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Arousal Based Breast Adjuster for SE (ABBA)


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  • 1 month later...
Posted (edited)

Thank you so much for this mod! Man i wanted something like this for so long. 🍻:classic_happy:

 

Thanks to you, I finally could manage to make arousal-dependent inverted nipples work, omg. ❤️

 

(3BA only afaik)

The slider reversing is a bit weird though and i had a bit of effort to make it do what i want... So, for anyone else who wants to do this, here is an explanation :

Spoiler

I use that only for my player character - keep in mind that this will affect everyone if you activate NPCs in the MCM.

 

  1. Choose and remember the name of an existing slider that you don't use ingame.
  2. Note that sliders under "Extra", some sliders are used for optional extra features in the MCM, like e.g. the armor factor. Consult the "PLEASE READ ME FIRST!!!.txt" file and read the Info comments in the MCM to be sure.
  3. Open the slider profile json that you use ingame in Notepad++. Do NOT have your Skyrim game still running in the background, it will not realize your json changes.
  4. Replace the chosen slider name on the right side with the name of the inverted nipple slider, which is: "NippleInvert_v2". Save the json.
  5. Start your game. Then in the ABBA MCM, re-select the slider set so the mod will reload it, close the MCM to let it do its work.
  6. Back in the MCM after the mod told you it's done: Find the new "NippleInvert_v2" slider.
  7. Set it to: 0.00 <-> -1.00
  8. In the "Reverse" submenu, scroll down to "NippleInvert_v2" and activate the Reverse option.

The Inverted Nipple slider works now!

Depending on your fundamental body slider settings, it might be necessary to do a few tweaks for other nipple sliders, to provide satisfying nipple shape while preventing clipping through when "folded in" on low arousal.
What made mine perfect is:

  • Set the Nipple Lenght slider to: 0.40 <-> -0.10 .
    Because the minimum goes further from 0, the average length will be reduced. Hence, set the maximum value higher by the same amount which you set the minimum value into the negative. (This is my conclusion from my obervations and has a non-zero chance to be incorrect.)

 

 

Edited by effrenatus
  • 2 weeks later...
Posted

I'm getting an issue where the outfit squeeze is somehow getting inverted, where no armor applies the squeeze, and wearing armor gets rid of it like my PC is naked. Has anyone found a fix for this? The only thing I've found was completely shutting down the mod in MCM and making a save without the esp then re-enabling it, but I don't know how risky that is for an ongoing save.

Posted

A short question about these profile slider entries 18 and 19:

 

################# extra mcm page #####################
        (...)
        "abbamorphslider18" : "",                    ; extra armor factor
        "abbamorphslider19" : "",                    ; extra armor factor

 

How exactly are they calculated when Armor Factor is in effect?

In my understanding, they will also change normally with arousal. So, with armor, are they then just set to the max value?

Is there any way to make them act exactly as the three normal Armor Factor sliders, so they apply not with raising Arousal but only when armor is worn?

 

Posted
6 hours ago, effrenatus said:

A short question about these profile slider entries 18 and 19:

 

################# extra mcm page #####################
        (...)
        "abbamorphslider18" : "",                    ; extra armor factor
        "abbamorphslider19" : "",                    ; extra armor factor

 

How exactly are they calculated when Armor Factor is in effect?

In my understanding, they will also change normally with arousal. So, with armor, are they then just set to the max value?

Is there any way to make them act exactly as the three normal Armor Factor sliders, so they apply not with raising Arousal but only when armor is worn?

 

If, for example, you add "BreastPerkiness" as an extra slider, do this:

 

In the MCM "Armor Factor" tab, enable extra armor factor sliders, then set the value for BreastPerkiness to what you want for armor factor adjustment.

In the "Extra" tab, set the values (min & max) for BreastPerkiness both to 0.

Job done.

Posted
15 hours ago, H Bof said:

I'm getting an issue where the outfit squeeze is somehow getting inverted, where no armor applies the squeeze, and wearing armor gets rid of it like my PC is naked.

