Branstar90 Posted September 5, 2021 Posted September 5, 2021 On 4/16/2021 at 4:15 PM, duzellx said: glad it was solved What textures are these?
duzellx Posted September 7, 2021 Author Posted September 7, 2021 On 9/5/2021 at 9:27 AM, Branstar90 said: What textures are these? same ones in moonlight tales
cmaxirma Posted September 15, 2021 Posted September 15, 2021 Not sure what's going on here, but uh... Things have gotten a bit stretchy and I'm not entiiirely sure why. It's just werewolves.
Malos323 Posted September 17, 2021 Posted September 17, 2021 So I have a question (Starting modding with SE). FNIS has been pretty much replaced with Nemesis now right? (Using it for things like True Directional Movement, Combat Overhaul.etc) And Nemesis can generate a dummy FNIS file to trick up FNIS Human/Player Animations to run. But Nemesis can't do creatures yet? I am using MO2, so is it possible to run FNIS Creatures separately from Nemesis for players? If not (at least without it being very buggy), is there a version of HDT werewolves where it just replaces the Werewolf models with the HDT versions? No need for Sexlab functions (as Sexlab functions with werewolves would be impossible without FNIS Creatures unless if Nemesis added creature "emulation" recently).
duzellx Posted September 19, 2021 Author Posted September 19, 2021 On 9/16/2021 at 9:37 PM, Malos323 said: So I have a question (Starting modding with SE). FNIS has been pretty much replaced with Nemesis now right? (Using it for things like True Directional Movement, Combat Overhaul.etc) And Nemesis can generate a dummy FNIS file to trick up FNIS Human/Player Animations to run. But Nemesis can't do creatures yet? I am using MO2, so is it possible to run FNIS Creatures separately from Nemesis for players? If not (at least without it being very buggy), is there a version of HDT werewolves where it just replaces the Werewolf models with the HDT versions? No need for Sexlab functions (as Sexlab functions with werewolves would be impossible without FNIS Creatures unless if Nemesis added creature "emulation" recently). dont see how it can "replace" if it cant do what fnis can already , but thats IMO. personally I still run fnis , it works as for meshes , yes thats ALL this does, anything else is derived based on others uses, this is just a mesh replacers, bare minimum requiring SOS or physics else CTD sexlab is not required
yourboy_puro Posted September 20, 2021 Posted September 20, 2021 I need some help im trying to get the mod to work and it is. I just do not know how to use the inf's the way I want to I like to set it to the multiple breasts, But I do not know how, can I have some help if that is ok. But to go over it one more time. 1 the mod dose work. 2 I do not know how to use the Inf files to set it to multiple breasts.
duzellx Posted September 24, 2021 Author Posted September 24, 2021 On 9/20/2021 at 8:39 AM, yourboy_puro said: I need some help im trying to get the mod to work and it is. I just do not know how to use the inf's the way I want to I like to set it to the multiple breasts, But I do not know how, can I have some help if that is ok. But to go over it one more time. 1 the mod dose work. 2 I do not know how to use the Inf files to set it to multiple breasts. pretty sure you just crack the zip and swap the mesh to the body you desire
duzellx Posted September 24, 2021 Author Posted September 24, 2021 (edited) I might have another hdt creature female in works to port , currently awaiting permission to share Edited September 24, 2021 by duzellx
duzellx Posted September 24, 2021 Author Posted September 24, 2021 playing with HDT werewolf overhaul I decided to make a quick texture overlay zip to overwrite textures for those that wish to use this to edit textures please note you will have to change both male and female as the HEAD texture for the overhaul overwrite same males onto the females to use with monster lip sync , once you unzip the file HDT Werewolf SSE texture timber.7zHDT Werewolf SSE texture darker timber.7z
