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What sort of features would you like in a (new) Combat Rape mod?


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I always liked the premise of Lovers Victim, oldrim link, there's a conversion floating around, but I'd like to see a twist on it. Normally it's only applied to naked PC or NPC's when an NPC has high enough arousal, they brawl, then rape, Keep that. Then add if the player or NPC has even higher arousal (max?) they can attempt to brawl and rape a clothed npc. Rape happens, not just to naked people.

 

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I would love something simple, functional, and lightweight, without a bunch of extra features or useless baggage. Just give me a combat rape mod with a couple health/stamina thresholds, maybe some checkboxes to toggle different potential pairings, and make it rock solidly stable. I hate having to use the entirety of Deviously Cursed Loot for the combat rape. I'm not even into bondage.

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  • 3 weeks later...

I would enjoy more dialog /choice heavy combat sex, rather than having every combat aftermath _always_ be agressive sex + robbery, give PC some demands and choice to be pressured/blackmailed into consensual acts

 

Example:

PC gets knocked down, aggressors initiate conversation asking them to drop weapons and surrender (defeat gets this far if you manually surrender), if not obeyed they kill and/or rape PC like usual.

If PC agrees to surrender, aggressor/s rolls a series of random demands and in exchange they let PC go. Demand like suck them off, have sex with your companion in-front them, put on these random devices, masturbate for us, have (consensual) sex with them or their pets, give them your stuff, get tattooed, demand to be fisted, and so on and so forth. If not agreed PC gets raped regardless of demands and maybe get some shackles put on. Plus points if each aggressor rolls their own demand rather than just have one spokesman for everyone (to get the illusion everyone in the bandit camp had their own fetishes and use the surrendering PC to fill them), no idea how hard it would be to make a dialog+demand+action que like that but it'd be great.

And at the end they either let you go as agreed or lock you up in a cage/devious furniture for further use every X minutes, or send you to other mods like death alternative.

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  • 3 weeks later...

Okay small update

Regarding the combat rape mod nothing new happened so far desu

 

Regarding the visual Wear and Tear, I've started working on it. I'm currently still going with the external program route to generate textures on the fly approach, however, I'm having doubts. For one, I don't think you can make Skyrim start an external program through scripting, so you'd have to manually start the program each time you start the game. The next thing is that it does get pretty slow when using 4k textures, at least with the imagemagick library I'm currently using. We're talking like 20 seconds-ish here. 2k is considerably faster and 512x512 generates in less than a second. I'll look into other libraries but that's where things are at the moment. I've thought of making it a one-time run which then creates all possible combinations once, however, depending on how many textures I'll end up going with, it could be thousands or even millions, so that falls flat. Another thing I could do is just do away with the texture merging and apply each texture individually on its own layer, however, I'd have to test out how RaceMenu behaves when you have like 30-ish slots used, seeing as how people usually use some for tattoos and stuff anyways.

 

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So if anybody knows how to make something execute alongside Skyrim which isn't more work for the user to set up, but something automatic instead, that be the biggest problem out of the way. Ideally I'd make it a SKSE plugin but fuck me I've got no idea where to even start with that.

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There are good options for combat rape, but how about a rape combat?

 

So we should look for why a bandit wants pc to fuck. A good framework, like DEC (Devious Enslaved Cont.) should be created first. So a bandit should be horny to go for fuck not for kill. So arousal should be used. Our enemy is horny, and he wants action. Also you are an enemy of them. Normal procedure is combat till death. Since you are sexy and he wants you alive, and also he wants himself alive, he may say a line like "if you drop your wep, i will spare you". So if you conform with it, then a menu for persuade, intimidate and bribe options should appear. This menu may also be expanded and different speech options could be inserted ( bandit may say i tricked you, or you may charm him, use some mead or skooma-may be poisoned skooma who knows- if things are spiced etc.) .

 

Say, PC did not conform that bandit. So he still wants PC, but she is an enemy for sure. First, he needs to neutralize the threat. And he doesnt want you to be killed either. Thats where creativity can come. Some alternatives can be injected;

 

Lasso or net, nets like gladiatiors use or lassoes like cowboys use. NPC can trigger an animation for using those, giving some time for PC to dodge from that, or attack NPC to kill him outright during animation (since they cant block or dodge during animation phase), giving a medium risk-medium reward combat neutralization chance. Of course if the net or lasso gets a success roll, then PC disarms/staggers/falls. Post fall or stagger scenarios are at the bottom to make the rape combat starting.

