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Sexout mod plugins - outdated and locked - see last post.


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Posted

Well, first of all you will need archiveinvalidation invalidated - http://www.newvegasnexus.com/downloads/file.php?id=37004

This will make game to load textures and meshes from Data folder instead of loading the original ones from .bsa files.

 

OR

 

Even better, get Fallout Mod Manager (FOMM) - http://newvegasnexus.com/downloads/file.php?id=36901

It already has ArchiveInvalidation.

 

Next thing you'll need - script extender - http://nvse.silverlock.org

Extract those files to your Fallout New Vegas folder (where FalloutNV.exe is), not Data folder.

 

Sexout mod packages don't have body replacers, so next thing you'll need: nude bodies

Breezes(male): http://www.newvegasnexus.com/downloads/file.php?id=35451

BoG Type3(female): http://www.newvegasnexus.com/downloads/file.php?id=34702

 

As for female bodies and textures, it's a question of taste some people (such as myself) use Type 6, other - BNB or Body by Race bodies, and there is Nessa's Type V. I guess she/he can help you with correct installation of Type V. Choose for yourself.

 

Then install prideslayer's SexoutNG, and any other mods you like

Posted

OK will reinstall it when People Stop hogging all the steam Servers! :dodgy:

There's a backup function in Steam under the Games Library Properties that seems to work pretty well and avoids having to redownload everything, I advise using it regularly before adding any potential game screwwing mods.

 

Posted

SexoutTryout Factions: Now with Fiends!

 

Grab it, grab the DataPack, grab your lotion, grab your tissues, grab your groin!

 

 

 

And it figures my 1,000th post would be something perverted! :D

Posted

fiends i have placed under NCR

 

Kings

Khan

PowderGanger

NCR

Fiends

 

As for Notify i have it under

SexoutDrugs

 

Rapers

Drugs

Notify

Discounts

Crowds

Kings

Khan

PowderGanger

NCR

Fiends

Pregnancy

sewerSlave

Samlltalk

 

This is my current load order don't seen to get error.

 

Lovers Lab is very slow, it seems to timeout allot lately. Maybe to many lurkers clogging up the forum..:dodgy:

Posted

Could you guye help give a recommendation for a load tweak here?

 

 

FalloutNV.esm

-other shit-

Sexout.esm

 

-more shit-

 

SexoutRapers.esp

SexoutProstitutes.esp

SexoutSex.esp

SexoutDiscounts.esp

SexoutHookups.esp

SexoutKings.esp

SexoutKhans.esp

SexoutPowderGangers.esp

SexoutLegion.esp

SexoutPregnancy.esp

SexoutLust.esp

SexoutWorkingGirl.esp

SexoutAddAnims.esp

SexoutNotify.esp

Smalltalk.esp

 

 

The problem I seems to have is that during sex the character is unresponsive to positions keymaps. I tried using a clean save and still no results. It only happens with this one save game though. Other characters are fine.

 

Is there an old esp in there that was made obsolete by NG?

Posted

SexoutWorkingGirl.esp

SexoutProstitutes.esp

 

these cannot be used together.

 

if it is the old version from johnhead it will conflict greatly with either sexout or sexoutNG

SexoutAddAnims.esp

 

the position keymaps do not work sexoutNG they have been removed they only work with sexout by ULDR

 

 

Posted

Thank you much sir!

 

Shame about the position keys though. I use a short character, so sometimes animations don't always mate up properly.

 

New load order is as follows:

 

 

FalloutNV.esm

Primary Needs HUD.esm

Sexout.esm

SexoutLegion.esm

 

SexoutRapers.esp

SexoutProstitutes.esp

SexoutPowderGangers.esp

SexoutKings.esp

SexoutKhans.esp

SexoutNCR.esp

SexoutFiends.esp

SexoutSS.esp

SexoutPregnancy.esp

SexoutLust.esp

SexoutSex.esp

SexoutDiscounts.esp

SexoutHookups.esp

SexoutAddAnims.esp

SexoutCrowds.esp

SexoutNotify.esp

Smalltalk.esp

 

 

 

Yea I've been away from the game a little bit and a lot has changed with NG. I'm trying to get everything updated.

