botticelli Posted November 5, 2019 Posted November 5, 2019 Can you exclude DD armors like straightjackets, etc. from stripping in exhibitionist mode? Cursed Loot equips those every now and then which results in a lot of message scroll and numerous futile attempts to undress each time... Also, can you exclude armors equipped in werewolf form like Moonlight Tales skins, etc.? In werewolf form I get a race condition between Fall of Dragonborn trying to strip the character and Moonlight Tales Essentials trying to equip the skin again.
DepravityExtended Posted November 5, 2019 Author Posted November 5, 2019 1 hour ago, botticelli said: Can you exclude DD armors like straightjackets, etc. from stripping in exhibitionist mode? Cursed Loot equips those every now and then which results in a lot of message scroll and numerous futile attempts to undress each time... Also, can you exclude armors equipped in werewolf form like Moonlight Tales skins, etc.? In werewolf form I get a race condition between Fall of Dragonborn trying to strip the character and Moonlight Tales Essentials trying to equip the skin again. Will do on the DD items, I will look into moonlight tales issue.
cat013 Posted November 22, 2019 Posted November 22, 2019 On 8/19/2019 at 2:44 PM, SkyLover37 said: - Made it where if player is wearing a DD Blindfold no exhib/humiliation events will be recorded. Instead random small events will trigger: Theft, passer bys taking a cheeky squeeze, someone may rip the blindfold off, rape. Suggestions welcome for this one. Well, I've got some. So, we have items that completely block the view and hide your face (blindfolds, hoods, etc), items that hide your face but don't block the view (various masks) and items that partially block the view but not necessarily hide the face (pony blinders and such). Major feature: identity concealment There is a mod called Sneak Tools that comes with a mask that hides your identity. All the bounty, sex fame, humiliation and whatnot should be attributed not to the PC, but to "that mysterious stranger". That is, until they deanon you (then it all catches up with you). Which may happen in two ways: somebody sees you putting a mask on, or they rip your mask off. Whenever you wear a mask (any face hiding device) there's a small chance (greatly increased during sex scenes) that they will try to unmask you. They succeed automatically if the mask is not locked or you carry a key. Failing that, they try to pry/cut it off via regular DD mechanics. Other effects A completely blinding device has following effects. 1. Scam. Every time you deal with gold there is a chance that you pay more or receive less than you expected. 2. Theft. A random item will be stolen from you every now and then while in a town. 3. All the mods that administer random rapes will have their chances greatly increased. Same for Spank that Ass. 4. All the potions in your inventory will show up as "a mystery vial". A random potion will be selected if you try to drink it. Similarly, booze and water (from needs mods) will show up as "some bottle". You will not be able to use poisons. 5. You will not be able to collect alchemy ingredients nor use alchemy/enchantment tables. 6. Invisibility spell will be randomly applied to all NPCs and creatures around you for 30-60 seconds. If possible, traps also should become invisible. 7. Archery skill drops to 0. Sneak, 1h, 2h, Block and Destruction skills get 50% penalty. 8. There is a chance of trip/fall while walking, greatly increased while running (Lupine's Disparity can already handle that). 9. If you have any "get dirty" mods, dirt will accumulate much faster. It will be harder to wash it off. 10. If you wear a blindfold for too long the sunlight will also blind you when you take it off. For partially blinding devices: 1-5 not applicable, 6 only affects small creatures (chaurus size) and traps. 7-9 have their effects reduced. Now it sounds more like a separate mod. I also recommend using Devious Helmet Overlays with that. 1
DepravityExtended Posted November 22, 2019 Author Posted November 22, 2019 4 hours ago, cat013 said: Well, I've got some. So, we have items that completely block the view and hide your face (blindfolds, hoods, etc), items that hide your face but don't block the view (various masks) and items that partially block the view but not necessarily hide the face (pony blinders and such). Major feature: identity concealment There is a mod called Sneak Tools that comes with a mask that hides your identity. All the bounty, sex fame, humiliation and whatnot should be attributed not to the PC, but to "that mysterious stranger". That is, until they deanon you (then it all catches up with you). Which may happen in two ways: somebody sees you putting a mask on, or they rip your mask off. Whenever you wear a mask (any face hiding device) there's a small chance (greatly increased during sex scenes) that they will try to unmask you. They succeed automatically if the mask is not locked or you carry a key. Failing that, they try to pry/cut it off via regular DD mechanics. Other effects A completely blinding device has following effects. 