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[mod] [CK2] Luxuria Fantasia - Updated: 23AUG20


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  • 3 weeks later...
  • 2 weeks later...
Posted (edited)

How do I change your decisions to be able to take female consorts as a futa, since this is CK2, where you don't have female polygamy...

Edited by James_E_C
  • 1 month later...
Posted

Hi. I'm trying to create dynamic portraits for the fantasy races in this mod, but so far without succes. I tried to follow the guide on the paradox wiki and tinkered a bit the files in the mod I thought were relevant but nothing seems to change. Any idea how I can do that? I tried to edit the elven race files, I tried to tie the elven race to another ethnicity, but obviously there's something I'm completely missing here.

Great mod by the way!

Posted

Having a slight problem with the Society of Seduction. For some reason, about a week or so after joining, I get kicked out. I did some research, and the event is tied to the Monks and Mystics DLC. Any idea how to fix it, so I don't get kicked out randomly? In case the info helps, the mods I'm using are: ABM, Tentacle Dreams (plus Tentacle Dreams Extended, Images, and Sounds), Crusader Milk (attempted to mod it so males can become Hucow, but no luck), DWR, DWR MerCom, Divine Marriage Improved, Even bigger Text Boxes, Haremaic Religion (modded it for a few more titles), House Irae, IST, More Wives and Concubines, Pureblood, and Slavery.

  • 2 weeks later...
Posted

Assuming this mod isn't dead, why can't you build Gypsy Wagons or Wizard Towers in your Family Palace as a Merchant Republic? I tried adding that to the list of family palace buildings, but that didn't work. Here's the updated script). And even after I did that, I couldn't become a mage or visit the Gypsy Wagon, even after I changed the line to

       allow = {


            OR
            capital_scope = {
                has_building = lf_wizard_tower_fp
                has_building = lf_wizard_tower_castle
            }

  • 1 month later...
  • 1 month later...
Posted

So, as you previously stated, you've kind of just lost interest in updating this mod, which is perfectly understandable. Eventually everyone can get burned out even on passion projects. As is the case, and because I'd hate to see this mod die, would you be willing to let someone else take over for this for the time being, or until you decide you wanna have another go? If not, are you okay with someone making a fork or patch for this that requires the base mod but updates it to the newer game and adds on to it? With the lack of updates it's starting to conflict with many a mod, and can cause lag. I was just wondering if you'd be okay with this.

Posted
On 12/20/2021 at 2:20 PM, AngelAngelis said:

So, as you previously stated, you've kind of just lost interest in updating this mod, which is perfectly understandable. Eventually everyone can get burned out even on passion projects. As is the case, and because I'd hate to see this mod die, would you be willing to let someone else take over for this for the time being, or until you decide you wanna have another go? If not, are you okay with someone making a fork or patch for this that requires the base mod but updates it to the newer game and adds on to it? With the lack of updates it's starting to conflict with many a mod, and can cause lag. I was just wondering if you'd be okay with this.

The mod isn't technically dead. The author only releases versions without the smut these days, and so the releases are not on LL anymore. I do not know where it is getting released, before you ask. You can join the discord and ask yourself if you're interested.

  • 2 weeks later...
  • 2 weeks later...
Posted

Just wondering if holding types were hard coded into the game? Such as Castle, City, and Temple, I know buildings that you can construct into a holding are not. I have an idea on how to manage slaves while keeping your active court size manageable, by building a holding such as a farm it would enable the player to move slaves over that new holding.

  • 2 weeks later...
Posted

Not sure if there's anybody around modding CK2 anymore, but I was wondering if anybody with some experience digging in the LF files can help me.

I'm trying to add rabbit_kin from DW into the seeding system of LF, and can't seem to do anything with it. Only place I've found the rule referenced is under the host change events, when I put it in there it just turns everyone into rabbits.

  • 3 weeks later...
Posted

I'm thinking the author is moving this mod away from LL and making it SFW or 'All-Age' PG. Looking through the later updates the author is deleting more DW & NFSW stuff. I don't know, man. This mod is gone AFAIK.

  • 3 months later...
Posted

2 years since this was updated. So sad. I love the idea of the adamite religion but the Cult of Adam is unfinished.

I really love the idea of starting a secret Adamite cult in the middle of the catholic empire and taking over from within.

 

Anyone know of something similar?

By that I mean the free love and anyone can take consorts setting and such. I know I can just reform a pagan religion or just use Messalians or something but it's just a different feel... plus pagans need to be reformed.

  • 1 month later...
  • 2 weeks later...
Posted (edited)

Problem:
LF-Futa marriages do not check if both the initiator and the target CAN marry. This leads to various problems.

The fix is easy: Just add can_marry checks to from_potential and potential. (in common/decisions/LF_Court_decisions.txt)

# Decision for futas to take a female wife
	lf_take_wife_as_futa = {
		filter = realm
		ai_target_filter = realm
		ai_check_interval = 24
		from_potential = {
			NOT = { is_incapable = yes }
			is_female = yes
			is_futa = yes
			is_adult = yes
			is_married = no
			can_marry = yes
			NOR = {
				is_consort = yes
				trait = lf_ghost
			}
		}
		potential = {
			NOT = { is_incapable = yes }
			ai = yes # Don't want the AI to marry the player without their consent
			is_female = yes
			is_adult = yes
			is_married = no
			can_marry = yes

I am aware that the mod has not been updated for some time. I'm still reporting the problem, as it is easy to fix (also for regular users, using the mod).

 

Edited by Gildoniel
Code broke the window
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