iron_jack Posted December 15, 2011 Posted December 15, 2011 Load order doesn't really matter? My mind' date=' she is blown. On the other hand, savegames are [i']extremely [/i]sensitive to load order changes. Change one thing and everything asplode. >_> Well it matters, just not to sexout or its mods. Shouldn't matter to savegames either, at least as far as sexout is concerned. Mods that change global stuff (or each other) directly, meaning the changes are done in the GECK and saved in the ESP or ESM, are affected by load order. If two mods both modify the same dialog for an NPC for example, the last one loaded will 'win', overwriting earlier mods changes. I routinely change my load order by actual reordering, or by simply disabling a mod (which shifts the load order for all those after it 'down' one) and have yet to experience a problem. That said, I don't use any of the 'mega mods' that change all kinds of game related stuff either. When those mods make their changes via direct editing in the GECK, rather than through script commands, they become load order and savegame sensitive. It's a bad practice in general but unfortunately many modders use it, since it's far easier than making those changes in scripts instead. Well yeah I know load order matters generally speaking, I just didn't realize Sexout mods didn't really care about it. Still though, screwing with Sexout load order during a savegame (without cleansave etc) badly fucks things up.
samirbha Posted December 16, 2011 Posted December 16, 2011 Quick question: Can you use body by races with sexoutNG? And if so, how to use and get the body by race body for use in sex scenes? Thanks!
prideslayer Posted December 16, 2011 Posted December 16, 2011 Quick question: Can you use body by races with sexoutNG? And if so' date=' how to use and get the body by race body for use in sex scenes? Thanks! [/quote'] I have not tested it. You'll probably have to fiddle with the body swapper options in the MCM.
iron_jack Posted December 16, 2011 Posted December 16, 2011 I used BBR for a while with it, but at the time NG was having some dressing/redressing problems anyway and I stopped using it to try to understand the underlying problem. If you want to try it, there should be an option in the MCM SexoutNG submenu for body-swapping. I would think the correct setting would be "don't swap" (or whatever the wording is) for the player body, which in theory should just mean it only unequips clothes and leaves your body to whichever one you use normally. I can't remember if BBR uses bodysuits itself or not though, that might cause some issues if it does. BBR is a great mod - one of my favorite body/clothing mods in fact - but it just has a tendency to screw stuff up, unfortunately.
prideslayer Posted December 19, 2011 Posted December 19, 2011 I used BBR for a while with it' date=' but at the time NG was having some dressing/redressing problems anyway and I stopped using it to try to understand the underlying problem. If you want to try it, there should be an option in the MCM SexoutNG submenu for body-swapping. I would think the correct setting would be "don't swap" (or whatever the wording is) for the player body, which in theory should just mean it only unequips clothes and leaves your body to whichever one you use normally. I can't remember if BBR uses bodysuits itself or not though, that might cause some issues if it does. BBR is a great mod - one of my favorite body/clothing mods in fact - but it just has a tendency to screw stuff up, unfortunately. [/quote'] As you said, "no bodysuit" option will just have it undress the player before sex starts. I believe someone told me that this is how BBR works (no bodysuits). If BBR does use bodysuits just let me know, and I'll go find the IDs and add them to the swappable list (and the 'safe for sex' clothing list) like breezes if they are detected.
Tregarin Posted December 23, 2011 Author Posted December 23, 2011 SexoutTryoutFactions: Updated 12/23. Now requires SexoutCommonResources http://www.loverslab.com/showthread.php?tid=3847.
Tregarin Posted December 26, 2011 Author Posted December 26, 2011 Factions, SmallerTalk and Crowds updated circa 12/25. Belated welcome to HowAbout... last updated 12/07. (hey... I didn't spot it from the name until Prideslayer mentioned it as a mod in a post. )
ragindude Posted December 27, 2011 Posted December 27, 2011 I downloaded the 1st skeleton for the bouncing breasts armors of Tryout and I got 2 problems: 1- In third-person, the breasts don't bounce :'( 2- In first-person, the breasts travel mountains & waters and they probably reach the moon. Help...please? T_T
prideslayer Posted December 27, 2011 Posted December 27, 2011 I downloaded the 1st skeleton for the bouncing breasts armors of Tryout and I got 2 problems: 1- In third-person' date=' the breasts don't bounce :'( 2- In first-person, the breasts travel mountains & waters and they probably reach the moon. Help...please? T_T [/quote'] You need: 1a. The skeletonS. There are two. One for 3rd person, one for 1st person. They must be installed in the right place. 1b. Bouncing meshes, both nude and for armor. Not having this leads to not bouncing. 2. This means you have the mesh installed, but not the 1st person skeleton, which is a different file, and goes in a different place, than the 3rd person skeleton.