Please explain what you mean by "Outfit Squeeze". Is this a custom slider you've added to a slider profile? If it is, you might want to check if it is actually inverted in Outfit studio (like the NippleSize slider). If it is, then toggle it on in the ABBA MCM "Reverse" tab, and then it shouldn't be inverted.

Posted (edited)
19 minutes ago, Yinkle said:

Please explain what you mean by "Outfit Squeeze". Is this a custom slider you've added to a slider profile? If it is, you might want to check if it is actually inverted in Outfit studio (like the NippleSize slider). If it is, then toggle it on in the ABBA MCM "Reverse" tab, and then it shouldn't be inverted.

 

No sorry for the confusion it's the default 3BA "Armor Factor" morphs. The actual morphs apply and look just fine, the problem is that it some how got swapped so that when wearing no armor the morphs are applied as if I was wearing armor, and then when armor is worn the morphs are removed as if I was wearing no armor.

 

I tried disabling Armor Factor with nothing on and closing MCM then re-enabling it, but it still seems to remember what equipped state it was using before being deactivated so the issue just starts again. Shutting down the entire mod in MCM and also making sure all morphs are removed in SLIF also has the same issue where it remembers the Armor Factor state, so after re-enabling the mod, equipping armor will still have the no armor morphs and then un-equipping it will activate the Armor Factor morphs again.

 

think the issue is somehow caused by SL's stripping but I'm not 100% because I have yet to recreate it on purpose but it has happened in a couple of playthroughs before. The only other fix other than a full reinstall that I've found is just reloading a save to before the issue appeared, but that can be hours of playtime or more based on when I notice it since a lot of the armors I use aren't all that skimpy so it isn't always easily apparent right away.

Edited by H Bof
Posted
46 minutes ago, H Bof said:

 

No sorry for the confusion it's the default 3BA "Armor Factor" morphs. The actual morphs apply and look just fine, the problem is that it some how got swapped so that when wearing no armor the morphs are applied as if I was wearing armor, and then when armor is worn the morphs are removed as if I was wearing no armor.

 

I tried disabling Armor Factor with nothing on and closing MCM then re-enabling it, but it still seems to remember what equipped state it was using before being deactivated so the issue just starts again. Shutting down the entire mod in MCM and also making sure all morphs are removed in SLIF also has the same issue where it remembers the Armor Factor state, so after re-enabling the mod, equipping armor will still have the no armor morphs and then un-equipping it will activate the Armor Factor morphs again.

 

think the issue is somehow caused by SL's stripping but I'm not 100% because I have yet to recreate it on purpose but it has happened in a couple of playthroughs before. The only other fix other than a full reinstall that I've found is just reloading a save to before the issue appeared, but that can be hours of playtime or more based on when I notice it since a lot of the armors I use aren't all that skimpy so it isn't always easily apparent right away.

Do you have this mod installed? HDT-SMP Slot 32 Fix

Also, make sure you don't enable the "Auto pushup" option for wearing armor when installing CBBE 3BA as it might conflict with ABBA's armor factor.

Posted
4 hours ago, Yinkle said:

Do you have this mod installed? HDT-SMP Slot 32 Fix

Also, make sure you don't enable the "Auto pushup" option for wearing armor when installing CBBE 3BA as it might conflict with ABBA's armor factor.

 

I haven't tried the slot 32 fix I'll give that a shot. As for the auto pushup I can't remember so I'll double check. Thanks!

  • 2 weeks later...
Posted

Don't know whats wrong with this mod and my mod list.
But it slows down the game extreme I get every second an update information this character x is RNG immune 

than  Character x RNG immunity removed 

next second chracter x is RNG immune...

 

mcm doesn't react.... not sure whats the issue got all required mods 
 

Posted
11 hours ago, Chlodwig said:

Don't know whats wrong with this mod and my mod list.
But it slows down the game extreme I get every second an update information this character x is RNG immune 

than  Character x RNG immunity removed 

next second chracter x is RNG immune...

 

mcm doesn't react.... not sure whats the issue got all required mods 
 

There's a key bind option in the MCM for toggling whether a character in your crosshairs is RNG immune or not. By default, it's disabled. Sounds like you've set it to a key that you're using by mistake. If you can't access the MCM, then there is likely something else causing a problem.