 

Paralyze, very direct and clear. If NPC (especially mage ones) may cast it, triggering a paralyze for given time. This can be checked by roll, so it may be saved from too. Also paralyze spell could make a distinct noise and some casting time, giving PC time to dodge.

 

Neurotoxin. Same with paralyze spell, but as a poison. Only for rangers. Since giving all those melee behaviours to a ranged NPC would make such them a bit wonky, an  alternative can be thought of. Can be cancelled entirely and only trap and run can be used in rangers. Can be thinked about.

 

Flanking. So you are attacked from mulitple bandits. Some can try to flank PC and hold PC from their arms and neutralize her. This could be done by some different behaviours, like in order to flank PC, the bandit sprinting to the back side of the PC, creating a high risk-high reward position for attackers.

 

Jumping to PC. This is a bit like kamikaze. May be used as last resort ( 3 bandits are dead and he is the last one, with his hp at half, you are at full, he has no stamina left, then he may turn into this approach.) NPC may try to jump into PC direction, hoping for disarm and getting a upper hand on hand to hand combat, creating a mini-game like combat. PC can dodge from NPC since this will involve some animations. If it fails, then PC can easily kill the NPC, since NPC will be on the ground. If it succeeds, then PC and NPC is disarmed and some hand to hand combat may initiate with some different aspects. (NPC on top, trying to choke PC, or trying to punch the face of PC, or any other things, can be more creative).

 

Trap and Run. This is a bit more complex. So our bandits thought you are a hard nut to crack, and they retreat (No more i yield, i yield line can be used).  Or there are some rangers with some trapping skills. However, when they are retreating, some of them may have already trapped some areas. Traps like tripwires, making you fall and vulnerable is the most primtive and easy to make trap. Some of them may do it when the combat starts, behind their lines (assuming you are facing more than 2 enemies), making the combat is a bit more interesting. These traps can be spotted, however they will be dynamic and surprising to player if no attention is given.

 

So our PC fell or staggered, what now? There should be roll with some different animations for different outcomes. You may fall due to lasso on your feet. And if the NPC is too far from PC, our hero may be able to cut the rope, or get out of net. However this would need some time. If PC can stand before the NPC comes into a critical distance, then no roll or any animation appears. However, if PC is in critical distance, then well, an animation like jumping into PC may be done. This fight should be in heavily favor of NPC. If our PC can dispatch the NPC in close combat, and no NPC is near (or other NPC is too far from PC), then fight may continue, with some handicaps to PC with a dead/unconcious/wounded struggled NPC (depending on the outcome of rolls during the ground-brawl phase). If not, then it is rape. If another NPC is in critical distance (2v1) , then it is automatically fail without any roll (rape start).

 

What if our hero is started to get raped? After all those checks, rape would happen eventually. Some creativity may come into play in. Like, you are a poison master and why not poison your vagina before getting into a bandit cave? Or while raping happens you tricked them as you have fainted, and their guard downs and a counter-strike options may arise. Or you know some spells and burn the ropes of the bondage. Or the bandits did not check your boots and there is a dagger tucked there, waiting to be used. All the skills that you have on your sleeves may be used in both passive and active ways to counter even if the rape scenes starts.

 

Dressing up.So PC is raped, and all the options are extinguished. And everyone needs to dress up. However an exhausted and euphoric bandit cannot dress its iron armor in 1 sec.  And it cannot sex with his greatsword in his back either. So both armors and the weapons should be dropped and NPC should be flagged to deny any armor for some time (they can pick up weapons after a shorter time than armor ones). If PC can get rid of her bondage after the rape in a given time, then there can be an opportunity to strike them back, even if PC may have debilitating debuffs, this can be an equilizing card. A bound sword may wreck havoc on the ranks of exhausted unarmored bandit ranks, even if our hero is battered.

 

 

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I'd rather see a new combat rape mod that focuses primarly on NPC via NPC or Bipedal Enemies/Creatures vs NPCs, followers included.

