Jump to content

Arousal Based Breast Adjuster for SE (ABBA)


Recommended Posts

  • 2 weeks later...
Posted

Kinda random, but I was wondering if there was some kind of option spell or quest item that allows your arousal to shoot to max, like it does when talking to bramble for one of the ABBA Quests? Been at the back of my mind, but wasn't sure if it was under consideration.

Posted
1 hour ago, Soulely said:

Kinda random, but I was wondering if there was some kind of option spell or quest item that allows your arousal to shoot to max, like it does when talking to bramble for one of the ABBA Quests? Been at the back of my mind, but wasn't sure if it was under consideration.

Just spam the "increase arousal" keybind until you see the "<insert name> is already too horny" notification.

Posted

Hey @Yinkle Do you know if the Sexlab Integration work on P+?  Encountering a CTD during sexlab thread cleanup. Only clue I have from the crashlog is a breast node being touch before the crash. It doesn't happen often which is a annoying to narrow down. 

Thank you

Posted
5 hours ago, Unknowing-e said:

Hey @Yinkle Do you know if the Sexlab Integration work on P+?  Encountering a CTD during sexlab thread cleanup. Only clue I have from the crashlog is a breast node being touch before the crash. It doesn't happen often which is a annoying to narrow down. 

Thank you

It should work the same with P+, if the option is disabled, ABBA won't try to morph any actor while they are in a SexLab Animation. Note that even with the option disabled, ABBA will still morph actors when they re-equip armour after SexLab scenes. Have you tried the "No scaling (CTD fix)" in the SexLab MCM? This fixed a few issues for me with P+

Posted
On 11/3/2025 at 8:34 PM, Yinkle said:

It should work the same with P+, if the option is disabled, ABBA won't try to morph any actor while they are in a SexLab Animation. Note that even with the option disabled, ABBA will still morph actors when they re-equip armour after SexLab scenes. Have you tried the "No scaling (CTD fix)" in the SexLab MCM? This fixed a few issues for me with P+


Thanks for the response.


I have "No scaling (CTD fix)" enabled. Kind of have too as I am on 1.5.97 :).
Also, I want to add that disabling Integration resolved the CTD so far in my testing. Maybe another mod is clashing with ABBA integration. I do have a lot of morphing mods.

But again appreciate the response 

  • 2 weeks later...
Posted

I just want to know if there's a way to restrict the effect of ABBA to only the my character and followers, cause when i go into a populated zone SLIF starts to auto register all the female NPC's and causes huge lag spikes.

 

Posted
10 hours ago, Aeonix22 said:

I just want to know if there's a way to restrict the effect of ABBA to only the my character and followers, cause when i go into a populated zone SLIF starts to auto register all the female NPC's and causes huge lag spikes.

 

Currently, you can only disable ghosts/elders or all npcs. I'll add a "followers only" option at some point in a future update.

  • 3 weeks later...
Posted

Hello,

 

I want to start by saying thanks for the mod and your work!

 

Anyway, I am having a lot of performance issues with this mod. Everything seems to work fine but then seemingly randomly in my playthroughs things kind of go haywire. After it starts I get major performance slowdowns with my game and quitting/reloading doesn't help. The papyrus log reports constant "Dumping stack" warnings starting pretty much immediately on loading the save (12 minutes of gameplay gave me ~900,000 lines of the same error). In game, the MCM also freezes and the "Settings" and "NPC Misc" tabs become inaccessible.

 

Previously I had the NPC immunity spam messages but I rebound that key to another and that solved that issue. I hoped it would solve the entire issue but it has not.

 

I really love this mod, honestly I often use it just for the armor adjustment feature which is a great touch (and is better IMO than much bigger mods like OBody/ORefit) and I hate having to disable it every time. I'd really like to figure this out though so I can use it more consistently. Is there any way to hard disable this keypress feature? I never use the arousal increase button or the NPC immunity anyway and it seems to be the source of my problem this time.

Log.png

Posted
22 hours ago, someperson1423 said:

Hello,

 

I want to start by saying thanks for the mod and your work!

 

Anyway, I am having a lot of performance issues with this mod. Everything seems to work fine but then seemingly randomly in my playthroughs things kind of go haywire. After it starts I get major performance slowdowns with my game and quitting/reloading doesn't help. The papyrus log reports constant "Dumping stack" warnings starting pretty much immediately on loading the save (12 minutes of gameplay gave me ~900,000 lines of the same error). In game, the MCM also freezes and the "Settings" and "NPC Misc" tabs become inaccessible.

 

Previously I had the NPC immunity spam messages but I rebound that key to another and that solved that issue. I hoped it would solve the entire issue but it has not.

 

I really love this mod, honestly I often use it just for the armor adjustment feature which is a great touch (and is better IMO than much bigger mods like OBody/ORefit) and I hate having to disable it every time. I'd really like to figure this out though so I can use it more consistently. Is there any way to hard disable this keypress feature? I never use the arousal increase button or the NPC immunity anyway and it seems to be the source of my problem this time.

Log.png

Someone else had a similar issue and just ended up removing the mod entirely. If you are comfortable editing and compiling scripts, you could comment out the "OnKeyDown" event in abba_mainscript.psc and recompile it. Bear in mind, you'll need a lot of source scripts for other mods to do this.

 

I've no idea why this would happen, though. Something on your system mimicking keystrokes? Broken keyboard?