1. Scam. Every time you deal with gold there is a chance that you pay more or receive less than you expected. 2. Theft. A random item will be stolen from you every now and then while in a town. 3. All the mods that administer random rapes will have their chances greatly increased. Same for Spank that Ass. 4. All the potions in your inventory will show up as "a mystery vial". A random potion will be selected if you try to drink it. Similarly, booze and water (from needs mods) will show up as "some bottle". You will not be able to use poisons. 5. You will not be able to collect alchemy ingredients nor use alchemy/enchantment tables. 6. Invisibility spell will be randomly applied to all NPCs and creatures around you for 30-60 seconds. If possible, traps also should become invisible. 7. Archery skill drops to 0. Sneak, 1h, 2h, Block and Destruction skills get 50% penalty. 8. There is a chance of trip/fall while walking, greatly increased while running (Lupine's Disparity can already handle that). 9. If you have any "get dirty" mods, dirt will accumulate much faster. It will be harder to wash it off. 10. If you wear a blindfold for too long the sunlight will also blind you when you take it off. For partially blinding devices: 1-5 not applicable, 6 only affects small creatures (chaurus size) and traps. 7-9 have their effects reduced. Now it sounds more like a separate mod. I also recommend using Devious Helmet Overlays with that. Not really a separate mod, that's all in line with what I wanted out of FotD. a world/character that starts innocent and slowly becomes more devious. Concealment: Thatd be kinda funny, actually. Maybe try to make it where if only a few found out they could black mail you. I dunno if thats feasible to the amount of control I want though... the more I try to do the more I feel I just need to make my own fame system... But skylover37 your already trying to add so many feature. LET A MAN DREAM LIVE HIS DREAMS For a response for some of these, it should be known I have added factions to keep track of how many times an NPC helped/degraded the player to allow for more extreme degradation to be used on repeated offences. 1. I like that, the amount stolen can get higher the more it happens due to him becoming more daring. Maybe even steals some items from you. 2. Item stealing might be a rare encounter, as players may be blind folded... A LOT. Although maybe a mini- quest where you have to go and get your stolen item back from a fence? There will be a LOT of gold theft though. As the handlers gold lending has been greatly expanded. I was thinking of having my own prostitution set-up. As I planned on changing scenery of towns/cities as different values changed. So inns would have VIP rooms and stuff. (by 'a lot' I mean frequency, the amount will be low for first time offenders, the amount will raise if the same person does it a lot to you) 3. I've KINDA started this. I dunno if I will change other mods rape value or just have my own rape events for better scene control. 4. I'll try it. It might be too clunky during gameplay to be worth it. 5. Uhhhh, I'll have to give that a maybe but not likely. Removing the ability to pick stuff up would hinder gameplay too much, IMO. So while I understand others would probably love that feature, I have to focus on what I find enjoyable first to actually finish the next update. ^.^; 6. Does the invisibility spell even turn npcs fully invisible? 7. I prefer to keep my debuffs as, uh, internal debuffs? Meaning that they shouldn't impact the players stats, just how NPCs react to the player in the world, as too many mods handle that already. I'll, at some point, add alternate versions of spells WITH debuffs for those who don't use a lot of them. But not right now. 8. I'm not a fan of tripping/falling stuff (Unless it is used as a lead in to possible degredation), so I take that back.... Maybe... >.> 9. I prob won't increase the dirt gain speed, but I'm fairly certain I could raise the dirtiness value by X amount every trip... that I wont be adding... cough... probably... Mabye... OOMG now my brain is full speed how many lewd and degrading things can be done with a simple god damn trip curse you. Cure you to hell... bastard. 10. I dunno, does there need to be more incentive to take the blind fold off other than everything already stated? "Welp, I've been robbed, raped, fucked by a dog, and sold into slavery. But man, thanks to my handy dandy blind fold at least I didn't have to see it happen! And no side effects I can think of!. Thanks Kimy and team! *Smile* *ding*" I have never heard of devious helmet overlays, I'll check it out.
