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Sexout mod plugins - outdated and locked - see last post.


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Posted

I'm sorta glad Skyrim didn't release with the CS on day 1. I can't justify spending $50/60 for a game, so I probably won't have it for quite some time. :P

 

Besides, I'm afraid it's going to fracture our little (FONV) community. I mean, obviously we'll all still be here in the Lab, but.. you know.

 

tl;dr - DON'T LEAVE ME HERE ALONE I LOVE YOU PLEASE TOUCH ME THERE

Posted

I'm sorta glad Skyrim didn't release with the CS on day 1. I can't justify spending $50/60 for a game' date=' so I probably won't have it for quite some time. :P

 

Besides, I'm afraid it's going to fracture our little (FONV) community. I mean, obviously we'll all still be here in the Lab, but.. you know.

 

tl;dr - DON'T LEAVE ME HERE ALONE I LOVE YOU PLEASE TOUCH ME THERE

[/quote']

 

(touch Iron_jack THERE)

Posted

I don't know anything about skyrim modability since i did not follow development. But I imagine that its a long time yet until serious mods can be made for that game. The CS isn't out yet and without NVSE or OBSE like scriptextenders i am a bit pessimisstic about the stuff one can do. Look at OBSE, without it most of the lovers stuff would be impossible. Guess we will see a few months or so with a lot of new meshes and textures. Gameplay related stuff will take its time. So no worries IronJack, you won't be left alone *gives him a short touch There too*

Posted

I'm considering Skyrim, but I'm going to hold off until the price is down and the amount of mods available is up. Probably play it through without adult content once though, after that I hope LL picks it up

Posted

 

AyBhs.jpg

 

 

If that's not a face asking to be raped I don't know what is. :P

 

I don't care what you say. Wil Wheaton is a national treasure' date=' and his blog his hilarious. FARK doesn't give just anyone their own tag.

 

http://wilwheaton.net/faq.php#trek

[/quote']

 

WW might be ok... but Wesley Crusher was a smug, irritating Melvin who was asking for a slap every time he was on-screen.

Posted

WW might be ok... but Wesley Crusher was a smug' date=' irritating Melvin who was asking for a slap every time he was on-screen.

[/quote']

 

If he'd been on Kirk's ship he would have been slapped every time he was on screen... just sayin.. =)

Posted

WW might be ok... but Wesley Crusher was a smug' date=' irritating Melvin who was asking for a slap every time he was on-screen.

[/quote']

 

If he'd been on Kirk's ship he would have been slapped every time he was on screen... just sayin.. =)

Welshie would have sorted him out :) (Futurama Reference)

Posted

I just noticed on the link to SS it says "don't forget the datapack". It might be because I'm stoned on cold meds' date=' but... what?

[/quote']

 

http://www.loverslab.com/showthread.php?pid=56749#pid56749

 

Don't know if you actually NEED it or not, but I have it installed. Hell I don't even know if it's the latest one.

 

Whichever of those two guys is taking over 'officially' needs to start a new thread of their own. :)

Posted

right i havent really used Fallout mods before (first fallout game ive had) but ive used mods for other games (such as dragon age) i tried doing the basic steps when it comes to modding as in

Moving Meshes into the Meshes folder

texture into texture then Leaving the ESP files just sat in Data

when i click for them to work

some mods work

where as others are a bit iffy (the mods i have are Sexout prostitution MKII, Brutal Rapers, All in the General sex plugin, Pregnancy and morecomplex needs) are some of these clashing? or have i failed to Install some of them correctly and if thats the case would somebody Please mail (or post here) a Step by step guide on how to install each one so i can see if i have gone wrong somewhere down the line

Posted

right i havent really used Fallout mods before (first fallout game ive had) but ive used mods for other games (such as dragon age) i tried doing the basic steps when it comes to modding as in

Moving Meshes into the Meshes folder

texture into texture then Leaving the ESP files just sat in Data

when i click for them to work

some mods work

where as others are a bit iffy (the mods i have are Sexout prostitution MKII' date=' Brutal Rapers, All in the General sex plugin, Pregnancy and morecomplex needs) are some of these clashing? or have i failed to Install some of them correctly and if thats the case would somebody Please mail (or post here) a Step by step guide on how to install each one so i can see if i have gone wrong somewhere down the line

[/quote']

 

You should be using FOMM (FallOut Mod Manager) to install and manage all of them. Not all authors structure their downloads exactly correctly; FOMM can (usually) detect this and straighten things out. It also lets you know when there are conflicts between mods, and can uninstall them cleanly for you.

 

You're going to need NVSE (New Vegas Script Extender) as well which is the single thing that can't be installed via FOMM -- It has its own instructions.

Posted

Ah so it must of been the Script extender i Was Missing

i went and uninstalled NV ect so i could start again LOL

and when it comes to the Mod Manger just drag and drop aye?

Posted

Ah so it must of been the Script extender i Was Missing

i went and uninstalled NV ect so i could start again LOL

and when it comes to the Mod Manger just drag and drop aye?

 

Basically.

 

You can download all your zips into a directory somewhere, then FOMM has a 'package manager'. You go to that, click 'add package', and just select the zip. Say 'yes' to copy unless you want it to delete the original zip.

 

From there you do 'activate' or 'deactivate' in the package manager, which makes then available to the game.

 

Code addons (ESMs and ESPs) are added to the main screen so you can reorder and enable/disable them individually. Meshes and the like are just installed but can't be enabled or disabled without going back into the package manager.

 

It also will launch fallout with NVSE loaded so you don't have to go through all the shortcut nonsense.

 

Make sure in FOMM you go into the 'tools' menu and check off 'archive invalidation' or none of the custom textures and whatnot in the mods will be loaded when fallout starts.

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