Jaboka Posted October 7, 2021 Posted October 7, 2021 (edited) Hello. I've searched and tried whatever methods but this clipping and messed up physics continue (SSE). Here's what I've tried - 3BA body and physics does this on the pics with the Moonlight mod and patch as well as the other mods recommended under CBPC setup. If I use only CBPC instead of 3BA I think it was the same (I think I tried switching to CBPC once). The regular HDT "setup" is without physics and there was some strange texture somewhere on the model ingame. If I put MNC and ABC to overwrite this in MO2 then it just puts the SL werewolves model with the same strange texture on the model. Tried also turning the SL WW off and on in the MCM of MNC - doesn't do any apparent modification. May be worth to mention (idk how it should work) - I tested the SL werewolves and when I try to engage with it says invalid target after staying in place for a bit and their health resets. I'm not sure if they are just untargetable by the mod or if its the placement in the mod manager because i've tried moving SL WW around MNC and ABC, its usually above them and below Moonlight. What I think it is - is I'm not doing the bodyslide build batch correctly or something like that and I'm not sure how to figure it out because the instructions from the CBBE 3BA nexus mod I'm pretty certain are only for armors and clothes and such, and if I build the werewolf body with werewolf batch its just the same. Would anyone guide me through or provide me with a tutorial on how to add this through bodyslide. Or if you don't think that it's a bodyslide correction, then ask me for what info you want. I'd also like to know, because I noticed on earlier posts here that there are 6 breasts meshes but they don't appear when I switch them, how to port them too if you'd like to tell me. Also I've not done the SOS step from the post, which is - deleting all the tagged files with the name in the SOS Addon because it should crash. If that's any help to know concerning this. plz halp P.S: Overall I think it puts the physics of human body on the skin from bodyslide and therefore the boobs run behind and are kinda static with their own gravity like that. Spoiler Edited October 12, 2021 by Jaboka P.S.
buddyman4925 Posted October 11, 2021 Posted October 11, 2021 (edited) so I'm having a problem with HDT werewolves and a question. My problem is for the Hermaphrodite werewolves from Horny Creatures of Skyrim. The head of HDT werewolves is appearing on the Herm werewolves alongside the rest of the HCOS skin. If I disable the skin, if reverts it to a male mesh, but if I enable it, I get the bug. Is there a way to fix this? My 2nd question is about the skins. How do you get the skins to change while having such mods as MNC installed? And do they only affect two breasted werewolves, or can I do it for 6 breasted werewolves? Edit: I realize that Moonlight tales has some skins that are made by Kirakitty, do I have to enable the Kirakitty patch if I already have the moonlight tales patch, and just for an odd question, can I find these particular werewolves out in the wild? Or will it not let me due to using MNC and other creature mods that uh... go with it in a non p-13 rating? Edit 2: The Kirakitty patch didn't work. Edited October 12, 2021 by buddyman4925 additional questions
Vaalesha Posted October 12, 2021 Posted October 12, 2021 PSA: If you are having any issues with the female mesh not appearing, I have located the problem. Bijin's Warmaidens, Seranaholic and Valerica replacer all modify the WerewolfBeastBody records. It's an easy fix with SSEEdit, just change the female world mesh to the proper file and edit the first person flags to match HDT Werewolves' flags. 1
JazzReal Posted October 18, 2021 Posted October 18, 2021 On 10/12/2021 at 4:01 PM, Vaalesha said: PSA: If you are having any issues with the female mesh not appearing, I have located the problem. Bijin's Warmaidens, Seranaholic and Valerica replacer all modify the WerewolfBeastBody records. It's an easy fix with SSEEdit, just change the female world mesh to the proper file and edit the first person flags to match HDT Werewolves' flags. Do you mind going over how to do this a bit more step by step, please?