Posted
6 hours ago, Yinkle said:

Someone else had a similar issue and just ended up removing the mod entirely. If you are comfortable editing and compiling scripts, you could comment out the "OnKeyDown" event in abba_mainscript.psc and recompile it. Bear in mind, you'll need a lot of source scripts for other mods to do this.

 

I've no idea why this would happen, though. Something on your system mimicking keystrokes? Broken keyboard?

 

I have no idea either, that thought did cross my mind as well. I ran a couple basic tests to detect spontaneous keypresses but didn't come up with anything. It is weird because everything was fine for the first 30 hours of this playthrough. Who knows, I guess it just comes with the territory of pushing Skyrim's poor, tired, spaghettis code to its absolute limit.

 

Thanks for the info, I have done some really basic script editing and compiling before. It is definitely a bit of an ordeal but I might give it a shot.

Posted (edited)

Hey @Yinkle I have a question, why the second dress you get makes you boobs and butt red, like it was spanked?

 

NVM, you can disable it in the MCM

 

Edited by ronincaido
Posted
6 hours ago, ronincaido said:

Hey @Yinkle I have a question, why the second dress you get makes you boobs and butt red, like it was spanked?

 

NVM, you can disable it in the MCM

 

You could also craft unenhanced versions of the clothes at a forge if you want to keep the other effects working.

  • 2 weeks later...
Posted

I love the mod, and especially the armor factor function, as it's much preferable to something like ORefit. My only problem with it is that it's very annoying to manually add a lot of armor to the restriction list so that the armor factor doesn't trigger. ORefit has this great list and I tried to see if I could adapt it to ABBA somehow, but while I did find the ABBA_AFRItems.json, the array format ABBA uses is "<ID>|<Filename>" while ORefit just uses the outfit names. I'm not well versed in skyrim modding, but would it be possible to change the format or add some method of conversion in the next ABBA update, or even as a separate script?

Posted (edited)
19 hours ago, elemela said:

I love the mod, and especially the armor factor function, as it's much preferable to something like ORefit. My only problem with it is that it's very annoying to manually add a lot of armor to the restriction list so that the armor factor doesn't trigger. ORefit has this great list and I tried to see if I could adapt it to ABBA somehow, but while I did find the ABBA_AFRItems.json, the array format ABBA uses is "<ID>|<Filename>" while ORefit just uses the outfit names. I'm not well versed in skyrim modding, but would it be possible to change the format or add some method of conversion in the next ABBA update, or even as a separate script?

I'm sure there is a way to do what you are asking, but I don't know how, sorry. I had a quick look at the Obody scripts and while ABBA uses jsonutil (part of papyrusutil) to store/retrieve these values, it looks like Obody does it using its own native skse function.

 

Edit: It could be done for armor EditorIDs with PO3 Papyrus extender "GetFormFromEditorID()" but not for item names. To be honest, even if it was a list of EditorIDs you were looking for, I don't see this as worth the bother either!

Edited by Yinkle
Posted (edited)

I noticed that when I have Interesting Bits replacer installed, NPCs -- even when I have the notification that their body armor had to go off, it doesn't go off. Player, or NPC. This version or ABBA Light. Did I configure this wrong?

 

I revise my statement. Even the ABBA clothing doesn't strip off. Something isn't right here.

Edited by TheRightDoorIsNotTheLeft
Posted
4 hours ago, TheRightDoorIsNotTheLeft said:

Even the ABBA clothing doesn't strip off. Something isn't right here.

Yup, that's odd. Does it work with interesting bits replacer removed?

Posted
11 hours ago, Yinkle said:

Yup, that's odd. Does it work with interesting bits replacer removed?

 

Maybe I spoke too soon. it seemed to self-resolve after a little while. Not sure what was happening. I started this run in a new game (as in new in the main menu), so there's no chance of mid-game installation issues.

Posted
10 hours ago, qwertykeys123 said:

For recompilation what scripts do I need now? I'm finding that when trying to compile it's not just SKSE, Sexlab, Aroused and SkyUI SDK.

The source scripts for the required mods, plus sexlab, oslaroused and ostim standalone (and their requirements). Generally speaking, the error messages when compiling should give you a clue as to what is missing.

  • 3 weeks later...
Posted

I tried looking through the previous posts and couldn't find a solution.  When I load the mod Brambles, the NPC in Whiterun is invisible from the neck down.  The clothing she gives the PC also makes the PC invisible from the neck down.  I have ran Bodyslider and checked textures and can't figure out why this is occurring.

Posted
17 hours ago, gadragon said:

I tried looking through the previous posts and couldn't find a solution.  When I load the mod Brambles, the NPC in Whiterun is invisible from the neck down.  The clothing she gives the PC also makes the PC invisible from the neck down.  I have ran Bodyslider and checked textures and can't figure out why this is occurring.

Read the 1st post, check that you have installed the mod correctly and make sure you have all the requirements.

  • 1 month later...
Posted
4 hours ago, ronincaido said:

Hi @Yinkle, I saw this earlier https://www.nexusmods.com/skyrimspecialedition/mods/174493?tab=description and I was thinking if ABBA could use this

 

Thanks for the heads-up, I'll keep an eye on this and might add support at some point. I've been slowly working on a new version of ABBA that makes a lot of changes, but due to the scale, and me having less free time, it's taking a while.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...