IrisDeveraux Posted April 6 Posted April 6 17 hours ago, HyperonicX said: If they're not working, then you need to build the catsuits and pony boots in bodyslide, since they use the same ones from Devious Devices. As for the gloves, there may be a slot conflict. Using nifskope and either the Creation Kit or TES5Edit, check to see if they're the same. If they are, then you'll need to check in-game within the MCM menu for Devious Devices, more particularly to see if the slots that are there are hidden using the Device Hider part. (I default mine to 60 so it doesn't cause conflicts elsewhere.) I don't know how to do any of that
HyperonicX Posted April 6 Author Posted April 6 4 hours ago, IrisDeveraux said: I don't know how to do any of that I just had a looksie, and I think you just need to mess with nifskope a tad. Download the program, and install it. From there, that's where things get tricky because I don't know where your bodyslide files were made once you used that. Locate that, and then using nifskope go to "meshes/devious/mxw_catsuit/long_gloves_1.nif" and open that. From there, on the left hand side, there should be a block list. In this list, there should be a 0 NiNode. Select the arrow to the left of it and a whole bunch of new listings will appear. Go to the bottom three, and find 50 NiTriShape and select the arrow to the left of it, then click BSDismemberSkinInstance. Next, in the bottom part of the screen, this should be the Block Details, look for Partitions, select the arrow next to it, do the same to the next Paritions part, and then under Body Part, see what it says there. If it just says SPB_33_HANDS, then there's no problems there. If it says SPB_34_FOREARMS, then double-click it, select the arrow to the right of it and choose the 33_HANDS one. Do this for the other two parts, and then hopefully that should solve the issue. If not, then I'm not sure as to what to do.
LooneyGravy83 Posted May 1 Posted May 1 hey so i recently have been trying to get this mod working for me spesificly the pony heads and hand hoofs but there just blank grey meshes. i have no expierence modding or anything is there some way you could lend me a hand rest of the clothing works atleast the stuff ive tried except the dark magician girl one aswell but the pony ones are more important to me so any clue?
HyperonicX Posted May 1 Author Posted May 1 1 hour ago, LooneyGravy83 said: hey so i recently have been trying to get this mod working for me spesificly the pony heads and hand hoofs but there just blank grey meshes. i have no expierence modding or anything is there some way you could lend me a hand rest of the clothing works atleast the stuff ive tried except the dark magician girl one aswell but the pony ones are more important to me so any clue? It's gotta be something to do with the textures. Are you on LE or SE/AE? If you're on SE/AE, then you need to convert the textures to something that SE/AE will accept. In that regard, Paint.net will be what you need. I also suggest that you open textures from another mod, preferably one with a _d.dds, then go to Save As or press and hold ctrl, shift and S, and then take note of what the drop box on the top left of the window that appears is saying. Then you go and open the one in my mod, find the pony stuff and open the texture files, click Save As (ctrl+shift+s) and using the drop box on the top left of the window, change it to what it was on the previous mods texture that you opened. You'll have to do it manually with all textures, I'm afraid. I'd do it myself, but transferring over to SE/AE isn't happening any time soon. I'm still struggling to get it all sorted.
LooneyGravy83 Posted May 5 Posted May 5 im on AE ive tried converting the textures to the BC07 like the others but it still isnt workingÂ
HyperonicX Posted May 5 Author Posted May 5 29 minutes ago, LooneyGravy83 said: im on AE ive tried converting the textures to the BC07 like the others but it still isnt working Then the only thing I can suggest is to use nifskope to double-check to see if the textures on the meshes are correct. Best way to do that is to open the meshes in question in nifskope, then navigate (on explorer) to the textures themselves. Then make sure that the paths are the same as to where you now are on nifskope. There may be a possibility that it says "q:/" at the beginning (that's my drive for Skyrim), and if that is so, delete everything except "textures/" onwards. Hopefully that will fix it.
craz3 Posted May 8 Posted May 8 Glad to see that the that this is still getting your attention when you have the time and energy for it, it was one of my favorite mods back when I was still on LE. I have two questions, one leading to the other: You've said any conversion to S/AE you make will come whenever, so would I have to follow the Creation Kit + Cathedral conversion? If so, do I need to do anything specific regarding DD/NG for everything to work?
HyperonicX Posted May 8 Author Posted May 8 14 minutes ago, craz3 said: Glad to see that the that this is still getting your attention when you have the time and energy for it, it was one of my favorite mods back when I was still on LE. I have two questions, one leading to the other: You've said any conversion to S/AE you make will come whenever, so would I have to follow the Creation Kit + Cathedral conversion? If so, do I need to do anything specific regarding DD/NG for everything to work? At the moment, it would be the easiest way to utilise it for SE/AE. And tbh, I am not sure. I still haven't gotten far in switching to SE/AE, so I really don't know. I'm pretty sure that it will work, but don't quote me on that.
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