Vaalesha Posted October 18, 2021 Posted October 18, 2021 (edited) 12 hours ago, JazzReal said: Do you mind going over how to do this a bit more step by step, please? Sure can do. Load up SSEEdit, if you don't have this you can get it by searching xEdit, then following the installation instructions. When the the tool boots you should be met with a box filled with all your currently installed mods, it should already have all of them selected, just hit ok. SSEEdit will load up all the mods, this should take at most a few minutes. If you're using any of the replacers they're usually found near the bottom of your load order, so just scroll down to the bottom and work your way up from there. After you've found your mod, (in this example I'll be using Bijin's Warmaidens), click on the little '+' on the left to open up the drop down menu. Spoiler Once open you should see a list of various categories which hold references to various resources the mod uses. Spoiler Then open up the 'Armor Addons' category. Click on the wonderfully named 'NakedTorsoWerewolfBeast'. Thanks, Bethesda. You should see the right side of your SEEEdit change to this kind of screen, albeit a lot more red for you. Spoiler Now all you have to do is make sure that whatever mod is on the rightmost end of the panel, in this case it is Bijin's Warmaidens which I'm editing, is the one you are making all the changes for. Simply right click on the 'First Person Flags (sorted)' row on the mod you want to edit and then select 'Edit' a confirmation box will appear to check if you are sure, just say yes after the three seconds expire. Once that's done you can go back and edit the first person flags and make sure they match 'Werewolves.esp' exactly. All you have to do here is tick the correct boxes and untick any boxes that HDT Werewolves doesn't use. Spoiler Once that's done you need to change the weight slider support. Just navigate to the weight slider section and then toggle the top options for the male and female section by right clicking and selecting 'enabled'. Spoiler Lastly, just copy over the female meshes from Werewolves.esp to the mod you are changing. Simply right click, select edit and the copy the text in the box and then go over to the mod overwriting it, right click, select edit and then paste into the box. Spoiler If there's anything else that is red just ensure that the right-most mod has the EXACT same information in every box as the ones found in Werewolves.esp. Once you are done just press 'CTRL + S' on your keyboard or simply press the 'X' in the top right to close down the tool and your changes will be saved, ensure you tick the 'Backup Files' box in case something goes wrong. If you have any issues, just let me know and I'll see what I can do. Edited October 18, 2021 by Vaalesha 2
JazzReal Posted October 19, 2021 Posted October 19, 2021 6 hours ago, Vaalesha said: Sure can do. Load up SSEEdit, if you don't have this you can get it by searching xEdit, then following the installation instructions. When the the tool boots you should be met with a box filled with all your currently installed mods, it should already have all of them selected, just hit ok. SSEEdit will load up all the mods, this should take at most a few minutes. If you're using any of the replacers they're usually found near the bottom of your load order, so just scroll down to the bottom and work your way up from there. After you've found your mod, (in this example I'll be using Bijin's Warmaidens), click on the little '+' on the left to open up the drop down menu. Hide contents Once open you should see a list of various categories which hold references to various resources the mod uses. Hide contents Then open up the 'Armor Addons' category. Click on the wonderfully named 'NakedTorsoWerewolfBeast'. Thanks, Bethesda. You should see the right side of your SEEEdit change to this kind of screen, albeit a lot more red for you. Hide contents Now all you have to do is make sure that whatever mod is on the rightmost end of the panel, in this case it is Bijin's Warmaidens which I'm editing, is the one you are making all the changes for. Simply right click on the 'First Person Flags (sorted)' row on the mod you want to edit and then select 'Edit' a confirmation box will appear to check if you are sure, just say yes after the three seconds expire. Once that's done you can go back and edit the first person flags and make sure they match 'Werewolves.esp' exactly. All you have to do here is tick the correct boxes and untick any boxes that HDT Werewolves doesn't use. Hide contents Once that's done you need to change the weight slider support. Just navigate to the weight slider section and then toggle the top options for the male and female section by right clicking and selecting 'enabled'. Hide contents Lastly, just copy over the female meshes from Werewolves.esp to the mod you are changing. Simply right click, select edit and the copy the text in the box and then go over to the mod overwriting it, right click, select edit and then paste into the box. Hide contents If there's anything else that is red just ensure that the right-most mod has the EXACT same information in every box as the ones found in Werewolves.esp. Once you are done just press 'CTRL + S' on your keyboard or simply press the 'X' in the top right to close down the tool and your changes will be saved, ensure you tick the 'Backup Files' box in case something goes wrong. If you have any issues, just let me know and I'll see what I can do. Awesome, thanks for this!! I'm trying to figure out how to work this out with moonlight tales, but I think I have a good idea of how to experiment with that