Maybe add something like a trigger chance for rapist in the form of bandits/vampirelord/werewolf/riekling/ghosts to spawn at night in saffirs house when amrens out and tries to have his way with her. Then you come to the rescue and save her. She give you a generic thank you which increases your relationship rank with her etc.

For followers especially ones added by mods. A random/configurable chance they're kidnap as soon as you enter their location cell. A message will pop up saying they're kidnapped (which followers are exempt from kidnapping can be configured in the mod) and then you have to go find their wherabouts and rescue them as they're being abused in rape/gang bangs etc. Kinda like vinfamys SL kidnapped mod but without taking up too much resources or reducing performance aswell not adding anything to do with the PC character being a victim.

Bipedal creatures like werewolf, trolls, draugr (not really interested in dogs, dragons, slaughterfish, skeevers etc) will have a configurable trigger chance to rape rather than attack or kill the potential npc victim. Bandits will rape their female acquitance with a configurable trigger chance. The victims will play exhausted, broken, vulnerable animations once the rape has finished.

My favorite thing about the Sexlab Defeat mod is that you can kidnap npcs by tieing them in a sack whilst they're sleeping and take them all around tamriel with you. Hopefully this feature with the all the above implemented will make a my dream npc vs npc combat mod with some minimal player interaction.

PC combat rape is covered enough. No need for another one.

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Arousal based one hit Knock down and rape. Have the rape call for an animation configured by LL, maybe you could put in flags, but not that essential. 


     -Makes Rapist and victim immortal, doesn't pause or end combat around you (your followers could still be fighting attackers, or an attacker could trigger this on your follower while you are still fighting, etc) Even if you are raped and your follower finishes the other opponents, they are hesitant to hurt you during the act, so they let it finish. Or since you didn't stop them from being raped, they said fuck it and just lets it happen. 

 

     -To help facilitate the arousal state, a configurable chance to strip armor with attacks (something like 15% to remove a random equipped armor piece, not a specific one. If you wear a one piece armor thing, then Ghouls and Ghosts happen. You are hit, and you are now naked!)


     -If the triggered strip attack happens, then the one hit has a chance to happen affected by the remaining number of armor pieces equipped. (If you are using 9 pieces of armor, one gets stripped, you still have 8 equipped armor pieces, so pretty unlikely to instantly trigger the rape, but if you only have one thing left on after the strip, pretty likely to rape)

 

     -If you have no clothes/armor equipped when you are hit in combat, instant trigger of the knock down then rape. (the strip effect puts a debuff on you for 30~ seconds where you can't put on any armor/clothes. Have to be equipped before the combat starts.)

 

     -The rapes can be set to be triggered by male, female, creature, player, and/or follower, and you can set the targets of rapes to be Males, Females, Creatures, Player, and/or follower. (If you turn on male, player, and creature, and set females and player to be the targets, then anytime a male, you as the player, or a creature hits you or a female npc with a spell, melee, or bow, a % of the attacks will trigger stripping, and then a % of raping the target based on remaining armor pieces.)

     -After a rape, the rapist and the victim both have a calm effect for 10 seconds. Even if they are struck by an opponent, they are still basking in the aftermath of the rape, and aren't paying attention to the world around them. 

That seems like a really good starting point. Can add in more things later, like a call for X yards for anyone interested in joining in the rape when one gets triggered (if your follower can give in to carnal desires and help rape you, or the bandits friends really don't like that dude, so they help you rape em, etc)


Maybe set up skill levels to affect the rolls (for player and npcs), I'd say something like

1-20 skill: -5%,

21 - 40: 0%,

41 - 60: +10%, and so on.

(The higher your destruction or one hand skill the better the chances of you triggering a strip with a spell or dagger, and the higher your light armor the better your chances of not triggering your own light armor getting stripped)

A Bounty could be set for the player if there are witnesses to the rape, and if the target is not of an enemy faction, set to 750 gold (1000 for murder, 75% for a rape seems fair)


All the extra stuff, dialogue, whatever seems like things that could be handled in other mods, or extra fluff that is super awesome the first 20 times, but by the 400th time, pretty fucking annoying. 


 

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On 1/31/2019 at 8:51 PM, yes_yes_yes said:

Make it simple and make it work. Feature creep is the death of too many mods.

Indeed, if you can make a robust, simple mod that would be a good start. Something like defeat maybe but with less options and more modularity. Then further features could even be developed but I’d release them slowly so you can see if they all work with the previous ones.

