f64d25aee502792b58549f>:0Ā 
Ā  at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00022] in <d72310b4d8f64d25aee502792b58549f>:0Ā 
Verse.Log:Error(String, Boolean)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextJob(ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Ā 

and no rape occurs. anyone know what's causing this/how to fix it?

Yes, but it's going to require a code fix.

Ā 

https://gitgud.io/Ed86/rjw/-/blob/master/Source/JobDrivers/JobDriver_RapeEnemy.cs#L98

Ā 

The code is currently this:

if (!xxx.cells_to_target_rape(pawn, target.Position))

I think it should be this:

if (!xxx.cells_to_target_rape(rapist, target.Position))

Ā 

I just did a quick test and it seems to fix the problem. If you know how to edit the source code and recompile then try it, otherwise wait for the next version.

Posted
22 hours ago, SingleForLife said:

there are a LOAD of issues with body parts so I double checked your version of RJW RaceĀ Support with the available ones here on LL, you might have downloaded version 4.5.0, thinking that means it is for RJW version 4.5.0 BUT Race support 4.5.0 is from february, the current version is 8.2.2

Updated ... and yes, it seems to work. At least in most cities, an incomprehensible dick disappeared for sale. True, now I sometimes see orc dick on sale (despite the fact that I do not have orcs), but I'm ready to live with it :) Thank you very much.

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