Tenri Posted November 22, 2019 Posted November 22, 2019 While I liked the idea of Devious Helmet Overlays I have several issues with the Helmet Overlays mod that it relies on, namely often on game load the debug overlay will be active with no way to turn it off aside from reloading only one overlay can be active at a time, and it chooses what overlay to use with a priority system, I believe helmets and (devious) hoods have highest priority, then gags, then blindfolds. Even if the item doesn't actually have an overlay wearing it will block lower priority items that do. I might give it another go, after poking around inside it to see if I can make it work better for me. that aside. 1 and 2 look usable if balanced/configurable 3 having higher chance in your mod could be interesting, affecting other mods is risky/problematic depending on how that mod does things. 4 does sound clunky I can think of how it could be done, but not sure if skyrim can do it. 5 maybe reduce the number of harvests from plants or a chance to do so, I know that the number gathered can be altered not sure if randomly though. You can use Sexlab Disparity to lower alchemy/enchanting/smithing skills while wearing a blindfold that makes more sense than locking you out entirely. 6 if it works it would be more useful than the current level of 'blinding' from dd's though with DHO blindfolds are much more blinding. 7 again Disparity can do these things if you use it, Disparity was made to remove the need for every mod to debuff the player for being raped/aroused/bound/etc. 8 If there are special events for it and it is infrequent enough could be fun. 9 during events sure doesn't make sense to get dirtier just because you can't see 10 you can set up debuffs for not wearing a blindfold if you've worn one long enough with Disparity. 1
cat013 Posted November 22, 2019 Posted November 22, 2019 16 hours ago, SkyLover37 said: Not really a separate mod, that's all in line with what I wanted out of FotD. a world/character that starts innocent and slowly becomes more devious. In hindsight I realize that these features logically should belong to multiple mods after all. Identity feature clearly should be a part of fame tracking system, items 5, 7 and 10 are already available via Disparity and some others would be best handled via third-party APIs. 16 hours ago, SkyLover37 said: Concealment: Thatd be kinda funny, actually. Maybe try to make it where if only a few found out they could black mail you. SLSF sort of has this feature, but underbaked (it simply stops counting fame when you wear a hood). Now, Sneak Tools keeps track of all bounties, real and attributed to "the mask", and swaps them on equip/unequip events. If any NPC is present at the moment, the cover is considered blown and the masked bounty is added to the real one. Rather primitive, but I could work from that up. 16 hours ago, SkyLover37 said: the more I try to do the more I feel I just need to make my own fame system... I have the same feeling with respect to my own ambitious project that I'm yet to start working on (the power of procrastination is strong with this one). SLSF never really took off and doesn't quite deliver. I believe a fame framework should translate raw data such as items worn into something meaningful in terms of NPC reaction/PC experience. As in "this outfit is super degrading" instead of "PC wears bikini armor and flashing butt lantern". 17 hours ago, SkyLover37 said: maybe a mini- quest where you have to go and get your stolen item back from a fence? Just teleport it to Tonilia's chest. 17 hours ago, SkyLover37 said: 4. I'll try it. It might be too clunky during gameplay to be worth it. It definitely would be a waste of effort in vanilla game. But think of it in the context of Skooma Whore, RND, DiD, Wounds... 17 hours ago, Tenri said: I have several issues with the Helmet Overlays mod that it relies on Well, it was designed with vanilla helmets in mind. Nexus mods tend to be overwhelmed by the complexity of LL fetishes.
DepravityExtended Posted November 23, 2019 Author Posted November 23, 2019 1 hour ago, cat013 said: SLSF sort of has this feature, but underbaked (it simply stops counting fame when you wear a hood). Now, Sneak Tools keeps track of all bounties, real and attributed to "the mask", and swaps them on equip/unequip events. If any NPC is present at the moment, the cover is considered blown and the masked bounty is added to the real one. Rather primitive, but I could work from that up. I had a couple ideas where fame from player is added to a separate counter would be useful/fun, gameplay wise. For instance being in debt to a person could be repaid by humiliating yourself while masked. You could also raise your popularity while masked as something of a traveling 'artist' and put on shows for gold, this can be done without the mask, but that can lead to issues. Especially early where I want to add a 'weak' fame, where if you give in to a lot of demands you'll be considered weak and degraded more often. Weak is different from submissive because submissive implies your at least partially giving in. The weak stat will be used for forced situations. 1 hour ago, cat013 said: Just teleport it to Tonilia's chest. I don't really want the player to buy it back from the store, I am talking more like a dialogue option of 'I lost X, do you have it' and the the owner giving you a price that may be just cash or other payments, request would depend on town NPC fame. Sometimes the item may have already been purchased by a fan of yours (Popularity) who now has something you want 1 hour ago, cat013 said: It definitely would be a waste of effort in vanilla game. But think of it in the context of Skooma Whore, RND, DiD, Wounds... Look man, I just feel sorry for the Active magic effects menu if I added that feature with how many drugs you may take before getting to a potion you actually wanted. XD I am going to try it since it sounds interesting if it does work well.