Thanks again!

Posted

I'd start by deleting WorkingGirl and then updating the Tryout mods. Looks like you haven't updated those in awhile; SexoutLegion hasn't been an esp file for over a month and has about a billion new features.

 

The load order I use is:

 

Sexout.esm

SexoutLegion.esm

 

SexoutProstitutes

SexoutPowderGangers

SexoutKhans

SexoutKings

SexoutNCR

SexoutFiends

SexoutSS

SexoutPregnancy

SexoutLust

-any other sexout mods-

SexoutBrutalRapers

 

loogie is there a reason why you have SexoutSS.esp (SewerSlave) before pregnancy mod ??

 

I thought original author made recommendation to have his mod lowest from the other sexout plug-ins.

Posted

I don't see why load order is an issue for Sexout. To my knowledge, none of the ESPs modify Sexout.esm. That was a major issue in Lovers. But since all of the ESPs here seem to mind their own business, why should the exact order matter?

Posted

old habits never die.. New vegas and fallout are based on the same principle of oblivion mechanics. everytime you make mod and it changes something there is always a potential risk conflicts could occur. Since the lowest takes prime over the other esp.

 

It does not matter if they change esm at all, lovers Crowning Isles , and all the other don't change anything in lovers with pk.esm either. yet all of them are based on some form of load order to match up. And it is always best to have stable built, that way if trouble do occur, you can at least do something about it

 

If there 100 load orders this could prove even more troublesome. And also will give prideslayer some indication what could be wrong.

 

 

 

Posted

Just a gut feeling that the pregnancy mod is much more complicated so shou be lowest in the list. My rule for Tryout mod order is the order they're released in and sandwhiched between prostitutes and rapers because the scanner used to break way way way back when if rapers was loaded above Tryouts.

It may be a lot of code, but it doesn't change many vanilla assets or poke with any Sexout scripts, so in theory should be pretty tolerant of load order issues I hope :)

 

Posted

Glad to hear, about the load order, for oblivion this was a real pain with this, so i will expect when people start reporting bugs, at least we won't have to bring this up again. Good to hear.

 

 

Posted

I pay no mind at all to my sexout mods load order, except to ensure that the sexout ESM comes before the LegionTryout ESM, but even that might not actually matter. I believe FONV will load the Sexout ESM first regardless since it's listed as a master.

 

Zippy was modifying one thing in the sexout ESM directly (banned actor form list), but that was in a private mod, and I've asked him to "not do that" in anything that gets released, as it will definitely cause problems with other mods using that formlist.

 

Otherwise, like Chase said, there's no particular order that should matter, and it will stay that way as long as modders refrain from directly modifying sexout items.

 

Modification via script = ok

Modification via GECK = bad

Posted

Load order doesn't really matter? My mind, she is blown.

 

On the other hand, savegames are extremely sensitive to load order changes. Change one thing and everything asplode. >_>

Posted

Load order doesn't really matter? My mind' date=' she is blown.

 

On the other hand, savegames are [i']extremely [/i]sensitive to load order changes. Change one thing and everything asplode. >_>

 

Well it matters, just not to sexout or its mods. Shouldn't matter to savegames either, at least as far as sexout is concerned.

 

Mods that change global stuff (or each other) directly, meaning the changes are done in the GECK and saved in the ESP or ESM, are affected by load order. If two mods both modify the same dialog for an NPC for example, the last one loaded will 'win', overwriting earlier mods changes.

 

I routinely change my load order by actual reordering, or by simply disabling a mod (which shifts the load order for all those after it 'down' one) and have yet to experience a problem.

 

That said, I don't use any of the 'mega mods' that change all kinds of game related stuff either. When those mods make their changes via direct editing in the GECK, rather than through script commands, they become load order and savegame sensitive.

 

It's a bad practice in general but unfortunately many modders use it, since it's far easier than making those changes in scripts instead.

Posted

The no load order ting is very cool and good to know. Yea old habits die hard. Playing Oblivion as long as I have, it was assumed load orders were important.

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