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In Sexlab Submit, I really like how, after being defeated and raped, your character gets tied up, and just left for dead. 
I would like to see this feature again, but expanded upon a abit. 
The idea is that you get tied up in one of the zaz/xaz-animations indefinitely, but every few hours there's a chance of someone or something passing by, who might;

1: Simply rape you and leave.
2: Rape you, then help you get loose. 
3: Help you get loose.
4: Enslave you. (SD+, Simple Slavery, Devious Followers, etc) 
 

Wild animals could also come and start eating you, leading to loss of limbs (amputator framework)

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On 9/29/2018 at 3:17 PM, Rooker said:

Honestly, I'd be happy if someone just updated Defeat so it doesn't crash every time a scene gets interrupted. It's the only reason my Skyrim ever crashes any more.

 

Things I'd like in a mod like this:

Multiple follower support. My favorite thing now is to bring like 5 followers into a tough dungeon and everybody gets beat down and abused by the enemy. Related: one of the things that annoys me about Defeat is how I'll get knocked down, then my followers, then most of the enemies surround me and ignore the followers. All these helpless girls on the ground and the enemies are just standing around me waiting for sloppy seconds? Spread the love around ffs.

 

Ability to easily disable all animations/scenes with chosen creatures. Draugr and Falmer are fine, but horse and dragon porn isn't my thing and I don't like spending an hour hunting down every individual animation to toggle it off.

 

A tie-in with Simple Slavery. And optionally, having the enemies tie me/followers up and keep us around until we can escape before they do send us off to Simple Slavery.

 

A quick "end all queued scenes" function. When I've had my fun, I just want to get back to playing the game normally and not fight with the mod to make it stop running.

 

Stalker / ambushers. NPCs who ambush you and try to drag you off to a nearby bandit camp or something if they beat you. SL Kidnapped does this, but in a ridiculous way where NPCs just appear out of nowhere and knock your lvl80 superwarrior down in one hit.

 

NPC vs NPC. NPCs fight each other whether I'm around or not. No reason why bandits shouldn't snatch some unarmored merchant wandering by their camp to have fun with them, whether I'm involved or not.

 

Guard support. By which I mean if a guard defeats you, first they assault you and then arrest you after. Then they (and other prisoners) have their fun with you in jail too.

 

Soldier support. Like, if you're a Stormcloak and get defeated by Imperial soldiers, they assault you, then you fade out and wake up in Solitude's prison. Or maybe tied up in the nearest military camp as entertainment for the troops.

 

Surrender. Just a hotkey so I can surrender without 20 bandits chopping on me for five minutes.

 

 

EXACTLY all this would be perfect for me as well.

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  • 2 weeks later...

Mostly just something relatively simple, stable, and universal, with the project's scope in check and maybe a few lightweight fun features on the side (ie Defeat allowing players to propose sex to NPCs/creatures) rather than going all out (ie Cursed Loot). There's a lot of interesting ideas in here but it seems like there might as well be some event-bridging stuff to help modders link their stuff (Devious Devices, amputations, applying SlaveTats, etc) into scenes that the combat rape mod is piecing together.

 

Personally, just an updated and better Sexlab Defeat would suffice for me. Only things I have in mind would be overhauling how player as aggressor works, in Defeat it's overpowered, not that I often use it but still. And as mentioned before, a skip button that resolves the scene's checks with no animations played (but assumes the player has gone through the acts) would be nice.

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I'd like to see a mod that makes combat rape an alternative way of fighting.

 

It could work like this:

The player gets a skill to initiate rape fighting, this starts a sex fight with the target, also alternatively, any (aggressive) sex encounter can be turned into a sex fight via a toggle.

During the fight the level of sex skills (sexlab diary) will determine the PCs base damage/defense depending on the position, also certain sex skills could offer general bonuses (e.g. anal giving a damage reduction).

Health could play a straight forward role, determining how long you can last.

Stamina could be used to increase the damage dealt (via keybind), but be vary, as npcs get a stamina draining attack, and running out of stamina can have consequences (taking a lot of extra damage/alternative outcomes like simple slavery, maybe MCM configureable)

Similarly magica could be used for healing/extra damage, tough running out of magica being less of concern.

