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Posted

Hi @Bad Dog,

 

I wanted to let you know that there is a texture issue in YiffyAgeSchlongs.esp in the current 11.8 version.

 

For the armor addon "SOS_Addon_BDSheathKhajiitAA_P1 (xxx488DF)", the NAM0 property points to "SOS_Addon_BDSheathKhajiitTx_P1 [TXST:0A172852]" which contains references to female Khajiit sheath textures instead of the male sheath textures.

 

Cheers

  • 2 weeks later...
Posted

@Bad Dog  Assume this bug has been mentioned:

The schlong MCM for this mod doesn't seem to have a validation for the 0-100% for the 3 values, so when first installed, they're in the hundreds, which makes them not work.

 

I'd suggest check all 3 values and if they're out of range, set them to a default value each time, that way, they'll be proper.

 

GuruSR.

Posted

Is there a possibility for a lite version as it was previously, as a regular SOS add-on? like a merged esp that just adds the khajiit, argonian and orc schlongers for SOS to distribute.
That would be great :)

Posted

This mod works only for the player. With all NPC's, it gets erect as normal, but it never unsheathes until they are actually erect. It skips the middle two steps. I've double-checked that SL Aroused is active, and the files were imported via Vortex. I've tried it before and after SOS, to no avail. This issue is the same with the cat and equine race mods, also yours. 

 

Is there any known fix to this?

Posted
On 9/11/2023 at 8:37 PM, trskmfrnjgrhrh said:

This mod works only for the player. With all NPC's, it gets erect as normal, but it never unsheathes until they are actually erect. It skips the middle two steps. I've double-checked that SL Aroused is active, and the files were imported via Vortex. I've tried it before and after SOS, to no avail. This issue is the same with the cat and equine race mods, also yours. 

 

Is there any known fix to this?

 

Yes, go into the MCM, the default values are out of this world, set them to something like 15, 35, 65 for the 3 values, then it works.

 

GuruSR.

Posted

That works for most of it; it does make it work when they are actually forcebly aroused, but it does not make it work with SOS's key that makes them more/less erect. It sticks at whatever their arousal level is, independent of the length it's set to. So I can have it at full erection but if their arousal is below 15, it's fully sheathed.

 

For the player, this makes it work as expected, without the large jumps whenever it passes through a break, but it sticks it at level 1; it can't go down to fully sheathed even at 0 arousal.


I have a lot of mods to reinstall yet, so there's not many that could be interfering. This one is set to run last, after SOS and the other Sexlab mods.

  • 2 weeks later...
Posted
On 9/26/2023 at 3:26 AM, NiffyFox said:

dam still no help?

Try ESP version, that worked for me.

Does anyone have a Diamond Skin Patch by any chance, for Female ones ?
Like idk maybe someone did one for themselves. Or could make one please ?
Couldn't find it anywhere if it exists. SOS Futanari Addon has a DS patch, that's what i'm using rn.
Would be really appreciated ngl.

  • 4 weeks later...
Posted

I'm using the new devious devices NG mod. For some reason, when I make Devious Devices Beast Race Refit ESP take priority over the DD NG ESP (to get beast race refit to work) all the schlongs from bad dog hoodies become "<missing Schlong>" any idea what could be causing this? The other schlongs still work.

Posted
On 10/20/2023 at 1:48 PM, beetlebug123 said:

I'm using the new devious devices NG mod. For some reason, when I make Devious Devices Beast Race Refit ESP take priority over the DD NG ESP (to get beast race refit to work) all the schlongs from bad dog hoodies become "<missing Schlong>" any idea what could be causing this? The other schlongs still work.

 

Just to answer my own question if anyone else has problems. Hoodies schlongs (and no others) were sometimes going missing when I changed load order in MO2. fixed by:

1.removing Schlongsofskyrim.dll from skse plugins folder

2. resuming game, acknowledge errors, save, and quit

3. put dll pack in its folder and load back in

4. wait until sos reloads schlongs

Posted
On 4/9/2023 at 6:16 PM, Bad Dog said:

I think the last problem is load order. @snottily, or possibly an old version. Get the latest Hoodies and do a fresh install.

 

That Skaal thing seems to be real. Not sure what happened. Will fix.

same here, would suggest load order is the issue, as i just downloaded the newest version yesterday. can you suggest a simple load order to correct? say, load this file at the bottom maybe?

  • 3 weeks later...
Posted
On 4/19/2023 at 7:12 PM, kbmbgb said:

On further inspection, I think the errors with the female version is due to using them with the esl version of the main plugin, they work fine with the esp version.

You were right. that fixed the dirty errors for the female schlongs for me. 

