KailJaxxon Posted November 29, 2019 Posted November 29, 2019 With the new update I am getting a 'Missing Masters' error. Says I need arnima.esm. Not sure which mod I need to install for that file. Suggestions?
Oninace Posted November 29, 2019 Posted November 29, 2019 8 hours ago, KailJaxxon said: With the new update I am getting a 'Missing Masters' error. Says I need arnima.esm. Not sure which mod I need to install for that file. Suggestions? arnima is beyond reach. but you can disable the plugin that requires it. The plugin is bdreachskimpy.esp
Bad Dog Posted November 29, 2019 Author Posted November 29, 2019 The Reach and Bruma esps should be disabled if you don't have those mods.
hammarbomber Posted December 12, 2019 Posted December 12, 2019 Does this usually cause crashes around Whiterun in transitional loading screens on PC?
hammarbomber Posted December 13, 2019 Posted December 13, 2019 I think the porter FUBAR'd the mod again!
hammarbomber Posted December 14, 2019 Posted December 14, 2019 I found a more compact version of this mod on Xbox, and it's a little better than the older one, but it's still not wanting to run in Whiterun Hold. I really want to use this over Spartan's, but with Spartan's I can run around in Whiterun Hold.
vinceagashi Posted January 23, 2020 Posted January 23, 2020 There seems to just be a hole where the schlong should be but only when I have these equipped. Any theories as to why that might be?
Bad Dog Posted January 23, 2020 Author Posted January 23, 2020 SOS doesn't know they're skimpy. Either another mod is overriding this one or it's one of the armors that doesn't have the SOS flag set. You can set it yourself with the SOS MCM.
shepardhung Posted January 24, 2020 Posted January 24, 2020 8 hours ago, Bad Dog said: SOS doesn't know they're skimpy. Either another mod is overriding this one or it's one of the armors that doesn't have the SOS flag set. You can set it yourself with the SOS MCM. And you're a life saver. I could not figure out what that checkbox in the sos mcm was for and thought half my armors were broken. It was either checked and grayed-out already, or equipped to an NPC and I was too dumb to notice the difference, and thought it was a load order problem or something with a body/skeletal mod. With that info I was able to connect the dots and discover what "manage file conflicts" was for in vortex. I could write a book on how to get SOS and CBBE to work without racemenu or xp32 while maintaining a half-naked and sexy skyrim. “Have a drink on me”
Furlow69 Posted February 18, 2020 Posted February 18, 2020 For some reason, I'm getting invisible bodies. I have the Lyokos with SoS support, but also seems be happening with vanilla races as well. Some armors show body, but schlongs are missing, so they got blank space between legs while body is on. I did go in and mark as "Naked armor" but didn't seem to do anything.
Y0U-D0N7-KN0W-M3 Posted February 21, 2020 Posted February 21, 2020 On 2/18/2020 at 10:13 AM, Furlow69 said: For some reason, I'm getting invisible bodies. I have the Lyokos with SoS support, but also seems be happening with vanilla races as well. Some armors show body, but schlongs are missing, so they got blank space between legs while body is on. I did go in and mark as "Naked armor" but didn't seem to do anything. im having this issue too, i found one robe set that was marked as revealing, but nothing was between the legs, and its mostly the fur armor that has invisible body parts
Daikomyo Posted February 21, 2020 Posted February 21, 2020 Do you have the armor marked as revealing?
Bad Dog Posted February 23, 2020 Author Posted February 23, 2020 There is some weirdness where SOS gets confused with the "revealing" KW, but I've only seen it when I run across an armor that should have the KW and doesn't, change the record in the ESP to add the KW, and then get back into the game with the changed record. SOS still thinks the armor is not revealing but the MCM won't let you change it. If you're able to make the armor as revealing I don't know what the problem is.
SigningUpForPornModReally? Posted February 24, 2020 Posted February 24, 2020 On 2/22/2020 at 7:12 PM, Bad Dog said: There is some weirdness where SOS gets confused with the "revealing" KW, but I've only seen it when I run across an armor that should have the KW and doesn't, change the record in the ESP to add the KW, and then get back into the game with the changed record. SOS still thinks the armor is not revealing but the MCM won't let you change it. If you're able to make the armor as revealing I don't know what the problem is. If he has the same problem I do, it's not about the SOS revealing function working, it's about the armor itself having a giant hole where the pelvis should be. See these two screenshots I took of my Argonian in your fur armor, with Revealing checked: Spoiler https://i.imgur.com/h1Z3835.jpg https://i.imgur.com/587ioj8.jpg
Bad Dog Posted February 25, 2020 Author Posted February 25, 2020 Okay, that looks to me that you have the textures loaded (so the parts of the body that would ordinarily be hidden don't exist) but not the nif, or possibly not the ESP. Check your install. Also Skimpy is made to stack on at least one of those other armor mods named in the OP. I probably did depend on something they provide--record, nif, or texture--so if they're missing it likely won't work.
SigningUpForPornModReally? Posted February 25, 2020 Posted February 25, 2020 1 hour ago, Bad Dog said: Okay, that looks to me that you have the textures loaded (so the parts of the body that would ordinarily be hidden don't exist) but not the nif, or possibly not the ESP. Check your install. Also Skimpy is made to stack on at least one of those other armor mods named in the OP. I probably did depend on something they provide--record, nif, or texture--so if they're missing it likely won't work. I tried out enabling Immersive Armors and it didn't fix the issue so I guess it must be an asset from the Bruma or Reach mods. Weird. There's actually one set of fur armor that works, weirdly enough, and the two fur armor sets that do have problems are seemingly the only problematic sets I've seen in the game. I'll play around with it a bit more. Push comes to shove, do you know where I might be able to track down the files for the fur armor in SSEedit? There doesn't seem to be any fur armor mentioned anywhere in the ESP.