DepravityExtended Posted November 23, 2019 Author Posted November 23, 2019 19 hours ago, Tenri said: 3 having higher chance in your mod could be interesting, affecting other mods is risky/problematic depending on how that mod does things. Yea, the main thing I want to control is DCLs trap chance to raise as regions NPC slavery rating raises. And I don't think I'll touch any mods rape chance as I want the rape scenese to make use of fame, arousal, will, and how many times the actor has degraded you already. 19 hours ago, Tenri said: 9 during events sure doesn't make sense to get dirtier just because you can't see *Puts on blindfold* Dirt: *narrows eyes* "Nows our chance, Squad 1, take the tits."
cat013 Posted November 23, 2019 Posted November 23, 2019 34 minutes ago, SkyLover37 said: Sometimes the item may have already been purchased by a fan of yours (Popularity) who now has something you want Now there is a mod where you get a NPC stalker who will collect your worn panties... 51 minutes ago, SkyLover37 said: You could also raise your popularity while masked as something of a traveling 'artist' and put on shows for gold, this can be done without the mask, but that can lead to issues. Well, that ambitious project that I mentioned earlier is about an assassin who poses as an escort/stripper with the quest to kill pretty much every VIP in Skyrim. In their beds. And given that every one of them is a depraved pervert in his/her own way... 53 minutes ago, SkyLover37 said: Especially early where I want to add a 'weak' fame, where if you give in to a lot of demands you'll be considered weak and degraded more often. ...I came up with fame mechanics that covers this in particular. It takes into account worn items, overlays (dirt/cum/tats) and also actions. Such as kneeling/crawling, brandishing a weapon, resisting (or not) to groping, talking back to insults, etc. I will translate my notes if you're interested. The idea is that you're not getting in the private rooms with the wrong kind of rep (you're meek girly girl and he expects a tough dominatrix). You see how fame accumulating masks come into play here. As a side effect my mechanics allows (hopefully) for NPC logic like "we would totally rape her, but her pimp is probably a total badass". Meaning that their action will be limited to lewd comments. Which leads to PC's humiliation. And if that humiliation shows up they might still get physical after all. (If you decide to implement this kind of bullying feedback loops - bear in mind that masks prevent bullies from reading your face.) That only covers fame, i.e. externally observable behavior. As for PC's internal mental state (such as submissiveness) I plan to rely on SLAX (which is promised to eventually have fetish development mechanics). You might want to look into that since exhibitionism is also a fetish.
DepravityExtended Posted November 23, 2019 Author Posted November 23, 2019 10 minutes ago, cat013 said: I will translate my notes if you're interested. If it's not too much work for you, I am always down to read some mechanic notes. 12 minutes ago, cat013 said: Well, that ambitious project that I mentioned earlier is about an assassin who poses as an escort/stripper with the quest to kill pretty much every VIP in Skyrim. In their beds. And given that every one of them is a depraved pervert in his/her own way... That would be great mod, especially if the quest could be held till later in the game when the PC is in more of a neutral state about sex. I was also thinking that while wearing your mask, and if your popularity is high enough, you could approach bandits and offer a free or cheap fuck then kill them after the sex. 17 minutes ago, cat013 said: "we would totally rape her, but her pimp is probably a total badass". I like the idea of working for a known person in town makes you less of a target for events, could make becoming an underling/finishing faction quests useful to finish to lower chance for events. Might also be fun to make it so the player can confront those who comment about them and brawl them for tough fame to reduce attempted attacks further. 21 minutes ago, cat013 said: That only covers fame, i.e. externally observable behavior. As for PC's internal mental state (such as submissiveness) I plan to rely on SLAX (which is promised to eventually have fetish development mechanics). You might want to look into that since exhibitionism is also a fetish. Uh, excuse me, it is NOT a fetish, it is a way of LIFE, good sir. ? /s But yea, I'll check out SLAX more. I looked into it a little bit already in the first release but haven't touched it since, dunno how it's updated since then.