 

Try deleting your /skse/plugins/abba/profile.json file and starting a new game to see if the MCM shows up. This will set everything to default when ABBA initialises. If the ABBA MCM still doesn't show up, and you have all ABBA's requirements, then there is something else wrong with your mod setup.

 

The only way to change the RNG immunity key bind is by using the MCM. If you can't access it in your current save game, and you don't want to start a new game, then you might have to try uninstalling abba completely and cleaning your save with falrims tools. I wouldn't recommend this, though, it will likely cause more problems.

Posted

Quick progress report on the new ABBA for anyone who might be interested.

 

So far, I have completely rebuilt the ABBA MCM based on the fabulous NL_MCM, which facilitates modularity (in this case, separate scripts for each mcm page) and therefore gets around the 128 State limit per script. The new ABBA uses the better MCM "state system" because of this.

 

It also allows for automatic persistence of settings and saving/loading any number of presets without requiring you to save the game. This is accomplished with JContainers which is a new requirement.

 

I've done away with the slider preset .json files in favour of renaming sliders on the fly in the MCM. Way simpler for mod users - you just have to take a note of the sliders you want to use and plug them into the Slider Naming MCM page. If you mess it up, you can easily just load a default profile and start again.

 

The new ABBA is now free from world edits, outfits and quests, much like "ABBA Light" but with many improvements.

There are a tonne of other changes to the core mod, too many to go into here.

 

ABBA Adventures will be a new "add-on" mod that expands on the previous quests, outfits, npcs etc. I'm excited to release this but want it to be as bug free as possible, so mucho testing is underway!

 

It's been a lot of work (and fun) and still lots to do, but I hope to release a beta version soon.

Posted (edited)

Hey I posted on the light version of this mod too, but I tried installing the full version to see if the problem would be fixed and it is still not. I am still unable to Enable the Player character in the MCM for some reason. it is just greyed out

Edited by SirJack02
Posted
41 minutes ago, SirJack02 said:

Hey I posted on the light version of this mod too, but I tried installing the full version to see if the problem would be fixed and it is still not. I am still unable to Enable the Player character in the MCM for some reason. it is just greyed out

Male player character?

Posted
16 minutes ago, SirJack02 said:

Nope, female

When the mod initialises, it checks for the player character's sex and if it is male (PlayerRef.GetLeveledActorBase().GetSex() == 0) that option is greyed out. This is the only reason it would be.

Posted (edited)
11 minutes ago, Yinkle said:

When the mod initialises, it checks for the player character's sex and if it is male (PlayerRef.GetLeveledActorBase().GetSex() == 0) that option is greyed out. This is the only reason it would be.

Ok I figured it out. You were partly correct. I have OBody NG and because my player character was originally a male pc when I loaded into the game it applied a HIMBO bodymorph which was preventing me from enabling the PC even after I changed the gender to female

Edited by SirJack02
Posted
7 hours ago, SirJack02 said:

Ok I figured it out. You were partly correct. I have OBody NG and because my player character was originally a male pc when I loaded into the game it applied a HIMBO bodymorph which was preventing me from enabling the PC even after I changed the gender to female

Yup, I figured it was something like this. Sorry, but ABBA can only use one set of 30 sliders at the moment. You could in theory change them all to "Himbo" sliders, but then you'd lose all the female ones. There never used to be a male body with sliders, hence why male pc's are greyed out in the MCM.

 

It would be possible to create separate morphing functionality for males, but it doesn't really interest me, and it would be a lot of effort.

Posted
On 7/1/2025 at 5:35 AM, Yinkle said:

Yup, I figured it was something like this. Sorry, but ABBA can only use one set of 30 sliders at the moment. You could in theory change them all to "Himbo" sliders, but then you'd lose all the female ones. There never used to be a male body with sliders, hence why male pc's are greyed out in the MCM.

 

It would be possible to create separate morphing functionality for males, but it doesn't really interest me, and it would be a lot of effort.