For the sake of stability, fighters in game health could be set to a high amount during the scene and be tracked by a script instead, in order to improve stability.

Losing a battle could hook into standard defeat/enslaved/simple slavery/dd consequences, depending on the mods installed.

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  • 2 weeks later...

I would like an MCM option to turn off the players blood. I want to see the sexy avatar I made not a bunch of blood. besides the villains have a goal (the girl) and are subduing, not killing.

 

Maybe a MCM option for bandits and humanoids...subdue and rape...not kill. the player would awaken naked, dumped somewhere in the wild.

Likewise when this kicks in brawling may be an option as well, no blood and it forces the player to not use that fancy sword.

MCM for the now nude players, set the percentage for rape by NPCs. Purchasing new clothes would be dangerous too.

 

I like the stalker idea above...someone who would follow you outside of town. He has some sort of paralyze spell to aid his nefarious deeds.

 

Submit has an option I like. they have creature animations, but you can chose only humanoids if you prefer.

 

also a good ripping sound effect as the clothes are stripped away would be fun.

 

Auto incorporate the new aggressive animations would be nice.

 

MCM: all bandits are male option. Likewise for aggressor players, all bandits are female.  Bandit captives  can be raped as well.

For aggressor players, options for dead bandits would include loot, strip all, tie up, revive (for good, not temporary), and rape.

bandits revived this way can be made into followers, but to keep them from running away, the player would need to use aggressive animations on them from time to time.

 

MCM options to chose an aggressor faction, that will always try to rape the player. Like the Thalmore, "There she is! Get her!"

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Three way animations:

the girl is suspended between two standing aggressors. One holds her arms and the one holding her legs is raping her.

 

Again, she is on her back on a short table, similar to the above.

two aggressors, the one behind her has her arms pinned. The front one strips her with a single motion.

 

aggressive missionary. The girl is flat on her back. One bandit stands on her outstretched arms while the other does the deed.

 

----------------------------------------------------------------------------------------

Temporary bound animations that would not need Zaz or Devious downloads to use.  Bonds disappear afterwards.

Scarf gags that show the lips and expressions would be nice too.

 

another of these animations would have the girl's arms bound by chains to the ceiling. The aggressor has her by the legs. again, this is temporary.

--------------------------------------------------------------------------------------------

 

when it comes to stripping, I like Defeat's choice of area's to be stripped. I tend to choose just the torso and leave the high heels alone.
 

 

 

 

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  • 2 weeks later...

How about the option to have the attacker steal your worn items after the rape and then run off.  A quest would be started then where you need to track them down and kill them to retrieve the stolen items.  In an MCM menu you would have the option of whether your worn items got stolen starting a quest, fall to the ground, are destroyed, or simply unequipped.  A ripping sound could play along with a clothing destruction animation "could just be pieces of shredded fabric/armor appearing" each time a piece of equipment was removed that would be cool too.  When your character got stripped it would be nice to have the game register it as you having manually unequipped those items through the equipment menu after the completion of the sex scene so certain other mod animations would take effect "if that's possible to do".  Would work great with Get Stripped Again or if your lucky/unlucky play the broken animation from Devious Mind Break :)  Just spitballing ideas.

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Just had another few ideas for a new mod.  It would be cool if you could choose whether to have the combat rape or have the enemy simply strip your worn gear, and then run off.  Another cool feature would be a assignable action key that you could press during combat to attempt to strip off the targeted armor/clothing piece in your cross hairs with a successful chance based off set parameters in the MCM menu.  The enemy could do the same to your character.  Well I'm out of ideas after that.  Anyone else got any?

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  • 2 weeks later...

- Better/more user-friendly control over what positions are used and changing positions once a scene starts.

 

- Stability in general (I know, that's as much an issue with the base game itself as any mod, but Defeat-type mods always seem pretty buggy for me)

 

- Having things to actually do in any captivity scenarios it might involve. Much as I like the concept of SD+, actually being a captive is...pretty boring. And not in a "hey they're not there to entertain you, it's realistic!" way, but an "everyone just kinda ignores you outside of a couple of threadbare conversation options" way. If it's going to include captivity, make that state worth playing out as opposed to just quickloading once you're done with the initial fun of getting captured or killing everyone to free yourself again right away.

