Pipistrello69 Posted November 25, 2018 Posted November 25, 2018 21 hours ago, Yinkle said: Here you go- includes the slif patch and npc/follower dialogue toggle fix too. I only tested it briefly to check it worked. Might need someone who uses unp to check it over properly. Fill Her Up UNP SSE.7z Yes it works, i think. Thank you.
Yinkle Posted November 25, 2018 Posted November 25, 2018 On 11/24/2018 at 3:45 AM, Nymra said: have a question: could you do a patch for the OLDRIM version of Fill her Up that removes the " Automatic deflation with random-ish intervals with a configurable minimum time before deflation I could set auto deflate chance to 0 but the problem is that actors other than the player will never deflate as there is no manual method for this. You could change the deflate key to deflate targeted actors (or player if none targeted) but it would ba a pain and probably cause more problems than it fixes. Edit: there is a way to stop actors moving while the deflation animation plays which I could fix. This would change the main script though so it would break other patches that you might have installed.
Nymra Posted November 25, 2018 Posted November 25, 2018 1 hour ago, Yinkle said: I could set auto deflate chance to 0 but the problem is that actors other than the player will never deflate as there is no manual method for this. You could change the deflate key to deflate targeted actors (or player if none targeted) but it would ba a pain and probably cause more problems than it fixes. Edit: there is a way to stop actors moving while the deflation animation plays which I could fix. This would change the main script though so it would break other patches that you might have installed. Hmm, usually I dont care for NPC at all in that regard, but it is an interesting detail. The movement itself is not the problem tho. Fill Her Up breaks the player free from ZAP furnitures which usually breaks most of the mods using them The latest Oldrim versions: FillHerUp 2.00 FillHerUp 2 Beta NIO release 1.12 (patch) To make the patch worthwile for other players too (who care for NPC) maybe it would suffice if the minimum inflation time would work. Its a slider in the MCM but it seems to do nothing at all (I set it to 250 hours and still auto deflation can happen any time). So if someone sets 24 hours, the auto deflation will only happen AFTER that time. Dunno if that can be done, tho. If you would be willing, I would take a patch version that just disables the auto deflation feature alltogether any day, tho
Yinkle Posted November 25, 2018 Posted November 25, 2018 14 hours ago, Nymra said: To make the patch worthwile for other players too (who care for NPC) maybe it would suffice if the minimum inflation time would work. Try replacing with this file in the scripts folder and let me know if it works. I changed the conditions for the 2 booleans that use those config values. Edit: To be safe if you use MO then make a new mod that overwrites with this file. then you can just remove this new mod if it fails to work. Edit 2: I forgot to add the fix for actors moving, re-uploaded! 1
Yinkle Posted November 25, 2018 Posted November 25, 2018 If both of these fixes work I'll add them to new sse versions. I tested it on my sse version and it seems to work. Set it to 250 hours , waited for an hour 10+ times and no deflation. Set it back to 24 hours, waited and deflation happened I could also increase the maximum slider value to over 250 hours if need be. 1
Nymra Posted November 25, 2018 Posted November 25, 2018 2 hours ago, Yinkle said: Try replacing with this file in the scripts folder and let me know if it works. I changed the conditions for the 2 booleans that use those config values. Edit: To be safe if you use MO then make a new mod that overwrites with this file. then you can just remove this new mod if it fails to work. Edit 2: I forgot to add the fix for actors moving, re-uploaded! sr_inflateQuest.pex Epic!!! Will try to test it as soon as possible and will report back
Yinkle Posted November 25, 2018 Posted November 25, 2018 Sadly my changes didn't work and having looked a bit harder at the code I don't see why it wasn't working to begin with Edit: OK now I think I've figured out why it wasn't working- int and float confusion! New patch attached. Might need to use "reset inflated actors" on your save after patching with this and then test it out.
neochiken Posted December 2, 2018 Posted December 2, 2018 about 6 months back I had the old version of FHU working just fine, but skyrims updates broke it and I cant get the unp or uunp versions of this mod to properly inflate the belly using UNPB. maybe I'm just dumb but I feel like I've tried everything and now I'm just banging my head against a wall
Smut Goblin Posted December 2, 2018 Posted December 2, 2018 I am also getting the guaranteed crash/freeze each time I use the deflate-button. Moving the .esp to the bottom of the load order did not fix it for me. Using CBBE SLIF version. Was there any solution yet? Also some after sex crashes when full, that might be related. Maybe it's not respecting the upper and lower bounds?
Smut Goblin Posted December 2, 2018 Posted December 2, 2018 While working on my modlist, I reenabled SLIF and the Fill her up SLIF version. So far, no crashes when deflating. The major difference to before: I did run FNIS after disabling the mod, but not after reenabling it, and the expulse-animation is not playing. Maybe the animation itself is incompatible?
Yinkle Posted December 2, 2018 Posted December 2, 2018 1 hour ago, hanshanshans said: Maybe the animation itself is incompatible? If this was the case, the mod wouldn't work for anyone. Personally I don't have any ctd with the fhu animations. I've no idea why this is happening, you could try deleting your fnis files and rebuilding them. Other than that maybe you just have too many animations or some other incompatibility.