Tregarin Posted December 30, 2011 Author Posted December 30, 2011 Sexout SewerSlave updated 12/30. Not in OP: http://www.loverslab.com/showthread.php?tid=2310&pid=76477#pid76477 Sexout Tryout updated 12/30.
wolverinehowlett Posted December 30, 2011 Posted December 30, 2011 it´s there any plugin that allows MtM sex? the general one doestn
Tregarin Posted January 1, 2012 Author Posted January 1, 2012 General Sexout Sex mod Updated 12/31. Replaced SmallTalk requirement on mods that needed it with SmallerTalk. (anyone else really detest SmallTalk, or is it just me? )
Guest Donkey Posted January 1, 2012 Posted January 1, 2012 What is smallertalk ?? does it allow creature to talk like smalltalk ?? If so how do i remove dependency from a mod i was working on to switch to smallertalk instead ? Since this mod was recommended here, i start using it, but the last time i had switch dependency it did not turn out to well.
revanag Posted January 1, 2012 Posted January 1, 2012 What is smallertalk ?? does it allow creature to talk like smalltalk ?? If so how do i remove dependency from a mod i was working on to switch to smallertalk instead ? SmallerTalk is in here -> http://www.loverslab.com/showthread.php?tid=3896 However I had problems with it, I couldn't get normal dialog window for example with Decanus Severus in Cottonwood. So I get back to using Smalltalk.
Tregarin Posted January 3, 2012 Author Posted January 3, 2012 SexoutTryout Workgirl plugin updated 01/02. Read the update notes. This replaces the MKII Prostitution mod.
prideslayer Posted January 3, 2012 Posted January 3, 2012 What is smallertalk ?? does it allow creature to talk like smalltalk ?? If so how do i remove dependency from a mod i was working on to switch to smallertalk instead ? Since this mod was recommended here' date=' i start using it, but the last time i had switch dependency it did not turn out to well. [/quote'] It's a really simple "replacement" for smalltalk that I'm working on. It doesn't work quite right at present, I'm digging deeper into it this week. Instead of modifying all of the NPC dialogs to remove the 'goodbye' flag on them as smalltalk does (which is what makes it so huge and slow to load), it overrides the activate key and calls "(clicked npc ref).StartConversation player GREETING" for NPCs, and calls the default activate action on everything else. Does not presently work with creatures that don't have a generic GREETING topic associated with them. Hopefully I'll have an update out this week for everyone to try again. I hate smalltalk.
ChancellorKremlin Posted January 3, 2012 Posted January 3, 2012 There are just three esp's/esm's that need to be added to the list: SexoutFiends.esp SexoutHowAbout.esp SexoutNotify.esp I don't know where they should go in the list, but I have HowAbout and Notify after SmallerTalk and Fiends after NCR. Cheers.
Tregarin Posted January 7, 2012 Author Posted January 7, 2012 Sexout GeneralSex updated 01/07: Now requires SexoutCommonResources. Added link to SexoutCommonResources to Recommended/Required mods.
Shantotto Posted January 8, 2012 Posted January 8, 2012 Just wanted to give thanks again to Tregarin for keeping this list. Would be hell otherwise to figure out what is need and what's not if you've been away from the game for a while. Thanks a lot mate.
Halstrom Posted January 9, 2012 Posted January 9, 2012 Just wanted to give thanks again to Tregarin for keeping this list. Would be hell otherwise to figure out what is need and what's not if you've been away from the game for a while. Thanks a lot mate. I second that, it's one less little thing that gives us modders more modding time
prideslayer Posted January 9, 2012 Posted January 9, 2012 Smallertalk is up to V0.0.5 thanks to astymma. It seems to be working pretty well now. Debugging messages removed and companion wheel interaction fixed. Give it a spin in place of smalltalk in your smalltalk-requiring mods! smallertalk
Tregarin Posted January 9, 2012 Author Posted January 9, 2012 SewerSlave, SexoutStore, Smallertalk (thanks prideslayer for the heads-up ) DrugDealers MKII, CreatureLove Alpha, SexoutSex, Tryout and SexoutBrutalRapers.... all updated/released 01/09 or thereabouts. You guys have been busy. Quick request... I've not played NV for a while, so I'm not up to speed on any kind of load-order beyond what I had. Any suggestions for placing the new mods would be greatly appreciated. (and blame Skyrim/EVE for sucking up all my time)
iron_jack Posted January 10, 2012 Posted January 10, 2012 In accordance with the prophecy, the load order doesn't actually matter for Sexout anymore. Except for the esms, which must go SexoutNG->SCR->SexoutLegion, iirc.
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