My PC is a female I just had to change the preset OBody applied to my character from a Himbo one to a 3BA one. Very simple fix

Posted
3 hours ago, SirJack02 said:

My PC is a female I just had to change the preset OBody applied to my character from a Himbo one to a 3BA one. Very simple fix

Using Obody with ABBA is untested on my part, so any issues you face, you are on your own.

  • 1 month later...
Posted

Sorry to bother you Yinkle, i found a small not really a big but something that causes the mod to not work. And if it was possible would you be willing to add in a small new option in the MCM.

 

The issue is with the high arousal auto shout, and that it only works when using the default key bind Z for shouts, when it's bound to a different key or when using control it won't work. It tries to shout but nothing happens.  So if it would be possible to have in the MCM an option to set what the new shout key is/controll button 

Posted
3 hours ago, LatencyRemix said:

Sorry to bother you Yinkle, i found a small not really a big but something that causes the mod to not work. And if it was possible would you be willing to add in a small new option in the MCM.

 

The issue is with the high arousal auto shout, and that it only works when using the default key bind Z for shouts, when it's bound to a different key or when using control it won't work. It tries to shout but nothing happens.  So if it would be possible to have in the MCM an option to set what the new shout key is/controll button 

ABBA uses whatever key you have configured for shouts. The Auto shout simulates a keypress on the configured shout key. I use a keyboard and mouse, if you use a controller, then I don't know if it will work or not.

Posted (edited)
On 6/23/2025 at 8:55 AM, Yinkle said:

There's a key bind option in the MCM for toggling whether a character in your crosshairs is RNG immune or not. By default, it's disabled. Sounds like you've set it to a key that you're using by mistake. If you can't access the MCM, then there is likely something else causing a problem.

 

Try deleting your /skse/plugins/abba/profile.json file and starting a new game to see if the MCM shows up. This will set everything to default when ABBA initialises. If the ABBA MCM still doesn't show up, and you have all ABBA's requirements, then there is something else wrong with your mod setup.

 

The only way to change the RNG immunity key bind is by using the MCM. If you can't access it in your current save game, and you don't want to start a new game, then you might have to try uninstalling abba completely and cleaning your save with falrims tools. I wouldn't recommend this, though, it will likely cause more problems.


So I deinstalled the Mod, deleted the .json file and reinstalled the mod.
What maybe caused my issue is that all keybindings in the mmc are already preset to "ESC" 

No thats wrong.

 

After reinstalling I just activated it and didn't change anything in the MMC,

and after a while the problem started again,  on screen message about the RNG Status and I didn't change anything in the mod setup

the only custom keys I used are KP0 KP, and End, besides these 3 Keys I only used the normal Game control keys like, a,s,w,d space, c, etc.

By the way the MMC of ABBA is shown the In Game Mod list, but it doesn't load the Menus its just empty.

 

Not sure but maybe you got an Idea what caused this.

I mean how do these Messages Start? 


 

Edited by Chlodwig
Posted
2 hours ago, Chlodwig said:

So I deinstalled the Mod, deleted the .json file and reinstalled the mod.
What maybe caused my issue is that all keybindings in the mmc are already preset to "ESC" 

No thats wrong.

 

After reinstalling I just activated it and didn't change anything in the MMC,

and after a while the problem started again,  on screen message about the RNG Status and I didn't change anything in the mod setup

the only custom keys I used are KP0 KP, and End, besides these 3 Keys I only used the normal Game control keys like, a,s,w,d space, c, etc.

By the way the MMC of ABBA is shown the In Game Mod list, but it doesn't load the Menus its just empty.

 

Not sure but maybe you got an Idea what caused this.

I mean how do these Messages Start? 

 

I've answered you as best I can already. Nobody else has reported an issue like this. I'm not saying that you are at fault, but it would appear that something is up with your game configuration.

Posted

tried it several times now and always the same, suddenly for no reason these "RNG Reports" start to pop up and don't stop, the MCM is broken and the game starts to lag...
so I will delete your mod from my mod list, it looks like it doesn't work with one of the mods I use or maybe loot isn't doing the load order correct. 

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