Vaalesha Posted October 20, 2021 Posted October 20, 2021 (edited) On 10/19/2021 at 2:26 AM, JazzReal said: Awesome, thanks for this!! I'm trying to figure out how to work this out with moonlight tales, but I think I have a good idea of how to experiment with that Oh you just have to disable the appearance system in moonlight tales. Equip the ancient ring and go through the settings and when you get to the skin options keep clicking through until you reach "disable appearance system" and then make sure you click on the text "disable appearance system" this is what caught me up the first few times I tried. Also disable the apperance system in the NPC settings too. Edited October 20, 2021 by Vaalesha 1
syco87 Posted October 24, 2021 Posted October 24, 2021 having an issue where whenever i try to summon a female werewolf my game freezes then crashes
duzellx Posted October 24, 2021 Author Posted October 24, 2021 (edited) 17 hours ago, syco87 said: having an issue where whenever i try to summon a female werewolf my game freezes then crashes sounds like you should read the OP , because thats sounds the common physics not setup ctd edit: that or you didnt build animations at all like in fnis or nemesis Edited October 24, 2021 by duzellx
syco87 Posted October 24, 2021 Posted October 24, 2021 3 hours ago, duzellx said: sounds like you should read the OP , because thats sounds the common physics not setup ctd edit: that or you didnt build animations at all like in fnis or nemesis i have read and reread the OP repeatedly, and i did build the animations using fnis, i guess i'm just having a little trouble following the instructions in the OP
cmaxirma Posted October 26, 2021 Posted October 26, 2021 On 10/12/2021 at 4:01 PM, Vaalesha said: PSA: If you are having any issues with the female mesh not appearing, I have located the problem. Bijin's Warmaidens, Seranaholic and Valerica replacer all modify the WerewolfBeastBody records. It's an easy fix with SSEEdit, just change the female world mesh to the proper file and edit the first person flags to match HDT Werewolves' flags. Does Sexlab Werewolves also modify the WerewolfBeastBody records? I also have the female werewolves disappearing, and none of those listed mods, so I'm trying to nail down the issue.
duzellx Posted October 26, 2021 Author Posted October 26, 2021 (edited) On 10/24/2021 at 3:07 PM, syco87 said: i have read and reread the OP repeatedly, and i did build the animations using fnis, i guess i'm just having a little trouble following the instructions in the OP *shrugs* usually for me in testing if the xp32 or the cbpc /physics /hdt smp was not functioning correctly = CTD if your not using a correct version with right physics setup also ctd occur cbpc version is exclusive to smp/cbpc as normal is for the old bbp hookup iirc EDIT: if xp32 for werewolf is overiwritten by other mods that also can crash Edited October 26, 2021 by duzellx
syco87 Posted October 27, 2021 Posted October 27, 2021 21 hours ago, duzellx said: *shrugs* usually for me in testing if the xp32 or the cbpc /physics /hdt smp was not functioning correctly = CTD if your not using a correct version with right physics setup also ctd occur cbpc version is exclusive to smp/cbpc as normal is for the old bbp hookup iirc EDIT: if xp32 for werewolf is overiwritten by other mods that also can crash do you think it could be how i'm installing it, cause i'm not exactly sure how to properly install, do i have to install it manually or can i just use a MO like NMM?
zergface Posted October 27, 2021 Posted October 27, 2021 Werewolf boobs just go crazy for w.e reason, idk why, a long time ago i used this mod and they worked just fine
duzellx Posted October 27, 2021 Author Posted October 27, 2021 14 hours ago, syco87 said: do you think it could be how i'm installing it, cause i'm not exactly sure how to properly install, do i have to install it manually or can i just use a MO like NMM? i use NMM and vortex for testing no issues, i dont use MO as i never got that system to work right
duzellx Posted October 27, 2021 Author Posted October 27, 2021 4 hours ago, zergface said: Werewolf boobs just go crazy for w.e reason, idk why, a long time ago i used this mod and they worked just fine depends on what your physics are set to
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