  • 2 weeks later...
Posted

@Bad Dog I've got a strange error with this mod installed when it comes to Argonian tails. Surprisingly the female tails are fine, but the male tails have missing textures. I've made sure your mod isn't overriding any textures yet the issue still persists. The only other mods I have that should be messing with the tails are Flawn's Argoinian Redux and BIGGERER Smp Tails

Posted

Hi, really like the sheath versions for argonians and khajiit, but I don't really want the "anthro" addon (the one for humans/elves), I tried removing it from the folder, but it still gets registered by SOS MCM on a new game somehow. How do I remove the Anthro Addon from this? 

Posted
14 hours ago, Asphodelium said:

Hi, really like the sheath versions for argonians and khajiit, but I don't really want the "anthro" addon (the one for humans/elves), I tried removing it from the folder, but it still gets registered by SOS MCM on a new game somehow. How do I remove the Anthro Addon from this? 

 

Just set the chance to get that to 0 for all races and/or uncheck all races for that schlong. it will still be registered, but no one will be able to use it.

  • 1 month later...
Posted
On 1/13/2024 at 12:30 PM, preserotri said:

the hasn't been much activity here it seems. 

So, finally, SOS has been superceeded by a mod called "The new Gentleman", to which I am gladly switching.

 

Only questions remains if the Gentleman's racial schlong feature can be used with your orc, argonian & khajiit piepers?
Mod in question: https://www.nexusmods.com/skyrimspecialedition/mods/104215?tab=description

 

It can't be used as is, the scripts would need to be updated or rewritten for the unsheathing function. And all the sos references stripped out or replaced in the plugins.

 

I converted the argonian and khajiit hoodies to a TNG addon and i'm just trying to make sure it's working ok before adding in female futa options. No unsheathing, so it's just the fully extended version of the hoodie schlong that acts like a normal schlong. I could look at adding the orcs too or making them their own TNG addon plugin. 

I wasn't planning on bundling the nifs in, so this mod would still be needed. just disable or hide the esps, if/when i do finish and put it up.

I don't plan on rewriting the scripts at this time for the unsheathing mechanic. It doesn't look like it would be hard, but I don't know enough to actually do it right now.

Posted (edited)
10 hours ago, zarantha said:

 

It can't be used as is, the scripts would need to be updated or rewritten for the unsheathing function. And all the sos references stripped out or replaced in the plugins.

 

I converted the argonian and khajiit hoodies to a TNG addon and i'm just trying to make sure it's working ok before adding in female futa options. No unsheathing, so it's just the fully extended version of the hoodie schlong that acts like a normal schlong. I could look at adding the orcs too or making them their own TNG addon plugin. 

I wasn't planning on bundling the nifs in, so this mod would still be needed. just disable or hide the esps, if/when i do finish and put it up.

I don't plan on rewriting the scripts at this time for the unsheathing mechanic. It doesn't look like it would be hard, but I don't know enough to actually do it right now.

You're a gem, thank you. TBH I wouldn't have an interest in the sheathing functions anyways (I'm assuming a lot feel the same).
It's more a matter of having diversity in schlongers, being argonian, khajiit and orcs, as regular schlongs do look weird on these races. with that, thanks a lot!

 

Do keep me posted, will there be an upload here or nexus?

Edited by preserotri
Posted
2 hours ago, preserotri said:

You're a gem, thank you. TBH I wouldn't have an interest in the sheathing functions anyways (I'm assuming a lot feel the same).
It's more a matter of having diversity in schlongers, being argonian, khajiit and orcs, as regular schlongs do look weird on these races. with that, thanks a lot!

 

Do keep me posted, will there be an upload here or nexus?

 

Not sure yet, but probably Nexus. I've got the same username there. Either way I'll drop a link in here too when I do.

  • 4 weeks later...
Posted

I have a problem with the argonian and kajhit options. When first setting my option it works as intended at 0 arousal where the schlong is properly sheathed, but once aroused it will never sheath itself once back at 0 arousal. Yes SexLab Aroused is handling SoS and yes I've tried spamming page up, but it won't re-sheathe. It's not a huge problem, but still something I would like fixed.

Posted
On 1/20/2024 at 12:45 AM, zarantha said:

 

It can't be used as is, the scripts would need to be updated or rewritten for the unsheathing function. And all the sos references stripped out or replaced in the plugins.

 

I converted the argonian and khajiit hoodies to a TNG addon and i'm just trying to make sure it's working ok before adding in female futa options. No unsheathing, so it's just the fully extended version of the hoodie schlong that acts like a normal schlong. I could look at adding the orcs too or making them their own TNG addon plugin. 

I wasn't planning on bundling the nifs in, so this mod would still be needed. just disable or hide the esps, if/when i do finish and put it up.

I don't plan on rewriting the scripts at this time for the unsheathing mechanic. It doesn't look like it would be hard, but I don't know enough to actually do it right now.

Honestly any form of this mod being compatible with TNG would be nice. Kinda getting tired of having to rely on SOS as it causes so many problems with any modlists I make, especially any AE modlists.

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