Jump to content

Bad Dog's Skimpy Clothes SE


Recommended Posts

Posted

Wanted to first thank you for sharing you mods with us. *Ignore the rest of this* I was having a 100% chance CTD trying to entered Dimhollow Cavern while doing the Dawnguard quest and after a few hours of going thru my game files i found the issue...your prisoner clothing. Soon as those two files where removed the CTD was resolved. Might want to look at them as the corpse of the dead Vigilant spawns in the prisoner clothes was making the game very unhappy.

 

I noticed no issues with the prisoner clothing on live NPCs but for whatever reason them being on the dead NPC = CTD. I ran the files thru NIF Optimizer with no improvement.

 

*edit* my mistake, not sure what mod added them then

Posted

The one I made was for the 1.6 version of this mod so I need to update it with the new outfits added in 1.9, but I'll be happy to share when it's done.

  • 3 weeks later...
Posted

I noticed a few armors have some... oddly transparent regions, (namely the fur armors bandits wear) one guy was missing his torso entirely, another was missing his pelvis, which is very unfortunate. I'm thinking I screwed something up, but I dont know what, I'm using SoS's body, along with BD's yiff mod. I tried converting the other armors before, but they had their own issues, so I kinda suck at modding skyrim, I guess.

Posted

Most likely a load order problem. If using MO, left and right side have to match for the skimpy armor mods. If not, a reinstall might fix it, installing each in order according to the OP.

Posted

Not using any other clothing item replacer, placed it just above yiffy age in my load order, (which is above my bashed patch) and still had invisible pelvises on the bandit's fur armor.

Just reinstalled it, after downloading a fresh version, let it overwrite everything else, still had the invisible pelvis issue. Seems to only be happening on the bandits armor. I'm not using any other clothing mods. Only SMIM & YA's Legend of the Dragonborn patch had conflicts in vortex, I let this mod load after those, but the issue still occurs. Is anyone else having this issue?

 

some screenshots:

Spoiler

ScreenShot75.png.1e7d027a3fc5386ba403f8d2e6261899.pngScreenShot77.png.47dd885873c56ae2916a68f17e7b3c72.pngScreenShot80.png.3966979e99aa53ab5961b8edcae089cb.pngScreenShot78.png.9a593fa752f29630e88708e5885b58b6.pngScreenShot81.png.f5421b6108450598ccd04b0365230853.png

 

I looked in the mod's mesh's folder and only found one bandit armor, maybe its trying to overwrite all the different variations of the armor with the same name? (since there's multiple 'fur armor' items in the base game?)

 

Edit: Nevermind, I'm stupid. forgot about dependencies. converting & installing the recommended mods worked. sorry for bothering you when I should've read other posts.

Posted

I'm new to modding, but I was wondering: If I only want some of these armors, is it safe to replace the .nif files under data/meshes/armors with the armors that I want? I say this because for my own immersion I want the "barbaric wilderness dweller" eg. forsworn, bandits, etc, to look like barbarians, while the city folk, and professional soldiers dress civilized. I'll experiment around with it, but I wanted someone's more knowledgeable opinion before I destroy my game, lol.

 

Edit: Never mind, I figured it out.

  • 4 weeks later...
Posted

im having a weird problem with this mod. It seems like the hands, head and penis are all disconnected from the main body (torso, legs, arms, etc). all the mods are in the correct load order, and i have all of their requirements.

  • 3 weeks later...
  • 1 month later...
Posted

Intentionally? No.

 

Edit: Turns out I'm not running with it. Must have come along after I made this mod. Since I touch some of the dawnguard gear, not sure what will happen if you add it.

Posted
On 10/6/2020 at 8:54 AM, Bad Dog said:

Intentionally? No.

 

Edit: Turns out I'm not running with it. Must have come along after I made this mod. Since I touch some of the dawnguard gear, not sure what will happen if you add it.

Hi, I thoroughly enjoy your mod but I'm having some issues with the suggested complimentary addons. 

I followed your instructions in using Nif Optimizer but, I'm getting some strange results i.e. daedric armor ;still appears as regular armor and some other armors  like Dragonbone , dragonscale  and monk robes appear with stretched out parts that almost cover the entire screen. N.B. after using Nif Optimizer, I check the armor and clothing within NIfscope 2.0 and in the preview window, everything appears as they should but, as I've stated, in game, Its a different story.   :(

Any advice with this issue would be greatly appreciated.

Thanks.

Posted

Daedric armor appearing as regular makes me suspicious that you're doing something wrong with the conversion. Nif Optimizer 3.0.10 or later, not setting the "Head Parts" flag, making sure to covert the whole meshes folder?

Posted
On 10/7/2020 at 2:58 PM, Bad Dog said:

Daedric armor appearing as regular makes me suspicious that you're doing something wrong with the conversion. Nif Optimizer 3.0.10 or later, not setting the "Head Parts" flag, making sure to covert the whole meshes folder?

I don't have head parts checked off. Are you saying to click on the whole mesh folder in data folder?

Posted

Yup. Nif Optimizer will walk the folder tree, making sure everything is up to SSE standard. If you have a lot of other stuff in there, it will *probably* be okay, since it shouldn't touch nifs that are already SSE-version.

Posted

Im geting a CTD when going near Witchmist Grove. It happen even with mínimum mod load on a new save. Only  SOS, skimpy  and alternate start (for getting to the nearby inn)

 

EDIT: i think i have found the problem. this corpse had a tunic equiped that strech all the way to Witchmist Grove cabin (where i loot loot him). After looting him, there is no more ctd in the area.

 

Sorry for my English.

ScreenShot0.png

Posted
On 10/9/2020 at 10:17 AM, Bad Dog said:

Yup. Nif Optimizer will walk the folder tree, making sure everything is up to SSE standard. If you have a lot of other stuff in there, it will *probably* be okay, since it shouldn't touch nifs that are already SSE-version.

Thanks, I'll follow you instruction   :)

  • 4 weeks later...
  • 1 month later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...