 

- Non-misogynistic content, or at least making that kind of dialogue activation optional so it can be turned off.

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Post rape scenarios can be interesting. These are the ones coming in to my mind.

 

-PC lost a combat and now she is a captive. So NPC would like to disarm PC, bind her into a furniture or some restraints. We all know this part is fairly done in nearly every defeat mod. Frequent sex scenes would be also included (as always) . However, the innovation would be the NPCs may make some dialogues between themselves. Who will be the master of the new girl? Is there a master at  first place (public servant/slave)? Should she be sold (if there is slavery in Skyrim)? Or may be one of those bandit are fallen into love and would like to help her. Run with her? Make her a bandit? Or just let the other bandits easy on her.  May be some kind of "bandit slayer" party is formed and you would be tried to be saved. Or will this adventure increase the captive number to 2, or may be 3. Then player may plot with those captives to run. One girl may seduce the key holder bandit and may slip her hands into his pocket. Or PC may get trust of her captors, pickpocketing the key and some weapons. All those scenarios and dialogues should also involve the realistic behaviour of a bandit camp. Some bandits may need to sleep and others should be awake for guard duties (%50-%50 ratio would be the simplest). Some should be outright cruel and some should be easy on you. It should be done in order to prevent the fuckfest the other defeat mods does. Also gives you a better chance to sneak past all those sleeping beauties. (if you finally got a chance)

-Other one is like using PC as a servant. One place is dirty? Go clean it while PCs naked body is being watched. Some beds need to be tidied up? Some of the bandits may use that bed for other purposes. Cleaning up toilets, serving the bandits' private needs directly, fetching some skooma for a bandit or splitting some wood for the night. All those may induce direct or indirect sex/voyeurism/spanking/tie down scenes (like a bandit accompanying you while you split the wood with the axe given to you, while he is watching PC's ass to be split by his wood. Dont forget PC would have an axe and use it to break free from their captors). Food and water should be an issue for bandits. May the bandit leader asks you to go the closest city with some coin in order to buy some food/water/skooma/booze. He may poison you with some effect, and it may instantly kill you after a definite time, if you dont give him the food of course, since he would have an antidote to cure it from you (like a timebomb poison). You may also try your luck while on that hold, going to the alchemist and trying to cure that poison. While you come back to the camp, some guards or adventurers may follow you in order to spot bandit's den. This may give you some bounty, flagging you as a criminal. So you got the food. Now it is time to cook it. Would you poison them(if you collected some deathbells with nightshade, or purchased one good poison while you are at hold)? Or mix some sleep inducing drugs. Or some skooma to make them wonky and generally non responsive. Or the bandits were more clever than you, inspecting your every hole before you mix all those vile concotions in their food. What if they find them? Will they kill you on sight? Or since you are very useful (hey you can get into holds and grab all those merchandise without any hassle), may they only cage you, whip you or attach you in a furniture for some time? 

 

The following is not about a combat rape mod (heck the paragraph before this is also about a quest mod). But I think this can be done as a quest mod involving some sex scenes with a post combat rape scenario. It is also known that in real life, those bandits are just gangs and all those gangs are generally hostile to each other. After such defeat, (and captivity described above) one bandit gang may also start a bandit raid on the other bandit camp. This may create very interesting results as the PC is a captive. PC may try to help the invading gang, distracting or attacking the hosts (if the PC has some freedom). Or it may go vice-versa, making the PC respected among the host gang if victory is achieved. By some influence and some dialogues, the PC may even become the leader after some more victories on raids. May a truce may be done between two gangs and you may be traded to other gang for goodwill. Then what can be the outcomes? You may be the target from the first day and would be the one of the girls in bandit leaders harem. You may service the bandits, the leader, do the chores (as said above-lots of quest material). One of the bandits may be seduced by you, involving a duel between the leader and your lover. The lover may win and you may be his wife/fuckmeat/slavegirl. Or what if there was a lover in your post bandit gang? He may sneak on the camp and try to rescue you? What can happen if he fails? Another battle? Or can the PC can mediate the feud, ending the all battles. Then what could be done? May the PC a servant for both sides? There are lots of options and such quests can be triggered by a simple rape mod, making such a thing a giant quest mod. I know the things I talk about are a bit too much and complicated, but hey if someone can make slaverun quest chains, then this can be done too (imo).

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