Bad Dog Posted February 26, 2020 Author Posted February 26, 2020 I think it's MFG Console that lets you get into the console, click something like the NPC wearing the armor, and then see what it is--record ID and nif path. Wouldn't be IA that's the problem. Might be missing one of the SOS Revealing Armor mods.
SigningUpForPornModReally? Posted February 27, 2020 Posted February 27, 2020 6 hours ago, Bad Dog said: I think it's MFG Console that lets you get into the console, click something like the NPC wearing the armor, and then see what it is--record ID and nif path. Wouldn't be IA that's the problem. Might be missing one of the SOS Revealing Armor mods. Ah yeah, I didn't read the LE version's descriptions so I didn't know this was dependent on Aoki and Schneider's mods. Feel pretty stupid right about now. I installed those two mods, ran them through Cathedral Optimizer, and the good news is that the fur armor works just fine now, but the bad news is the Forsworn armor still has problems. Check it out, this is how it looks with just Aoki's Revealing Armors and your mod installed: Spoiler Just like fur armor. So I decided to install the Vanilla Conversion mod as well, and now it looks like this: Spoiler This weird stretching bug doesn't happen when the player is wearing it, although there's a ton of clipping issues that probably shouldn't be happening. Any idea what might be causing this?
Wildwolf821 Posted March 29, 2020 Posted March 29, 2020 Is it bad that just by looking at the one image of each, I can identify the Fennec fox race mod, and the Lykaios race mod? Goes to show what my play style and identity is.
gaotseun Posted May 22, 2020 Posted May 22, 2020 almost got my game perfect now only one thing im not able to do myself :sob: tried to port the SOS - Male Vanila Armor Cloths Conversion and SOS - Revealing Armors to SE. Not a chance.. anyone has a hint for me?
Bad Dog Posted May 22, 2020 Author Posted May 22, 2020 I don't recall that it was hard. I use SSE Nif Optimizer for meshes, Cathedral Assets Optimizer for textures.
Oninace Posted May 23, 2020 Posted May 23, 2020 I ported them all already and nif scope has a texture checker in it. SSE comes with a texture converter
Eruionmel Posted May 31, 2020 Posted May 31, 2020 Just wanted to put a huuuge THANK YOU out there for these. Any chance that there are more of the Immersive Armor edits coming? I just got into the elven armor range of crafting, and suddenly most of the things I can craft are unedited immersives (which I'm not willing to use, lol). I'd be willing to toss some serious support your way, if it helps sweeten the deal.
Bad Dog Posted May 31, 2020 Author Posted May 31, 2020 So here's the thing: IA is a mess. The guy was creative as hell but built the mod with the simplest tools possible. A lot of the meshes are created by stacking armor on top of armor in nifskope, making sometimes almost the whole of an armor set invisible to get one piece out of it. That's maybe okay, tho it's an engine hit. But the old nifskope would let you name two meshes in the same nif the same, and that crashes Skyrim randomly. And that's not just the body pieces but gauntlets and boots as well. You can rename the mesh in the nif but then you have to cross-check the esp record to make sure it's not depending on the name to apply a different texture. So if I were to do it, cuz I'm OCD, I'd end up cleaning up any armor I touched. Cleaning up the armor means loading _0 and _1 weights into blender, deleting the parts that are invisible, fixing the size so that it fits the body well (since there's no actual body in the original, it doesn't matter if it fits or not but then when you get rid of parts and reveal the body underneath you see the gap) and then exporting all the parts back through old blender, old nifskope, new nifskope, game. I'd also have to go through all the guantlets and boots to make sure they didn't have the name problem. So, yeah. Lots of work and all mechanical, not creative. I'd sorta like to do it but maybe after SE Birds, minotaurs, deer.
Eruionmel Posted May 31, 2020 Posted May 31, 2020 6 hours ago, Bad Dog said: So here's the thing: IA is a mess. The guy was creative as hell but built the mod with the simplest tools possible. A lot of the meshes are created by stacking armor on top of armor in nifskope, making sometimes almost the whole of an armor set invisible to get one piece out of it. That's maybe okay, tho it's an engine hit. But the old nifskope would let you name two meshes in the same nif the same, and that crashes Skyrim randomly. And that's not just the body pieces but gauntlets and boots as well. You can rename the mesh in the nif but then you have to cross-check the esp record to make sure it's not depending on the name to apply a different texture. So if I were to do it, cuz I'm OCD, I'd end up cleaning up any armor I touched. Cleaning up the armor means loading _0 and _1 weights into blender, deleting the parts that are invisible, fixing the size so that it fits the body well (since there's no actual body in the original, it doesn't matter if it fits or not but then when you get rid of parts and reveal the body underneath you see the gap) and then exporting all the parts back through old blender, old nifskope, new nifskope, game. I'd also have to go through all the guantlets and boots to make sure they didn't have the name problem. So, yeah. Lots of work and all mechanical, not creative. I'd sorta like to do it but maybe after SE Birds, minotaurs, deer. That makes a lot of sense, though it's certainly unfortunate. I'll stay posted, and use the good stuff in the meantime.
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