cat013 Posted November 23, 2019 Posted November 23, 2019 1 hour ago, SkyLover37 said: then kill them after the sex. My plan was to be able to kill during the sex, or even straight sex people into death. But that may not be feasible. Requires something more complicated than SLSO. SLAX is very early WIP now, but Lupine described at some point how it was supposed to work. I'll try to find it. Ok, I believe I will be able to share my notes by monday or so. Need to look into SLSF again. 1
saveed4eva Posted November 27, 2019 Posted November 27, 2019 On 11/23/2019 at 4:37 PM, cat013 said: Now there is a mod where you get a NPC stalker who will collect your worn panties... Well, that ambitious project that I mentioned earlier is about an assassin who poses as an escort/stripper with the quest to kill pretty much every VIP in Skyrim. In their beds. And given that every one of them is a depraved pervert in his/her own way... ...I came up with fame mechanics that covers this in particular. It takes into account worn items, overlays (dirt/cum/tats) and also actions. Such as kneeling/crawling, brandishing a weapon, resisting (or not) to groping, talking back to insults, etc. I will translate my notes if you're interested. The idea is that you're not getting in the private rooms with the wrong kind of rep (you're meek girly girl and he expects a tough dominatrix). You see how fame accumulating masks come into play here. As a side effect my mechanics allows (hopefully) for NPC logic like "we would totally rape her, but her pimp is probably a total badass". Meaning that their action will be limited to lewd comments. Which leads to PC's humiliation. And if that humiliation shows up they might still get physical after all. (If you decide to implement this kind of bullying feedback loops - bear in mind that masks prevent bullies from reading your face.) That only covers fame, i.e. externally observable behavior. As for PC's internal mental state (such as submissiveness) I plan to rely on SLAX (which is promised to eventually have fetish development mechanics). You might want to look into that since exhibitionism is also a fetish. i would like to know the name of these stalker mods please you describe is it a random assassin mod is it released yet please are they murdering randoms in skyrim thanks
DepravityExtended Posted November 29, 2019 Author Posted November 29, 2019 On 11/23/2019 at 12:21 AM, cat013 said: My plan was to be able to kill during the sex, or even straight sex people into death. But that may not be feasible. Requires something more complicated than SLSO. SLAX is very early WIP now, but Lupine described at some point how it was supposed to work. I'll try to find it. Ok, I believe I will be able to share my notes by monday or so. Need to look into SLSF again. Unless you made the animations that they will die in, I feel killing the actor mid scene may look funky. But hey, try it, if it works it works. On 11/27/2019 at 9:47 AM, saveed4eva said: i would like to know the name of these stalker mods please you describe is it a random assassin mod is it released yet please are they murdering randoms in skyrim thanks He hasn't made/released it yet.
outai Posted November 29, 2019 Posted November 29, 2019 Hi, love the mod first of all. I have one request, could you maybe change how the exhibition level loss works? At the moment having it enabled from the get go beasically leads to my character never going anywhere near beeing an exhibitionist. I like the idea of beeing teased into exhibitionism instead of having it forced onto you. At the moment loosing one level every (days*levels) means at the beginning of the playthrough, you have to literally constantly wear (even if just somewhat) naughty clothing. If you just stop it for 1-2 days (for example when going into a cold are with frostfall installed or for immersion or whatever) you are back at the start with no xp. Besides you are quite literally beeing punished with humiliation for wearing suggestive stuff so it seems really contradicting do have to constantly wear those clothes. I guess it works with slavery mods really well cause you have a reason to be naked all the time but not in normal play. Maybe smooth the de-leveling curve a bit. Less loss at the beginning, more at the end? Maybe a lot less humiliation from "revealing" clothing to have a more smooth and immersive start into your new and better live? 1
DepravityExtended Posted November 29, 2019 Author Posted November 29, 2019 54 minutes ago, outai said: Hi, love the mod first of all. I have one request, could you maybe change how the exhibition level loss works? At the moment having it enabled from the get go beasically leads to my character never going anywhere near beeing an exhibitionist. I like the idea of beeing teased into exhibitionism instead of having it forced onto you. At the moment loosing one level every (days*levels) means at the beginning of the playthrough, you have to literally constantly wear (even if just somewhat) naughty clothing. If you just stop it for 1-2 days (for example when going into a cold are with frostfall installed or for immersion or whatever) you are back at the start with no xp. Besides you are quite literally beeing punished with humiliation for wearing suggestive stuff so it seems really contradicting do have to constantly wear those clothes. I guess it works with slavery mods really well cause you have a reason to be naked all the time but not in normal play. Maybe smooth the de-leveling curve a bit. Less loss at the beginning, more at the end? Maybe a lot less humiliation from "revealing" clothing to have a more smooth and immersive start into your new and better live? Yea, I agree with everything you've said. Exhib/Humiliation are going to be completely reworked to be tied in with the new frustration/Pleasure, Stress/Willpower, and ASS(reworked) systems. Hopefully when I finally have everything ready for release it will feel like a much better mod that feels more interactive than punishing. Edit: I will add that you can reduce how much revealing clothing affects humiliation though.