Hulenaar Posted December 3, 2018 Posted December 3, 2018 I'm no longer getting correct status messages, instead getting: " 20.either" instead one of the actual message related to it in the " statuses" txt. Assume its related to a mod I installed later as i got correct ones before. Suspecting JContainers as it deals with arrays. (required for creature framework)
Yinkle Posted December 3, 2018 Posted December 3, 2018 5 hours ago, Hulenaar said: I'm no longer getting correct status messages, instead getting: " 20.either" The status messages are controlled by papyrus utils (included in sexlab framework full version). I'd start by checking that is working correctly. Did you edit the .json file at all?
pburnt Posted December 3, 2018 Posted December 3, 2018 @Yinkle do you think it's safe to uninstall SLIF and then install the regular FHU? I'm only using FHU now and don't need SLIF.
Hulenaar Posted December 3, 2018 Posted December 3, 2018 2 hours ago, Yinkle said: The status messages are controlled by papyrus utils Yep this was it thanks, reinstalling papyrus fixed it,
Yinkle Posted December 3, 2018 Posted December 3, 2018 1 hour ago, pburnt said: @Yinkle do you think it's safe to uninstall SLIF and then install the regular FHU? I'm only using FHU now and don't need SLIF. All the slif version does is add compatibility for slif so you should be able to just remove slif and keep whatever version of fhu you have installed. Edit: I plan on releasing a new version with various fixes that will replace the CBBE versions with one file soon.
pburnt Posted December 3, 2018 Posted December 3, 2018 46 minutes ago, Yinkle said: All the slif version does is add compatibility for slif so you should be able to just remove slif and keep whatever version of fhu you have installed. Edit: I plan on releasing a new version with various fixes that will replace the CBBE versions with one file soon. Cool. No problems unistalling SLIF.
dlades Posted December 11, 2018 Posted December 11, 2018 I can't seem to get this mod to work at all. Not sure exactly what I'm doing wrong. I'm trying it with the CBBE body and running FNIS as well as BodySlide but despite getting messages in-game and having the actor status updating with totals, nothing seems to cause any belly appearance changes to my character. I know I'm doing BodySlide correctly because I can change the sliders manually and those changes are reflected in-game, but something about the morphs I assume just aren't working. Edit: Just realized that there was yet another SKSE update that came out that apparently got everything working. Well, that was frustrating.
emuni Posted December 25, 2018 Posted December 25, 2018 Can this mod work CBBE and UNP at the same time? (Player's body : CBBE , Companion's body : UUNP)
pburnt Posted December 25, 2018 Posted December 25, 2018 29 minutes ago, emuni said: Can this mod work CBBE and UNP at the same time? (Player's body : CBBE , Companion's body : UUNP) Didn't work for me that way.
emuni Posted December 25, 2018 Posted December 25, 2018 19 minutes ago, pburnt said: Didn't work for me that way. mmm...It's a shame. Thx 4 answering.
drithora Posted December 30, 2018 Posted December 30, 2018 I couldn't get this to work on the cbbe body and spent like a whole day trying to fix it. I decided to just disable mod after mod until i noticed it working and i found out it was sexlab separate orgasm SE that was at fault. Well not really, it was a patch i installed that came with it called SLSO FHU2BNIO1.12. So guess thats not needed, it's probably not even for SE. So much time wasted trying everything else but it's a relief to have found my mistake. Just writing this so if anyone else makes the same mistake doesn't have to waste their time.
Yinkle Posted December 30, 2018 Posted December 30, 2018 26 minutes ago, drithora said: I couldn't get this to work on the cbbe body and spent like a whole day trying to fix it. I decided to just disable mod after mod until i noticed it working and i found out it was sexlab separate orgasm SE that was at fault. Well not really, it was a patch i installed that came with it called SLSO FHU2BNIO1.12. So guess thats not needed, it's probably not even for SE. So much time wasted trying everything else but it's a relief to have found my mistake. Just writing this so if anyone else makes the same mistake doesn't have to waste their time. The changes that patch makes (adding SLSO events) are integrated into the CBBE version. Definitely don't use the original patch as it will overwrite a script and break things!
Guest Posted January 12, 2019 Posted January 12, 2019 An UUNP-version with SLIF-support would be nice. My scenario: - SLIF - Fertility Mode: Pregnancy works in SLIF-Mode, but fights over bellyscale with FHU-UUNP - FHU-UUNP: Works, but fights over bellyscale with Fertility Mode - FHU-CBBPSLIF: Doesn't work, but that's unsurprising, given that i don't have CBBP-bodies.
Yinkle Posted January 12, 2019 Posted January 12, 2019 On 1/12/2019 at 7:28 PM, lynak said: An UUNP-version with SLIF-support would be nice. My scenario: - SLIF - Fertility Mode: Pregnancy works in SLIF-Mode, but fights over bellyscale with FHU-UUNP - FHU-UUNP: Works, but fights over bellyscale with Fertility Mode - FHU-CBBPSLIF: Doesn't work, but that's unsurprising, given that i don't have CBBP-bodies. try this (add it as a new mod overwriting FHU in MO2 so you can just disable it if it breaks things)
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