outai Posted November 30, 2019 Posted November 30, 2019 20 hours ago, SkyLover37 said: Yea, I agree with everything you've said. Exhib/Humiliation are going to be completely reworked to be tied in with the new frustration/Pleasure, Stress/Willpower, and ASS(reworked) systems. Hopefully when I finally have everything ready for release it will feel like a much better mod that feels more interactive than punishing. Edit: I will add that you can reduce how much revealing clothing affects humiliation though. Ah I love all of that 1
DepravityExtended Posted December 4, 2019 Author Posted December 4, 2019 Aight, so. I decided to rewrite Fotd and split it into separate plugins. With maybe a merged one for those that want all of them. The different mods will be: Fame of the Dragonborn(FotdF)- This will obviously be a fame mod, with more interactive fame handling, and will have the revamped armor system as part of it. This will essentially be the core of the rest of mods. This will include it's own public nudity laws and misogyny features similar to DCL that will be affected by region (Lightly) simulated politics/events that will shape different cities. Fall of the Dragonborn(FotD) - This will be purely the Humiliation and exhibitionism systems in their reformed state. Corruptors of the Dragonborn(CotD) - This will be a mod that is mostly about the underworld of skyrim. Prostitution, slave auctions, money lending. Maybe more if I can think of some. I'll post more info about plans as I get a more solid idea of everythings new systems. Edit: - Edit 2: I got back into my other discord account, so this is the actual discord: Skylover37#9072 7
DepravityExtended Posted December 8, 2019 Author Posted December 8, 2019 5 hours ago, Argonian_female said: I have no MCM menu new game or added to a existing save?
Guest AthenaESIV Posted December 9, 2019 Posted December 9, 2019 On 12/4/2019 at 12:47 AM, SkyLover37 said: Aight, so. I decided to rewrite Fotd and split it into separate plugins. With maybe a merged one for those that want all of them. The different mods will be: Fame of the Dragonborn(FotdF)- This will obviously be a fame mod, with more interactive fame handling, and will have the revamped armor system as part of it. This will essentially be the core of the rest of mods. This will include it's own public nudity laws and misogyny features similar to DCL that will be affected by region (Lightly) simulated politics/events that will shape different cities. Fall of the Dragonborn(FotD) - This will be purely the Humiliation and exhibitionism systems in their reformed state. Corruptors of the Dragonborn(CotD) - This will be a mod that is mostly about the underworld of skyrim. Prostitution, slave auctions, money lending. Maybe more if I can think of some. I'll post more info about plans as I get a more solid idea of everythings new systems. Edit: - Edit 2: I got back into my other discord account, so this is the actual discord: Skylover37#9072 Always enjoyed your mod Skylover, hapened to check here to see what's been going on with it and cool to see you still working on it If there's any help you could use in this let me know, would be fun to help out if you're open to it. If something like Fame of Dragonborn would require plugging a lot of dialog into CK and bores you, maybe that is something I could assist with if interested. Anyway look forward to see what you create, your stuff is awesome! o/
Argonian_female Posted December 10, 2019 Posted December 10, 2019 On 12/8/2019 at 7:40 PM, SkyLover37 said: new game or added to a existing save? yeah, neither workks
DepravityExtended Posted December 12, 2019 Author Posted December 12, 2019 On 12/10/2019 at 10:15 AM, Argonian_female said: yeah, neither workks I realize this is...terribly late. But try the MCM kicker, its a mod. Other than that. Maybe I can find something in the papyrus log. But I doubt its an issue with FotD itself. On 12/9/2019 at 4:45 PM, AthenaESIV said: Always enjoyed your mod Skylover, hapened to check here to see what's been going on with it and cool to see you still working on it If there's any help you could use in this let me know, would be fun to help out if you're open to it. If something like Fame of Dragonborn would require plugging a lot of dialog into CK and bores you, maybe that is something I could assist with if interested. Anyway look forward to see what you create, your stuff is awesome! o/ Fame of the dragonborn will require a LOT of dialogue. So help there would certainly be appreciated. but for now, what I need has to do with NPCs. Instead of having a cloak that randomly assigns types, I want to personally assign factions to town NPCs for better and more consistent scene control. Here's a section of the fame notes for NPC Types: Quote - NPC Types - Individual NPC Fame is just static factions, the only one (for now) that will have a used number will be infatuated. -Pre-defined types An actor must be tagged as the same NPC type as the event to have a chance of receiving dialogue pertaining to that event. So a NPC must be marked as misogynistic to be misogynistic. Misogynistic - thinks of women as object for own amusement. Will demand stuff from PC. Forced events will require additional tags like rapist or cruel. If player is gagged, collared, or restrained, tags are not requires for rape. As the NPC will assume the PC is fine with it, is a slave, is offering (respectively). Rapist - rapes Cruel - Used for binding and marking player with tats, and bestiality. Thief - chance to steal from player. Dominant - Will steam roll over players attempt to dissuade him. Influential - Disagreeing to request from them will result in a negative effect. Possible political event happening as well. Making Influential people Infatuated will put them (politically), in your pocket to try and stop some political events that are active. Weak Willed - Higher chance of approaching player with demands. Iron Willed - Makes immune to being chosen for events. Non-fame. - Earned types Infatuated - Infatuated people will talk to you more and have a higher chance of gifting you things. If you are a whore, they will frequent you more. Every time you utilize infatuation dialogue, you will lost infatuation points with that person. Performing 'deeds' for them will increase infatuation points So if anyone would like to let me know how they think certain NPCs should be marked, please feel free.
outai Posted December 13, 2019 Posted December 13, 2019 19 hours ago, SkyLover37 said: I realize this is...terribly late. But try the MCM kicker, its a mod. Other than that. Maybe I can find something in the papyrus log. But I doubt its an issue with FotD itself. Fame of the dragonborn will require a LOT of dialogue. So help there would certainly be appreciated. but for now, what I need has to do with NPCs. Instead of having a cloak that randomly assigns types, I want to personally assign factions to town NPCs for better and more consistent scene control. Here's a section of the fame notes for NPC Types: So if anyone would like to let me know how they think certain NPCs should be marked, please feel free. As in a map of npc - type? Or how to do it programatically?
DepravityExtended Posted December 13, 2019 Author Posted December 13, 2019 1 hour ago, outai said: As in a map of npc - type? Or how to do it programatically? As in a map of NPC - type/s
Guest AthenaESIV Posted December 13, 2019 Posted December 13, 2019 21 hours ago, SkyLover37 said: I realize this is...terribly late. But try the MCM kicker, its a mod. Other than that. Maybe I can find something in the papyrus log. But I doubt its an issue with FotD itself. Fame of the dragonborn will require a LOT of dialogue. So help there would certainly be appreciated. but for now, what I need has to do with NPCs. Instead of having a cloak that randomly assigns types, I want to personally assign factions to town NPCs for better and more consistent scene control. Here's a section of the fame notes for NPC Types: So if anyone would like to let me know how they think certain NPCs should be marked, please feel free. Awesome, I will be in touch tomorrow to get an idea of how things can be formatted best to be most helpful for you I really like the idea you have there too, are you modeling anything off of the Nexus Skyrim Reputation mod? Was just discussing with someone the other day how cool some of the concepts in that mod are and would be for SL mods. I'll send you a PM later today to see what you want and how to setup data exchange (google sheets maybe?)
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